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5x5 intersecting lines, forming a grid Diagonals in each quadrant. A triangular appendage, the apex being the midpoint of one of the sides of the grid. A line from the apex to the midpoint of the base, and a line bisecting this line and intersecting with the midpoints of the two sides of the triangle. There are fourteen "dog" pieces and one "jaguar" piece. The jaguar attempts to capture all of the dogs by hopping over them. The dogs attempt to surround the jaguar and block it from moving. Pieces move from the points where lines intersect to adjacent points along the lines on the board. The objective of the player 1 is to capture all the dogs. | (game "Adugo" (players 2) (equipment {(board (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) use:Vertex) (piece "Jaguar" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog2" (difference (expand (sites Top) steps:2) (sites {"C5"}))) (place "Jaguar1" coord:"C5")}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 0) (result P2 Loss))}))) | ###Description
5x5 intersecting lines, forming a grid Diagonals in each quadrant. A triangular appendage, the apex being the midpoint of one of the sides of the grid. A line from the apex to the midpoint of the base, and a line bisecting this line and intersecting with the midpoints of the two sides of the triangle. There are fourteen "dog" pieces and one "jaguar" piece. The jaguar attempts to capture all of the dogs by hopping over them. The dogs attempt to surround the jaguar and block it from moving. Pieces move from the points where lines intersect to adjacent points along the lines on the board. The objective of the player 1 is to capture all the dogs.
###Ludii
(game "Adugo" (players 2) (equipment {(board (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) use:Vertex) (piece "Jaguar" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog2" (difference (expand (sites Top) steps:2) (sites {"C5"}))) (place "Jaguar1" coord:"C5")}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 0) (result P2 Loss))}))) |
Played on the Fox and Geese board, but the top arm of the cross is surrounded by a double line, indicating it is a fortress, in which one player puts two officers. The opponent has 24 pieces, which occupy the points outside the fortress. Officers may capture one of the opponent's pieces by hopping over it to an empty space immediately on the opposite side of the opponent's piece. If the officer does not capture when it is possible, it is huffed. The soldiers win by occupying all of the points in the fortress or by blocking the officers from being able to move; the officers win by capturing enough soldiers to prevent this. | (game "Asalto" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (sites {"C6" "E6"})) (place "Marker2" (union (expand (union (sites Right) (sites Left))) (expand (sites Bottom) steps:3)))}) (play (if (is Mover P1) (do (forEach Site (sites From (forEach Piece "Marker" (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (remember Value "From" (site))) next:(forEach Piece) (then (and (if (!= 0 (count Sites in:(sites (values Remembered "From")))) (if (= 1 (count Steps (last From) (last To))) (and (forEach Site (sites (values Remembered "From")) (remove (site))) (if (is In (last From) (sites (values Remembered "From"))) (remove (last To)))))) (forget Value All)))) (forEach Piece))) (end {(if (no Pieces P2) (result P1 Win)) (if (or (or (no Pieces P1) (no Moves P1)) (all Sites (expand (sites Top) steps:2) if:(= (who at:(site)) P2))) (result P2 Win))}))) | ###Description
Played on the Fox and Geese board, but the top arm of the cross is surrounded by a double line, indicating it is a fortress, in which one player puts two officers. The opponent has 24 pieces, which occupy the points outside the fortress. Officers may capture one of the opponent's pieces by hopping over it to an empty space immediately on the opposite side of the opponent's piece. If the officer does not capture when it is possible, it is huffed. The soldiers win by occupying all of the points in the fortress or by blocking the officers from being able to move; the officers win by capturing enough soldiers to prevent this.
###Ludii
(game "Asalto" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (sites {"C6" "E6"})) (place "Marker2" (union (expand (union (sites Right) (sites Left))) (expand (sites Bottom) steps:3)))}) (play (if (is Mover P1) (do (forEach Site (sites From (forEach Piece "Marker" (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (remember Value "From" (site))) next:(forEach Piece) (then (and (if (!= 0 (count Sites in:(sites (values Remembered "From")))) (if (= 1 (count Steps (last From) (last To))) (and (forEach Site (sites (values Remembered "From")) (remove (site))) (if (is In (last From) (sites (values Remembered "From"))) (remove (last To)))))) (forget Value All)))) (forEach Piece))) (end {(if (no Pieces P2) (result P1 Win)) (if (or (or (no Pieces P1) (no Moves P1)) (all Sites (expand (sites Top) steps:2) if:(= (who at:(site)) P2))) (result P2 Win))}))) |
5x5 intersecting lines, with diagonals drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The bast of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. One player plays as two tigers, which can be placed anywhere on the board, and the other player plays as 32 goats, which begin on the four central points of the quadrants of the square board, eight per stack. Players alternate turns moving a piece to an empty adjacent spot along the lines. The goats move one at a time from their stacks, and cannot be restacked once they have been moved. The tiger may capture a goat by hopping over it to an empty spot immediately on the opposite side of an adjacent goat. Multiple captures in one turn are allowed, but a tiger cannot hop over a stack of goats and hop over it again in the opposite direction. When tigers hop over a stack of goats, only one goat is captured. The goats win by blocking the tigers from being able to move; the tigers win by capturing all the goats. | (game "Bagh Bandi" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))))) (regions "CentralSites" (sites {6 8 16 18})) (hand P1)}) (rules (start {(place Stack "Tiger1" (handSite P1) count:2) (place Stack "Goat2" 6 count:8) (place Stack "Goat2" 8 count:8) (place Stack "Goat2" 16 count:8) (place Stack "Goat2" 18 count:8)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (if (is Prev Mover) (or (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece top:True))))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 intersecting lines, with diagonals drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The bast of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. One player plays as two tigers, which can be placed anywhere on the board, and the other player plays as 32 goats, which begin on the four central points of the quadrants of the square board, eight per stack. Players alternate turns moving a piece to an empty adjacent spot along the lines. The goats move one at a time from their stacks, and cannot be restacked once they have been moved. The tiger may capture a goat by hopping over it to an empty spot immediately on the opposite side of an adjacent goat. Multiple captures in one turn are allowed, but a tiger cannot hop over a stack of goats and hop over it again in the opposite direction. When tigers hop over a stack of goats, only one goat is captured. The goats win by blocking the tigers from being able to move; the tigers win by capturing all the goats.
###Ludii
(game "Bagh Bandi" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))))) (regions "CentralSites" (sites {6 8 16 18})) (hand P1)}) (rules (start {(place Stack "Tiger1" (handSite P1) count:2) (place Stack "Goat2" 6 count:8) (place Stack "Goat2" 8 count:8) (place Stack "Goat2" 16 count:8) (place Stack "Goat2" 18 count:8)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (if (is Prev Mover) (or (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (difference Orthogonal OppositeDirection) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece top:True))))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
5x5 board, played on intersections, with diagonals for each quadrant of the board. One player plays with two tiger pieces, placed on the midpoints of two opposite sides. The other player plays with twenty goats, divided into four stacks of five, placed in the center of each quadrant. The goats move first. Goats may move one at a time to any adjacent vacant spot. More than one goat can be placed on the goats' starting spots, but not elsewhere. The tiger moves in the same manner, but also may capture a piece by hopping over it. Multiple captures can be made on the same turn with subsequent hops, but only the top goat in a stack is captured when a tiger leaps over it. The goal of the goats is to surround the tigers so they cannot move; when one tiger is blocked the other must be blocked on the next turn. The goal of the tigers is to capture all the goats. | (game "Bagh Batti" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))))}) (rules (start {(place Stack "Goat1" (sites {"B2" "D2" "B4" "D4"}) counts:{5 5 5 5}) (place "Tiger2" (sites {"C1" "C5"}))}) (play (if (is Prev Mover) (or (move Pass) (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))) (forEach Piece top:True))) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 board, played on intersections, with diagonals for each quadrant of the board. One player plays with two tiger pieces, placed on the midpoints of two opposite sides. The other player plays with twenty goats, divided into four stacks of five, placed in the center of each quadrant. The goats move first. Goats may move one at a time to any adjacent vacant spot. More than one goat can be placed on the goats' starting spots, but not elsewhere. The tiger moves in the same manner, but also may capture a piece by hopping over it. Multiple captures can be made on the same turn with subsequent hops, but only the top goat in a stack is captured when a tiger leaps over it. The goal of the goats is to surround the tigers so they cannot move; when one tiger is blocked the other must be blocked on the next turn. The goal of the tigers is to capture all the goats.
###Ludii
(game "Bagh Batti" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))))}) (rules (start {(place Stack "Goat1" (sites {"B2" "D2" "B4" "D4"}) counts:{5 5 5 5}) (place "Tiger2" (sites {"C1" "C5"}))}) (play (if (is Prev Mover) (or (move Pass) (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))) (forEach Piece top:True))) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
5x5 board, played on intersections, with lines forming a diamond shape connecting the midpoints of the edges of the board. One player plays with two tiger pieces, placed on the midpoints of two opposite sides. The other player plays with twenty goats, divided into four stacks of five, placed on the next adjacent spot to the tigers on the diamond. The goats move first. Goats may move one at a time to any adjacent vacant spot. The tiger may move in the same manner, but also may capture a piece by hopping over it. Multiple captures can be made on the same turn with subsequent hops, but only the top goat in a stack is captured when a tiger leaps over it. The goal of the goats is to surround the tigers so they cannot move; the goal of the tigers is to capture all the goats. Initiallly, the tigers are placed at opposite sites of the top and the bottom of the board. Played on a board with the diagonals forming a diamond. The tiger can jump a sequence of pieces to capture. | (game "Bagh Guti" (players 2) (equipment {(board (makeFaces (remove (square 5 diagonals:Alternating) edges:{{{0 0} {1 1}} {{1 1} {2 2}} {{2 2} {3 3}} {{3 3} {4 4}} {{4 0} {3 1}} {{3 1} {2 2}} {{2 2} {1 3}} {{1 3} {0 4}}})) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))))}) (rules (start {(place Stack "Goat1" (sites {"B2" "D2" "B4" "D4"}) counts:{5 5 5 5}) (place "Tiger2" (sites {"C1" "C5"}))}) (play (if (is Prev Mover) (or (move Pass) (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))) (forEach Piece top:True))) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 board, played on intersections, with lines forming a diamond shape connecting the midpoints of the edges of the board. One player plays with two tiger pieces, placed on the midpoints of two opposite sides. The other player plays with twenty goats, divided into four stacks of five, placed on the next adjacent spot to the tigers on the diamond. The goats move first. Goats may move one at a time to any adjacent vacant spot. The tiger may move in the same manner, but also may capture a piece by hopping over it. Multiple captures can be made on the same turn with subsequent hops, but only the top goat in a stack is captured when a tiger leaps over it. The goal of the goats is to surround the tigers so they cannot move; the goal of the tigers is to capture all the goats. Initiallly, the tigers are placed at opposite sites of the top and the bottom of the board. Played on a board with the diagonals forming a diamond. The tiger can jump a sequence of pieces to capture.
###Ludii
(game "Bagh Guti" (players 2) (equipment {(board (makeFaces (remove (square 5 diagonals:Alternating) edges:{{{0 0} {1 1}} {{1 1} {2 2}} {{2 2} {3 3}} {{3 3} {4 4}} {{4 0} {3 1}} {{3 1} {2 2}} {{2 2} {1 3}} {{1 3} {0 4}}})) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))))}) (rules (start {(place Stack "Goat1" (sites {"B2" "D2" "B4" "D4"}) counts:{5 5 5 5}) (place "Tiger2" (sites {"C1" "C5"}))}) (play (if (is Prev Mover) (or (move Pass) (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain))))) (forEach Piece top:True))) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
5x5 board, played on intersections of the lines, with diagonals for each quadrant of the board. One player plays with a tiger piece, placed anywhere on the board. The other player plays with 21 goats, placed on the central point of the board. The goats move first. Goats may move one at a time to any adjacent vacant spot along the lines of the board. The tiger moves in the same manner, but also may capture a piece by hopping over it to an empty space immediate on the opposite side of a goat. The tiger may hop the stack of goats, but may only capture one. The goal of the goats is to surround the tiger so it cannot move. The goal of the tiger is to capture all the goats. | (game "Bagha Guti" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place Stack "Goat2" 12 count:21) (place "Tiger1" (handSite P1))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece top:True)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 board, played on intersections of the lines, with diagonals for each quadrant of the board. One player plays with a tiger piece, placed anywhere on the board. The other player plays with 21 goats, placed on the central point of the board. The goats move first. Goats may move one at a time to any adjacent vacant spot along the lines of the board. The tiger moves in the same manner, but also may capture a piece by hopping over it to an empty space immediate on the opposite side of a goat. The tiger may hop the stack of goats, but may only capture one. The goal of the goats is to surround the tiger so it cannot move. The goal of the tiger is to capture all the goats.
###Ludii
(game "Bagha Guti" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place Stack "Goat2" 12 count:21) (place "Tiger1" (handSite P1))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece top:True)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Played on 5x5 grid including diagonals and pieces are played on the intersections of the lines. One player has four tigers, placed on the corners, and the other has up to 20 goats, placed on the board on a free space. Tigers and goats can move to an adjacent intersection along the lines on the board. Tigers may capture goats by hopping over them. The game ends when tigers have captured all of the goats or the goats block the tigers from being able to move. The objective of the player 2 is to capture all the tigers. | (game "Baghchal" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand P1) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Tiger2" (sites Corners)) (place "Goat1" (handSite P1) count:20)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))))) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 0) (result P1 Loss))}))) | ###Description
Played on 5x5 grid including diagonals and pieces are played on the intersections of the lines. One player has four tigers, placed on the corners, and the other has up to 20 goats, placed on the board on a free space. Tigers and goats can move to an adjacent intersection along the lines on the board. Tigers may capture goats by hopping over them. The game ends when tigers have captured all of the goats or the goats block the tigers from being able to move. The objective of the player 2 is to capture all the tigers.
