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license: cc-by-nc-sa-4.0 |
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I'm excited to release a ComfyUI diffusion based PBR Material generator! |
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Able to perform: |
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- **Normal Map Generation** |
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- **Height Map Generation** |
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- **Roughness Map Generation** |
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- **Upscaling** |
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These are Custom trained models and a custom workflow to bring the best results possible |
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This will be updated to integrate the REST API when it's released to more easily add PBR to your projects. |
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The installation is easy too. I've included a link to a pre-made Portable ComfyUI zip with all the models and nodes required preinstalled. It is ***32gb*** though, **PLUG & PLAY** instructions below |
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There are three modes: |
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- **Material** |
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- **Atlas** |
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- **Upscale** |
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These differed enough to do better on |
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- Material: |
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- terrain |
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- walls |
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- floors |
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- fabric |
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- stone |
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- Atlas: ( Atlas Has been deprecated i reccomend Material ) |
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- Game Objects |
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- Items |
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- Clothes |
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- Wood Veneer |
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- Faces |
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- Upscale: |
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- Upscale ๐ |
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Small Showcase: |
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Atlas Mode: https://imgsli.com/Mjc5OTEx |
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Material Mode: https://imgsli.com/Mjc5OTEy |
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Upscale Mode: https://imgsli.com/Mjc5OTEz |
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I currently recommend only using material and upscale modes |
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This is in no way perfect and may require editing after generation |
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__**Installation Steps:**__ |
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1. Download BatchLoader Zip from HuggingFace and extract https://huggingface.co/NightRaven109/PBRFusion/tree/main |
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2. Open run_nvidia_gpu.exe |
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3. Click load on right side of screen, load .json file in root folder of extracted zip called PBRFusionV1.6.6.zip |
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4. Choose mode (green box "PBR Fusion Options"), Paste in Path to input folder in "GIR Dir Picker", and hit "Queue Prompt" on right side of screen |
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5. To que up batches hit "Extra Options under Queue Prompt and make batch count to amnt of images in directory you set |
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Enjoy! |