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The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open antique trunk", "take old key from chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ] ]
[ "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open antique trunk", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ] ]
[ "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into chest drawer", "inventory", "look", "open antique trunk", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ], [ "go south", "\n\n-= Garden =-\nYou find yourself in a garden. A typical one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, an apple, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/19" ] ]
[ "drop old key", "examine apple", "examine garlic", "examine half of a bag of chips", "examine old key", "examine shovel", "go north", "inventory", "look", "take apple", "take garlic", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ], [ "go south", "\n\n-= Garden =-\nYou find yourself in a garden. A typical one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, an apple, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/19" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/20" ] ]
[ "drop garlic", "drop old key", "eat garlic", "examine apple", "examine garlic", "examine half of a bag of chips", "examine old key", "examine shovel", "go north", "inventory", "look", "take apple", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ], [ "go south", "\n\n-= Garden =-\nYou find yourself in a garden. A typical one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, an apple, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/19" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/20" ], [ "examine garlic", "\nthat's a standard garlic!\n\n\n\n> -= Garden =-0/21" ] ]
[ "drop garlic", "drop old key", "eat garlic", "examine apple", "examine garlic", "examine half of a bag of chips", "examine old key", "examine shovel", "go north", "inventory", "look", "take apple", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ], [ "go south", "\n\n-= Garden =-\nYou find yourself in a garden. A typical one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, an apple, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/19" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/20" ], [ "examine garlic", "\nthat's a standard garlic!\n\n\n\n> -= Garden =-0/21" ], [ "go north", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/22" ] ]
[ "close screen door", "drop garlic", "drop old key", "eat garlic", "examine bbq", "examine garlic", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put garlic on bbq", "put garlic on patio table", "put garlic on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "inventory", "\nYou are carrying nothing.\n\n\n\n> -= Bedroom =-0/2" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/3" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/4" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/5" ], [ "examine old key", "\nThe old key is cold to the touch\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ], [ "examine chest drawer", "\nThe chest drawer looks strong, and impossible to destroy. You can see inside it.\n\n\n\n> -= Bedroom =-0/9" ], [ "examine antique trunk", "\nThe antique trunk looks strong, and impossible to crack. You can't see inside it because the lid's in your way.\n\n\n\n> -= Bedroom =-0/10" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/11" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/12" ], [ "close screen door", "\nYou close screen door.\n\n\n> -= Kitchen =-0/13" ], [ "go west", "\n\n-= Bedroom =-\nYou're now in the bedroom. You begin to take stock of what's here.\n\nYou can make out a chest drawer. The chest drawer is empty, what a horrible day! You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well\n\nThere is an open wooden door leading east.\n\n\n\n> -= Bedroom =-0/14" ], [ "go east", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/15" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/16" ], [ "go east", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/17" ], [ "look", "\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/18" ], [ "go south", "\n\n-= Garden =-\nYou find yourself in a garden. A typical one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, an apple, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/19" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/20" ], [ "examine garlic", "\nthat's a standard garlic!\n\n\n\n> -= Garden =-0/21" ], [ "go north", "\n\n-= Backyard =-\nIf you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the backyard. Okay, just remember what you're here to do, and everything will go great.\n\nYou can see a set of chairs. I guess it's true what they say, if you're looking for a set of chairs, go to TextWorld. The set of chairs is usual. But the thing is empty, unfortunately. You see a bbq. But oh no! there's nothing on this piece of garbage. You swear loudly. You can see a patio table. Now why would someone leave that there? But oh no! there's nothing on this piece of garbage.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/22" ], [ "go west", "\n\n-= Kitchen =-\nYou've just sauntered into a kitchen.\n\nYou hear a noise behind you and spin around, but you can't see anything other than a refrigerator. I mean, just wow! Isn't TextWorld just the best? You see a counter. However, the counter, like an empty counter, has nothing on it. You make out a stove. You wonder idly who left that here. The stove is ordinary. The stove appears to be empty. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You need an unblocked exit? You should try going north. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Kitchen =-0/23" ] ]
