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--- |
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dataset_info: |
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features: |
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- name: image |
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dtype: image |
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- name: captions |
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sequence: string |
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- name: captions_embedded |
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sequence: |
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sequence: float32 |
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- name: variables |
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struct: |
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- name: character_1_attributes_character_class |
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dtype: string |
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- name: character_1_attributes_character_position_type |
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dtype: string |
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- name: character_1_attributes_element |
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dtype: string |
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- name: character_1_attributes_has_shield |
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dtype: bool |
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- name: character_1_attributes_id |
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dtype: int64 |
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- name: character_1_attributes_max_hp |
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dtype: int64 |
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- name: character_1_attributes_name |
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dtype: string |
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- name: character_1_attributes_weapon |
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dtype: string |
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- name: character_1_attributes_weapon_class |
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dtype: string |
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- name: character_1_attributes_weapon_element |
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dtype: string |
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- name: character_1_attributes_weapon_range |
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dtype: string |
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- name: character_2_attributes_character_class |
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dtype: string |
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- name: character_2_attributes_character_position_type |
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dtype: string |
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- name: character_2_attributes_element |
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dtype: string |
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- name: character_2_attributes_has_shield |
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dtype: bool |
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- name: character_2_attributes_id |
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dtype: int64 |
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- name: character_2_attributes_max_hp |
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dtype: int64 |
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- name: character_2_attributes_name |
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dtype: string |
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- name: character_2_attributes_weapon |
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dtype: string |
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- name: character_2_attributes_weapon_class |
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dtype: string |
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- name: character_2_attributes_weapon_element |
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dtype: string |
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- name: character_2_attributes_weapon_range |
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dtype: string |
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- name: frame_0_character_1_state_action |
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dtype: string |
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- name: frame_0_character_1_state_alive |
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dtype: bool |
|
- name: frame_0_character_1_state_blocked |
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dtype: bool |
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- name: frame_0_character_1_state_dmg_received |
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dtype: int64 |
|
- name: frame_0_character_1_state_hp |
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dtype: int64 |
|
- name: frame_0_character_1_state_parried |
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dtype: bool |
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- name: frame_0_character_1_state_position_id |
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dtype: int64 |
|
- name: frame_0_character_1_state_role |
|
dtype: string |
|
- name: frame_0_character_2_state_action |
|
dtype: string |
|
- name: frame_0_character_2_state_alive |
|
dtype: bool |
|
- name: frame_0_character_2_state_blocked |
|
dtype: bool |
|
- name: frame_0_character_2_state_dmg_received |
|
dtype: int64 |
|
- name: frame_0_character_2_state_hp |
|
dtype: int64 |
|
- name: frame_0_character_2_state_parried |
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dtype: bool |
|
- name: frame_0_character_2_state_position_id |
|
dtype: int64 |
|
- name: frame_0_character_2_state_role |
|
dtype: string |
|
- name: frame_1_character_1_state_action |
|
dtype: string |
|
- name: frame_1_character_1_state_alive |
|
dtype: bool |
|
- name: frame_1_character_1_state_blocked |
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dtype: bool |
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- name: frame_1_character_1_state_dmg_received |
|
dtype: int64 |
|
- name: frame_1_character_1_state_hp |
|
dtype: int64 |
|
- name: frame_1_character_1_state_parried |
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dtype: bool |
|
- name: frame_1_character_1_state_position_id |
|
dtype: int64 |
|
- name: frame_1_character_1_state_role |
|
dtype: string |
|
- name: frame_1_character_2_state_action |
|
dtype: string |
|
- name: frame_1_character_2_state_alive |
|
dtype: bool |
|
- name: frame_1_character_2_state_blocked |
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dtype: bool |
|
- name: frame_1_character_2_state_dmg_received |
