objective
stringclasses 3
values | act_obs_history
listlengths 0
22
| actions
listlengths 8
36
| rewards
listlengths 8
36
|
---|---|---|---|
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
]
] |
[
"close antique trunk",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into antique trunk",
"inventory",
"lock wooden door with old key",
"look",
"open chest drawer",
"open wooden door",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
]
] |
[
"close antique trunk",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into antique trunk",
"inventory",
"look",
"open chest drawer",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
]
] |
[
"close antique trunk",
"close chest drawer",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into antique trunk",
"insert old key into chest drawer",
"inventory",
"look",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
],
[
"examine old key",
"\nThe old key is heavier than it looks.\n\n\n\n> -= Bedroom =-0/10"
]
] |
[
"close antique trunk",
"close chest drawer",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into antique trunk",
"insert old key into chest drawer",
"inventory",
"look",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
],
[
"examine old key",
"\nThe old key is heavier than it looks.\n\n\n\n> -= Bedroom =-0/10"
],
[
"go east",
"\n\n-= Kitchen =-\nYou are in a kitchen. An usual kind of place. You can barely contain your excitement.\n\nYou see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. The counter is standard. But the thing is empty, unfortunately. You smell a terrible smell, and follow it to a stove. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a kitchen island. The kitchen island is ordinary. On the kitchen island you can see a note. Wow! Just like in the movies!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/11"
]
] |
[
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
],
[
"examine old key",
"\nThe old key is heavier than it looks.\n\n\n\n> -= Bedroom =-0/10"
],
[
"go east",
"\n\n-= Kitchen =-\nYou are in a kitchen. An usual kind of place. You can barely contain your excitement.\n\nYou see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. The counter is standard. But the thing is empty, unfortunately. You smell a terrible smell, and follow it to a stove. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a kitchen island. The kitchen island is ordinary. On the kitchen island you can see a note. Wow! Just like in the movies!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/11"
],
[
"go south",
"\n\n-= Living Room =-\nYou've just walked into a living room. You begin looking for stuff.\n\nYou can see a couch. The couch is typical. On the couch you see a kiwi. You can see a low table. The low table is normal. On the low table you can see a remote. You can see a tv. The tv is standard. The tv appears to be empty.\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\n\n\n> -= Living Room =-0/12"
]
] |
[
"drop old key",
"examine couch",
"examine kiwi",
"examine low table",
"examine old key",
"examine remote",
"examine tv",
"go north",
"inventory",
"look",
"put old key on couch",
"put old key on low table",
"put old key on tv",
"take kiwi from couch",
"take remote from low table"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
],
[
"examine old key",
"\nThe old key is heavier than it looks.\n\n\n\n> -= Bedroom =-0/10"
],
[
"go east",
"\n\n-= Kitchen =-\nYou are in a kitchen. An usual kind of place. You can barely contain your excitement.\n\nYou see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. The counter is standard. But the thing is empty, unfortunately. You smell a terrible smell, and follow it to a stove. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a kitchen island. The kitchen island is ordinary. On the kitchen island you can see a note. Wow! Just like in the movies!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/11"
],
[
"go south",
"\n\n-= Living Room =-\nYou've just walked into a living room. You begin looking for stuff.\n\nYou can see a couch. The couch is typical. On the couch you see a kiwi. You can see a low table. The low table is normal. On the low table you can see a remote. You can see a tv. The tv is standard. The tv appears to be empty.\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\n\n\n> -= Living Room =-0/12"
],
[
"take kiwi from couch",
"\nYou take the kiwi from the couch.\n\n\n\n> -= Living Room =-0/13"
]
] |
[
"drop kiwi",
"drop old key",
"eat kiwi",
"examine couch",
"examine kiwi",
"examine low table",
"examine old key",
"examine remote",
"examine tv",
"go north",
"inventory",
"look",
"put kiwi on couch",
"put kiwi on low table",
"put kiwi on tv",
"put old key on couch",
"put old key on low table",
"put old key on tv",
"take remote from low table"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine wooden door",
"\nThe wooden door looks durable. It is closed.\n\n\n\n> -= Bedroom =-0/2"
],
[
"inventory",
"\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/3"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/4"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nYou arrive in a bedroom. An ordinary one.\n\nYou can see a closed chest drawer in the corner. You see an antique trunk. What a letdown! The antique trunk is empty! You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"open chest drawer",
"\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/9"
],
[
"examine old key",
"\nThe old key is heavier than it looks.\n\n\n\n> -= Bedroom =-0/10"
],
[
"go east",
"\n\n-= Kitchen =-\nYou are in a kitchen. An usual kind of place. You can barely contain your excitement.\n\nYou see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. The counter is standard. But the thing is empty, unfortunately. You smell a terrible smell, and follow it to a stove. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a kitchen island. The kitchen island is ordinary. On the kitchen island you can see a note. Wow! Just like in the movies!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/11"
],
[
"go south",