[ "close screen door", "close wooden door", "drop garlic", "drop old key", "eat garlic", "examine counter", "examine garlic", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put garlic on counter", "put garlic on kitchen island", "put garlic on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nYou see a gleam over in a corner, where you can see a refrigerator. Hmmm... what else, what else? You can make out a counter. The counter is normal. But the thing is empty, unfortunately. You see a stove. The stove is usual. Looks like someone's already been here and taken everything off it, though. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nYou see a gleam over in a corner, where you can see a refrigerator. Hmmm... what else, what else? You can make out a counter. The counter is normal. But the thing is empty, unfortunately. You see a stove. The stove is usual. Looks like someone's already been here and taken everything off it, though. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is an unstable piece of garbage.\n\n\n\n> -= Kitchen =-0/8" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nYou see a gleam over in a corner, where you can see a refrigerator. Hmmm... what else, what else? You can make out a counter. The counter is normal. But the thing is empty, unfortunately. You see a stove. The stove is usual. Looks like someone's already been here and taken everything off it, though. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is an unstable piece of garbage.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a tomato plant and a carrot.\n\n\n> -= Kitchen =-0/9" ] ]
[ "close refrigerator", "close wooden door", "drop old key", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine tomato plant", "examine wooden door", "go north", "go south", "go west", "insert old key into refrigerator", "inventory", "look", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take carrot from refrigerator", "take note from kitchen island", "take tomato plant from refrigerator" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nYou see a gleam over in a corner, where you can see a refrigerator. Hmmm... what else, what else? You can make out a counter. The counter is normal. But the thing is empty, unfortunately. You see a stove. The stove is usual. Looks like someone's already been here and taken everything off it, though. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is an unstable piece of garbage.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a tomato plant and a carrot.\n\n\n> -= Kitchen =-0/9" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Kitchen =-0/10" ] ]
[ "close refrigerator", "close wooden door", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine tomato plant", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open screen door", "take carrot from refrigerator", "take note from kitchen island", "take old key", "take tomato plant from refrigerator" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine wooden door", "\nit's a sturdy wooden door It is closed.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou've entered a kitchen.\n\nYou see a gleam over in a corner, where you can see a refrigerator. Hmmm... what else, what else? You can make out a counter. The counter is normal. But the thing is empty, unfortunately. You see a stove. The stove is usual. Looks like someone's already been here and taken everything off it, though. You can see a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "examine counter", "\nThe counter is an unstable piece of garbage.\n\n\n\n> -= Kitchen =-0/8" ], [ "open refrigerator", "\nYou open the refrigerator, revealing a tomato plant and a carrot.\n\n\n> -= Kitchen =-0/9" ], [ "drop old key", "\nYou drop the old key on the ground.\n\n\n> -= Kitchen =-0/10" ], [ "take carrot from refrigerator", "\nYou take the carrot from the refrigerator.\n\n\n\n> -= Kitchen =-0/11" ] ]
[ "close refrigerator", "close wooden door", "drop carrot", "eat carrot", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine tomato plant", "examine wooden door", "go north", "go south", "go west", "insert carrot into refrigerator", "inventory", "look", "open screen door", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "take note from kitchen island", "take old key", "take tomato plant from refrigerator" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ], [ "examine screen door", "\nThe screen door looks towering. It is open.\n\n\n\n> -= Backyard =-0/11" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ], [ "examine screen door", "\nThe screen door looks towering. It is open.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. An ordinary one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a bell pepper, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/12" ] ]
