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  1. README.md +123 -0
  2. config.yaml +140 -0
  3. horror-concept-art_nocaption.safetensors +3 -0
  4. horror-concept-art_nocaption_000001500.safetensors +3 -0
  5. horror-concept-art_nocaption_000002000.safetensors +3 -0
  6. horror-concept-art_nocaption_000002500.safetensors +3 -0
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README.md ADDED
@@ -0,0 +1,123 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ tags:
3
+ - diffusers
4
+ - text-to-image
5
+ - template:sd-lora
6
+ - base_model:black-forest-labs/FLUX.1-dev
7
+ - base_model:finetune:black-forest-labs/FLUX.1-dev
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+ - license:other
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+ - region:us
10
+ - flux
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+ - lora
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+ widget:
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+ - output:
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+ url: samples/1729724823404__000003000_0.jpg
15
+ text: Character clad in full-body armor standing against a muted grey background.
16
+ The armor is ornately detailed and constructed with multiple plates covering
17
+ different areas of the body, suggesting a combination of practicality and
18
+ decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally
19
+ placed on the chest of the armor is a prominent cross design, accentuated
20
+ by symmetrical circular motifs on either side. The figure holds a sword in
21
+ their right hand, the blade extending outward and slung slightly back over
22
+ the shoulder. In the left hand, a large shield is gripped, intricately patterned
23
+ with crisscrossing designs and featuring a central emblem and borders that
24
+ give an impression of age and craftsmanship. The shield also has a golden
25
+ cross adorning its middle, creating symmetry with the cross on the armor.
26
+ A tunic or surcoat is visible beneath the main armor, with vertical striped
27
+ patterns cascading downwards, and the lower ends appear fringed or damaged,
28
+ suggesting wear or previous battle. A cape or cloak of dark fabric with tattered
29
+ edging drapes down from the back of the armor. The figure's helm is a full
30
+ headpiece with a visor that covers the face entirely, presenting a featureless
31
+ and imposing appearance. The helmet design includes layered metal plates and
32
+ intricate texturing that continues the aesthetic established by the rest of
33
+ the armor. The pose and regalia of the character communicate readiness and
34
+ resilience, indicative of a seasoned warrior or knight. Horror character concept
35
+ art, digital painting
36
+ - output:
37
+ url: samples/1729724851851__000003000_1.jpg
38
+ text: The image depicts a head and upper torso of a figure wearing an old, battle-worn
39
+ military helmet with noticeable rust and chipping, revealing the dark base
40
+ material beneath the green paint. The helmet has a distinctive shape, including
41
+ a flared-out brim and a protrusion at the back, suggesting it is designed
42
+ to offer protection to the wearer's head. There is a visible red insignia
43
+ on the side of the helmet, incorporating characters that appear to be of Asian
44
+ origin. The figure's face is not that of a human; instead, it consists of
45
+ flesh, mechanical parts, plates, and wires that are assembled in a way to
46
+ suggest the components of a face, including the hollows of the eyes, the bridge
47
+ of a nose, and a mouth. Tubing connects the head's mechanical components to
48
+ the torso area, which also shows mechanical complexity and robust construction.
49
+ There's a jointed arm visible, its appendage appearing sturdy and functional,
50
+ connected at the shoulder area with bolts and mechanical joints. The image
51
+ is rendered with a relatively realistic approach in terms of color and shadow,
52
+ giving the entire scene a grim, war-like atmosphere. Horror character concept
53
+ art, digital painting
54
+ - output:
55
+ url: samples/1729724880804__000003000_2.jpg
56
+ text: The image captures a close-up of a faceless figure with a distinctive head
57
+ shape that extends backward and lacks discernible facial features typically
58
+ associated with humans, such as eyes or a mouth. Instead, where one would
59
+ expect a face, there is an opening that is enveloped by numerous elongated,
60
+ tentacle-like appendages. The tentacles vary in length and appear to originate
61
+ from within this opening, adding a sense of movement and depth. The skin of
62
+ the figure is smooth and shows mottled patterns and various small spots or
63
+ imperfections, which contribute to a somewhat organic look. There's a muscular
64
+ structure to the figure's chest and shoulder areas, indicating physical power.
65
+ The shoulders are broad and slightly hunched, enhancing the imposing presence
66
+ of the figure. The lighting accentuates the contours and highlights the textures
67
+ of the figure's surface, casting much of the surrounding area into shadow
68
+ and focusing attention on the figure itself. There are reflective elements,
69
+ such as what appears to be a collar or piece of armor around the neck, with
70
+ streaks of light running along its edge, providing a contrast to the matte
71
+ finish of the skin. The overall atmosphere is brooding, with a somber palette
72
+ dominated by dark tones and sparse lighting. Armor. Horror character concept
73
+ art, digital painting
74
+ - output:
75
+ url: samples/1729724909338__000003000_3.jpg
76
+ text: The fantasy ork has a green skin tone and sports a malevolent, sneering
77
+ expression, with its mouth agape, revealing a row of jagged, sharp teeth,
78
+ some of which appear uneven and broken. Its eyes are narrow and fierce, with
79
+ red veins visible on the surrounding sclera, indicating either stress or aggression.