"\n\n-= Living Room =-\nYou've just walked into a living room. You begin looking for stuff.\n\nYou can see a couch. The couch is typical. On the couch you see a kiwi. You can see a low table. The low table is normal. On the low table you can see a remote. You can see a tv. The tv is standard. The tv appears to be empty.\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\n\n\n> -= Living Room =-0/12"
],
[
"take kiwi from couch",
"\nYou take the kiwi from the couch.\n\n\n\n> -= Living Room =-0/13"
],
[
"go north",
"\n\n-= Kitchen =-\nYou are in a kitchen. An usual kind of place. You can barely contain your excitement.\n\nYou see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. The counter is standard. But the thing is empty, unfortunately. You smell a terrible smell, and follow it to a stove. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a kitchen island. The kitchen island is ordinary. On the kitchen island you can see a note. Wow! Just like in the movies!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/14"
]
] |
[
"close wooden door",
"drop kiwi",
"drop old key",
"eat kiwi",
"examine counter",
"examine kitchen island",
"examine kiwi",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put kiwi on counter",
"put kiwi on kitchen island",
"put kiwi on stove",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
]
] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
]
] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
]
] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
]
] |
[
"close antique trunk",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open chest drawer",
"take old key from antique trunk"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
]
] |
[
"close antique trunk",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open chest drawer",
"take old key from antique trunk"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
]
] |
[
"close antique trunk",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into antique trunk",
"inventory",
"look",
"open chest drawer",
"put old key on king-size bed",
"unlock wooden door with old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
]
] |
[
"close antique trunk",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into antique trunk",
"inventory",
"lock wooden door with old key",
"look",
"open chest drawer",
"open wooden door",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
]
] |
[
"close antique trunk",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open chest drawer",
"open wooden door",
"take old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
]
] |
[
"close antique trunk",
"close wooden door",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"inventory",
"look",
"open chest drawer",
"take old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
]
] |
[
"close antique trunk",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open chest drawer",
"open wooden door",
"take old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
]
] |
[
"close antique trunk",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open chest drawer",
"open wooden door",
"take old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
]
] |
[
"close antique trunk",
"close wooden door",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"inventory",
"look",
"open chest drawer",
"take old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
],
[
"go east",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/14"
]
] |
[
"close wooden door",
"examine counter",
"examine kitchen island",
"examine note",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
],
[
"go east",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/14"
],
[
"go south",
"\n\n-= Living Room =-\nYou are in a living room. An ordinary kind of place.\n\nYou can see a couch. The couch is standard. On the couch you can see a carrot. You smell a great smell, and follow it to a low table. On the low table you see a remote. You can make out a tv. The tv is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/15"
]
] |
[
"examine carrot",
"examine couch",
"examine low table",
"examine remote",
"examine tv",
"go north",
"inventory",
"look",
"take carrot from couch",
"take remote from low table"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
],
[
"go east",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/14"
],
[
"go south",
"\n\n-= Living Room =-\nYou are in a living room. An ordinary kind of place.\n\nYou can see a couch. The couch is standard. On the couch you can see a carrot. You smell a great smell, and follow it to a low table. On the low table you see a remote. You can make out a tv. The tv is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/15"
],
[
"take carrot from couch",
"\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/16"
]
] |
[
"drop carrot",
"eat carrot",
"examine carrot",
"examine couch",
"examine low table",
"examine remote",
"examine tv",
"go north",
"inventory",
"look",
"put carrot on couch",
"put carrot on low table",
"put carrot on tv",
"take remote from low table"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
],
[
"go east",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/14"
],
[
"go south",
"\n\n-= Living Room =-\nYou are in a living room. An ordinary kind of place.\n\nYou can see a couch. The couch is standard. On the couch you can see a carrot. You smell a great smell, and follow it to a low table. On the low table you see a remote. You can make out a tv. The tv is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/15"
],
[
"take carrot from couch",
"\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/16"
],
[
"examine tv",
"\nThe tv is unstable.\n\n\n\n> -= Living Room =-0/17"
]
] |
[
"drop carrot",
"eat carrot",
"examine carrot",
"examine couch",
"examine low table",
"examine remote",
"examine tv",
"go north",
"inventory",
"look",
"put carrot on couch",
"put carrot on low table",
"put carrot on tv",
"take remote from low table"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"examine wooden door",
"\nit is what it is, a wooden door You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"examine antique trunk",
"\nThe antique trunk looks strong, and impossible to break. It is closed.\n\n\n\n> -= Bedroom =-0/3"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/4"
