metadata
dataset_info:
features:
- name: image
dtype: image
- name: captions
sequence: string
- name: captions_embedded
sequence:
sequence: float32
- name: variables
struct:
- name: character_1_attributes_character_class
dtype: string
- name: character_1_attributes_character_position_type
dtype: string
- name: character_1_attributes_element
dtype: string
- name: character_1_attributes_has_shield
dtype: bool
- name: character_1_attributes_id
dtype: int64
- name: character_1_attributes_max_hp
dtype: int64
- name: character_1_attributes_name
dtype: string
- name: character_1_attributes_weapon
dtype: string
- name: character_1_attributes_weapon_class
dtype: string
- name: character_1_attributes_weapon_element
dtype: string
- name: character_1_attributes_weapon_range
dtype: string
- name: character_2_attributes_character_class
dtype: string
- name: character_2_attributes_character_position_type
dtype: string
- name: character_2_attributes_element
dtype: string
- name: character_2_attributes_has_shield
dtype: bool
- name: character_2_attributes_id
dtype: int64
- name: character_2_attributes_max_hp
dtype: int64
- name: character_2_attributes_name
dtype: string
- name: character_2_attributes_weapon
dtype: string
- name: character_2_attributes_weapon_class
dtype: string
- name: character_2_attributes_weapon_element
dtype: string
- name: character_2_attributes_weapon_range
dtype: string
- name: frame_0_character_1_state_action
dtype: string
- name: frame_0_character_1_state_alive
dtype: bool
- name: frame_0_character_1_state_blocked
dtype: bool
- name: frame_0_character_1_state_dmg_received
dtype: int64
- name: frame_0_character_1_state_hp
dtype: int64
- name: frame_0_character_1_state_parried
dtype: bool
- name: frame_0_character_1_state_position_id
dtype: int64
- name: frame_0_character_1_state_role
dtype: string
- name: frame_0_character_2_state_action
dtype: string
- name: frame_0_character_2_state_alive
dtype: bool
- name: frame_0_character_2_state_blocked
dtype: bool
- name: frame_0_character_2_state_dmg_received
dtype: int64
- name: frame_0_character_2_state_hp
dtype: int64
- name: frame_0_character_2_state_parried
dtype: bool
- name: frame_0_character_2_state_position_id
dtype: int64
- name: frame_0_character_2_state_role
dtype: string
- name: frame_1_character_1_state_action
dtype: string
- name: frame_1_character_1_state_alive
dtype: bool
- name: frame_1_character_1_state_blocked
dtype: bool
- name: frame_1_character_1_state_dmg_received
dtype: int64
- name: frame_1_character_1_state_hp
dtype: int64
- name: frame_1_character_1_state_parried
dtype: bool
- name: frame_1_character_1_state_position_id
dtype: int64
- name: frame_1_character_1_state_role
dtype: string
- name: frame_1_character_2_state_action
dtype: string
- name: frame_1_character_2_state_alive
dtype: bool
- name: frame_1_character_2_state_blocked
dtype: bool
- name: frame_1_character_2_state_dmg_received
dtype: int64
- name: frame_1_character_2_state_hp
dtype: int64
- name: frame_1_character_2_state_parried
dtype: bool
- name: frame_1_character_2_state_position_id
dtype: int64
- name: frame_1_character_2_state_role
dtype: string
- name: interventions
struct:
- name: character_1_attributes_character_class
dtype: int64
- name: character_1_attributes_character_position_type
dtype: int64
- name: character_1_attributes_element
dtype: int64
- name: character_2_attributes_character_class
dtype: int64
- name: character_2_attributes_character_position_type
dtype: int64
- name: character_2_attributes_element
dtype: int64
- name: frame_1_scene_actor_action_id
dtype: int64
- name: frame_1_scene_reactor_reaction_id
dtype: int64
- name: scene_initial_turn_character_index
dtype: int64
- name: image_cf
dtype: image
- name: captions_cf
sequence: string
- name: captions_embedded_cf