###Ludii
(game "Baghchal" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (hand P1) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Tiger2" (sites Corners)) (place "Goat1" (handSite P1) count:20)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))))) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 0) (result P1 Loss))}))) |
An isosceles triangle, with a line intersecting the two equal sides, another line drawn from the apex to the midpoint of this line. A line extending below the base, and another line perpendicular to this one. One player plays as the tiger, and another player as three goats. The tiger begins at the apex of the triangle, the goats on the three points on the bottom line (the two ends and the place where it intersects with the other line. Players alternate turns moving a piece to an empty adjacent spot. The tiger may capture a goat by hopping over it to an empty adjacent spot along the lines of the board. The tiger wins by capturing all of the goats; the goats win by blocking the tiger from being able to move. | (game "Bam Blang Beh Khla" (players 2) (equipment {(board (add (remove (merge {(shift 0.4 -1 (scale 0.6 (rectangle 1 3))) (shift 0.2 0 (scale 0.8 2 (wedge 2))) (shift 0 -0.5 (scale 1 2.5 (wedge 2)))}) edges:{{3 8} {3 7} {3 9}}) edges:{{6 9} {4 7} {1 8}}) use:Vertex) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites Top)) (place "Goat2" (sites Bottom))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
An isosceles triangle, with a line intersecting the two equal sides, another line drawn from the apex to the midpoint of this line. A line extending below the base, and another line perpendicular to this one. One player plays as the tiger, and another player as three goats. The tiger begins at the apex of the triangle, the goats on the three points on the bottom line (the two ends and the place where it intersects with the other line. Players alternate turns moving a piece to an empty adjacent spot. The tiger may capture a goat by hopping over it to an empty adjacent spot along the lines of the board. The tiger wins by capturing all of the goats; the goats win by blocking the tiger from being able to move.
###Ludii
(game "Bam Blang Beh Khla" (players 2) (equipment {(board (add (remove (merge {(shift 0.4 -1 (scale 0.6 (rectangle 1 3))) (shift 0.2 0 (scale 0.8 2 (wedge 2))) (shift 0 -0.5 (scale 1 2.5 (wedge 2)))}) edges:{{3 8} {3 7} {3 9}}) edges:{{6 9} {4 7} {1 8}}) use:Vertex) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites Top)) (place "Goat2" (sites Bottom))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
5x5 intersecting lines, with diagonals in each 3x3 quadrant of the board. On one end, a square with diagonals, with one corner as the midpoint of one of the sides of the main board. On the opposite side, a triangle, with a line bisecting the base and another bisecting this line and intersecting with the other two sides of the triangle. The triangle's apex is the midpoint of the opposite side as the square. One player plays with two larger pieces, the Bulls, which start at the points where the triangle and square intersect with the main board. The other player plays with 24 smaller pieces. Eight of these begin on the points surrounding the central point of the board, the rest are in the hand. Players alternate turns. The Bulls move to an empty adjacent spot, the other player places one of the pieces from their hand onto the board. When all of these pieces are on the board, the player may move one of the pieces to an empty adjacent spot. The Bull may captured one of the smaller pieces my hopping over it onto an empty space. The goal of the Bulls is to capture all of the smaller pieces. The goal of the player with the smaller pieces is to corner the bulls so they cannot move. Doing so in the triangle and the square is a better win than cornering the Bulls on the main board. | (game "Bouge Shodra" (players 2) (equipment {(board (merge (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) (rotate 45 (shift 1.5 6.2 (square 2 diagonals:Solid)))) use:Vertex) (hand P1) (piece "Marker" P1 (move Step (to if:(is Empty (to))))) (piece "Bull" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Bull2" (sites {"C3" "C7"})) (place "Marker1" (difference (expand (sites Centre)) (centrePoint))) (place "Marker1" (handSite P1) count:16)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 intersecting lines, with diagonals in each 3x3 quadrant of the board. On one end, a square with diagonals, with one corner as the midpoint of one of the sides of the main board. On the opposite side, a triangle, with a line bisecting the base and another bisecting this line and intersecting with the other two sides of the triangle. The triangle's apex is the midpoint of the opposite side as the square. One player plays with two larger pieces, the Bulls, which start at the points where the triangle and square intersect with the main board. The other player plays with 24 smaller pieces. Eight of these begin on the points surrounding the central point of the board, the rest are in the hand. Players alternate turns. The Bulls move to an empty adjacent spot, the other player places one of the pieces from their hand onto the board. When all of these pieces are on the board, the player may move one of the pieces to an empty adjacent spot. The Bull may captured one of the smaller pieces my hopping over it onto an empty space. The goal of the Bulls is to capture all of the smaller pieces. The goal of the player with the smaller pieces is to corner the bulls so they cannot move. Doing so in the triangle and the square is a better win than cornering the Bulls on the main board.
###Ludii
(game "Bouge Shodra" (players 2) (equipment {(board (merge (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3)) (rotate 45 (shift 1.5 6.2 (square 2 diagonals:Solid)))) use:Vertex) (hand P1) (piece "Marker" P1 (move Step (to if:(is Empty (to))))) (piece "Bull" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Bull2" (sites {"C3" "C7"})) (place "Marker1" (difference (expand (sites Centre)) (centrePoint))) (place "Marker1" (handSite P1) count:16)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
One player is the rabbit, and the other player plays with twelve other pieces. They may also play with either ten or eleven pieces instead of twelve. The pieces move along the lines. The goal is to corner the rabbit so that it cannot move. The rabbit may hop over the other pieces to capture them. The rabbit wins by reducing the opponent to nine pieces. Played on a Alquerque Board. The hare can jump to capture. | (game "Cercar La Liebre" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Counter" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Counter1" (union {(expand (sites Bottom)) (sites {"A3" "E3"})})) (place "Hare2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) | ###Description
One player is the rabbit, and the other player plays with twelve other pieces. They may also play with either ten or eleven pieces instead of twelve. The pieces move along the lines. The goal is to corner the rabbit so that it cannot move. The rabbit may hop over the other pieces to capture them. The rabbit wins by reducing the opponent to nine pieces. Played on a Alquerque Board. The hare can jump to capture.
###Ludii
(game "Cercar La Liebre" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Counter" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Counter1" (union {(expand (sites Bottom)) (sites {"A3" "E3"})})) (place "Hare2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) |
One player plays with one piece "presumably the coyote," the other with the other twelve pieces, placed on intersections of the lines. Pieces move to an adjacent intersection connected to the present position by a line. The "coyote" may take the opponent's pieces by hopping over them. Multiple captures are allowed if possible, Captures are obligatory. The goal of the coyote is to capture all of the opponent's pieces; the other player's goal is to block the coyote so it cannot move. The coyote can jump to capture. | (game "Coyote" (players 2) (equipment {(board (rectangle 5 5 diagonals:Radiating) use:Vertex) (piece "Sheep" P1 (move Step (to if:(is Empty (to))))) (piece "Coyote" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Sheep1" (union (expand (sites Bottom)) (sites {"A3" "E3"}))) (place "Coyote2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) | ###Description
One player plays with one piece "presumably the coyote," the other with the other twelve pieces, placed on intersections of the lines. Pieces move to an adjacent intersection connected to the present position by a line. The "coyote" may take the opponent's pieces by hopping over them. Multiple captures are allowed if possible, Captures are obligatory. The goal of the coyote is to capture all of the opponent's pieces; the other player's goal is to block the coyote so it cannot move. The coyote can jump to capture.
###Ludii
(game "Coyote" (players 2) (equipment {(board (rectangle 5 5 diagonals:Radiating) use:Vertex) (piece "Sheep" P1 (move Step (to if:(is Empty (to))))) (piece "Coyote" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Sheep1" (union (expand (sites Bottom)) (sites {"A3" "E3"}))) (place "Coyote2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) |
Played with three "leopards" and fifteen "dogs." The pieces are placed on the intersections of the lines, and move along the lines to the next intersection. The game starts with the leopards on the board, but in the beginning the player controlling the dogs places one dog on an intersection until they are all on the board. After this, the dogs move in the same manner as the leopards. The leopard can hop over a dog as in draughts, capturing it. The leopard wins the game if it captures more than half of the dogs, the dogs win if they block the leopard from being able to move. Played on the normal board. | (game "Demala Diviyan Keliya" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand P2) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" {"H5" "G4" "I4"}) (place "Dog2" (handSite P2) count:15)}) phases:{(phase "Placement" P2 (play (move (from (handSite P2)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 7) (result P2 Loss))}))})) | ###Description
Played with three "leopards" and fifteen "dogs." The pieces are placed on the intersections of the lines, and move along the lines to the next intersection. The game starts with the leopards on the board, but in the beginning the player controlling the dogs places one dog on an intersection until they are all on the board. After this, the dogs move in the same manner as the leopards. The leopard can hop over a dog as in draughts, capturing it. The leopard wins the game if it captures more than half of the dogs, the dogs win if they block the leopard from being able to move. Played on the normal board.
###Ludii
(game "Demala Diviyan Keliya" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand P2) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" {"H5" "G4" "I4"}) (place "Dog2" (handSite P2) count:15)}) phases:{(phase "Placement" P2 (play (move (from (handSite P2)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 7) (result P2 Loss))}))})) |
One player has two leopards, the other has 24 cows. Play begins by each player taking turns to place their pieces, and then can move to one adjacent intersection. Leopards capture cows by hopping over them. Leopards win by capturing all the cows, cows win by blocking the leopards from moving. The leopard can jump to capture. | (game "Diviyan Keliya" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "Leopard" P1) (piece "Cow" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Leopard1" "Hand1" count:2) (place "Cow2" "Hand2" count:24)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) {(nextPhase P1 (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "MovementP1") (nextPhase P2 (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "MovementP2")}) (phase "MovementP1" P1 (play (forEach Piece "Leopard" (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))))) (phase "MovementP2" P2 (play (forEach Piece)))} (end (if (no Moves Next) (result Next Loss))))) | ###Description
One player has two leopards, the other has 24 cows. Play begins by each player taking turns to place their pieces, and then can move to one adjacent intersection. Leopards capture cows by hopping over them. Leopards win by capturing all the cows, cows win by blocking the leopards from moving. The leopard can jump to capture.
###Ludii
(game "Diviyan Keliya" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "Leopard" P1) (piece "Cow" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Leopard1" "Hand1" count:2) (place "Cow2" "Hand2" count:24)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) {(nextPhase P1 (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "MovementP1") (nextPhase P2 (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "MovementP2")}) (phase "MovementP1" P1 (play (forEach Piece "Leopard" (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))))) (phase "MovementP2" P2 (play (forEach Piece)))} (end (if (no Moves Next) (result Next Loss))))) |
5x5 intersecting lines with diagonals drawn in the quadrants. One player plays as one hunter, placed in the central spot. The other player plays as twelve birds, which are placed in the two rows closest to the player and the two spots on the right hand side in the central row. The hunter may move in any direction along the lines of the board. The hunter may capture birds by hopping over them to an empty spot on the opposite side along the lines of the board. The birds may move forward orthogonally or diagonally. The birds win by blocking the hunter from being able to move; the hunter wins by capturing all of the birds or when it is no longer possible for the birds to capture the hunter. | (game "El Cazador" (players {(player S) (player N)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Human" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 (move Step (directions {Rightward Leftward Forwards}) (to if:(is Empty (to)))))}) (rules (start {(place "Human1" (centrePoint)) (place "Hen2" (union {(expand (sites Bottom)) (sites {"D3" "E3"})}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 intersecting lines with diagonals drawn in the quadrants. One player plays as one hunter, placed in the central spot. The other player plays as twelve birds, which are placed in the two rows closest to the player and the two spots on the right hand side in the central row. The hunter may move in any direction along the lines of the board. The hunter may capture birds by hopping over them to an empty spot on the opposite side along the lines of the board. The birds may move forward orthogonally or diagonally. The birds win by blocking the hunter from being able to move; the hunter wins by capturing all of the birds or when it is no longer possible for the birds to capture the hunter.
###Ludii
(game "El Cazador" (players {(player S) (player N)}) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Human" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 (move Step (directions {Rightward Leftward Forwards}) (to if:(is Empty (to)))))}) (rules (start {(place "Human1" (centrePoint)) (place "Hen2" (union {(expand (sites Bottom)) (sites {"D3" "E3"})}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
5x5 intersecting lines, with diagonals drawn in the quadrants. One player plays as one dog, which is a large stone, and the other as twelve goats, which are smaller stones. The goats begin on the two rows closest to the player to which they belong, and on the right hand spots in the central row. The dog begins in the central space. The dog moves first. The dog may move in any direction along the lines of the board. It may capture a goat by hopping over it to an empty adjacent spot on the opposite side of the goat, according to the lines of the board. Multiple captures are allowed. The goats move one space forward orthogonally or diagonally, or sideways, along the lines of the board. When all of the goats are unable to move forward anymore and all are are in spaces being equivalent to the starting position on the opposite side of the board, they may then commence moving in the opposite direction toward their original starting position, but not backwards with respect to this direction. The dog wins by capturing all the goats; the goats win by blocking the dog from being able to move. | (game "El Perro" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P2 (move Step (if (= (value Player Mover) 1) (directions {S SE SW E W}) (directions {N NE NW E W})) (to if:(is Empty (to))))) (piece "Dog" P1 (or (move Hop (from (from)) Adjacent (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Goat2" (union (intersection (union (sites Left) (sites Right)) (sites Row 2)) (expand (sites Bottom)))) (place "Dog1" (sites Centre))}) (play (if (is Prev Mover) (or (move Hop (from (last To)) Adjacent (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece) (then (if (not (can Move (forEach Piece (move Step (if (= (value Player P2) 1) (directions {S SE SW}) (directions {N NE NW})) (to if:(is Empty (to)))) P2))) (set Value P2 (if (= (value Player P2) 1) 0 1)))))) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 intersecting lines, with diagonals drawn in the quadrants. One player plays as one dog, which is a large stone, and the other as twelve goats, which are smaller stones. The goats begin on the two rows closest to the player to which they belong, and on the right hand spots in the central row. The dog begins in the central space. The dog moves first. The dog may move in any direction along the lines of the board. It may capture a goat by hopping over it to an empty adjacent spot on the opposite side of the goat, according to the lines of the board. Multiple captures are allowed. The goats move one space forward orthogonally or diagonally, or sideways, along the lines of the board. When all of the goats are unable to move forward anymore and all are are in spaces being equivalent to the starting position on the opposite side of the board, they may then commence moving in the opposite direction toward their original starting position, but not backwards with respect to this direction. The dog wins by capturing all the goats; the goats win by blocking the dog from being able to move.
