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metadata
dataset_info:
  features:
    - name: image
      dtype: image
    - name: captions
      sequence: string
    - name: captions_embedded
      sequence:
        sequence: float32
    - name: variables
      struct:
        - name: character_1_attributes_character_class
          dtype: string
        - name: character_1_attributes_character_position_type
          dtype: string
        - name: character_1_attributes_element
          dtype: string
        - name: character_1_attributes_has_shield
          dtype: bool
        - name: character_1_attributes_id
          dtype: int64
        - name: character_1_attributes_max_hp
          dtype: int64
        - name: character_1_attributes_name
          dtype: string
        - name: character_1_attributes_weapon
          dtype: string
        - name: character_1_attributes_weapon_class
          dtype: string
        - name: character_1_attributes_weapon_element
          dtype: string
        - name: character_1_attributes_weapon_range
          dtype: string
        - name: character_2_attributes_character_class
          dtype: string
        - name: character_2_attributes_character_position_type
          dtype: string
        - name: character_2_attributes_element
          dtype: string
        - name: character_2_attributes_has_shield
          dtype: bool
        - name: character_2_attributes_id
          dtype: int64
        - name: character_2_attributes_max_hp
          dtype: int64
        - name: character_2_attributes_name
          dtype: string
        - name: character_2_attributes_weapon
          dtype: string
        - name: character_2_attributes_weapon_class
          dtype: string
        - name: character_2_attributes_weapon_element
          dtype: string
        - name: character_2_attributes_weapon_range
          dtype: string
        - name: frame_0_character_1_state_action
          dtype: string
        - name: frame_0_character_1_state_alive
          dtype: bool
        - name: frame_0_character_1_state_blocked
          dtype: bool
        - name: frame_0_character_1_state_dmg_received
          dtype: int64
        - name: frame_0_character_1_state_hp
          dtype: int64
        - name: frame_0_character_1_state_parried
          dtype: bool
        - name: frame_0_character_1_state_position_id
          dtype: int64
        - name: frame_0_character_1_state_role
          dtype: string
        - name: frame_0_character_2_state_action
          dtype: string
        - name: frame_0_character_2_state_alive
          dtype: bool
        - name: frame_0_character_2_state_blocked
          dtype: bool
        - name: frame_0_character_2_state_dmg_received
          dtype: int64
        - name: frame_0_character_2_state_hp
          dtype: int64
        - name: frame_0_character_2_state_parried
          dtype: bool
        - name: frame_0_character_2_state_position_id
          dtype: int64
        - name: frame_0_character_2_state_role
          dtype: string
        - name: frame_1_character_1_state_action
          dtype: string
        - name: frame_1_character_1_state_alive
          dtype: bool
        - name: frame_1_character_1_state_blocked
          dtype: bool
        - name: frame_1_character_1_state_dmg_received
          dtype: int64
        - name: frame_1_character_1_state_hp
          dtype: int64
        - name: frame_1_character_1_state_parried
          dtype: bool
        - name: frame_1_character_1_state_position_id
          dtype: int64
        - name: frame_1_character_1_state_role
          dtype: string
        - name: frame_1_character_2_state_action
          dtype: string
        - name: frame_1_character_2_state_alive
          dtype: bool
        - name: frame_1_character_2_state_blocked
          dtype: bool
        - name: frame_1_character_2_state_dmg_received
          dtype: int64
        - name: frame_1_character_2_state_hp
          dtype: int64
        - name: frame_1_character_2_state_parried
          dtype: bool
        - name: frame_1_character_2_state_position_id
          dtype: int64
        - name: frame_1_character_2_state_role
          dtype: string
    - name: interventions
      struct:
        - name: character_1_attributes_character_class
          dtype: int64
        - name: character_1_attributes_character_position_type
          dtype: int64
        - name: character_1_attributes_element
          dtype: int64
        - name: character_2_attributes_character_class
          dtype: int64
        - name: character_2_attributes_character_position_type
          dtype: int64
        - name: character_2_attributes_element
          dtype: int64
        - name: frame_1_scene_actor_action_id
          dtype: int64
        - name: frame_1_scene_reactor_reaction_id
          dtype: int64
        - name: scene_initial_turn_character_index
          dtype: int64
    - name: image_cf
      dtype: image
    - name: captions_cf