[ "examine bell pepper", "examine carrot", "examine half of a bag of chips", "examine shovel", "go north", "inventory", "look", "take bell pepper", "take carrot", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ], [ "examine screen door", "\nThe screen door looks towering. It is open.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. An ordinary one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a bell pepper, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/13" ] ]
[ "drop carrot", "eat carrot", "examine bell pepper", "examine carrot", "examine half of a bag of chips", "examine shovel", "go north", "inventory", "look", "take bell pepper", "take half of a bag of chips", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ], [ "examine screen door", "\nThe screen door looks towering. It is open.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. An ordinary one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a bell pepper, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/13" ], [ "go north", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. On the bbq you see an old key, so there's that. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/14" ] ]
[ "close screen door", "drop carrot", "eat carrot", "examine bbq", "examine carrot", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put carrot on bbq", "put carrot on patio table", "put carrot on set of chairs", "take old key from bbq" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "inventory", "\nYou are carrying: an old key.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/9" ], [ "put old key on bbq", "\nYou put the old key on the bbq.\n\n\n> -= Backyard =-0/10" ], [ "examine screen door", "\nThe screen door looks towering. It is open.\n\n\n\n> -= Backyard =-0/11" ], [ "go south", "\n\n-= Garden =-\nYou arrive in a garden. An ordinary one.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a half of a bag of chips, a bell pepper, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/12" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/13" ], [ "go north", "\n\n-= Backyard =-\nFancy seeing you here. Here, by the way, being the backyard. You start to take note of what's in the room.\n\nYou can make out a set of chairs. The set of chairs is standard. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a bbq. The bbq is normal. On the bbq you see an old key, so there's that. You bend down to tie your shoe. When you stand up, you notice a patio table. The patio table is usual. Unfortunately, there isn't a thing on it.\n\nThere is an open screen door leading west. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Backyard =-0/14" ], [ "go west", "\n\n-= Kitchen =-\nWell I'll be, you are in the place we're calling the kitchen.\n\nYou see a refrigerator. You make out a counter. The counter is ordinary. But the thing is empty. You make out a stove. The stove is ordinary. But the thing hasn't got anything on it. You make out a kitchen island. You see a note on the kitchen island.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\n\n\n\n> -= Kitchen =-0/15" ] ]
[ "close screen door", "close wooden door", "drop carrot", "eat carrot", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ] ]
[ "close antique trunk", "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "insert old key into chest drawer", "inventory", "look", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ] ]
[ "examine carrot", "examine lettuce", "examine shovel", "examine tomato plant", "go north", "inventory", "look", "take carrot", "take lettuce", "take shovel", "take tomato plant" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ], [ "go west", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/19" ] ]
[ "close screen door", "close wooden door", "examine counter", "examine kitchen island", "examine note", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ], [ "go west", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/19" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/20" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ], [ "go west", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/19" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/20" ], [ "examine screen door", "\nit is what it is, a screen door It is open.\n\n\n\n> -= Backyard =-0/21" ] ]
[ "close screen door", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "take old key from set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ], [ "go west", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/19" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/20" ], [ "examine screen door", "\nit is what it is, a screen door It is open.\n\n\n\n> -= Backyard =-0/21" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/22" ] ]