80
+ The creature's ears are pointed and protrude from the sides of its head, one
81
+ of which is adorned with a metal earring. Visible wrinkles and green hues
82
+ stretch across the creature's skin, giving it a textured look, and there are
83
+ dark markings or scars that track down from its left eye. Above the creature's
84
+ face, off into the distance or possibly as part of its body, there are spikes
85
+ or structures that resemble a kind of crest or mane, arranged in a row and
86
+ diminishing in size toward the background. The spikes have a bone-like coloration
87
+ with tips that are darker, suggesting wear or a natural color gradient. The
88
+ creature is wearing what could be interpreted as armor, with round, disk-like
89
+ metal pieces that overlap each other, giving the impression of a protective
90
+ garb tailored for combat. The colors of the armor complement the creature's
91
+ skin color, melding dark and olive green shades that suggest a synergy between
92
+ the creature's natural coloration and its battle attire. The overall atmosphere
93
+ is one of potential hostility or readiness for confrontation, implied by the
94
+ creature's expression and fighting gear.. Horror character concept art, digital
95
+ painting
96
+ - output:
97
+ url: samples/1729724937825__000003000_4.jpg
98
+ text: A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing
99
+ a slightly torn pale monk's tunic. The background is completely black. Horror
100
+ character concept art, digital painting
101
+ - output:
102
+ url: samples/1729724966311__000003000_5.jpg
103
+ text: Portrait of a skeleton with dark bones, its joints reinforced with dark
104
+ steel, background dark. Horror character concept art, digital painting
105
+ base_model: black-forest-labs/FLUX.1-dev
106
+ trigger: Horror character concept art, digital painting
107
+ instance_prompt: Horror character concept art, digital painting
108
+ license: other
109
+ license_name: flux-1-dev-non-commercial-license
110
+ license_link: https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md
111
+ ---
112
+ # horror-concept-art_nocaption
113
+ Model trained with [AI Toolkit by Ostris](https://github.com/ostris/ai-toolkit) under the [Glif Loradex program](https://huggingface.co/glif-loradex-trainer) by [Glif](https://glif.app) user `001`.
114
+ <Gallery />
115
+ ## Trigger words
116
+ You should use `Horror character concept art, digital painting` to trigger the image generation.
117
+ ## Download model
118
+ Weights for this model are available in Safetensors format.
119
+ [Download](/glif-loradex-trainer/001_horror-concept-art_nocaption/tree/main) them in the Files & versions tab.
120
+
121
+ ## License
122
+ This model is licensed under the [flux-1-dev-non-commercial-license](https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md).
123
+
config.yaml ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ config:
2
+ name: horror-concept-art_nocaption
3
+ process:
4
+ - datasets:
5
+ - cache_latents_to_disk: true
6
+ caption_dropout_rate: 0.2
7
+ caption_ext: txt
8
+ folder_path: /root/lorahub/horror-concept-art_nocaption/dataset
9
+ resolution:
10
+ - 1024
11
+ - 1280
12
+ - 1536
13
+ shuffle_tokens: false
14
+ token_dropout_rate: 0.01
15
+ device: cuda:0
16
+ model:
17
+ is_flux: true
18
+ name_or_path: black-forest-labs/FLUX.1-dev
19
+ quantize: true
20
+ text_encoder_bits: 8
21
+ network:
22
+ linear: 42
23
+ linear_alpha: 42
24
+ transformer_only: true
25
+ type: lora
26
+ performance_log_every: 500
27
+ sample:
28
+ height: 1280
29
+ neg: ''
30
+ prompts:
31
+ - Character clad in full-body armor standing against a muted grey background.
32
+ The armor is ornately detailed and constructed with multiple plates covering
33
+ different areas of the body, suggesting a combination of practicality and
34
+ decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally
35
+ placed on the chest of the armor is a prominent cross design, accentuated
36
+ by symmetrical circular motifs on either side. The figure holds a sword in
37
+ their right hand, the blade extending outward and slung slightly back over
38
+ the shoulder. In the left hand, a large shield is gripped, intricately patterned
39
+ with crisscrossing designs and featuring a central emblem and borders that
40
+ give an impression of age and craftsmanship. The shield also has a golden
41
+ cross adorning its middle, creating symmetry with the cross on the armor.