###Ludii
(game "El Perro" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P2 (move Step (if (= (value Player Mover) 1) (directions {S SE SW E W}) (directions {N NE NW E W})) (to if:(is Empty (to))))) (piece "Dog" P1 (or (move Hop (from (from)) Adjacent (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Goat2" (union (intersection (union (sites Left) (sites Right)) (sites Row 2)) (expand (sites Bottom)))) (place "Dog1" (sites Centre))}) (play (if (is Prev Mover) (or (move Hop (from (last To)) Adjacent (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (move Hop (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece) (then (if (not (can Move (forEach Piece (move Step (if (= (value Player P2) 1) (directions {S SE SW}) (directions {N NE NW})) (to if:(is Empty (to)))) P2))) (set Value P2 (if (= (value Player P2) 1) 0 1)))))) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Five squares which are each divided with lines connecting the midpoints of their sides and diagonals. The five squares are arranged in a cross-shaped board. One player plays as two foxes the other as twenty hens. The hens begin on the twenty spaces on one half of the board, the foxes on the bottom two corners of the square on the opposite arm of the cross. The foxes may move in any direction, and hop over a hen to an empty space immediately adjacent on the opposite side of the hen along the lines of the board to capture. The hens may not move backward. The foxes win by capturing all the hens, the hens win by occupying all of the spaces in the square of the arm of the cross opposite from where they began. | (game "El Zorro" (players {(player N) (player S)}) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 (move Step (directions {Rightward Leftward Forwards}) (to if:(is Empty (to)))))}) (rules (start {(place "Hen2" (union (sites Top) (expand (sites Row 4)))) (place "Fox1" (intersection (union (sites Column 4) (sites Column 2)) (sites Bottom)))}) (play (forEach Piece)) (end {(if (all Sites (expand (sites Bottom) steps:2) if:(= (who at:(site)) P2)) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
Five squares which are each divided with lines connecting the midpoints of their sides and diagonals. The five squares are arranged in a cross-shaped board. One player plays as two foxes the other as twenty hens. The hens begin on the twenty spaces on one half of the board, the foxes on the bottom two corners of the square on the opposite arm of the cross. The foxes may move in any direction, and hop over a hen to an empty space immediately adjacent on the opposite side of the hen along the lines of the board to capture. The hens may not move backward. The foxes win by capturing all the hens, the hens win by occupying all of the spaces in the square of the arm of the cross opposite from where they began.
###Ludii
(game "El Zorro" (players {(player N) (player S)}) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 (move Step (directions {Rightward Leftward Forwards}) (to if:(is Empty (to)))))}) (rules (start {(place "Hen2" (union (sites Top) (expand (sites Row 4)))) (place "Fox1" (intersection (union (sites Column 4) (sites Column 2)) (sites Bottom)))}) (play (forEach Piece)) (end {(if (all Sites (expand (sites Bottom) steps:2) if:(= (who at:(site)) P2)) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
The game is played on a cruciform board adapted from an Alquerque board. One player plays as the fox, the other as the geese. The geese begin in a set starting position; the person playing as the fox may choose any available spot to place the fox as their first move. Players move as in Alquerque, but only the fox can hop to capture. The goal of the geese is to block the fox from being able to move; the fox's goal is to capture all of the geese. The game starts with 13 geese. | (game "Fox and Geese" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Goose" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Goose2" (union (expand (sites Bottom)) (sites Row 2))) (place "Fox1" (handSite P1))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) | ###Description
The game is played on a cruciform board adapted from an Alquerque board. One player plays as the fox, the other as the geese. The geese begin in a set starting position; the person playing as the fox may choose any available spot to place the fox as their first move. Players move as in Alquerque, but only the fox can hop to capture. The goal of the geese is to block the fox from being able to move; the fox's goal is to capture all of the geese. The game starts with 13 geese.
###Ludii
(game "Fox and Geese" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Goose" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Goose2" (union (expand (sites Bottom)) (sites Row 2))) (place "Fox1" (handSite P1))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) |
7x7 board, with an X in each corner space, the middle space along each side, and the central space. Black plays with thirteen pieces, white plays with ten. Black places the first piece on the central square, then players alternate turns placing a piece on their own half of the board. When all of the pieces are placed, players alternate turns moving pieces one space orthogonally. A piece is captured when it is surrounded on two opposite sides by opponent's pieces, or if it is in the corner and there are two opponent's pieces blocking it from moving. Capturing cannot happen in the placement phase. Black wins if it can block white from being able to move. White wins if it is impossible for black to block them. | (game "Gala (Buginese)" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (and (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))) (surround (from (last To)) Orthogonal (between if:(and (is Enemy (who at:(between))) (is In (between) (sites Corners))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))))))) (hand Each) (regions "HalfBoard" P1 (expand (sites Bottom) steps:3)) (regions "HalfBoard" P2 (expand (sites Top) steps:3))}) (rules (start {(place "Marker1" (handSite P1) count:13) (place "Marker2" (handSite P2) count:10)}) phases:{(phase "CentrePlacing" P1 (play (move (from (handSite P1)) (to (centrePoint)))) (nextPhase "Placement")) (phase "Placement" P2 (play (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (move (from (handSite Mover)) (to (intersection (sites Empty) (sites Mover)))) (move Pass))) (nextPhase (and (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 2) (result P2 Win))}))})) | ###Description
7x7 board, with an X in each corner space, the middle space along each side, and the central space. Black plays with thirteen pieces, white plays with ten. Black places the first piece on the central square, then players alternate turns placing a piece on their own half of the board. When all of the pieces are placed, players alternate turns moving pieces one space orthogonally. A piece is captured when it is surrounded on two opposite sides by opponent's pieces, or if it is in the corner and there are two opponent's pieces blocking it from moving. Capturing cannot happen in the placement phase. Black wins if it can block white from being able to move. White wins if it is impossible for black to block them.
###Ludii
(game "Gala (Buginese)" (players 2) (equipment {(board (square 7)) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to))) (then (and (custodial (from (last To)) Orthogonal (between (max 1) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))) (surround (from (last To)) Orthogonal (between if:(and (is Enemy (who at:(between))) (is In (between) (sites Corners))) (apply (remove (between)))) (to if:(is Friend (who at:(to))))))))) (hand Each) (regions "HalfBoard" P1 (expand (sites Bottom) steps:3)) (regions "HalfBoard" P2 (expand (sites Top) steps:3))}) (rules (start {(place "Marker1" (handSite P1) count:13) (place "Marker2" (handSite P2) count:10)}) phases:{(phase "CentrePlacing" P1 (play (move (from (handSite P1)) (to (centrePoint)))) (nextPhase "Placement")) (phase "Placement" P2 (play (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (move (from (handSite Mover)) (to (intersection (sites Empty) (sites Mover)))) (move Pass))) (nextPhase (and (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 2) (result P2 Win))}))})) |
5x5 board. Markings in the central square, each corner square, and the central square of each side. Black plays with thirteen pieces, white plays with ten. Black places the first piece on the central square, then players alternate turns placing a piece on their own half of the board. When all of the pieces are placed, players alternate turns moving pieces on space orthogonally. A piece is captured when it is surrounded on two opposite sides by opponent's pieces. Black wins if it can block white from being able to move. White wins if it is impossible for black to block them. | (game "Gala" (players 2) (equipment {(board (square 5)) (hand Each) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2)) (regions "MarkedCells" (union {(sites Centre) (sites Corners) (intersection (sites Outer) (sites Row (row of:(centrePoint)))) (intersection (sites Outer) (sites Column (column of:(centrePoint))))})) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (handSite P1) count:10) (place "Marker2" (handSite P2) count:12) (place "Marker2" (centrePoint))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (intersection (sites Empty) (sites Mover))))) (nextPhase (and (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) "Movement")) (phase "Movement" (play (forEach Piece (then (custodial (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))))))) (end {(if (no Moves P1) (result P2 Win)) (if (< (count Pieces P2) 2) (result P1 Win))}))})) | ###Description
5x5 board. Markings in the central square, each corner square, and the central square of each side. Black plays with thirteen pieces, white plays with ten. Black places the first piece on the central square, then players alternate turns placing a piece on their own half of the board. When all of the pieces are placed, players alternate turns moving pieces on space orthogonally. A piece is captured when it is surrounded on two opposite sides by opponent's pieces. Black wins if it can block white from being able to move. White wins if it is impossible for black to block them.
###Ludii
(game "Gala" (players 2) (equipment {(board (square 5)) (hand Each) (regions P1 (expand (sites Bottom) steps:2)) (regions P2 (expand (sites Top) steps:2)) (regions "MarkedCells" (union {(sites Centre) (sites Corners) (intersection (sites Outer) (sites Row (row of:(centrePoint)))) (intersection (sites Outer) (sites Column (column of:(centrePoint))))})) (piece "Marker" Each (move Step Orthogonal (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (handSite P1) count:10) (place "Marker2" (handSite P2) count:12) (place "Marker2" (centrePoint))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (intersection (sites Empty) (sites Mover))))) (nextPhase (and (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) "Movement")) (phase "Movement" (play (forEach Piece (then (custodial (from (last To)) (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Friend (who at:(to)))))))) (end {(if (no Moves P1) (result P2 Win)) (if (< (count Pieces P2) 2) (result P1 Win))}))})) |
28 squares arranged in a cross-shaped board. Diagonals are drawn in each 2x2 square. Pieces are played on the lines of the board. One player plays as a single fox, placed on the center of the third line from the top of one arm of the cross. The other player plays as eighteen geese, placed on the points on the opposite arm of the cross and the first horizontal line of the horizontal arms of the cross. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The geese may not move backward. The fox may capture a goose by hopping over it to an empty spot immediately on the opposite side of the goose along the lines of the board. The geese win by blocking the fox from being able to move. The fox wins by capturing all the geese. | (game "Gasetavl (Gedved)" (players 2) (equipment {(board (merge (shift 0 (/ (- 9 3) 2) (rectangle 3 9 diagonals:Alternating)) (shift (/ (- 9 3) 2) 0 (rectangle 9 3 diagonals:Alternating))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Geese" P2 N (move Step (directions {Rightward Forwards Leftward}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" coord:"E7") (place "Geese2" (sites {"D1" "E1" "F1" "D2" "E2" "F2" "D3" "E3" "F3" "A4" "B4" "C4" "D4" "E4" "F4" "G4" "H4" "I4"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
28 squares arranged in a cross-shaped board. Diagonals are drawn in each 2x2 square. Pieces are played on the lines of the board. One player plays as a single fox, placed on the center of the third line from the top of one arm of the cross. The other player plays as eighteen geese, placed on the points on the opposite arm of the cross and the first horizontal line of the horizontal arms of the cross. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The geese may not move backward. The fox may capture a goose by hopping over it to an empty spot immediately on the opposite side of the goose along the lines of the board. The geese win by blocking the fox from being able to move. The fox wins by capturing all the geese.
###Ludii
(game "Gasetavl (Gedved)" (players 2) (equipment {(board (merge (shift 0 (/ (- 9 3) 2) (rectangle 3 9 diagonals:Alternating)) (shift (/ (- 9 3) 2) 0 (rectangle 9 3 diagonals:Alternating))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Geese" P2 N (move Step (directions {Rightward Forwards Leftward}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" coord:"E7") (place "Geese2" (sites {"D1" "E1" "F1" "D2" "E2" "F2" "D3" "E3" "F3" "A4" "B4" "C4" "D4" "E4" "F4" "G4" "H4" "I4"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Twenty squares arranged in a cross shape, with diagonals in each square. The pieces are played on the intersections of the lines. Two foxes are placed on the outer corners of one of the arms of the cross, and twenty geese are placed on the points in the opposite arm, as well as the first two long lines in the perpendicular arms. Players alternate turns moving a piece to an empty spot along the lines on the board. The geese cannot move backward. The foxes may hop over a goose to an empty adjacent spot immediately on the opposite side of it along the lines on the board. The geese win by blocking the foxes from being able to move. The foxes win by capturing all the geese. | (game "Gasetavl" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Solid)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Solid))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Geese" P2 N (move Step (directions {Rightward Forwards Leftward}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (sites {"G9" "I7"})) (place "Geese2" (sites {"A3" "B2" "C1" "B4" "C3" "D2" "A7" "B6" "C5" "D4" "E3" "F2" "G1" "B8" "C7" "D6" "E5" "F4" "G3" "H2"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
Twenty squares arranged in a cross shape, with diagonals in each square. The pieces are played on the intersections of the lines. Two foxes are placed on the outer corners of one of the arms of the cross, and twenty geese are placed on the points in the opposite arm, as well as the first two long lines in the perpendicular arms. Players alternate turns moving a piece to an empty spot along the lines on the board. The geese cannot move backward. The foxes may hop over a goose to an empty adjacent spot immediately on the opposite side of it along the lines on the board. The geese win by blocking the foxes from being able to move. The foxes win by capturing all the geese.