[ "examine carrot", "examine lettuce", "examine shovel", "examine tomato plant", "go north", "inventory", "look", "take carrot", "take lettuce", "take shovel", "take tomato plant" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "examine king-size bed", "\nThe king-size bed is shaky.\n\n\n\n> -= Bedroom =-0/2" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/4" ], [ "put old key on king-size bed", "\nYou put the old key on the king-size bed.\n\n\n> -= Bedroom =-0/5" ], [ "examine king-size bed", "\nThe king-size bed is shaky.\n\nOn the king-size bed is an old key.\n\n\n\n> -= Bedroom =-0/6" ], [ "take old key from king-size bed", "\nYou take the old key from the king-size bed.\n\n\n\n> -= Bedroom =-0/7" ], [ "look", "\n-= Bedroom =-\nWell, here we are in a bedroom.\n\nYou bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out an opened antique trunk in the corner. What a letdown! The antique trunk is empty! You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?\n\nThere is a closed wooden door leading east.\n\n\n\n> -= Bedroom =-0/8" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/9" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/10" ], [ "open chest drawer", "\nYou open the chest drawer.\n\n\n> -= Bedroom =-0/11" ], [ "close chest drawer", "\nYou close the chest drawer.\n\n\n> -= Bedroom =-0/12" ], [ "go east", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/13" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/14" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. The set of chairs appears to be empty. Hopefully this doesn't make you too upset. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/15" ], [ "put old key on set of chairs", "\nYou put the old key on the set of chairs.\n\n\n> -= Backyard =-0/16" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/17" ], [ "go north", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/18" ], [ "go west", "\n\n-= Kitchen =-\nYou've just shown up in a kitchen.\n\nLook out! It's a- oh, never mind, it's just a refrigerator. You make out a counter. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. You wonder idly who left that here. The stove is standard. Unfortunately, there isn't a thing on it. You make out a kitchen island. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. There is an unblocked exit to the north. There is an unblocked exit to the south.\n\n\n\n> -= Kitchen =-0/19" ], [ "go east", "\n\n-= Backyard =-\nOkay, so you're in a backyard, cool, but is it ordinary? You better believe it is. The room is well lit.\n\nYou scan the room for a set of chairs, and you find a set of chairs. You see an old key on the set of chairs. You see a bbq. The bbq is normal. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is standard. But oh no! there's nothing on this piece of junk.\n\nThere is an open screen door leading west. There is an exit to the south. Don't worry, it is unguarded.\n\n\n\n> -= Backyard =-0/20" ], [ "examine screen door", "\nit is what it is, a screen door It is open.\n\n\n\n> -= Backyard =-0/21" ], [ "go south", "\n\n-= Garden =-\nWell, here we are in the garden. You start to take note of what's in the room.\n\n\n\nThere is an unblocked exit to the north.\n\nThere is a lettuce, a tomato plant, a carrot and a shovel on the floor.\n\n\n> -= Garden =-0/22" ], [ "take carrot", "\nYou pick up the carrot from the ground.\n\n\n\n> -= Garden =-0/23" ] ]
[ "drop carrot", "eat carrot", "examine carrot", "examine lettuce", "examine shovel", "examine tomato plant", "go north", "inventory", "look", "take lettuce", "take shovel", "take tomato plant" ]
[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "close chest drawer", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "take old key from chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "insert old key into chest drawer", "inventory", "look", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "close chest drawer", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "insert old key into chest drawer", "inventory", "lock wooden door with old key", "look", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "close chest drawer", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "insert old key into chest drawer", "inventory", "look", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ] ]
[ "close screen door", "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/9" ] ]
[ "close screen door", "drop old key", "examine bbq", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/9" ], [ "go south", "\n\n-= Garden =-\nWell how about that, you are in the place we're calling the garden. Let's see what's in here.\n\n\n\nThere is an exit to the north. Don't worry, it is unguarded.\n\nThere is an apple, a lettuce, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/10" ] ]
[ "drop old key", "examine apple", "examine garlic", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take apple", "take garlic", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/9" ], [ "go south", "\n\n-= Garden =-\nWell how about that, you are in the place we're calling the garden. Let's see what's in here.\n\n\n\nThere is an exit to the north. Don't worry, it is unguarded.\n\nThere is an apple, a lettuce, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/10" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/11" ] ]
[ "drop garlic", "drop old key", "eat garlic", "examine apple", "examine garlic", "examine lettuce", "examine old key", "examine shovel", "go north", "inventory", "look", "take apple", "take lettuce", "take shovel" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/9" ], [ "go south", "\n\n-= Garden =-\nWell how about that, you are in the place we're calling the garden. Let's see what's in here.\n\n\n\nThere is an exit to the north. Don't worry, it is unguarded.\n\nThere is an apple, a lettuce, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/10" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/12" ] ]