sequence:
sequence: float32
- name: variables_cf
struct:
- name: character_1_attributes_character_class
dtype: string
- name: character_1_attributes_character_position_type
dtype: string
- name: character_1_attributes_element
dtype: string
- name: character_1_attributes_has_shield
dtype: bool
- name: character_1_attributes_id
dtype: int64
- name: character_1_attributes_max_hp
dtype: int64
- name: character_1_attributes_name
dtype: string
- name: character_1_attributes_weapon
dtype: string
- name: character_1_attributes_weapon_class
dtype: string
- name: character_1_attributes_weapon_element
dtype: string
- name: character_1_attributes_weapon_range
dtype: string
- name: character_2_attributes_character_class
dtype: string
- name: character_2_attributes_character_position_type
dtype: string
- name: character_2_attributes_element
dtype: string
- name: character_2_attributes_has_shield
dtype: bool
- name: character_2_attributes_id
dtype: int64
- name: character_2_attributes_max_hp
dtype: int64
- name: character_2_attributes_name
dtype: string
- name: character_2_attributes_weapon
dtype: string
- name: character_2_attributes_weapon_class
dtype: string
- name: character_2_attributes_weapon_element
dtype: string
- name: character_2_attributes_weapon_range
dtype: string
- name: frame_0_character_1_state_action
dtype: string
- name: frame_0_character_1_state_alive
dtype: bool
- name: frame_0_character_1_state_blocked
dtype: bool
- name: frame_0_character_1_state_dmg_received
dtype: int64
- name: frame_0_character_1_state_hp
dtype: int64
- name: frame_0_character_1_state_parried
dtype: bool
- name: frame_0_character_1_state_position_id
dtype: int64
- name: frame_0_character_1_state_role
dtype: string
- name: frame_0_character_2_state_action
dtype: string
- name: frame_0_character_2_state_alive
dtype: bool
- name: frame_0_character_2_state_blocked
dtype: bool
- name: frame_0_character_2_state_dmg_received
dtype: int64
- name: frame_0_character_2_state_hp
dtype: int64
- name: frame_0_character_2_state_parried
dtype: bool
- name: frame_0_character_2_state_position_id
dtype: int64
- name: frame_0_character_2_state_role
dtype: string
- name: frame_1_character_1_state_action
dtype: string
- name: frame_1_character_1_state_alive
dtype: bool
- name: frame_1_character_1_state_blocked
dtype: bool
- name: frame_1_character_1_state_dmg_received
dtype: int64
- name: frame_1_character_1_state_hp
dtype: int64
- name: frame_1_character_1_state_parried
dtype: bool
- name: frame_1_character_1_state_position_id
dtype: int64
- name: frame_1_character_1_state_role
dtype: string
- name: frame_1_character_2_state_action
dtype: string
- name: frame_1_character_2_state_alive
dtype: bool
- name: frame_1_character_2_state_blocked
dtype: bool
- name: frame_1_character_2_state_dmg_received
dtype: int64
- name: frame_1_character_2_state_hp
dtype: int64
- name: frame_1_character_2_state_parried
dtype: bool
- name: frame_1_character_2_state_position_id
dtype: int64
- name: frame_1_character_2_state_role
dtype: string
- name: interventions_cf
struct:
- name: character_1_attributes_character_class
dtype: int64
- name: character_1_attributes_character_position_type
dtype: int64
- name: character_1_attributes_element
dtype: int64
- name: character_2_attributes_character_class
dtype: int64
- name: character_2_attributes_character_position_type
dtype: int64
- name: character_2_attributes_element
dtype: int64
- name: frame_1_scene_actor_action_id
dtype: int64
- name: frame_1_scene_reactor_reaction_id
dtype: int64
- name: scene_initial_turn_character_index
dtype: int64
splits:
- name: train
num_bytes: 14814947
num_examples: 75
download_size: 9566947
dataset_size: 14814947
configs:
- config_name: default
data_files:
- split: train
path: data/train-*