###Ludii
(game "Gasetavl" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Solid)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Solid))) use:Vertex) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Geese" P2 N (move Step (directions {Rightward Forwards Leftward}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (sites {"G9" "I7"})) (place "Geese2" (sites {"A3" "B2" "C1" "B4" "C3" "D2" "A7" "B6" "C5" "D4" "E3" "F2" "G1" "B8" "C7" "D6" "E5" "F4" "G3" "H2"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Two concentric circles, with four radii from the outer circle to in the center, dividing the circles into four equal parts. There are four arcs, each of which bisects a radius between where each radius intersects the circumference of each circle, the arc also intersecting with the outer circle's circumference. One player plays as a bear, which begins on the central point, the other as three hunters, which begin on any three points on the inner circle. The bear plays first. Players alternate turns moving a piece to an empty adjacent spot along the lines. When the bear is unable to move, the game ends and the players play again, switching sides. The player who lasts longest while playing as the bear wins. The game has two rounds. | (game "Gioco dell'Orso" (players 2) (equipment {(board (add (concentric {1 4 12}) edges:{{6 8} {9 11} {12 14} {5 15}}) use:Vertex) (piece "Human" Each (move Step (to if:(is Empty (to))))) (piece "Bear" Each (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "Human1" (handSite P1) count:3) (place "Bear2" (sites Centre))}) phases:{(phase "PlacementP1" (play (move (from (handSite P1)) (to (intersection (sites Empty) (sites {1 2 3 4}))) (then (if (not (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "HuntingP2")) (phase "HuntingP2" (play (forEach Piece (then (if (not (can Move (move Step (from (where "Bear" P2)) (to if:(is Empty (to)))))) (and {(addScore P2 (- (count Moves) 3)) (remove (sites Occupied by:All container:"Board")) (add (piece "Bear1") (to (sites Centre))) (add (piece "Human2") (to (handSite P2)) count:3)}))))) (nextPhase (= 1 (count Sites in:(sites Occupied by:All container:"Board"))) "PlacementP2")) (phase "PlacementP2" (play (move (from (handSite P2)) (to (intersection (sites Empty) (sites {1 2 3 4}))) (then (if (not (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "HuntingP1")) (phase "HuntingP1" (play (forEach Piece (then (if (not (can Move (move Step (from (where "Bear" P1)) (to if:(is Empty (to)))))) (addScore P1 (- (count Moves) (+ (score P2) 6))))))) (end (if (!= 0 (score P1)) (byScore))))})) | ###Description
Two concentric circles, with four radii from the outer circle to in the center, dividing the circles into four equal parts. There are four arcs, each of which bisects a radius between where each radius intersects the circumference of each circle, the arc also intersecting with the outer circle's circumference. One player plays as a bear, which begins on the central point, the other as three hunters, which begin on any three points on the inner circle. The bear plays first. Players alternate turns moving a piece to an empty adjacent spot along the lines. When the bear is unable to move, the game ends and the players play again, switching sides. The player who lasts longest while playing as the bear wins. The game has two rounds.
###Ludii
(game "Gioco dell'Orso" (players 2) (equipment {(board (add (concentric {1 4 12}) edges:{{6 8} {9 11} {12 14} {5 15}}) use:Vertex) (piece "Human" Each (move Step (to if:(is Empty (to))))) (piece "Bear" Each (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "Human1" (handSite P1) count:3) (place "Bear2" (sites Centre))}) phases:{(phase "PlacementP1" (play (move (from (handSite P1)) (to (intersection (sites Empty) (sites {1 2 3 4}))) (then (if (not (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "HuntingP2")) (phase "HuntingP2" (play (forEach Piece (then (if (not (can Move (move Step (from (where "Bear" P2)) (to if:(is Empty (to)))))) (and {(addScore P2 (- (count Moves) 3)) (remove (sites Occupied by:All container:"Board")) (add (piece "Bear1") (to (sites Centre))) (add (piece "Human2") (to (handSite P2)) count:3)}))))) (nextPhase (= 1 (count Sites in:(sites Occupied by:All container:"Board"))) "PlacementP2")) (phase "PlacementP2" (play (move (from (handSite P2)) (to (intersection (sites Empty) (sites {1 2 3 4}))) (then (if (not (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "HuntingP1")) (phase "HuntingP1" (play (forEach Piece (then (if (not (can Move (move Step (from (where "Bear" P1)) (to if:(is Empty (to)))))) (addScore P1 (- (count Moves) (+ (score P2) 6))))))) (end (if (!= 0 (score P1)) (byScore))))})) |
Players take turns moving their pieces. Black starts. Players may: Move one or two empty spaces in any direction, or hop over one ring marker in any direction into an empty space. multiple jumps. White may capture an opponent's piece by moving onto its space from an adjacent one. Both the white and black pieces are removed from play. After moving or capturing, the moving player places a hole-in-the-ice ring marker on the moving tokens starting space and any empty space passed over. The goal for the white player is to capture both black tokens. The goal for the black player is to isolate at least one of their pieces so that it cannot be captured. If both players cannot play, black wins. | (game "Go with the Floe" (players 2) (equipment {(board (keep (square 8) (poly {{-3 4} {4 -3} {11 4} {4 11}}))) (piece "Seal" P1 N (or (move Slide (between (max 2) trail:(id "Disc0"))) (move Hop (between if:(= (what at:(between)) (id "Disc0" Neutral))) (to if:(is Empty (to))) (then (add (piece "Disc0") (to (last From))))))) (piece "Bear" P2 (or {(move Slide (between (max 2) trail:(id "Disc0"))) (move Hop (between if:(= (what at:(between)) (id "Disc0" Neutral))) (to if:(is Empty (to))) (then (add (piece "Disc0") (to (last From))))) (move Step (to if:(= (what at:(to)) (id "Seal1" P1)) (apply (remove (to)))) (then (and (remove (last To)) (add (piece "Disc0") (to (last From))))))})) (piece "Disc" Neutral)}) (rules (start {(place "Bear2" {"G2" "G7"}) (place "Seal1" {"B2" "B7"})}) (play (forEach Piece)) (end {(if (= (count Sites in:(sites Occupied by:All)) 0) (result P2 Win)) (if (and (no Moves P1) (not (can Move (forEach Piece "Bear" (step (to if:(= (what at:(to)) (id "Seal1" P1)))))))) (result P1 Win)) (if (all Passed) (result P1 Win))}))) | ###Description
Players take turns moving their pieces. Black starts. Players may: Move one or two empty spaces in any direction, or hop over one ring marker in any direction into an empty space. multiple jumps. White may capture an opponent's piece by moving onto its space from an adjacent one. Both the white and black pieces are removed from play. After moving or capturing, the moving player places a hole-in-the-ice ring marker on the moving tokens starting space and any empty space passed over. The goal for the white player is to capture both black tokens. The goal for the black player is to isolate at least one of their pieces so that it cannot be captured. If both players cannot play, black wins.
###Ludii
(game "Go with the Floe" (players 2) (equipment {(board (keep (square 8) (poly {{-3 4} {4 -3} {11 4} {4 11}}))) (piece "Seal" P1 N (or (move Slide (between (max 2) trail:(id "Disc0"))) (move Hop (between if:(= (what at:(between)) (id "Disc0" Neutral))) (to if:(is Empty (to))) (then (add (piece "Disc0") (to (last From))))))) (piece "Bear" P2 (or {(move Slide (between (max 2) trail:(id "Disc0"))) (move Hop (between if:(= (what at:(between)) (id "Disc0" Neutral))) (to if:(is Empty (to))) (then (add (piece "Disc0") (to (last From))))) (move Step (to if:(= (what at:(to)) (id "Seal1" P1)) (apply (remove (to)))) (then (and (remove (last To)) (add (piece "Disc0") (to (last From))))))})) (piece "Disc" Neutral)}) (rules (start {(place "Bear2" {"G2" "G7"}) (place "Seal1" {"B2" "B7"})}) (play (forEach Piece)) (end {(if (= (count Sites in:(sites Occupied by:All)) 0) (result P2 Win)) (if (and (no Moves P1) (not (can Move (forEach Piece "Bear" (step (to if:(= (what at:(to)) (id "Seal1" P1)))))))) (result P1 Win)) (if (all Passed) (result P1 Win))}))) |
Square board, divided into eight equal triangles, with the central horizonal line extended past the square on either side and lines connecting the end point to the two nearby cornes of the square One player plays as the hare, the other player as three hounds. Players take turns placing one of their pieces on the board. When a player has placed all their pieces, they move to an adjacent empty spot. When the hounds block the hare from being able to move, the hounds win. The game has an ending condition only for P1. | (game "Haretavl" (players 2) (equipment {(board (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "Dog" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win))}))) | ###Description
Square board, divided into eight equal triangles, with the central horizonal line extended past the square on either side and lines connecting the end point to the two nearby cornes of the square One player plays as the hare, the other player as three hounds. Players take turns placing one of their pieces on the board. When a player has placed all their pieces, they move to an adjacent empty spot. When the hounds block the hare from being able to move, the hounds win. The game has an ending condition only for P1.
###Ludii
(game "Haretavl" (players 2) (equipment {(board (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "Dog" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win))}))) |
The game is played on a triangle board divided in half on its height and then in thirds with lines crossing the height perpendicularly. One player plays as the tiger, and the other plays as seven leopards. The tiger plays their piece on a point where lines intersect first, and then on subsequent turns the leopards are placed one-by-one. Moves occur along the lines to an adjacent intersection. The tiger captures may capture a leopard by hopping over it. The tiger's goal is to capture four of the leopards; the leopards' goal is to block the tiger so it cannot move. Played on the board described in Ludovici and Parker. | (game "Hat Diviyan Keliya" (players 2) (equipment {(board (scale 1 2 (wedge 4)) use:Vertex) (hand Each) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Leopard" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (handSite P1) count:1) (place "Leopard2" (handSite P2) count:7)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 3) (result P2 Loss))}))})) | ###Description
The game is played on a triangle board divided in half on its height and then in thirds with lines crossing the height perpendicularly. One player plays as the tiger, and the other plays as seven leopards. The tiger plays their piece on a point where lines intersect first, and then on subsequent turns the leopards are placed one-by-one. Moves occur along the lines to an adjacent intersection. The tiger captures may capture a leopard by hopping over it. The tiger's goal is to capture four of the leopards; the leopards' goal is to block the tiger so it cannot move. Played on the board described in Ludovici and Parker.
###Ludii
(game "Hat Diviyan Keliya" (players 2) (equipment {(board (scale 1 2 (wedge 4)) use:Vertex) (hand Each) (piece "Tiger" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Leopard" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (handSite P1) count:1) (place "Leopard2" (handSite P2) count:7)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 3) (result P2 Loss))}))})) |
A triangle, with a line drawn from the apex to the base, and two lines drawn through the height connecting the opposite two sides. One player plays as one tiger, the other as five lambs. The tiger begins on the apex of the triangle. The tiger moves to an empty adjacent spot along the lines of the board. The player who plays as the lambs plays first, placing a lamb on an empty spot on the board, and then the tiger player moves. When all of the lambs are placed, the lambs move in the same manner as the tiger. The tiger may capture a lamb by hopping over it to an empty space on the opposite adjacent side of the lamb along the lines on the board. The lambs win when they block the tiger from being able to move, the tiger wins by capturing enough lambs so that it cannot be blocked. | (game "Huli-Mane Ata" (players 2) (equipment {(board (scale 1 2 (wedge 4 3)) use:Vertex) (hand P1) (piece "Lamb" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Lamb1" (handSite P1) count:5) (place "Tiger2" (sites Top))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 4) (result P2 Win))}))) | ###Description
A triangle, with a line drawn from the apex to the base, and two lines drawn through the height connecting the opposite two sides. One player plays as one tiger, the other as five lambs. The tiger begins on the apex of the triangle. The tiger moves to an empty adjacent spot along the lines of the board. The player who plays as the lambs plays first, placing a lamb on an empty spot on the board, and then the tiger player moves. When all of the lambs are placed, the lambs move in the same manner as the tiger. The tiger may capture a lamb by hopping over it to an empty space on the opposite adjacent side of the lamb along the lines on the board. The lambs win when they block the tiger from being able to move, the tiger wins by capturing enough lambs so that it cannot be blocked.
###Ludii
(game "Huli-Mane Ata" (players 2) (equipment {(board (scale 1 2 (wedge 4 3)) use:Vertex) (hand P1) (piece "Lamb" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Lamb1" (handSite P1) count:5) (place "Tiger2" (sites Top))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 4) (result P2 Win))}))) |
3x5 intersecting lines, with diagonals in the four quadrants created. On either short end, an arc connects the two corner points, and the center line is extended to the arc. One player plays as four hounds, which begin on the four points to the left side of the board. The other player plays as one hare, which begins on the point where the center line and the second line cross. Players alternate turns moving a piece to an empty adjacent spot along the lines. The hounds may only move forward. The hounds win when they block the hare from being able to move. The game has an ending condition only for P2. | (game "Hund efter Hare (Thy)" (players 2) (equipment {(board (remove (add (merge {(rectangle 3 5) (shift 1 0 (scale 0.5 (rectangle 5 1))) (shift 3 0 (scale 0.5 (rectangle 5 1))) (shift -1 1 (rectangle 1 7))}) edges:{{0 15} {15 7} {7 18} {18 14} {17 4} {7 17} {7 16} {16 10} {19 10} {0 19} {20 14} {20 4} {12 16} {16 5} {5 15} {15 2} {2 17} {17 9} {9 18} {18 12}}) edges:{{11 6} {6 1} {13 8} {8 3}}) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 E (move Step Forwards (to if:(is Empty (to)))))}) (rules (start {(place "Hare1" coord:"C3") (place "Dog2" (sites {"B3" "B1" "A3" "B5"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win))}))) | ###Description
3x5 intersecting lines, with diagonals in the four quadrants created. On either short end, an arc connects the two corner points, and the center line is extended to the arc. One player plays as four hounds, which begin on the four points to the left side of the board. The other player plays as one hare, which begins on the point where the center line and the second line cross. Players alternate turns moving a piece to an empty adjacent spot along the lines. The hounds may only move forward. The hounds win when they block the hare from being able to move. The game has an ending condition only for P2.