[ "close screen door", "drop garlic", "drop old key", "eat garlic", "examine bbq", "examine garlic", "examine old key", "examine patio table", "examine screen door", "examine set of chairs", "go south", "go west", "inventory", "look", "put garlic on bbq", "put garlic on patio table", "put garlic on set of chairs", "put old key on bbq", "put old key on patio table", "put old key on set of chairs" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk.\n\n\n> -= Bedroom =-0/2" ], [ "open chest drawer", "\nYou open the chest drawer, revealing an old key.\n\n\n> -= Bedroom =-0/3" ], [ "take old key from chest drawer", "\nYou take the old key from the chest drawer.\n\n\n\n> -= Bedroom =-0/4" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/6" ], [ "go east", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/7" ], [ "open screen door", "\nYou open screen door.\n\n\n> -= Kitchen =-0/8" ], [ "go east", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/9" ], [ "go south", "\n\n-= Garden =-\nWell how about that, you are in the place we're calling the garden. Let's see what's in here.\n\n\n\nThere is an exit to the north. Don't worry, it is unguarded.\n\nThere is an apple, a lettuce, a garlic and a shovel on the floor.\n\n\n> -= Garden =-0/10" ], [ "take garlic", "\nYou pick up the garlic from the ground.\n\n\n\n> -= Garden =-0/11" ], [ "go north", "\n\n-= Backyard =-\nYou find yourself in a backyard. A typical one. You begin to take stock of what's in the room.\n\nYou see a set of chairs. The set of chairs appears to be empty. You move on, clearly depressed by your TextWorld experience. You see a bbq. But oh no! there's nothing on this piece of garbage. Oh wow! Is that what I think it is? It is! It's a patio table. The patio table is normal. But the thing is empty. It would have been so cool if there was stuff on the patio table.\n\nThere is an open screen door leading west. There is an unblocked exit to the south.\n\n\n\n> -= Backyard =-0/12" ], [ "go west", "\n\n-= Kitchen =-\nYou arrive in a kitchen. An usual kind of place.\n\nYou bend down to tie your shoe. When you stand up, you notice a refrigerator. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a counter. The counter is standard. But the thing hasn't got anything on it. You see a stove. The stove is ordinary. But the thing hasn't got anything on it. You can see a kitchen island. The kitchen island is ordinary. On the kitchen island you see a note.\n\nThere is an open screen door leading east. There is an open wooden door leading west. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/13" ] ]
[ "close screen door", "close wooden door", "drop garlic", "drop old key", "eat garlic", "examine counter", "examine garlic", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go east", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "put garlic on counter", "put garlic on kitchen island", "put garlic on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ] ]
[ "close wooden door", "drop old key", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "go south", "\n\n-= Living Room =-\nWell I'll be, you are in the place we're calling the living room.\n\nYou bend down to tie your shoe. When you stand up, you notice a couch. You see a carrot on the couch. You see a low table. The low table is standard. On the low table you see a remote. You scan the room for a tv, and you find a tv. The tv is ordinary. Unfortunately, there isn't a thing on it.\n\nThere is an exit to the north. Don't worry, it is unblocked.\n\n\n\n> -= Living Room =-0/7" ] ]
[ "drop old key", "examine carrot", "examine couch", "examine low table", "examine old key", "examine remote", "examine tv", "go north", "inventory", "look", "put old key on couch", "put old key on low table", "put old key on tv", "take carrot from couch", "take remote from low table" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "go south", "\n\n-= Living Room =-\nWell I'll be, you are in the place we're calling the living room.\n\nYou bend down to tie your shoe. When you stand up, you notice a couch. You see a carrot on the couch. You see a low table. The low table is standard. On the low table you see a remote. You scan the room for a tv, and you find a tv. The tv is ordinary. Unfortunately, there isn't a thing on it.\n\nThere is an exit to the north. Don't worry, it is unblocked.\n\n\n\n> -= Living Room =-0/7" ], [ "take carrot from couch", "\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/8" ] ]
