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--- |
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tags: |
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- diffusers |
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- text-to-image |
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- template:sd-lora |
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- base_model:black-forest-labs/FLUX.1-dev |
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- base_model:finetune:black-forest-labs/FLUX.1-dev |
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- license:other |
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- region:us |
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- flux |
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- lora |
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widget: |
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- output: |
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url: samples/1729724823404__000003000_0.jpg |
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text: Character clad in full-body armor standing against a muted grey background. |
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The armor is ornately detailed and constructed with multiple plates covering |
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different areas of the body, suggesting a combination of practicality and |
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decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally |
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placed on the chest of the armor is a prominent cross design, accentuated |
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by symmetrical circular motifs on either side. The figure holds a sword in |
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their right hand, the blade extending outward and slung slightly back over |
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the shoulder. In the left hand, a large shield is gripped, intricately patterned |
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with crisscrossing designs and featuring a central emblem and borders that |
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give an impression of age and craftsmanship. The shield also has a golden |
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cross adorning its middle, creating symmetry with the cross on the armor. |
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A tunic or surcoat is visible beneath the main armor, with vertical striped |
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patterns cascading downwards, and the lower ends appear fringed or damaged, |
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suggesting wear or previous battle. A cape or cloak of dark fabric with tattered |
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edging drapes down from the back of the armor. The figure's helm is a full |
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headpiece with a visor that covers the face entirely, presenting a featureless |
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and imposing appearance. The helmet design includes layered metal plates and |
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intricate texturing that continues the aesthetic established by the rest of |
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the armor. The pose and regalia of the character communicate readiness and |
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resilience, indicative of a seasoned warrior or knight. Horror character concept |
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art, digital painting |
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- output: |
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url: samples/1729724851851__000003000_1.jpg |
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text: The image depicts a head and upper torso of a figure wearing an old, battle-worn |
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military helmet with noticeable rust and chipping, revealing the dark base |
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material beneath the green paint. The helmet has a distinctive shape, including |
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a flared-out brim and a protrusion at the back, suggesting it is designed |
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to offer protection to the wearer's head. There is a visible red insignia |
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on the side of the helmet, incorporating characters that appear to be of Asian |
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origin. The figure's face is not that of a human; instead, it consists of |
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flesh, mechanical parts, plates, and wires that are assembled in a way to |
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suggest the components of a face, including the hollows of the eyes, the bridge |
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of a nose, and a mouth. Tubing connects the head's mechanical components to |
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the torso area, which also shows mechanical complexity and robust construction. |
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There's a jointed arm visible, its appendage appearing sturdy and functional, |
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connected at the shoulder area with bolts and mechanical joints. The image |
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is rendered with a relatively realistic approach in terms of color and shadow, |
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giving the entire scene a grim, war-like atmosphere. Horror character concept |
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art, digital painting |
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- output: |
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url: samples/1729724880804__000003000_2.jpg |
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text: The image captures a close-up of a faceless figure with a distinctive head |
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shape that extends backward and lacks discernible facial features typically |
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associated with humans, such as eyes or a mouth. Instead, where one would |
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expect a face, there is an opening that is enveloped by numerous elongated, |
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tentacle-like appendages. The tentacles vary in length and appear to originate |
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from within this opening, adding a sense of movement and depth. The skin of |
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the figure is smooth and shows mottled patterns and various small spots or |
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imperfections, which contribute to a somewhat organic look. There's a muscular |
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structure to the figure's chest and shoulder areas, indicating physical power. |
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The shoulders are broad and slightly hunched, enhancing the imposing presence |
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of the figure. The lighting accentuates the contours and highlights the textures |
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of the figure's surface, casting much of the surrounding area into shadow |
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and focusing attention on the figure itself. There are reflective elements, |
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such as what appears to be a collar or piece of armor around the neck, with |
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streaks of light running along its edge, providing a contrast to the matte |
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finish of the skin. The overall atmosphere is brooding, with a somber palette |
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dominated by dark tones and sparse lighting. Armor. Horror character concept |
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art, digital painting |
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- output: |
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url: samples/1729724909338__000003000_3.jpg |
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text: The fantasy ork has a green skin tone and sports a malevolent, sneering |
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expression, with its mouth agape, revealing a row of jagged, sharp teeth, |
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some of which appear uneven and broken. Its eyes are narrow and fierce, with |
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red veins visible on the surrounding sclera, indicating either stress or aggression. |
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The creature's ears are pointed and protrude from the sides of its head, one |
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of which is adorned with a metal earring. Visible wrinkles and green hues |
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stretch across the creature's skin, giving it a textured look, and there are |
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dark markings or scars that track down from its left eye. Above the creature's |
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face, off into the distance or possibly as part of its body, there are spikes |
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or structures that resemble a kind of crest or mane, arranged in a row and |
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diminishing in size toward the background. The spikes have a bone-like coloration |
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with tips that are darker, suggesting wear or a natural color gradient. The |
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creature is wearing what could be interpreted as armor, with round, disk-like |
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metal pieces that overlap each other, giving the impression of a protective |
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garb tailored for combat. The colors of the armor complement the creature's |
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skin color, melding dark and olive green shades that suggest a synergy between |
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the creature's natural coloration and its battle attire. The overall atmosphere |
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is one of potential hostility or readiness for confrontation, implied by the |
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creature's expression and fighting gear.. Horror character concept art, digital |
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painting |
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- output: |
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url: samples/1729724937825__000003000_4.jpg |
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text: A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing |
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a slightly torn pale monk's tunic. The background is completely black. Horror |
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character concept art, digital painting |
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- output: |
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url: samples/1729724966311__000003000_5.jpg |
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text: Portrait of a skeleton with dark bones, its joints reinforced with dark |
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steel, background dark. Horror character concept art, digital painting |
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base_model: black-forest-labs/FLUX.1-dev |
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trigger: Horror character concept art, digital painting |
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instance_prompt: Horror character concept art, digital painting |
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license: other |
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license_name: flux-1-dev-non-commercial-license |
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license_link: https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md |
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--- |
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# horror-concept-art_nocaption |
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Model trained with [AI Toolkit by Ostris](https://github.com/ostris/ai-toolkit) under the [Glif Loradex program](https://huggingface.co/glif-loradex-trainer) by [Glif](https://glif.app) user `001`. |
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<Gallery /> |
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## Trigger words |
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You should use `Horror character concept art, digital painting` to trigger the image generation. |
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## Download model |
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Weights for this model are available in Safetensors format. |
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[Download](/glif-loradex-trainer/001_horror-concept-art_nocaption/tree/main) them in the Files & versions tab. |
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## License |
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This model is licensed under the [flux-1-dev-non-commercial-license](https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md). |
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