###Ludii
(game "Hund efter Hare (Thy)" (players 2) (equipment {(board (remove (add (merge {(rectangle 3 5) (shift 1 0 (scale 0.5 (rectangle 5 1))) (shift 3 0 (scale 0.5 (rectangle 5 1))) (shift -1 1 (rectangle 1 7))}) edges:{{0 15} {15 7} {7 18} {18 14} {17 4} {7 17} {7 16} {16 10} {19 10} {0 19} {20 14} {20 4} {12 16} {16 5} {5 15} {15 2} {2 17} {17 9} {9 18} {18 12}}) edges:{{11 6} {6 1} {13 8} {8 3}}) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 E (move Step Forwards (to if:(is Empty (to)))))}) (rules (start {(place "Hare1" coord:"C3") (place "Dog2" (sites {"B3" "B1" "A3" "B5"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win))}))) |
Three diamonds in a row, the central one connecting to the others one opposite corners. A horizontal line connects the top corners of the diamonds, another horizontal line connects the bottom corners of the diamonds, and a longer horizontal line connects all the middle corners. The outer two diamonds have vertical lines connecting their top and bottom corners. One player plays as three hounds, which begin on the outer corner and top and bottom corner of one of the end diamonds. The other player plays as one hare, which begins on the central point of the same diamond. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The Hare moves first. The hounds win by blocking the hare from being able to move. The game has an ending condition only for P2. | (game "Hund efter Hare (Vendsyssel)" (players 2) (equipment {(board (add (merge {(add (remove (rectangle 1 7) vertices:{3}) edges:{{2 3}}) (scale 2 (shift 0.5 -0.5 (rectangle 1 3))) (scale 2 (shift 0.5 0.5 (rectangle 1 3)))}) edges:{{0 9} {0 6} {11 5} {5 8} {1 6} {1 9} {4 11} {4 8} {9 2} {2 7} {6 2} {2 10} {10 3} {3 8} {7 3} {3 11}}) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Hare1" coord:"B2") (place "Dog2" (sites {"A2" "B1" "B3"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win))}))) | ###Description
Three diamonds in a row, the central one connecting to the others one opposite corners. A horizontal line connects the top corners of the diamonds, another horizontal line connects the bottom corners of the diamonds, and a longer horizontal line connects all the middle corners. The outer two diamonds have vertical lines connecting their top and bottom corners. One player plays as three hounds, which begin on the outer corner and top and bottom corner of one of the end diamonds. The other player plays as one hare, which begins on the central point of the same diamond. Players alternate turns moving a piece to an empty adjacent spot along the lines of the board. The Hare moves first. The hounds win by blocking the hare from being able to move. The game has an ending condition only for P2.
###Ludii
(game "Hund efter Hare (Vendsyssel)" (players 2) (equipment {(board (add (merge {(add (remove (rectangle 1 7) vertices:{3}) edges:{{2 3}}) (scale 2 (shift 0.5 -0.5 (rectangle 1 3))) (scale 2 (shift 0.5 0.5 (rectangle 1 3)))}) edges:{{0 9} {0 6} {11 5} {5 8} {1 6} {1 9} {4 11} {4 8} {9 2} {2 7} {6 2} {2 10} {10 3} {3 8} {7 3} {3 11}}) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Hare1" coord:"B2") (place "Dog2" (sites {"A2" "B1" "B3"}))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win))}))) |
Square board, divided into eight equal triangles, and a circle around the square, touching it at the corners, One player plays as the hare, the other player as three hounds. Players take turns placing one of their pieces on the board. When a player has placed all their pieces, they move to an adjacent empty spot. When the hounds block the hare from being able to move, the hounds win. The First player moves only when all the pieces are placed. | (game "Hyvn aetter Hare" (players 2) (equipment {(board (splitCrossings (merge (shift 0.5 0.5 (scale 0.707 (concentric {1 8}))) (square 2))) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "Hare1" (handSite P1) count:1) (place "Dog2" (handSite P2) count:3)}) phases:{(phase "Placement" (play (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (move (from (handSite Mover)) (to (sites Empty))))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))})) | ###Description
Square board, divided into eight equal triangles, and a circle around the square, touching it at the corners, One player plays as the hare, the other player as three hounds. Players take turns placing one of their pieces on the board. When a player has placed all their pieces, they move to an adjacent empty spot. When the hounds block the hare from being able to move, the hounds win. The First player moves only when all the pieces are placed.
###Ludii
(game "Hyvn aetter Hare" (players 2) (equipment {(board (splitCrossings (merge (shift 0.5 0.5 (scale 0.707 (concentric {1 8}))) (square 2))) use:Vertex) (piece "Hare" P1 (move Step (to if:(is Empty (to))))) (piece "Dog" P2 (move Step (to if:(is Empty (to))))) (hand Each)}) (rules (start {(place "Hare1" (handSite P1) count:1) (place "Dog2" (handSite P2) count:3)}) phases:{(phase "Placement" (play (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (move (from (handSite Mover)) (to (sites Empty))))) (nextPhase (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))})) |
3x3 intersecting lines, with triangles extending on opposite ends of the large square and the central line extending to the apices. One player plays as the notched stick, called the hare, and the other as three sharp sticks, known as the hounds. Players alternate turns placing a piece on the board. When a player has placed all of their pieces on the board, they move one of their pieces to an empty adjacent spot along the lines. When the hounds block the hare from being able to move, the hounds win. The game has an ending condition only for P1. | (game "Janes Soppi" (players 2) (equipment {(board (merge {(rectangle 3 3) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "Hound" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Hound1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win))}))) | ###Description
3x3 intersecting lines, with triangles extending on opposite ends of the large square and the central line extending to the apices. One player plays as the notched stick, called the hare, and the other as three sharp sticks, known as the hounds. Players alternate turns placing a piece on the board. When a player has placed all of their pieces on the board, they move one of their pieces to an empty adjacent spot along the lines. When the hounds block the hare from being able to move, the hounds win. The game has an ending condition only for P1.
###Ludii
(game "Janes Soppi" (players 2) (equipment {(board (merge {(rectangle 3 3) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))}) use:Vertex) (hand Each) (piece "Hound" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Hound1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win))}))) |
The board consists of three instersecting lines, with diagonals drawn in the square formed. On opposite ends of the square, the central line is extended beyond the square and lines drawn from the adjacent corners to the end of this line, forming two triangles at opposite ends. One player takes the part of three white towers, the other the part of a single black army piece. First the army moves their piece, then the towers move one of their pieces, play alternating thereafter until the game is ended. A tower piece may move one step along a marked line in any forward or sideways direction. Tower pieces cannot move backwards, diagonally or otherwise, towards the end of the board from which they started. The army may move one step in any direction along a marked line. The army wins by passing the towers and reaching the end of the board from which they started. The towers win by trapping the army so that it cannot move in its turn. The towers can move in sideway and forwards (including diagonal and orthogonal forward). The army can move in all the directions. The army can not move. The game is played according to the rules of Lucas with the pieces already on the board. | (game "Jeu Militaire" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "Pawn" P1 (move Step (to if:(is Empty (to))))) (piece "Pawn" P2 N (move Step (directions {Forwards Rightward Leftward}) (to if:(is Empty (to))))) (regions "Home" P2 (sites {"B1" "C2" "A2"})) (regions "Home" P1 (sites {"B2"}))}) (rules (start {(place "Pawn1" (sites P1)) (place "Pawn2" (sites P2))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (is In (where "Pawn" P1) (sites P2)) (result P1 Win))}))) | ###Description
The board consists of three instersecting lines, with diagonals drawn in the square formed. On opposite ends of the square, the central line is extended beyond the square and lines drawn from the adjacent corners to the end of this line, forming two triangles at opposite ends. One player takes the part of three white towers, the other the part of a single black army piece. First the army moves their piece, then the towers move one of their pieces, play alternating thereafter until the game is ended. A tower piece may move one step along a marked line in any forward or sideways direction. Tower pieces cannot move backwards, diagonally or otherwise, towards the end of the board from which they started. The army may move one step in any direction along a marked line. The army wins by passing the towers and reaching the end of the board from which they started. The towers win by trapping the army so that it cannot move in its turn. The towers can move in sideway and forwards (including diagonal and orthogonal forward). The army can move in all the directions. The army can not move. The game is played according to the rules of Lucas with the pieces already on the board.
###Ludii
(game "Jeu Militaire" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "Pawn" P1 (move Step (to if:(is Empty (to))))) (piece "Pawn" P2 N (move Step (directions {Forwards Rightward Leftward}) (to if:(is Empty (to))))) (regions "Home" P2 (sites {"B1" "C2" "A2"})) (regions "Home" P1 (sites {"B2"}))}) (rules (start {(place "Pawn1" (sites P1)) (place "Pawn2" (sites P2))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (is In (where "Pawn" P1) (sites P2)) (result P1 Win))}))) |
8x8 Draughts board. One player plays with two foxes, the other with twelve or more hens, played on the white squares. The hens begin on the rows closest to the player; the foxes begin, one each on the left and right end of the row farthest from the hens. Hens move one space forward diagonally, the foxes move one space diagonally forward or backward. Foxes must alternate turns, i.e., when one fox moves, the other fox must move on the next turn. The foxes may capture a hen by hopping over it to an empty space diagonally on the other side of it. The hens win by blocking the foxes from being able to move; the foxes win by capturing all the hens. | (game "Jeu de Renard (Two Foxes)" (players 2) (equipment {(board (square 8)) (piece "Fox" P1 (if (= (state at:(from)) 1) (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (then (and (forEach Site (sites Occupied by:Mover) (if (= (state at:(site)) 0) (set State at:(site) 1))) (set State at:(last To) 0))))) (piece "Hen" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (intersection (sites Top) (union (sites Left) (difference (expand (sites Right)) (sites Right)))) state:1) (place "Hen2" (difference (expand (sites Bottom) steps:2) (sites Phase 0)))}) phases:{(phase "Opening" P1 (play (forEach Piece (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (then (set State at:(last To) 0))))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
8x8 Draughts board. One player plays with two foxes, the other with twelve or more hens, played on the white squares. The hens begin on the rows closest to the player; the foxes begin, one each on the left and right end of the row farthest from the hens. Hens move one space forward diagonally, the foxes move one space diagonally forward or backward. Foxes must alternate turns, i.e., when one fox moves, the other fox must move on the next turn. The foxes may capture a hen by hopping over it to an empty space diagonally on the other side of it. The hens win by blocking the foxes from being able to move; the foxes win by capturing all the hens.
###Ludii
(game "Jeu de Renard (Two Foxes)" (players 2) (equipment {(board (square 8)) (piece "Fox" P1 (if (= (state at:(from)) 1) (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))) (then (and (forEach Site (sites Occupied by:Mover) (if (= (state at:(site)) 0) (set State at:(site) 1))) (set State at:(last To) 0))))) (piece "Hen" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (intersection (sites Top) (union (sites Left) (difference (expand (sites Right)) (sites Right)))) state:1) (place "Hen2" (difference (expand (sites Bottom) steps:2) (sites Phase 0)))}) phases:{(phase "Opening" P1 (play (forEach Piece (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (then (set State at:(last To) 0))))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
8x8 Draughts board. One player plays with a single fox, the other with twelve hens, played on the white squares. The hens begin on the first three rows; the fox may begin on whatever spot the player chooses. Hens move one space forward diagonally, the fox moves one space diagonally forward or backward. The fox may capture a hen by hopping over it to an empty space diagonally on the other side of it. The hens win by blocking the fox from being able to move; the fox wins by capturing all the hens. | (game "Jeu de Renard" (players 2) (equipment {(board (square 8)) (piece "Fox" P1 (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Hen" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to))))) (hand P1)}) (rules (start {(place "Fox1" (handSite P1)) (place "Hen2" (difference (expand (sites Bottom) steps:2) (sites Phase 0)))}) phases:{(phase "Placement" P1 (play (move (from (handSite Mover)) (to (difference (sites Empty) (sites Phase 0))))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
8x8 Draughts board. One player plays with a single fox, the other with twelve hens, played on the white squares. The hens begin on the first three rows; the fox may begin on whatever spot the player chooses. Hens move one space forward diagonally, the fox moves one space diagonally forward or backward. The fox may capture a hen by hopping over it to an empty space diagonally on the other side of it. The hens win by blocking the fox from being able to move; the fox wins by capturing all the hens.
###Ludii
(game "Jeu de Renard" (players 2) (equipment {(board (square 8)) (piece "Fox" P1 (or (move Step Diagonal (to if:(is Empty (to)))) (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Hen" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to))))) (hand P1)}) (rules (start {(place "Fox1" (handSite P1)) (place "Hen2" (difference (expand (sites Bottom) steps:2) (sites Phase 0)))}) phases:{(phase "Placement" P1 (play (move (from (handSite Mover)) (to (difference (sites Empty) (sites Phase 0))))) (nextPhase "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays as thirteen hens, which begin on the points on one of the arms of the cross and along the line immediately perpendicular to that arm. The other player plays as one fox, which can be placed on any empty point of the board. Players alternate turns moving to an empty adjacent spot along the lines of the board. The hens, however, can only move in a forward direction. The fox may hop over an adjacent hen to an empty spot immediately on the opposite side of the hen along the lines of the board. The fox wins by capturing all the hens, the hens win by blocking the fox from being able to move. | (game "Jeu du Renard et de la Poule" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 N (move Step Forwards (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (handSite P1)) (place "Hen2" (union (expand (sites Bottom)) (sites Row 2)))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) | ###Description
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays as thirteen hens, which begin on the points on one of the arms of the cross and along the line immediately perpendicular to that arm. The other player plays as one fox, which can be placed on any empty point of the board. Players alternate turns moving to an empty adjacent spot along the lines of the board. The hens, however, can only move in a forward direction. The fox may hop over an adjacent hen to an empty spot immediately on the opposite side of the hen along the lines of the board. The fox wins by capturing all the hens, the hens win by blocking the fox from being able to move.
