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Browse files- README.md +123 -0
- config.yaml +140 -0
- horror-concept-art_nocaption.safetensors +3 -0
- horror-concept-art_nocaption_000001500.safetensors +3 -0
- horror-concept-art_nocaption_000002000.safetensors +3 -0
- horror-concept-art_nocaption_000002500.safetensors +3 -0
- samples/1729714990467__000000000_0.jpg +0 -0
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README.md
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1 |
+
---
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2 |
+
tags:
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3 |
+
- diffusers
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4 |
+
- text-to-image
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5 |
+
- template:sd-lora
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6 |
+
- base_model:black-forest-labs/FLUX.1-dev
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7 |
+
- base_model:finetune:black-forest-labs/FLUX.1-dev
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8 |
+
- license:other
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9 |
+
- region:us
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10 |
+
- flux
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11 |
+
- lora
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12 |
+
widget:
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13 |
+
- output:
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14 |
+
url: samples/1729724823404__000003000_0.jpg
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15 |
+
text: Character clad in full-body armor standing against a muted grey background.
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16 |
+
The armor is ornately detailed and constructed with multiple plates covering
|
17 |
+
different areas of the body, suggesting a combination of practicality and
|
18 |
+
decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally
|
19 |
+
placed on the chest of the armor is a prominent cross design, accentuated
|
20 |
+
by symmetrical circular motifs on either side. The figure holds a sword in
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21 |
+
their right hand, the blade extending outward and slung slightly back over
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22 |
+
the shoulder. In the left hand, a large shield is gripped, intricately patterned
|
23 |
+
with crisscrossing designs and featuring a central emblem and borders that
|
24 |
+
give an impression of age and craftsmanship. The shield also has a golden
|
25 |
+
cross adorning its middle, creating symmetry with the cross on the armor.
|
26 |
+
A tunic or surcoat is visible beneath the main armor, with vertical striped
|
27 |
+
patterns cascading downwards, and the lower ends appear fringed or damaged,
|
28 |
+
suggesting wear or previous battle. A cape or cloak of dark fabric with tattered
|
29 |
+
edging drapes down from the back of the armor. The figure's helm is a full
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30 |
+
headpiece with a visor that covers the face entirely, presenting a featureless
|
31 |
+
and imposing appearance. The helmet design includes layered metal plates and
|
32 |
+
intricate texturing that continues the aesthetic established by the rest of
|
33 |
+
the armor. The pose and regalia of the character communicate readiness and
|
34 |
+
resilience, indicative of a seasoned warrior or knight. Horror character concept
|
35 |
+
art, digital painting
|
36 |
+
- output:
|
37 |
+
url: samples/1729724851851__000003000_1.jpg
|
38 |
+
text: The image depicts a head and upper torso of a figure wearing an old, battle-worn
|
39 |
+
military helmet with noticeable rust and chipping, revealing the dark base
|
40 |
+
material beneath the green paint. The helmet has a distinctive shape, including
|
41 |
+
a flared-out brim and a protrusion at the back, suggesting it is designed
|
42 |
+
to offer protection to the wearer's head. There is a visible red insignia
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43 |
+
on the side of the helmet, incorporating characters that appear to be of Asian
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44 |
+
origin. The figure's face is not that of a human; instead, it consists of
|
45 |
+
flesh, mechanical parts, plates, and wires that are assembled in a way to
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46 |
+
suggest the components of a face, including the hollows of the eyes, the bridge
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47 |
+
of a nose, and a mouth. Tubing connects the head's mechanical components to
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48 |
+
the torso area, which also shows mechanical complexity and robust construction.
|
49 |
+
There's a jointed arm visible, its appendage appearing sturdy and functional,
|
50 |
+
connected at the shoulder area with bolts and mechanical joints. The image
|
51 |
+
is rendered with a relatively realistic approach in terms of color and shadow,
|
52 |
+
giving the entire scene a grim, war-like atmosphere. Horror character concept
|
53 |
+
art, digital painting
|
54 |
+
- output:
|
55 |
+
url: samples/1729724880804__000003000_2.jpg
|
56 |
+
text: The image captures a close-up of a faceless figure with a distinctive head
|
57 |
+
shape that extends backward and lacks discernible facial features typically
|
58 |
+
associated with humans, such as eyes or a mouth. Instead, where one would
|
59 |
+
expect a face, there is an opening that is enveloped by numerous elongated,
|
60 |
+
tentacle-like appendages. The tentacles vary in length and appear to originate
|
61 |
+
from within this opening, adding a sense of movement and depth. The skin of
|
62 |
+
the figure is smooth and shows mottled patterns and various small spots or
|
63 |
+
imperfections, which contribute to a somewhat organic look. There's a muscular
|
64 |
+
structure to the figure's chest and shoulder areas, indicating physical power.