      sequence: string
    - name: captions_embedded_cf
      sequence:
        sequence: float32
    - name: variables_cf
      struct:
        - name: character_1_attributes_character_class
          dtype: string
        - name: character_1_attributes_character_position_type
          dtype: string
        - name: character_1_attributes_element
          dtype: string
        - name: character_1_attributes_has_shield
          dtype: bool
        - name: character_1_attributes_id
          dtype: int64
        - name: character_1_attributes_max_hp
          dtype: int64
        - name: character_1_attributes_name
          dtype: string
        - name: character_1_attributes_weapon
          dtype: string
        - name: character_1_attributes_weapon_class
          dtype: string
        - name: character_1_attributes_weapon_element
          dtype: string
        - name: character_1_attributes_weapon_range
          dtype: string
        - name: character_2_attributes_character_class
          dtype: string
        - name: character_2_attributes_character_position_type
          dtype: string
        - name: character_2_attributes_element
          dtype: string
        - name: character_2_attributes_has_shield
          dtype: bool
        - name: character_2_attributes_id
          dtype: int64
        - name: character_2_attributes_max_hp
          dtype: int64
        - name: character_2_attributes_name
          dtype: string
        - name: character_2_attributes_weapon
          dtype: string
        - name: character_2_attributes_weapon_class
          dtype: string
        - name: character_2_attributes_weapon_element
          dtype: string
        - name: character_2_attributes_weapon_range
          dtype: string
        - name: frame_0_character_1_state_action
          dtype: string
        - name: frame_0_character_1_state_alive
          dtype: bool
        - name: frame_0_character_1_state_blocked
          dtype: bool
        - name: frame_0_character_1_state_dmg_received
          dtype: int64
        - name: frame_0_character_1_state_hp
          dtype: int64
        - name: frame_0_character_1_state_parried
          dtype: bool
        - name: frame_0_character_1_state_position_id
          dtype: int64
        - name: frame_0_character_1_state_role
          dtype: string
        - name: frame_0_character_2_state_action
          dtype: string
        - name: frame_0_character_2_state_alive
          dtype: bool
        - name: frame_0_character_2_state_blocked
          dtype: bool
        - name: frame_0_character_2_state_dmg_received
          dtype: int64
        - name: frame_0_character_2_state_hp
          dtype: int64
        - name: frame_0_character_2_state_parried
          dtype: bool
        - name: frame_0_character_2_state_position_id
          dtype: int64
        - name: frame_0_character_2_state_role
          dtype: string
        - name: frame_1_character_1_state_action
          dtype: string
        - name: frame_1_character_1_state_alive
          dtype: bool
        - name: frame_1_character_1_state_blocked
          dtype: bool
        - name: frame_1_character_1_state_dmg_received
          dtype: int64
        - name: frame_1_character_1_state_hp
          dtype: int64
        - name: frame_1_character_1_state_parried
          dtype: bool
        - name: frame_1_character_1_state_position_id
          dtype: int64
        - name: frame_1_character_1_state_role
          dtype: string
        - name: frame_1_character_2_state_action
          dtype: string
        - name: frame_1_character_2_state_alive
          dtype: bool
        - name: frame_1_character_2_state_blocked
          dtype: bool
        - name: frame_1_character_2_state_dmg_received
          dtype: int64
        - name: frame_1_character_2_state_hp
          dtype: int64
        - name: frame_1_character_2_state_parried
          dtype: bool
        - name: frame_1_character_2_state_position_id
          dtype: int64
        - name: frame_1_character_2_state_role
          dtype: string
    - name: interventions_cf
      struct:
        - name: character_1_attributes_character_class
          dtype: int64
        - name: character_1_attributes_character_position_type
          dtype: int64
        - name: character_1_attributes_element
          dtype: int64
        - name: character_2_attributes_character_class
          dtype: int64
        - name: character_2_attributes_character_position_type
          dtype: int64
        - name: character_2_attributes_element
          dtype: int64
        - name: frame_1_scene_actor_action_id
          dtype: int64
        - name: frame_1_scene_reactor_reaction_id
          dtype: int64
        - name: scene_initial_turn_character_index
          dtype: int64
  splits:
    - name: train
      num_bytes: 14814947
      num_examples: 75
  download_size: 9566947
  dataset_size: 14814947
configs:
  - config_name: default
    data_files:
      - split: train
        path: data/train-*