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---
license: cc-by-nc-sa-4.0
---
I'm excited to release a ComfyUI diffusion based PBR Material generator!

Able to perform:

- **Normal Map Generation**
- **Height Map Generation**
- **Roughness Map Generation**
- **Upscaling**

These are Custom trained models and a custom workflow to bring the best results possible

This will be updated to integrate the REST API when it's released to more easily add PBR to your projects.

The installation is easy too. I've included a link to a pre-made Portable ComfyUI zip with all the models and nodes required preinstalled. It is ***32gb*** though, **PLUG & PLAY** instructions below

There are three modes:

- **Material** 
- **Atlas** 
- **Upscale**

These differed enough to do better on

- Material: 
 - terrain
 - walls
 - floors
 - fabric
 - stone

- Atlas: ( Atlas Has been deprecated i reccomend Material )
 - Game Objects
 - Items
 - Clothes
 - Wood Veneer
 - Faces

- Upscale: 
 - Upscale 🙂


Small Showcase:

Atlas Mode: https://imgsli.com/Mjc5OTEx

Material Mode: https://imgsli.com/Mjc5OTEy

Upscale Mode: https://imgsli.com/Mjc5OTEz

I currently recommend only using material and upscale modes

This is in no way perfect and may require editing after generation


__**Installation Steps:**__

1. Download BatchLoader Zip from HuggingFace and extract https://huggingface.co/NightRaven109/PBRFusion/tree/main

2. Open run_nvidia_gpu.exe

3. Click load on right side of screen, load .json file in root folder of extracted zip called PBRFusionV1.6.6.zip

4. Choose mode (green box "PBR Fusion Options"), Paste in Path to input folder in "GIR Dir Picker", and hit "Queue Prompt" on right side of screen

5. To que up batches hit "Extra Options under Queue Prompt and make batch count to amnt of images in directory you set


Enjoy!