],
[
"open antique trunk",
"\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5"
],
[
"look",
"\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou see a closed chest drawer. You see an opened antique trunk in the room. The antique trunk contains an old key. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/6"
],
[
"take old key from antique trunk",
"\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/7"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/8"
],
[
"drop old key",
"\nYou drop the old key on the ground.\n\n\n> -= Bedroom =-0/9"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/10"
],
[
"close wooden door",
"\nYou close wooden door.\n\n\n> -= Bedroom =-0/11"
],
[
"examine king-size bed",
"\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/12"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/13"
],
[
"go east",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/14"
],
[
"go south",
"\n\n-= Living Room =-\nYou are in a living room. An ordinary kind of place.\n\nYou can see a couch. The couch is standard. On the couch you can see a carrot. You smell a great smell, and follow it to a low table. On the low table you see a remote. You can make out a tv. The tv is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/15"
],
[
"take carrot from couch",
"\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/16"
],
[
"examine tv",
"\nThe tv is unstable.\n\n\n\n> -= Living Room =-0/17"
],
[
"go north",
"\n\n-= Kitchen =-\nYou find yourself in a kitchen. An usual one. I guess you better just go and list everything you see here.\n\nYou can make out a refrigerator. You see a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter. You rest your hand against a wall, but you miss the wall and fall onto a stove! The stove is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a kitchen island. You shudder, but continue examining the kitchen island. The kitchen island is normal. On the kitchen island you can make out a note. It doesn't get more TextWorld than this!\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18"
]
] |
[
"close wooden door",
"drop carrot",
"eat carrot",
"examine carrot",
"examine counter",
"examine kitchen island",
"examine note",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put carrot on counter",
"put carrot on kitchen island",
"put carrot on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
]
] |
[
"close chest drawer",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"take old key from chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed",
"unlock wooden door with old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"lock wooden door with old key",
"look",
"open antique trunk",
"open wooden door",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
]
] |
[
"close chest drawer",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
]
] |
[
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
]
] |
[
"close screen door",
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go east",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
],
[
"go east",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/8"
]
] |
[
"close screen door",
"drop old key",
"examine bbq",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
],
[
"go east",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/8"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\nThere is a milk, a kiwi, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/9"
]
] |
[
"drop old key",
"examine kiwi",
"examine lettuce",
"examine milk",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take kiwi",
"take lettuce",
"take milk",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
],
[
"go east",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/8"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\nThere is a milk, a kiwi, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/9"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/10"
]
] |
[
"drop kiwi",
"drop old key",
"eat kiwi",
"examine kiwi",
"examine lettuce",
"examine milk",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take lettuce",
"take milk",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
],
[
"go east",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/8"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\nThere is a milk, a kiwi, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/9"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11"
]
] |
[
"close screen door",
"drop kiwi",
"drop old key",
"eat kiwi",
"examine bbq",
"examine kiwi",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put kiwi on bbq",
"put kiwi on patio table",
"put kiwi on set of chairs",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/3"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/7"
],
[
"go east",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/8"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked.\n\nThere is a milk, a kiwi, a lettuce and a shovel on the floor.\n\n\n> -= Garden =-0/9"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou've entered a backyard.\n\nYou see a set of chairs. The set of chairs is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a bbq. However, the bbq, like an empty bbq, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a patio table! The patio table is usual. But the thing is empty, unfortunately.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou make out a closed refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter. You see a stove. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a kitchen island! The kitchen island is normal. On the kitchen island you can see a note. Huh, weird.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unblocked exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
]
] |
[
"close screen door",
"close wooden door",
"drop kiwi",
"drop old key",
"eat kiwi",
"examine counter",
"examine kitchen island",
"examine kiwi",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go east",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"put kiwi on counter",
"put kiwi on kitchen island",
"put kiwi on stove",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
