NightRaven109
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README.md
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With:
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Normal, Height, and Roughness Generation
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Upscaling
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These are Custom trained models and a custom workflow to bring the best results possible
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This will be updated to integrate the
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Material Atlas and Upscale
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These differed enough to do better on
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Material:
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Atlas:
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Upscale
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Small Showcase:
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Choose mode, load image, and hit
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Enjoy!
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I'm excited to release a ComfyUI diffusion based PBR Material generator!
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Able to perform:
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- **Normal Map Generation**
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- **Height Map Generation**
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- **Roughness Map Generation**
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- **Upscaling**
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These are Custom trained models and a custom workflow to bring the best results possible
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This will be updated to integrate the REST API when it's released to more easily add PBR to your projects.
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The installation is easy too. I've included a link to a pre-made Portable ComfyUI zip with all the models and nodes required preinstalled. It is ***32gb*** though, **PLUG & PLAY** instructions below
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There are three modes:
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- **Material**
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- **Atlas**
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- **Upscale**
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These differed enough to do better on
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- Material:
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- terrain
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- walls
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- floors
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- fabric
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- stone
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- Atlas:
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- Game Objects
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- Items
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- Clothes
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- Wood Veneer
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- Faces
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- Upscale:
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- Upscale 🙂
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Small Showcase:
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This is in no way perfect and may require editing after generation
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__**Installation Steps:**__
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1. Download Zip from HuggingFace and extract https://huggingface.co/NightRaven109/PBRFusion/tree/main
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Note: There are two versions, Normal and Batch Load. Use normal for testing modes or more supervised process
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2. Open run_nvidia_gpu.exe
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3. Click load on right side of screen, load .json file in root folder of extracted zip called PBRFusionV1.1.json or PBRFUSIONV1.1BatchProcces.json
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4. Choose mode (green box "PBR Fusion Options"), load image, and hit "Queue Prompt" on right side of screen
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Enjoy!
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