|
65 |
+
The shoulders are broad and slightly hunched, enhancing the imposing presence
|
66 |
+
of the figure. The lighting accentuates the contours and highlights the textures
|
67 |
+
of the figure's surface, casting much of the surrounding area into shadow
|
68 |
+
and focusing attention on the figure itself. There are reflective elements,
|
69 |
+
such as what appears to be a collar or piece of armor around the neck, with
|
70 |
+
streaks of light running along its edge, providing a contrast to the matte
|
71 |
+
finish of the skin. The overall atmosphere is brooding, with a somber palette
|
72 |
+
dominated by dark tones and sparse lighting. Armor. Horror character concept
|
73 |
+
art, digital painting
|
74 |
+
- output:
|
75 |
+
url: samples/1729724909338__000003000_3.jpg
|
76 |
+
text: The fantasy ork has a green skin tone and sports a malevolent, sneering
|
77 |
+
expression, with its mouth agape, revealing a row of jagged, sharp teeth,
|
78 |
+
some of which appear uneven and broken. Its eyes are narrow and fierce, with
|
79 |
+
red veins visible on the surrounding sclera, indicating either stress or aggression.
|
80 |
+
The creature's ears are pointed and protrude from the sides of its head, one
|
81 |
+
of which is adorned with a metal earring. Visible wrinkles and green hues
|
82 |
+
stretch across the creature's skin, giving it a textured look, and there are
|
83 |
+
dark markings or scars that track down from its left eye. Above the creature's
|
84 |
+
face, off into the distance or possibly as part of its body, there are spikes
|
85 |
+
or structures that resemble a kind of crest or mane, arranged in a row and
|
86 |
+
diminishing in size toward the background. The spikes have a bone-like coloration
|
87 |
+
with tips that are darker, suggesting wear or a natural color gradient. The
|
88 |
+
creature is wearing what could be interpreted as armor, with round, disk-like
|
89 |
+
metal pieces that overlap each other, giving the impression of a protective
|
90 |
+
garb tailored for combat. The colors of the armor complement the creature's
|
91 |
+
skin color, melding dark and olive green shades that suggest a synergy between
|
92 |
+
the creature's natural coloration and its battle attire. The overall atmosphere
|
93 |
+
is one of potential hostility or readiness for confrontation, implied by the
|
94 |
+
creature's expression and fighting gear.. Horror character concept art, digital
|
95 |
+
painting
|
96 |
+
- output:
|
97 |
+
url: samples/1729724937825__000003000_4.jpg
|
98 |
+
text: A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing
|
99 |
+
a slightly torn pale monk's tunic. The background is completely black. Horror
|
100 |
+
character concept art, digital painting
|
101 |
+
- output:
|
102 |
+
url: samples/1729724966311__000003000_5.jpg
|
103 |
+
text: Portrait of a skeleton with dark bones, its joints reinforced with dark
|
104 |
+
steel, background dark. Horror character concept art, digital painting
|
105 |
+
base_model: black-forest-labs/FLUX.1-dev
|
106 |
+
trigger: Horror character concept art, digital painting
|
107 |
+
instance_prompt: Horror character concept art, digital painting
|
108 |
+
license: other
|
109 |
+
license_name: flux-1-dev-non-commercial-license
|
110 |
+
license_link: https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md
|
111 |
+
---
|
112 |
+
# horror-concept-art_nocaption
|
113 |
+
Model trained with [AI Toolkit by Ostris](https://github.com/ostris/ai-toolkit) under the [Glif Loradex program](https://huggingface.co/glif-loradex-trainer) by [Glif](https://glif.app) user `001`.
|
114 |
+
<Gallery />
|
115 |
+
## Trigger words
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116 |
+
You should use `Horror character concept art, digital painting` to trigger the image generation.
|
117 |
+
## Download model
|
118 |
+
Weights for this model are available in Safetensors format.
|
119 |
+
[Download](/glif-loradex-trainer/001_horror-concept-art_nocaption/tree/main) them in the Files & versions tab.
|
120 |
+
|
121 |
+
## License
|
122 |
+
This model is licensed under the [flux-1-dev-non-commercial-license](https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md).