|
dtype: int64 |
|
- name: frame_1_character_2_state_hp |
|
dtype: int64 |
|
- name: frame_1_character_2_state_parried |
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dtype: bool |
|
- name: frame_1_character_2_state_position_id |
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dtype: int64 |
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- name: frame_1_character_2_state_role |
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dtype: string |
|
- name: interventions |
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struct: |
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- name: character_1_attributes_character_class |
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dtype: int64 |
|
- name: character_1_attributes_character_position_type |
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dtype: int64 |
|
- name: character_1_attributes_element |
|
dtype: int64 |
|
- name: character_2_attributes_character_class |
|
dtype: int64 |
|
- name: character_2_attributes_character_position_type |
|
dtype: int64 |
|
- name: character_2_attributes_element |
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dtype: int64 |
|
- name: frame_1_scene_actor_action_id |
|
dtype: int64 |
|
- name: frame_1_scene_reactor_reaction_id |
|
dtype: int64 |
|
- name: scene_initial_turn_character_index |
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dtype: int64 |
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- name: image_cf |
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dtype: image |
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- name: captions_cf |
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sequence: string |
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- name: captions_embedded_cf |
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sequence: |
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sequence: float32 |
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- name: variables_cf |
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struct: |
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- name: character_1_attributes_character_class |
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dtype: string |
|
- name: character_1_attributes_character_position_type |
|
dtype: string |
|
- name: character_1_attributes_element |
|
dtype: string |
|
- name: character_1_attributes_has_shield |
|
dtype: bool |
|
- name: character_1_attributes_id |
|
dtype: int64 |
|
- name: character_1_attributes_max_hp |
|
dtype: int64 |
|
- name: character_1_attributes_name |
|
dtype: string |
|
- name: character_1_attributes_weapon |
|
dtype: string |
|
- name: character_1_attributes_weapon_class |
|
dtype: string |
|
- name: character_1_attributes_weapon_element |
|
dtype: string |
|
- name: character_1_attributes_weapon_range |
|
dtype: string |
|
- name: character_2_attributes_character_class |
|
dtype: string |
|
- name: character_2_attributes_character_position_type |
|
dtype: string |
|
- name: character_2_attributes_element |
|
dtype: string |
|
- name: character_2_attributes_has_shield |
|
dtype: bool |
|
- name: character_2_attributes_id |
|
dtype: int64 |
|
- name: character_2_attributes_max_hp |
|
dtype: int64 |
|
- name: character_2_attributes_name |
|
dtype: string |
|
- name: character_2_attributes_weapon |
|
dtype: string |
|
- name: character_2_attributes_weapon_class |
|
dtype: string |
|
- name: character_2_attributes_weapon_element |
|
dtype: string |
|
- name: character_2_attributes_weapon_range |
|
dtype: string |
|
- name: frame_0_character_1_state_action |
|
dtype: string |
|
- name: frame_0_character_1_state_alive |
|
dtype: bool |
|
- name: frame_0_character_1_state_blocked |
|
dtype: bool |
|
- name: frame_0_character_1_state_dmg_received |
|
dtype: int64 |
|
- name: frame_0_character_1_state_hp |
|
dtype: int64 |
|
- name: frame_0_character_1_state_parried |
|
dtype: bool |
|
- name: frame_0_character_1_state_position_id |
|
dtype: int64 |
|
- name: frame_0_character_1_state_role |
|
dtype: string |
|
- name: frame_0_character_2_state_action |
|
dtype: string |
|
- name: frame_0_character_2_state_alive |
|
dtype: bool |
|
- name: frame_0_character_2_state_blocked |
|
dtype: bool |
|
- name: frame_0_character_2_state_dmg_received |
|
dtype: int64 |
|
- name: frame_0_character_2_state_hp |
|
dtype: int64 |
|
- name: frame_0_character_2_state_parried |
|
dtype: bool |
|
- name: frame_0_character_2_state_position_id |
|
dtype: int64 |
|
- name: frame_0_character_2_state_role |
|
dtype: string |
|
- name: frame_1_character_1_state_action |
|
dtype: string |
|
- name: frame_1_character_1_state_alive |
|
dtype: bool |
|
- name: frame_1_character_1_state_blocked |
|
dtype: bool |
|
- name: frame_1_character_1_state_dmg_received |
|
dtype: int64 |
|
- name: frame_1_character_1_state_hp |
|
dtype: int64 |
|
- name: frame_1_character_1_state_parried |
|
dtype: bool |
|
- name: frame_1_character_1_state_position_id |
|
dtype: int64 |
|
- name: frame_1_character_1_state_role |
|
dtype: string |
|
- name: frame_1_character_2_state_action |
|
dtype: string |
|
- name: frame_1_character_2_state_alive |
|
dtype: bool |
|
- name: frame_1_character_2_state_blocked |
|
dtype: bool |
|
- name: frame_1_character_2_state_dmg_received |
|
dtype: int64 |
|
- name: frame_1_character_2_state_hp |
|
dtype: int64 |
|
- name: frame_1_character_2_state_parried |
|
dtype: bool |
|
- name: frame_1_character_2_state_position_id |
|
dtype: int64 |
|
- name: frame_1_character_2_state_role |
|
dtype: string |
|
- name: interventions_cf |
|
struct: |
|
- name: character_1_attributes_character_class |
|
dtype: int64 |
|
- name: character_1_attributes_character_position_type |
|
dtype: int64 |
|
- name: character_1_attributes_element |
|
dtype: int64 |
|
- name: character_2_attributes_character_class |
|
dtype: int64 |
|
- name: character_2_attributes_character_position_type |
|
dtype: int64 |
|
- name: character_2_attributes_element |
|
dtype: int64 |
|
- name: frame_1_scene_actor_action_id |
|
dtype: int64 |
|
- name: frame_1_scene_reactor_reaction_id |
|
dtype: int64 |
|
- name: scene_initial_turn_character_index |
|
dtype: int64 |
|
splits: |
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- name: train |
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num_bytes: 14814947.0 |
|
num_examples: 75 |
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download_size: 9566947 |
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dataset_size: 14814947.0 |
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configs: |
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- config_name: default |
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data_files: |
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- split: train |
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path: data/train-* |
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--- |
|
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