]
] |
[
"close chest drawer",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"take old key from chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
]
] |
[
"close chest drawer",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"take old key from chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed",
"unlock wooden door with old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"lock wooden door with old key",
"look",
"open antique trunk",
"open wooden door",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
]
] |
[
"close chest drawer",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
]
] |
[
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
]
] |
[
"drop old key",
"examine couch",
"examine low table",
"examine old key",
"examine remote",
"examine tomato plant",
"examine tv",
"go north",
"inventory",
"look",
"put old key on couch",
"put old key on low table",
"put old key on tv",
"take remote from low table",
"take tomato plant from couch"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
],
[
"go north",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9"
]
] |
[
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
],
[
"go north",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9"
],
[
"open refrigerator",
"\nYou open the refrigerator, revealing a carrot and a half of a bag of chips.\n\n\n> -= Kitchen =-0/10"
]
] |
[
"close refrigerator",
"close wooden door",
"drop old key",
"examine carrot",
"examine counter",
"examine half of a bag of chips",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"insert old key into refrigerator",
"inventory",
"look",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take carrot from refrigerator",
"take half of a bag of chips from refrigerator",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
],
[
"go north",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9"
],
[
"open refrigerator",
"\nYou open the refrigerator, revealing a carrot and a half of a bag of chips.\n\n\n> -= Kitchen =-0/10"
],
[
"take carrot from refrigerator",
"\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11"
]
] |
[
"close refrigerator",
"close wooden door",
"drop carrot",
"drop old key",
"eat carrot",
"examine carrot",
"examine counter",
"examine half of a bag of chips",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"insert carrot into refrigerator",
"insert old key into refrigerator",
"inventory",
"look",
"open screen door",
"put carrot on counter",
"put carrot on kitchen island",
"put carrot on stove",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take half of a bag of chips from refrigerator",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
],
[
"go north",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9"
],
[
"open refrigerator",
"\nYou open the refrigerator, revealing a carrot and a half of a bag of chips.\n\n\n> -= Kitchen =-0/10"
],
[
"take carrot from refrigerator",
"\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11"
],
[
"insert old key into refrigerator",
"\nYou put the old key into the refrigerator.\n\n\n> -= Kitchen =-0/12"
]
] |
[
"close refrigerator",
"close wooden door",
"drop carrot",
"eat carrot",
"examine carrot",
"examine counter",
"examine half of a bag of chips",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"insert carrot into refrigerator",
"inventory",
"look",
"open screen door",
"put carrot on counter",
"put carrot on kitchen island",
"put carrot on stove",
"take half of a bag of chips from refrigerator",
"take note from kitchen island",
"take old key from refrigerator"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled carrot.
|
[
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/2"
],
[
"look",
"\n-= Bedroom =-\nYou've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.\n\nAs if things weren't amazing enough already, you can even see a chest drawer. The chest drawer contains an old key. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"go south",
"\n\n-= Living Room =-\nThis might come as a shock to you, but you've just stumbled into a living room.\n\nYou smell an awful smell, and follow it to a couch. On the couch you can see a tomato plant. Oh wow! Is that what I think it is? It is! It's a low table. The low table is ordinary. On the low table you see a remote. Something scurries by right in the corner of your eye. Probably nothing. You make out a tv. Unfortunately, there isn't a thing on it.\n\nYou need an unblocked exit? You should try going north.\n\n\n\n> -= Living Room =-0/8"
],
[
"go north",
"\n\n-= Kitchen =-\nYou've entered a kitchen. The room is well lit.\n\nYou make out a closed refrigerator right there by you. You make out a counter. But there isn't a thing on it. You make out a stove. The stove is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unguarded exit to the north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9"
],
[
"open refrigerator",
"\nYou open the refrigerator, revealing a carrot and a half of a bag of chips.\n\n\n> -= Kitchen =-0/10"
],
[
"take carrot from refrigerator",
"\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11"
],
[
"insert old key into refrigerator",
"\nYou put the old key into the refrigerator.\n\n\n> -= Kitchen =-0/12"
],
[
"close refrigerator",
"\nYou close the refrigerator.\n\n\n> -= Kitchen =-0/13"
]
] |
[
"close wooden door",
"drop carrot",
"eat carrot",
"examine carrot",
"examine counter",
"examine kitchen island",
"examine note",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put carrot on counter",
"put carrot on kitchen island",
"put carrot on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
]
] |
[
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"open chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
]
] |
[
"close chest drawer",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"inventory",
"look",
"open antique trunk",
"take old key from chest drawer"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed",
"unlock wooden door with old key"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
]
] |
[
"close chest drawer",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"insert old key into chest drawer",
"inventory",