[ "drop carrot", "drop old key", "eat carrot", "examine carrot", "examine couch", "examine low table", "examine old key", "examine remote", "examine tv", "go north", "inventory", "look", "put carrot on couch", "put carrot on low table", "put carrot on tv", "put old key on couch", "put old key on low table", "put old key on tv", "take remote from low table" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "go south", "\n\n-= Living Room =-\nWell I'll be, you are in the place we're calling the living room.\n\nYou bend down to tie your shoe. When you stand up, you notice a couch. You see a carrot on the couch. You see a low table. The low table is standard. On the low table you see a remote. You scan the room for a tv, and you find a tv. The tv is ordinary. Unfortunately, there isn't a thing on it.\n\nThere is an exit to the north. Don't worry, it is unblocked.\n\n\n\n> -= Living Room =-0/7" ], [ "take carrot from couch", "\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/8" ], [ "go north", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9" ] ]
[ "close wooden door", "drop carrot", "drop old key", "eat carrot", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled carrot.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/3" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/4" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/5" ], [ "go east", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/6" ], [ "go south", "\n\n-= Living Room =-\nWell I'll be, you are in the place we're calling the living room.\n\nYou bend down to tie your shoe. When you stand up, you notice a couch. You see a carrot on the couch. You see a low table. The low table is standard. On the low table you see a remote. You scan the room for a tv, and you find a tv. The tv is ordinary. Unfortunately, there isn't a thing on it.\n\nThere is an exit to the north. Don't worry, it is unblocked.\n\n\n\n> -= Living Room =-0/7" ], [ "take carrot from couch", "\nYou take the carrot from the couch.\n\n\n\n> -= Living Room =-0/8" ], [ "go north", "\n\n-= Kitchen =-\nWell how about that, you are in a place we're calling a kitchen. The room is well lit.\n\nYou make out a closed refrigerator nearby. You can see a counter. The counter is normal. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a stove. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stove. You see a kitchen island. On the kitchen island you can see a note.\n\nThere is a closed screen door leading east. There is an open wooden door leading west. There is an exit to the north. Don't worry, it is unguarded. You need an unguarded exit? You should try going south.\n\n\n\n> -= Kitchen =-0/9" ], [ "examine counter", "\nThe counter is solid.\n\n\n\n> -= Kitchen =-0/10" ] ]
[ "close wooden door", "drop carrot", "drop old key", "eat carrot", "examine carrot", "examine counter", "examine kitchen island", "examine note", "examine old key", "examine refrigerator", "examine screen door", "examine stove", "examine wooden door", "go north", "go south", "go west", "inventory", "look", "open refrigerator", "open screen door", "put carrot on counter", "put carrot on kitchen island", "put carrot on stove", "put old key on counter", "put old key on kitchen island", "put old key on stove", "take note from kitchen island" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ], [ "examine king-size bed", "\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/4" ] ]
[ "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine wooden door", "inventory", "look", "open antique trunk", "open chest drawer" ]
[ 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ], [ "examine king-size bed", "\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/4" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5" ] ]
[ "close antique trunk", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "inventory", "look", "open chest drawer", "take old key from antique trunk" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ], [ "examine king-size bed", "\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/4" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/6" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed", "unlock wooden door with old key" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ], [ "examine king-size bed", "\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/4" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ] ]
[ "close antique trunk", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "insert old key into antique trunk", "inventory", "lock wooden door with old key", "look", "open chest drawer", "open wooden door", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 ]
The dinner is almost ready! It's only missing a grilled garlic.
[ [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/2" ], [ "close antique trunk", "\nYou close the antique trunk.\n\n\n> -= Bedroom =-0/3" ], [ "examine king-size bed", "\nThe king-size bed is solidly built.\n\n\n\n> -= Bedroom =-0/4" ], [ "open antique trunk", "\nYou open the antique trunk, revealing an old key.\n\n\n> -= Bedroom =-0/5" ], [ "take old key from antique trunk", "\nYou take the old key from the antique trunk.\n\n\n\n> -= Bedroom =-0/6" ], [ "unlock wooden door with old key", "\nYou unlock wooden door.\n\n\n> -= Bedroom =-0/7" ], [ "open wooden door", "\nYou open wooden door.\n\n\n> -= Bedroom =-0/8" ] ]
[ "close antique trunk", "close wooden door", "drop old key", "examine antique trunk", "examine chest drawer", "examine king-size bed", "examine old key", "examine wooden door", "go east", "insert old key into antique trunk", "inventory", "look", "open chest drawer", "put old key on king-size bed" ]
[ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 ]