###Ludii
(game "Jeu du Renard et de la Poule" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Fox" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Hen" P2 N (move Step Forwards (to if:(is Empty (to)))))}) (rules (start {(place "Fox1" (handSite P1)) (place "Hen2" (union (expand (sites Bottom)) (sites Row 2)))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) |
5x5 intersecting lines, with the diagonals of every 2x2 square formed. On one side, a triangle, with the apex intesecting with the midpoint of that side. There is a line from the apex to the midpoint of the triangle's base, and another interior triangle, connecting the base of the larger triangle with the midpoints of the sides of the larger triangle. One player plays as the Taisho ("general"), the other as sixteen musashi ("soliders"). The Taisho begins in the central point, the musashi on each point of the perimeter of the square board. Players take turns moving from one point to an adjacent point along the lines on the board. The Taisho may capture a musashi by hopping over it. The Taisho wins if it captures all the musashi. The musashi win if they are able to immobilize the Taisho. | (game "Juroku Musashi" (players 2) (equipment {(board (add (merge (scale 2 (square 5 diagonals:Alternating)) (shift 2 -2 (wedge 3))) vertices:{{3 -2} {5 -2}} edges:{{25 31} {25 29} {27 29} {27 32}}) use:Vertex) (piece "Marker" P1 (move Step (to if:(is Empty (to))))) (piece "Marker" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (difference (sites Outer) (expand (sites Bottom)))) (place "Marker2" (ahead (centrePoint) N))}) (play (forEach Piece)) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 intersecting lines, with the diagonals of every 2x2 square formed. On one side, a triangle, with the apex intesecting with the midpoint of that side. There is a line from the apex to the midpoint of the triangle's base, and another interior triangle, connecting the base of the larger triangle with the midpoints of the sides of the larger triangle. One player plays as the Taisho ("general"), the other as sixteen musashi ("soliders"). The Taisho begins in the central point, the musashi on each point of the perimeter of the square board. Players take turns moving from one point to an adjacent point along the lines on the board. The Taisho may capture a musashi by hopping over it. The Taisho wins if it captures all the musashi. The musashi win if they are able to immobilize the Taisho.
###Ludii
(game "Juroku Musashi" (players 2) (equipment {(board (add (merge (scale 2 (square 5 diagonals:Alternating)) (shift 2 -2 (wedge 3))) vertices:{{3 -2} {5 -2}} edges:{{25 31} {25 29} {27 29} {27 32}}) use:Vertex) (piece "Marker" P1 (move Step (to if:(is Empty (to))))) (piece "Marker" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Marker1" (difference (sites Outer) (expand (sites Bottom)))) (place "Marker2" (ahead (centrePoint) N))}) (play (forEach Piece)) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
Played on a five-pointed star shaped board. One player plays with one piece, the "tiger," and the other plays with seven pieces, the "kaooas." The player with the kaooas attempt to checkmate the tiger by moving to one of the points where the lines of the board intersect. The tiger captures kaooas by hopping over them. The tiger wins by capturing all the kaooas. The game starts with 7 discs for the second player. | (game "Kaooa" (players 2) (equipment {(board (splitCrossings (regular Star 5)) use:Vertex) (hand Each) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (handSite P1) count:1) (place "Marker2" (handSite P2) count:7)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))})) | ###Description
Played on a five-pointed star shaped board. One player plays with one piece, the "tiger," and the other plays with seven pieces, the "kaooas." The player with the kaooas attempt to checkmate the tiger by moving to one of the points where the lines of the board intersect. The tiger captures kaooas by hopping over them. The tiger wins by capturing all the kaooas. The game starts with 7 discs for the second player.
###Ludii
(game "Kaooa" (players 2) (equipment {(board (splitCrossings (regular Star 5)) use:Vertex) (hand Each) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker1" (handSite P1) count:1) (place "Marker2" (handSite P2) count:7)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end (if (no Moves Next) (result Next Loss))))})) |
One player has a single piece, the other has twelve, playing as jackrabbits. The player playing as the jackrabbits attempts to move all of their pieces to the opposite side of the board until they form the same configuration as the starting position on the opposite side. Pieces move orthogonally to accomplish this. The opponent's goal is to capture one of the jackrabbits by hopping over it. | (game "Ko-app-paw-na" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Rabbit" P1 (move Step (to if:(is Empty (to))))) (piece "Counter" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (regions P1 (union (expand (sites Top)) (sites {"A3" "E3"})))}) (rules (start {(place "Rabbit1" (union (expand (sites Bottom)) (sites {"A3" "E3"}))) (place "Counter2" (centrePoint))}) (play (forEach Piece)) (end {(if (= (sites P1) (sites Occupied by:P1)) (result P1 Win)) (if (= (count Pieces P1) 11) (result P2 Win))}))) | ###Description
One player has a single piece, the other has twelve, playing as jackrabbits. The player playing as the jackrabbits attempts to move all of their pieces to the opposite side of the board until they form the same configuration as the starting position on the opposite side. Pieces move orthogonally to accomplish this. The opponent's goal is to capture one of the jackrabbits by hopping over it.
###Ludii
(game "Ko-app-paw-na" (players 2) (equipment {(board (square 5) use:Vertex) (piece "Rabbit" P1 (move Step (to if:(is Empty (to))))) (piece "Counter" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (regions P1 (union (expand (sites Top)) (sites {"A3" "E3"})))}) (rules (start {(place "Rabbit1" (union (expand (sites Bottom)) (sites {"A3" "E3"}))) (place "Counter2" (centrePoint))}) (play (forEach Piece)) (end {(if (= (sites P1) (sites Occupied by:P1)) (result P1 Win)) (if (= (count Pieces P1) 11) (result P2 Win))}))) |
12x12 checkered board. One player plays with six "cattle" or "dogs," the other plays as the "leopard." The cattle start on the white spaces along one side of the board, the leopard may be placed on any white square. Cattle move one space forward diagonally. The leopard may move one or two spaces diagonally in any one direction. If the leopard moves past the line of cattle, the leopard wins. If the cattle block the leopard from being able to move, the cattle win. | (game "Koti Keliya" (players 2) (equipment {(board (square 12)) (piece "Leopard" P1 (move Slide Diagonal (between (max 2)))) (piece "Cow" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to)))))}) (rules (start {(place "Cow2" (difference (sites Bottom) (sites Phase 0)))}) phases:{(phase "Placement" (play (move Add (to (intersection (sites Phase 1) (sites Empty))))) (nextPhase (not (no Pieces P1)) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (and (no Moves P1) (is Mover P1)) (result P2 Win)) (if (= 0 (count Sites in:(forEach (sites Occupied by:P2) if:(< (row of:(site)) (row of:(where "Leopard" P1)))))) (result P1 Win))}))) | ###Description
12x12 checkered board. One player plays with six "cattle" or "dogs," the other plays as the "leopard." The cattle start on the white spaces along one side of the board, the leopard may be placed on any white square. Cattle move one space forward diagonally. The leopard may move one or two spaces diagonally in any one direction. If the leopard moves past the line of cattle, the leopard wins. If the cattle block the leopard from being able to move, the cattle win.
###Ludii
(game "Koti Keliya" (players 2) (equipment {(board (square 12)) (piece "Leopard" P1 (move Slide Diagonal (between (max 2)))) (piece "Cow" P2 N (move Step (directions {FR FL}) (to if:(is Empty (to)))))}) (rules (start {(place "Cow2" (difference (sites Bottom) (sites Phase 0)))}) phases:{(phase "Placement" (play (move Add (to (intersection (sites Phase 1) (sites Empty))))) (nextPhase (not (no Pieces P1)) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (and (no Moves P1) (is Mover P1)) (result P2 Win)) (if (= 0 (count Sites in:(forEach (sites Occupied by:P2) if:(< (row of:(site)) (row of:(where "Leopard" P1)))))) (result P1 Win))}))) |
5x5 intersecting lines, with diagonals drawn in each quadrant. One player plays as four tigers, places on the four corners of the board. The other player plays as twenty goats, which are placed on the remaining points, leaving the central point open. Players alternate turns moving a piece to an empty adjacent point along the lines. The tigers may capture a goat by hopping over it to an empty adjacent spot immediately on the opposite side of the goat along the lines. The tigers win when they capture all of the goats; the goats win by blocking the tigers from being able to move. | (game "Kulaochal" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites Corners)) (place "Goat2" (difference (sites Board) (union (sites Corners) (sites Centre))))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 intersecting lines, with diagonals drawn in each quadrant. One player plays as four tigers, places on the four corners of the board. The other player plays as twenty goats, which are placed on the remaining points, leaving the central point open. Players alternate turns moving a piece to an empty adjacent point along the lines. The tigers may capture a goat by hopping over it to an empty adjacent spot immediately on the opposite side of the goat along the lines. The tigers win when they capture all of the goats; the goats win by blocking the tigers from being able to move.
###Ludii
(game "Kulaochal" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites Corners)) (place "Goat2" (difference (sites Board) (union (sites Corners) (sites Centre))))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
A square, with diagonals and lines connecting the midpoints. Two triangles on opposite sides of the triangle. One player plays as three galgos, which are placed on the three points of one of the triangles. The other player plays as one hare, which begins on the point between two of the galgos. The hare may move in any direction along the lines on the board, but must move to the central point of the board on its first move. The galgos may move forward orthogonally or diagonally; they may never move horizontally and may only move backwards if the galgo which starts on the apex of the triangle has moved and the piece to move backwards has not yet moved. If the galgos block the hare from being able to move, they win, if the hare moves past the galgos it wins. | (game "La Liebre Perseguida" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "Hare" P1 (move Step Orthogonal (to if:(is Empty (to))))) (piece "Rabbit" P2 N (or (if (= (state at:(from)) 1) (move Step Backwards (to if:(and (is In (to) (sites Bottom)) (is Empty (to)))) (then (if (= (state at:(last To)) 1) (set State at:(last To) 0))))) (move Step Forwards (to if:(is Empty (to))) (then (if (= (state at:(last To)) 1) (set State at:(last To) 0)))))) (regions "Home" P2 (sites {"B1" "C2" "A2"})) (regions "Home" P1 (sites {"B2"}))}) (rules (start {(place "Hare1" (sites P1)) (place "Rabbit2" (sites P2) state:1)}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (is In (where "Hare" P1) (sites P2)) (result P1 Win))}))) | ###Description
A square, with diagonals and lines connecting the midpoints. Two triangles on opposite sides of the triangle. One player plays as three galgos, which are placed on the three points of one of the triangles. The other player plays as one hare, which begins on the point between two of the galgos. The hare may move in any direction along the lines on the board, but must move to the central point of the board on its first move. The galgos may move forward orthogonally or diagonally; they may never move horizontally and may only move backwards if the galgo which starts on the apex of the triangle has moved and the piece to move backwards has not yet moved. If the galgos block the hare from being able to move, they win, if the hare moves past the galgos it wins.
###Ludii
(game "La Liebre Perseguida" (players 2) (equipment {(board (rotate 90 (merge {(rectangle 3 3 diagonals:Alternating) (shift 1.5 0.5 (rotate -90 (wedge 2))) (shift -1.5 0.5 (rotate 90 (wedge 2)))})) use:Vertex) (piece "Hare" P1 (move Step Orthogonal (to if:(is Empty (to))))) (piece "Rabbit" P2 N (or (if (= (state at:(from)) 1) (move Step Backwards (to if:(and (is In (to) (sites Bottom)) (is Empty (to)))) (then (if (= (state at:(last To)) 1) (set State at:(last To) 0))))) (move Step Forwards (to if:(is Empty (to))) (then (if (= (state at:(last To)) 1) (set State at:(last To) 0)))))) (regions "Home" P2 (sites {"B1" "C2" "A2"})) (regions "Home" P1 (sites {"B2"}))}) (rules (start {(place "Hare1" (sites P1)) (place "Rabbit2" (sites P2) state:1)}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (is In (where "Hare" P1) (sites P2)) (result P1 Win))}))) |
5x5 grid, with diagonals in each quadrant. A triangle, with the apex connecting to the midpoint of one side of the grid. A line is drawn connecting the apex of the triangle to the midpoint of its base, and another triangle is drawn within the triangle connecting the midpoints of the larger triangle. One player plays as twelve dogs, arranged on the lower two rows of points and the two outer points on the central line; the other plays as one jaguar, placed on the apex of the smaller triangle. The jaguar moves first. Pieces move to an empty adjacent space along the lines of the board. The jaguar may hop over an adjacent dog to an empty space immediately on the opposite side of it, capturing the dog. Dogs cannot capture. The dogs win by blocking the jaguar so it cannot move; the jaguar wins when only six dogs remain. | (game "La Yagua" (players 2) (equipment {(board (add (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) edges:{{27 29} {29 25}}) use:Vertex) (piece "Jaguar" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog2" (union (expand (sites Bottom) steps:1) (sites {"A3" "E3"}))) (place "Jaguar1" coord:"C7")}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 6) (result P2 Loss))}))) | ###Description
5x5 grid, with diagonals in each quadrant. A triangle, with the apex connecting to the midpoint of one side of the grid. A line is drawn connecting the apex of the triangle to the midpoint of its base, and another triangle is drawn within the triangle connecting the midpoints of the larger triangle. One player plays as twelve dogs, arranged on the lower two rows of points and the two outer points on the central line; the other plays as one jaguar, placed on the apex of the smaller triangle. The jaguar moves first. Pieces move to an empty adjacent space along the lines of the board. The jaguar may hop over an adjacent dog to an empty space immediately on the opposite side of it, capturing the dog. Dogs cannot capture. The dogs win by blocking the jaguar so it cannot move; the jaguar wins when only six dogs remain.