"lock wooden door with old key",
"look",
"open antique trunk",
"open wooden door",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
]
] |
[
"close chest drawer",
"close wooden door",
"drop old key",
"examine antique trunk",
"examine chest drawer",
"examine king-size bed",
"examine old key",
"examine wooden door",
"go east",
"insert old key into chest drawer",
"inventory",
"look",
"open antique trunk",
"put old key on king-size bed"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
]
] |
[
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"open screen door",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
]
] |
[
"close screen door",
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go east",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
]
] |
[
"close screen door",
"drop old key",
"examine bbq",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
]
] |
[
"drop old key",
"examine half of a bag of chips",
"examine kiwi",
"examine lettuce",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take half of a bag of chips",
"take kiwi",
"take lettuce",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
]
] |
[
"close screen door",
"drop old key",
"examine bbq",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
]
] |
[
"close screen door",
"close wooden door",
"drop old key",
"examine counter",
"examine kitchen island",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go east",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
]
] |
[
"close screen door",
"drop old key",
"examine bbq",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/14"
]
] |
[
"drop old key",
"examine half of a bag of chips",
"examine kiwi",
"examine lettuce",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take half of a bag of chips",
"take kiwi",
"take lettuce",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/14"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/15"
]
] |
[
"drop kiwi",
"drop old key",
"eat kiwi",
"examine half of a bag of chips",
"examine kiwi",
"examine lettuce",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take half of a bag of chips",
"take lettuce",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/14"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/15"
],
[
"examine kiwi",
"\nthat's an usual kiwi!\n\n\n\n> -= Garden =-0/16"
]
] |
[
"drop kiwi",
"drop old key",
"eat kiwi",
"examine half of a bag of chips",
"examine kiwi",
"examine lettuce",
"examine old key",
"examine shovel",
"go north",
"inventory",
"look",
"take half of a bag of chips",
"take lettuce",
"take shovel"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/14"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/15"
],
[
"examine kiwi",
"\nthat's an usual kiwi!\n\n\n\n> -= Garden =-0/16"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/17"
]
] |
[
"close screen door",
"drop kiwi",
"drop old key",
"eat kiwi",
"examine bbq",
"examine kiwi",
"examine old key",
"examine patio table",
"examine screen door",
"examine set of chairs",
"go south",
"go west",
"inventory",
"look",
"put kiwi on bbq",
"put kiwi on patio table",
"put kiwi on set of chairs",
"put old key on bbq",
"put old key on patio table",
"put old key on set of chairs"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
0,
0,
0
] |
The dinner is almost ready! It's only missing a grilled kiwi.
|
[
[
"examine chest drawer",
"\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/2"
],
[
"open chest drawer",
"\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3"
],
[
"take old key from chest drawer",
"\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4"
],
[
"unlock wooden door with old key",
"\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5"
],
[
"open wooden door",
"\nYou open wooden door.\n\n\n> -= Bedroom =-0/6"
],
[
"go east",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7"
],
[
"open screen door",
"\nYou open screen door.\n\n\n> -= Kitchen =-0/8"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/9"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/10"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/11"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/12"
],
[
"go east",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/13"
],
[
"go south",
"\n\n-= Garden =-\nYou arrive in a garden. A normal kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a lettuce, a kiwi, a half of a bag of chips and a shovel on the floor.\n\n\n> -= Garden =-0/14"
],
[
"take kiwi",
"\nYou pick up the kiwi from the ground.\n\n\n\n> -= Garden =-0/15"
],
[
"examine kiwi",
"\nthat's an usual kiwi!\n\n\n\n> -= Garden =-0/16"
],
[
"go north",
"\n\n-= Backyard =-\nYou arrive in a backyard. An ordinary one.\n\nYou can make out a set of chairs. Looks like someone's already been here and taken everything off it, though. You see a bbq. The bbq appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a patio table. Why don't you take a picture of it, it'll last longer! The patio table appears to be empty.\n\nThere is an open screen door leading west. There is an unguarded exit to the south.\n\n\n\n> -= Backyard =-0/17"
],
[
"go west",
"\n\n-= Kitchen =-\nYou've just walked into a kitchen. Okay, just remember what you're here to do, and everything will go great.\n\nYou can make out a refrigerator. Hey, want to see a counter? Look over there, a counter. The counter is standard. But the thing is empty. As if things weren't amazing enough already, you can even see a stove. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/18"
]
] |
[
"close screen door",
"close wooden door",
"drop kiwi",
"drop old key",
"eat kiwi",
"examine counter",
"examine kitchen island",
"examine kiwi",
"examine note",
"examine old key",
"examine refrigerator",
"examine screen door",
"examine stove",
"examine wooden door",
"go east",
"go north",
"go south",
"go west",
"inventory",
"look",
"open refrigerator",
"put kiwi on counter",
"put kiwi on kitchen island",
"put kiwi on stove",
"put old key on counter",
"put old key on kitchen island",
"put old key on stove",
"take note from kitchen island"
] |
[
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
] |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.