|
123 |
+
|
config.yaml
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1 |
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config:
|
2 |
+
name: horror-concept-art_nocaption
|
3 |
+
process:
|
4 |
+
- datasets:
|
5 |
+
- cache_latents_to_disk: true
|
6 |
+
caption_dropout_rate: 0.2
|
7 |
+
caption_ext: txt
|
8 |
+
folder_path: /root/lorahub/horror-concept-art_nocaption/dataset
|
9 |
+
resolution:
|
10 |
+
- 1024
|
11 |
+
- 1280
|
12 |
+
- 1536
|
13 |
+
shuffle_tokens: false
|
14 |
+
token_dropout_rate: 0.01
|
15 |
+
device: cuda:0
|
16 |
+
model:
|
17 |
+
is_flux: true
|
18 |
+
name_or_path: black-forest-labs/FLUX.1-dev
|
19 |
+
quantize: true
|
20 |
+
text_encoder_bits: 8
|
21 |
+
network:
|
22 |
+
linear: 42
|
23 |
+
linear_alpha: 42
|
24 |
+
transformer_only: true
|
25 |
+
type: lora
|
26 |
+
performance_log_every: 500
|
27 |
+
sample:
|
28 |
+
height: 1280
|
29 |
+
neg: ''
|
30 |
+
prompts:
|
31 |
+
- Character clad in full-body armor standing against a muted grey background.
|
32 |
+
The armor is ornately detailed and constructed with multiple plates covering
|
33 |
+
different areas of the body, suggesting a combination of practicality and
|
34 |
+
decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally
|
35 |
+
placed on the chest of the armor is a prominent cross design, accentuated
|
36 |
+
by symmetrical circular motifs on either side. The figure holds a sword in
|
37 |
+
their right hand, the blade extending outward and slung slightly back over
|
38 |
+
the shoulder. In the left hand, a large shield is gripped, intricately patterned
|
39 |
+
with crisscrossing designs and featuring a central emblem and borders that
|
40 |
+
give an impression of age and craftsmanship. The shield also has a golden
|
41 |
+
cross adorning its middle, creating symmetry with the cross on the armor.
|
42 |
+
A tunic or surcoat is visible beneath the main armor, with vertical striped
|
43 |
+
patterns cascading downwards, and the lower ends appear fringed or damaged,
|
44 |
+
suggesting wear or previous battle. A cape or cloak of dark fabric with tattered
|
45 |
+
edging drapes down from the back of the armor. The figure's helm is a full
|
46 |
+
headpiece with a visor that covers the face entirely, presenting a featureless
|
47 |
+
and imposing appearance. The helmet design includes layered metal plates and
|
48 |
+
intricate texturing that continues the aesthetic established by the rest of
|
49 |
+
the armor. The pose and regalia of the character communicate readiness and
|
50 |
+
resilience, indicative of a seasoned warrior or knight. [trigger]
|
51 |
+
- The image depicts a head and upper torso of a figure wearing an old, battle-worn
|
52 |
+
military helmet with noticeable rust and chipping, revealing the dark base
|
53 |
+
material beneath the green paint. The helmet has a distinctive shape, including
|
54 |
+
a flared-out brim and a protrusion at the back, suggesting it is designed
|
55 |
+
to offer protection to the wearer's head. There is a visible red insignia
|
56 |
+
on the side of the helmet, incorporating characters that appear to be of Asian
|
57 |
+
origin. The figure's face is not that of a human; instead, it consists of
|
58 |
+
flesh, mechanical parts, plates, and wires that are assembled in a way to
|
59 |
+
suggest the components of a face, including the hollows of the eyes, the bridge
|
60 |
+
of a nose, and a mouth. Tubing connects the head's mechanical components to
|
61 |
+
the torso area, which also shows mechanical complexity and robust construction.
|
62 |
+
There's a jointed arm visible, its appendage appearing sturdy and functional,
|
63 |
+
connected at the shoulder area with bolts and mechanical joints. The image
|
64 |
+
is rendered with a relatively realistic approach in terms of color and shadow,
|
65 |
+
giving the entire scene a grim, war-like atmosphere. [trigger]
|
66 |
+
- The image captures a close-up of a faceless figure with a distinctive head
|
67 |
+
shape that extends backward and lacks discernible facial features typically
|
68 |
+
associated with humans, such as eyes or a mouth. Instead, where one would
|
69 |
+
expect a face, there is an opening that is enveloped by numerous elongated,
|
70 |
+
tentacle-like appendages. The tentacles vary in length and appear to originate
|
71 |
+
from within this opening, adding a sense of movement and depth. The skin of
|
72 |
+
the figure is smooth and shows mottled patterns and various small spots or
|
73 |
+
imperfections, which contribute to a somewhat organic look. There's a muscular
|
74 |
+
structure to the figure's chest and shoulder areas, indicating physical power.