42
+ A tunic or surcoat is visible beneath the main armor, with vertical striped
43
+ patterns cascading downwards, and the lower ends appear fringed or damaged,
44
+ suggesting wear or previous battle. A cape or cloak of dark fabric with tattered
45
+ edging drapes down from the back of the armor. The figure's helm is a full
46
+ headpiece with a visor that covers the face entirely, presenting a featureless
47
+ and imposing appearance. The helmet design includes layered metal plates and
48
+ intricate texturing that continues the aesthetic established by the rest of
49
+ the armor. The pose and regalia of the character communicate readiness and
50
+ resilience, indicative of a seasoned warrior or knight. [trigger]
51
+ - The image depicts a head and upper torso of a figure wearing an old, battle-worn
52
+ military helmet with noticeable rust and chipping, revealing the dark base
53
+ material beneath the green paint. The helmet has a distinctive shape, including
54
+ a flared-out brim and a protrusion at the back, suggesting it is designed
55
+ to offer protection to the wearer's head. There is a visible red insignia
56
+ on the side of the helmet, incorporating characters that appear to be of Asian
57
+ origin. The figure's face is not that of a human; instead, it consists of
58
+ flesh, mechanical parts, plates, and wires that are assembled in a way to
59
+ suggest the components of a face, including the hollows of the eyes, the bridge
60
+ of a nose, and a mouth. Tubing connects the head's mechanical components to
61
+ the torso area, which also shows mechanical complexity and robust construction.
62
+ There's a jointed arm visible, its appendage appearing sturdy and functional,
63
+ connected at the shoulder area with bolts and mechanical joints. The image
64
+ is rendered with a relatively realistic approach in terms of color and shadow,
65
+ giving the entire scene a grim, war-like atmosphere. [trigger]
66
+ - The image captures a close-up of a faceless figure with a distinctive head
67
+ shape that extends backward and lacks discernible facial features typically
68
+ associated with humans, such as eyes or a mouth. Instead, where one would
69
+ expect a face, there is an opening that is enveloped by numerous elongated,
70
+ tentacle-like appendages. The tentacles vary in length and appear to originate
71
+ from within this opening, adding a sense of movement and depth. The skin of
72
+ the figure is smooth and shows mottled patterns and various small spots or
73
+ imperfections, which contribute to a somewhat organic look. There's a muscular
74
+ structure to the figure's chest and shoulder areas, indicating physical power.
75
+ The shoulders are broad and slightly hunched, enhancing the imposing presence
76
+ of the figure. The lighting accentuates the contours and highlights the textures
77
+ of the figure's surface, casting much of the surrounding area into shadow
78
+ and focusing attention on the figure itself. There are reflective elements,
79
+ such as what appears to be a collar or piece of armor around the neck, with
80
+ streaks of light running along its edge, providing a contrast to the matte
81
+ finish of the skin. The overall atmosphere is brooding, with a somber palette
82
+ dominated by dark tones and sparse lighting. Armor. [trigger]
83
+ - The fantasy ork has a green skin tone and sports a malevolent, sneering expression,
84
+ with its mouth agape, revealing a row of jagged, sharp teeth, some of which
85
+ appear uneven and broken. Its eyes are narrow and fierce, with red veins visible
86
+ on the surrounding sclera, indicating either stress or aggression. The creature's
87
+ ears are pointed and protrude from the sides of its head, one of which is
88
+ adorned with a metal earring. Visible wrinkles and green hues stretch across
89
+ the creature's skin, giving it a textured look, and there are dark markings
90
+ or scars that track down from its left eye. Above the creature's face, off
91
+ into the distance or possibly as part of its body, there are spikes or structures
92
+ that resemble a kind of crest or mane, arranged in a row and diminishing in
93
+ size toward the background. The spikes have a bone-like coloration with tips
94
+ that are darker, suggesting wear or a natural color gradient. The creature
95
+ is wearing what could be interpreted as armor, with round, disk-like metal
96
+ pieces that overlap each other, giving the impression of a protective garb
97
+ tailored for combat. The colors of the armor complement the creature's skin
98
+ color, melding dark and olive green shades that suggest a synergy between
99
+ the creature's natural coloration and its battle attire. The overall atmosphere
100
+ is one of potential hostility or readiness for confrontation, implied by the
101
+ creature's expression and fighting gear.. [trigger]
102
+ - A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing
103
+ a slightly torn pale monk's tunic. The background is completely black. [trigger]
104
+ - Portrait of a skeleton with dark bones, its joints reinforced with dark steel,
105
+ background dark. [trigger]
106
+ sample_every: 500
107
+ sample_steps: 25
108
+ sampler: flowmatch
109
+ seed: 42
110
+ walk_seed: true
111
+ width: 1024
112
+ save:
113
+ dtype: float16
114
+ max_step_saves_to_keep: 3
115
+ save_every: 500
116
+ save_format: diffusers
117
+ train:
118
+ batch_size: 1
119
+ dtype: bf16
120
+ ema_config:
121
+ ema_decay: 0.99
122
+ use_ema: true
123
+ gradient_accumulation_steps: 1
124
+ gradient_checkpointing: true
125
+ linear_timesteps: true
126
+ loss_type: mse
127
+ lr: 0.0002
128
+ noise_scheduler: flowmatch
129
+ optimizer: adamw8bit
130
+ reg_weight: 1.0
131
+ steps: 3000
132
+ target_noise_multiplier: 1.0
133
+ train_text_encoder: false
134
+ train_unet: true
135
+ training_folder: /root/lorahub
136
+ trigger_word: Horror character concept art, digital painting
137
+ type: sd_trainer
138
+ job: extension
139
+ meta:
140
+ description: nocaption test
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