###Ludii
(game "La Yagua" (players 2) (equipment {(board (add (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) edges:{{27 29} {29 25}}) use:Vertex) (piece "Jaguar" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Dog" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog2" (union (expand (sites Bottom) steps:1) (sites {"A3" "E3"}))) (place "Jaguar1" coord:"C7")}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P2) 6) (result P2 Loss))}))) |
4x4 board. One player plays as four tigers, which begin the board placed in the four corner spaces. The other player plays as twelve oxen. The first move is made by placing one of the oxen on an empty space, followed by a move by the tiger closest to the ox. Players continue alternating moves, the oxen player placing an ox and the tiger player moving a tiger. When moving, pieces move to an empty adjacent spot orthogonally. Once all of the oxen are placed, the players alternate turns moving their pieces on the board. Pieces may capture another piece by hopping over an adjacent opponent's piece to an empty space immediately on the opposite side of it. Tigers capture orthogonally, oxen capture diagonally. Oxen may also capture a tiger by blocking it from being able to move. The oxen win by reducing the tigers to two. | (game "Len Cua Kin Ngoa" (players 2) (equipment {(board (square 4)) (hand P1) (piece "Ox" P1 (or (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to)))))) (piece "Tiger" P2 (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to))))))}) (rules (start {(place "Ox1" (handSite P1) count:12) (place "Tiger2" (sites Corners))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (forEach Site (sites Occupied by:Next) (if (not (can Move (or (step (from (site)) Orthogonal (to if:(is Empty (to)))) (hop (from (site)) Orthogonal (between if:(= (who at:(between)) P1) (apply (remove (between)))) (to if:(is Empty (to))))))) (remove (site))))))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "MovementP1")) (phase "MovementP1" P1 (play (forEach Piece (then (forEach Site (sites Occupied by:Next) (if (not (can Move (or (step (from (site)) Orthogonal (to if:(is Empty (to)))) (hop (from (site)) Orthogonal (between if:(= (who at:(between)) P1) (apply (remove (between)))) (to if:(is Empty (to))))))) (remove (site)))))))) (phase "FirstTigerMovement" P2 (play (forEach Piece (if (= (count Steps (from) (last To)) (min (results from:(last To) to:(sites Corners) (count Steps (from) (to))))) (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))))) (nextPhase Mover "MovementP2")) (phase "MovementP2" P2 (play (forEach Piece)))} (end {(if (no Pieces P1) (result P2 Win)) (if (>= 2 (count Pieces P2)) (result P1 Win))}))) | ###Description
4x4 board. One player plays as four tigers, which begin the board placed in the four corner spaces. The other player plays as twelve oxen. The first move is made by placing one of the oxen on an empty space, followed by a move by the tiger closest to the ox. Players continue alternating moves, the oxen player placing an ox and the tiger player moving a tiger. When moving, pieces move to an empty adjacent spot orthogonally. Once all of the oxen are placed, the players alternate turns moving their pieces on the board. Pieces may capture another piece by hopping over an adjacent opponent's piece to an empty space immediately on the opposite side of it. Tigers capture orthogonally, oxen capture diagonally. Oxen may also capture a tiger by blocking it from being able to move. The oxen win by reducing the tigers to two.
###Ludii
(game "Len Cua Kin Ngoa" (players 2) (equipment {(board (square 4)) (hand P1) (piece "Ox" P1 (or (move Hop Diagonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to)))))) (piece "Tiger" P2 (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step Orthogonal (to if:(is Empty (to))))))}) (rules (start {(place "Ox1" (handSite P1) count:12) (place "Tiger2" (sites Corners))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (forEach Site (sites Occupied by:Next) (if (not (can Move (or (step (from (site)) Orthogonal (to if:(is Empty (to)))) (hop (from (site)) Orthogonal (between if:(= (who at:(between)) P1) (apply (remove (between)))) (to if:(is Empty (to))))))) (remove (site))))))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "MovementP1")) (phase "MovementP1" P1 (play (forEach Piece (then (forEach Site (sites Occupied by:Next) (if (not (can Move (or (step (from (site)) Orthogonal (to if:(is Empty (to)))) (hop (from (site)) Orthogonal (between if:(= (who at:(between)) P1) (apply (remove (between)))) (to if:(is Empty (to))))))) (remove (site)))))))) (phase "FirstTigerMovement" P2 (play (forEach Piece (if (= (count Steps (from) (last To)) (min (results from:(last To) to:(sites Corners) (count Steps (from) (to))))) (or (move Hop Orthogonal (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))))) (nextPhase Mover "MovementP2")) (phase "MovementP2" P2 (play (forEach Piece)))} (end {(if (no Pieces P1) (result P2 Win)) (if (>= 2 (count Pieces P2)) (result P1 Win))}))) |
The board has no extension and joined diagonals. Haretavl rules. The board has no extension and joined diagonals. Haretavl rules. | (game "Ludus Coriovalli" (players 2) (equipment {(board (add (merge {(scale 2 1 (rectangle 1 3)) (rectangle 2 1) (shift 4 0 (rectangle 2 1)) (shift 4 1.5 (rectangle 2 1)) (shift 0 1.5 (rectangle 2 1)) (scale 2 1 (shift 0 2.5 (rectangle 1 3)))}) edges:{{3 7} {5 4} {9 1} {3 1} {1 4} {5 9} {9 7}}) use:Vertex) (hand Each) (piece "Dog" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (or (>= (count Moves) (- (value MoveLimit) 10)) (>= (count Turns) (- (value TurnLimit) 5))) (result P2 Win))}))) | ###Description
The board has no extension and joined diagonals. Haretavl rules. The board has no extension and joined diagonals. Haretavl rules.
###Ludii
(game "Ludus Coriovalli" (players 2) (equipment {(board (add (merge {(scale 2 1 (rectangle 1 3)) (rectangle 2 1) (shift 4 0 (rectangle 2 1)) (shift 4 1.5 (rectangle 2 1)) (shift 0 1.5 (rectangle 2 1)) (scale 2 1 (shift 0 2.5 (rectangle 1 3)))}) edges:{{3 7} {5 4} {9 1} {3 1} {1 4} {5 9} {9 7}}) use:Vertex) (hand Each) (piece "Dog" P1 (move Step (to if:(is Empty (to))))) (piece "Hare" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Dog1" (handSite P1) count:3) (place "Hare2" (handSite P2))}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (or (>= (count Moves) (- (value MoveLimit) 10)) (>= (count Turns) (- (value TurnLimit) 5))) (result P2 Win))}))) |
5x5 intersecting lines, with diagonals in each 3x3 quadrant. One player plays with two tigers, which begin on the central spot. The other player plays as 24 goats. The goats play first, and may place a piece on any empty spot. The tigers move to an empty spot any distance along the lines on the board, or may hop over an adjacent goat to capture it, provided there is an empty spot immediately on the other side of the goat. Once all of the goats are placed, they may move along the lines to an empty adjacent spot. If the tigers cannot move, the goats win. The tigers win by capturing all the goats. | (game "Main Tapak Empat" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place Stack "Tiger2" (centrePoint)) (place Stack "Goat1" (handSite P1) count:24)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))))) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 intersecting lines, with diagonals in each 3x3 quadrant. One player plays with two tigers, which begin on the central spot. The other player plays as 24 goats. The goats play first, and may place a piece on any empty spot. The tigers move to an empty spot any distance along the lines on the board, or may hop over an adjacent goat to capture it, provided there is an empty spot immediately on the other side of the goat. Once all of the goats are placed, they may move along the lines to an empty adjacent spot. If the tigers cannot move, the goats win. The tigers win by capturing all the goats.
###Ludii
(game "Main Tapak Empat" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place Stack "Tiger2" (centrePoint)) (place Stack "Goat1" (handSite P1) count:24)}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))))) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays with thirteen pieces situated on every point of one arm of the cross and along the line immediately perpendicular to that arm. The other plays as the Punipeki, which is placed on any empty spot on the first turn. Pieces move along the lines to an adjacent empty spot. The Punipeki may jump over an adjacent piece to capture it. The Punipeki wins if it can capture all the opponent's pieces, the other player wins by blocking the Punipeki from moving. | (game "Manu" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Stick" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker2" (union (expand (sites Bottom)) (sites Row 2))) (place "Stick1" (handSite P1))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) | ###Description
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays with thirteen pieces situated on every point of one arm of the cross and along the line immediately perpendicular to that arm. The other plays as the Punipeki, which is placed on any empty spot on the first turn. Pieces move along the lines to an adjacent empty spot. The Punipeki may jump over an adjacent piece to capture it. The Punipeki wins if it can capture all the opponent's pieces, the other player wins by blocking the Punipeki from moving.
###Ludii
(game "Manu" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (hand P1) (piece "Stick" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker2" (union (expand (sites Bottom)) (sites Row 2))) (place "Stick1" (handSite P1))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)))) (nextPhase (all Sites (sites Hand P1) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) |
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting two sides of the triangle. One player plays as twenty people, stacked five each in the four points where the diagonals cross in each quadrant. The other player plays as two tigers, which are placed on the midpoints of the sides without triangles. Players alternate turns moving one piece to an adjacent spot along the lines of the board. The tiger may hop over one of the people to an empty point on the opposite side immediately adjacent to it along the lines of the board. When the tiger hops over one of the stacks, it captures only one of the people. The tigers win by capturing all the people, the people win by blocking the tigers from being able to move. | (game "Mao Naga Tiger Game" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Human" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place Stack "Human1" (sites {"B4" "B6" "D4" "D6"}) count:5) (place "Tiger2" (sites {"A5" "E5"}))}) (play (forEach Piece top:True)) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 intersecting lines, with diagonals in each quadrant. Two triangles, the apexes of which intersect with the square at the midpoint of opposite sides. One line bisecting two sides of the triangle. One player plays as twenty people, stacked five each in the four points where the diagonals cross in each quadrant. The other player plays as two tigers, which are placed on the midpoints of the sides without triangles. Players alternate turns moving one piece to an adjacent spot along the lines of the board. The tiger may hop over one of the people to an empty point on the opposite side immediately adjacent to it along the lines of the board. When the tiger hops over one of the stacks, it captures only one of the people. The tigers win by capturing all the people, the people win by blocking the tigers from being able to move.
###Ludii
(game "Mao Naga Tiger Game" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (piece "Human" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place Stack "Human1" (sites {"B4" "B6" "D4" "D6"}) count:5) (place "Tiger2" (sites {"A5" "E5"}))}) (play (forEach Piece top:True)) (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
One player plays as the tigers (five in number), the other as the sheep (fifteen in number). They take turns placing the pieces on the intersections of the lines. When all of the player's pieces are on the board, the piece may move to any adjacent intersection along the connecting lines. The tiger hops over a sheep to capture it. The goal of the tiger is to capture all of the sheep; the sheep try to prevent all of the tigers from moving. | (game "Merimueng-rimueng-do" (players 2) (equipment {(board (scale 1.4 1 (remove (scale 1 2 (wedge 5 6)) edges:{{0 1} {0 6}} vertices:{24 19})) use:Vertex) (hand Each) (piece "Tiger" P1 (or {(move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))) (move Hop (between (exact 3) if:(and (!= (row of:(between)) (row of:(from))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Hop (between (exact 4) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))})) (piece "Sheep" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (handSite P1) count:5) (place "Sheep2" (handSite P2) count:15)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))})) | ###Description
One player plays as the tigers (five in number), the other as the sheep (fifteen in number). They take turns placing the pieces on the intersections of the lines. When all of the player's pieces are on the board, the piece may move to any adjacent intersection along the connecting lines. The tiger hops over a sheep to capture it. The goal of the tiger is to capture all of the sheep; the sheep try to prevent all of the tigers from moving.
###Ludii
(game "Merimueng-rimueng-do" (players 2) (equipment {(board (scale 1.4 1 (remove (scale 1 2 (wedge 5 6)) edges:{{0 1} {0 6}} vertices:{24 19})) use:Vertex) (hand Each) (piece "Tiger" P1 (or {(move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))) (move Hop (between (exact 3) if:(and (!= (row of:(between)) (row of:(from))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Hop (between (exact 4) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))})) (piece "Sheep" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (handSite P1) count:5) (place "Sheep2" (handSite P2) count:15)}) phases:{(phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))})) |
5x5 intersecting lines, with diagonals drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The bast of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. one player plays as two tigers, which start on the central point. The other player has 23 sheep, eight of which start on the board, on the points immediately adjacent to the tigers. Pieces move one space along the lines to an empty adjacent spot. The tigers may capture an unbroken line of sheep in one direction, provided there is an unoccupied space at the opposite end of the line. The player with the sheep replaces any captured sheep from those remaining in their hand. The tigers win when they capture all of the sheep; the sheep win when they block the tigers from being able to move. | (game "Merimueng-rimueng" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (hand P2) (piece "Tiger" P1 (or {(move Step (to if:(is Empty (to)))) (move Hop (between (range 1 9) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))})) (piece "Sheep" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Sheep2" (difference (expand (sites Centre)) (centrePoint))) (place Stack "Sheep2" (handSite P2) count:15) (place Stack "Tiger1" (sites Centre) counts:{2})}) phases:{(phase "Movement" (play (forEach Piece top:True)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}) (nextPhase (and (not (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) (< (count Sites in:(sites Occupied by:P2 container:"Board")) 8)) "Placement")) (phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)) (then (moveAgain)))) (nextPhase (or (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) (= (count Sites in:(sites Occupied by:P2 container:"Board")) 8)) "Movement"))})) | ###Description
5x5 intersecting lines, with diagonals drawn in the four quadrants of the board. Two triangles, their apices intersecting the main board at opposite midpoints. The bast of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. one player plays as two tigers, which start on the central point. The other player has 23 sheep, eight of which start on the board, on the points immediately adjacent to the tigers. Pieces move one space along the lines to an empty adjacent spot. The tigers may capture an unbroken line of sheep in one direction, provided there is an unoccupied space at the opposite end of the line. The player with the sheep replaces any captured sheep from those remaining in their hand. The tigers win when they capture all of the sheep; the sheep win when they block the tigers from being able to move.