|
75 |
+
The shoulders are broad and slightly hunched, enhancing the imposing presence
|
76 |
+
of the figure. The lighting accentuates the contours and highlights the textures
|
77 |
+
of the figure's surface, casting much of the surrounding area into shadow
|
78 |
+
and focusing attention on the figure itself. There are reflective elements,
|
79 |
+
such as what appears to be a collar or piece of armor around the neck, with
|
80 |
+
streaks of light running along its edge, providing a contrast to the matte
|
81 |
+
finish of the skin. The overall atmosphere is brooding, with a somber palette
|
82 |
+
dominated by dark tones and sparse lighting. Armor. [trigger]
|
83 |
+
- The fantasy ork has a green skin tone and sports a malevolent, sneering expression,
|
84 |
+
with its mouth agape, revealing a row of jagged, sharp teeth, some of which
|
85 |
+
appear uneven and broken. Its eyes are narrow and fierce, with red veins visible
|
86 |
+
on the surrounding sclera, indicating either stress or aggression. The creature's
|
87 |
+
ears are pointed and protrude from the sides of its head, one of which is
|
88 |
+
adorned with a metal earring. Visible wrinkles and green hues stretch across
|
89 |
+
the creature's skin, giving it a textured look, and there are dark markings
|
90 |
+
or scars that track down from its left eye. Above the creature's face, off
|
91 |
+
into the distance or possibly as part of its body, there are spikes or structures
|
92 |
+
that resemble a kind of crest or mane, arranged in a row and diminishing in
|
93 |
+
size toward the background. The spikes have a bone-like coloration with tips
|
94 |
+
that are darker, suggesting wear or a natural color gradient. The creature
|
95 |
+
is wearing what could be interpreted as armor, with round, disk-like metal
|
96 |
+
pieces that overlap each other, giving the impression of a protective garb
|
97 |
+
tailored for combat. The colors of the armor complement the creature's skin
|
98 |
+
color, melding dark and olive green shades that suggest a synergy between
|
99 |
+
the creature's natural coloration and its battle attire. The overall atmosphere
|
100 |
+
is one of potential hostility or readiness for confrontation, implied by the
|
101 |
+
creature's expression and fighting gear.. [trigger]
|
102 |
+
- A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing
|
103 |
+
a slightly torn pale monk's tunic. The background is completely black. [trigger]
|
104 |
+
- Portrait of a skeleton with dark bones, its joints reinforced with dark steel,
|
105 |
+
background dark. [trigger]
|
106 |
+
sample_every: 500
|
107 |
+
sample_steps: 25
|
108 |
+
sampler: flowmatch
|
109 |
+
seed: 42
|
110 |
+
walk_seed: true
|
111 |
+
width: 1024
|
112 |
+
save:
|
113 |
+
dtype: float16
|
114 |
+
max_step_saves_to_keep: 3
|
115 |
+
save_every: 500
|
116 |
+
save_format: diffusers
|
117 |
+
train:
|
118 |
+
batch_size: 1
|
119 |
+
dtype: bf16
|
120 |
+
ema_config:
|
121 |
+
ema_decay: 0.99
|
122 |
+
use_ema: true
|
123 |
+
gradient_accumulation_steps: 1
|
124 |
+
gradient_checkpointing: true
|
125 |
+
linear_timesteps: true
|
126 |
+
loss_type: mse
|
127 |
+
lr: 0.0002
|
128 |
+
noise_scheduler: flowmatch
|
129 |
+
optimizer: adamw8bit
|
130 |
+
reg_weight: 1.0
|
131 |
+
steps: 3000
|
132 |
+
target_noise_multiplier: 1.0
|
133 |
+
train_text_encoder: false
|
134 |
+
train_unet: true
|
135 |
+
training_folder: /root/lorahub
|
136 |
+
trigger_word: Horror character concept art, digital painting
|
137 |
+
type: sd_trainer
|
138 |
+
job: extension
|
139 |
+
meta:
|
140 |
+
description: nocaption test
|
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