###Ludii
(game "Merimueng-rimueng" (players 2) (equipment {(board (merge {(square 5 diagonals:Alternating) (shift 0 4 (rotate 180 (wedge 3))) (shift 0 -2 (wedge 3))}) use:Vertex) (hand P2) (piece "Tiger" P1 (or {(move Step (to if:(is Empty (to)))) (move Hop (between (range 1 9) if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))})) (piece "Sheep" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Sheep2" (difference (expand (sites Centre)) (centrePoint))) (place Stack "Sheep2" (handSite P2) count:15) (place Stack "Tiger1" (sites Centre) counts:{2})}) phases:{(phase "Movement" (play (forEach Piece top:True)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}) (nextPhase (and (not (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site))))) (< (count Sites in:(sites Occupied by:P2 container:"Board")) 8)) "Placement")) (phase "Placement" (play (move (from (handSite Mover)) (to (sites Empty)) (then (moveAgain)))) (nextPhase (or (all Sites (sites Hand P2) if:(= 0 (count Cell at:(site)))) (= (count Sites in:(sites Occupied by:P2 container:"Board")) 8)) "Movement"))})) |
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays with one larger piece, the Oke-mow, placed on the central point, and the other player with thirteen pieces situated on every point of one arm of the cross and along the line immediately perpendicular to that arm. Pieces move along the lines to an adjacent empty spot. The Oke-mow may jump over an adjacent piece to capture it. Multiple captures are allowed. The Oke-mow wins if it can capture all the opponent's pieces, the other player wins by blocking the Oke-mow from moving. | (game "Musinaykahwhanmetowaywin" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Disc" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Disc2" (union (expand (sites Bottom)) (sites Row 2))) (place "Marker1" (centrePoint))}) (play (if (is Prev Mover) (or (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece))) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
Played on cross-shaped board, made of five squares, each divided into four squares and with the diagonals of the larger squares drawn. One player plays with one larger piece, the Oke-mow, placed on the central point, and the other player with thirteen pieces situated on every point of one arm of the cross and along the line immediately perpendicular to that arm. Pieces move along the lines to an adjacent empty spot. The Oke-mow may jump over an adjacent piece to capture it. Multiple captures are allowed. The Oke-mow wins if it can capture all the opponent's pieces, the other player wins by blocking the Oke-mow from moving.
###Ludii
(game "Musinaykahwhanmetowaywin" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Step (to if:(is Empty (to)))))) (piece "Disc" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Disc2" (union (expand (sites Bottom)) (sites Row 2))) (place "Marker1" (centrePoint))}) (play (if (is Prev Mover) (or (move Hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between)))) (apply (remove (between)))) (to if:(is Empty (to))) (then (if (can Move (hop (from (last To)) (between if:(and (not (is In (between) (sites ToClear))) (is Enemy (who at:(between))))) (to if:(is Empty (to))))) (moveAgain)))) (move Pass)) (forEach Piece))) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
A triangle, with two lines drawn from the apex to the base. A rectangle is drawn across the triangle, and another line connecting the midpoints of the short sides of the rectangle. One player plays as three tigers, the other as seventeen people. One tiger begins on the apex of the triangle and the other two may be placed anywhere. Players alternate turns, with the person playing as the people first placing a person on the board, and then one of the tigers moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tigers may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tigers win when they capture enough people so that the people cannot block the tiger, the people win when they can block the tiger from being able to move. | (game "Mysore Tiger Game (Three Tigers)" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand Each) (piece "Human" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human2" (handSite P2) count:17) (place "Tiger1" (sites Top)) (place "Tiger1" (handSite P1) count:2)}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Opening" P2 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
A triangle, with two lines drawn from the apex to the base. A rectangle is drawn across the triangle, and another line connecting the midpoints of the short sides of the rectangle. One player plays as three tigers, the other as seventeen people. One tiger begins on the apex of the triangle and the other two may be placed anywhere. Players alternate turns, with the person playing as the people first placing a person on the board, and then one of the tigers moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tigers may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tigers win when they capture enough people so that the people cannot block the tiger, the people win when they can block the tiger from being able to move.
###Ludii
(game "Mysore Tiger Game (Three Tigers)" (players 2) (equipment {(board (add (remove (merge (shift 0 2 (scale 8 2 (rectangle 3 2))) (scale 1 2 (wedge 5 4))) edges:{{0 1} {2 3} {4 5}}) edges:{{0 15} {18 1} {2 11} {14 3} {4 7} {10 5}}) use:Vertex) (hand Each) (piece "Human" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human2" (handSite P2) count:17) (place "Tiger1" (sites Top)) (place "Tiger1" (handSite P1) count:2)}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Opening" P2 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
5x5 intersecting lines, with diagonals in each quadrant. At the midpoint of each side, the apex of a triangle. A line is drawn from the apex to the base of each triangle, and another line bisecting this one and the two opposite sides of the triangle. One player plays as two tigers, the other as 25 people. One tiger begins on the central point, and the other may be placed anywhere on the board. Players alternate turns, with the person playing as the people first placing a person on the board, and then one of the tigers moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tigers may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tigers win when they capture enough people so that the people cannot block the tiger, the people win when they can block the tiger from being able to move. | (game "Mysore Tiger Game (Two Tigers)" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "Human" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human2" (handSite P2) count:25) (place "Tiger1" (sites Centre)) (place "Tiger1" (handSite P1))}) phases:{(phase "Opening" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 intersecting lines, with diagonals in each quadrant. At the midpoint of each side, the apex of a triangle. A line is drawn from the apex to the base of each triangle, and another line bisecting this one and the two opposite sides of the triangle. One player plays as two tigers, the other as 25 people. One tiger begins on the central point, and the other may be placed anywhere on the board. Players alternate turns, with the person playing as the people first placing a person on the board, and then one of the tigers moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tigers may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tigers win when they capture enough people so that the people cannot block the tiger, the people win when they can block the tiger from being able to move.
###Ludii
(game "Mysore Tiger Game (Two Tigers)" (players 2) (equipment {(board (merge {(shift 2 2 (square 5 diagonals:Alternating)) (shift 2 0 (wedge 3)) (shift 5 3 (rotate 90 (wedge 3))) (shift 2 6 (rotate 180 (wedge 3))) (shift -1 3 (rotate 270 (wedge 3)))}) use:Vertex) (hand Each) (piece "Human" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human2" (handSite P2) count:25) (place "Tiger1" (sites Centre)) (place "Tiger1" (handSite P1))}) phases:{(phase "Opening" (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
A triangle, with a point in the center and lines connecting it to the apex and the midpoints of the two sides which meet at the apex. One person plays as the tiger, which begins on the apex. The other person plays as three people. Players alternate turns, with the person playing as the people first placing a person on the board, and then the tiger moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tiger may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tiger wins when it captures one person, the people win when they can block the tiger from being able to move. | (game "Mysore Tiger Game" (players 2) (equipment {(board (add (remove (scale 1 2 (wedge 3)) vertices:{5}) edges:{{4 5}}) use:Vertex) (hand P1) (piece "Human" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human1" (handSite P1) count:3) (place "Tiger2" (sites Top))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 3) (result P2 Win))}))) | ###Description
A triangle, with a point in the center and lines connecting it to the apex and the midpoints of the two sides which meet at the apex. One person plays as the tiger, which begins on the apex. The other person plays as three people. Players alternate turns, with the person playing as the people first placing a person on the board, and then the tiger moving to an empty adjacent spot along the lines of the board. When all of the people have been placed, the people move on the board in the same fashion. The tiger may capture one of the people by jumping over it to an empty adjacent spot immediately on the opposite side of one of the people along the lines of the board. The tiger wins when it captures one person, the people win when they can block the tiger from being able to move.
###Ludii
(game "Mysore Tiger Game" (players 2) (equipment {(board (add (remove (scale 1 2 (wedge 3)) vertices:{5}) edges:{{4 5}}) use:Vertex) (hand P1) (piece "Human" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Human1" (handSite P1) count:3) (place "Tiger2" (sites Top))}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (< (count Pieces P1) 3) (result P2 Win))}))) |
Rectangular board, with 32 points along each long side. Lines connect the points opposite each other, as well as a diagonal line connecting each point on the left to the next highest point on the right (e.g., the first left point with the second right point, the second left point with the third right point, an so on). One player plays as the calf, which begins in the bottom right corner. The second player plays as two children, which begin in the bottom left corner and the second point on the right. Players alternate turns moving one of their pieces to an empty adjacent spot on the board along the lines. The children move first, and cannot move backward during the game. The calf can move in any direction. The children win by forcing the calf to move to the top left corner of the board, the calf wins by returning to its starting point after first having left it. | (game "Neg Tugal Tuux" (players 2) (equipment {(board (add (scale 15 1 (rectangle 32 2)) edges:{{0 3} {2 5} {4 7} {6 9} {8 11} {10 13} {12 15} {14 17} {16 19} {18 21} {20 23} {22 25} {24 27} {26 29} {28 31} {30 33} {32 35} {34 37} {36 39} {38 41} {40 43} {42 45} {44 47} {46 49} {48 51} {50 53} {52 55} {54 57} {56 59} {58 61} {60 63}}) use:Vertex) (piece "Cow" P2 (move Step (to if:(is Empty (to))))) (piece "Human" P1 (move Step (to if:(and (is Empty (to)) (>= 1 (- (from) (to)))))))}) (rules (start {(place "Cow2" 1) (place "Human1" (sites {0 3}))}) (play (forEach Piece)) (end {(if (and (is Mover P2) (= 1 (where "Cow2" P2))) (result P2 Win)) (if (= 62 (where "Cow2" P2)) (result P1 Win))}))) | ###Description
Rectangular board, with 32 points along each long side. Lines connect the points opposite each other, as well as a diagonal line connecting each point on the left to the next highest point on the right (e.g., the first left point with the second right point, the second left point with the third right point, an so on). One player plays as the calf, which begins in the bottom right corner. The second player plays as two children, which begin in the bottom left corner and the second point on the right. Players alternate turns moving one of their pieces to an empty adjacent spot on the board along the lines. The children move first, and cannot move backward during the game. The calf can move in any direction. The children win by forcing the calf to move to the top left corner of the board, the calf wins by returning to its starting point after first having left it.
###Ludii
(game "Neg Tugal Tuux" (players 2) (equipment {(board (add (scale 15 1 (rectangle 32 2)) edges:{{0 3} {2 5} {4 7} {6 9} {8 11} {10 13} {12 15} {14 17} {16 19} {18 21} {20 23} {22 25} {24 27} {26 29} {28 31} {30 33} {32 35} {34 37} {36 39} {38 41} {40 43} {42 45} {44 47} {46 49} {48 51} {50 53} {52 55} {54 57} {56 59} {58 61} {60 63}}) use:Vertex) (piece "Cow" P2 (move Step (to if:(is Empty (to))))) (piece "Human" P1 (move Step (to if:(and (is Empty (to)) (>= 1 (- (from) (to)))))))}) (rules (start {(place "Cow2" 1) (place "Human1" (sites {0 3}))}) (play (forEach Piece)) (end {(if (and (is Mover P2) (= 1 (where "Cow2" P2))) (result P2 Win)) (if (= 62 (where "Cow2" P2)) (result P1 Win))}))) |
Cross-shaped board made of five squares. The four squares of the arms have diagonals and lines connecting the midpoints of opposite sides. The central square has diagonals and a line connecting the central point with the midpoint of the lower side. One player plays with nineteen pieces, which begin on the uppermost nineteen points. The other player plays with two pieces, which begin on the central space and the one immediately below it. The player with two pieces goes first. Pieces move along the lines of the board to an empty adjacent spot. The player with two pieces may capture an adjacent opponent's piece by hopping over it to an empty spot immediately on the opposite side of it. The player with two pieces wins by capturing all of the opponent's pieces; the player with nineteen pieces wins by blocking the opponent from being able to move. | (game "Nuktagaq" (players 2) (equipment {(board (remove (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) edges:{{17 10} {9 10} {10 11}}) use:Vertex) (hand P1) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker2" (difference (expand (sites Top) steps:4) (union (sites Row 2) (sites Centre)))) (place "Marker1" (sites Direction from:(sites Centre) S included:True distance:1))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) | ###Description
Cross-shaped board made of five squares. The four squares of the arms have diagonals and lines connecting the midpoints of opposite sides. The central square has diagonals and a line connecting the central point with the midpoint of the lower side. One player plays with nineteen pieces, which begin on the uppermost nineteen points. The other player plays with two pieces, which begin on the central space and the one immediately below it. The player with two pieces goes first. Pieces move along the lines of the board to an empty adjacent spot. The player with two pieces may capture an adjacent opponent's piece by hopping over it to an empty spot immediately on the opposite side of it. The player with two pieces wins by capturing all of the opponent's pieces; the player with nineteen pieces wins by blocking the opponent from being able to move.
###Ludii
(game "Nuktagaq" (players 2) (equipment {(board (remove (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) edges:{{17 10} {9 10} {10 11}}) use:Vertex) (hand P1) (piece "Marker" P1 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to)))))) (piece "Marker" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Marker2" (difference (expand (sites Top) steps:4) (union (sites Row 2) (sites Centre)))) (place "Marker1" (sites Direction from:(sites Centre) S included:True distance:1))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (no Pieces P2) (result P2 Win))}))) |
5x5 board, played on intersections of the lines, with diagonals for each quadrant of the board. One player plays as four tigers, the other as twenty goats. The tigers begin, two on the top two corners of the board, and two in the centers of the two bottom quadrants. Four of the goats are placed on any available points. The tigers move first, to an empty adjacent spot along the lines on the board. The player playing as the goats places one of the remaining goats on any available point. The goats cannot move until all of the goats are placed. Once they are all placed, the goats move as the tigers do. The tigers alone may capture a goat by hopping over it to an empty spot immediately opposite a goat. The tigers win by capturing all the goats; the goats win by blocking the tigers from being able to move. | (game "Orissa Tiger Game (Four Tigers)" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place "Goat1" (handSite P1) count:20) (place "Tiger2" (sites {"A5" "E5" "B2" "D2"}))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (if (< 16 (count Cell at:(handSite P1))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) | ###Description
5x5 board, played on intersections of the lines, with diagonals for each quadrant of the board. One player plays as four tigers, the other as twenty goats. The tigers begin, two on the top two corners of the board, and two in the centers of the two bottom quadrants. Four of the goats are placed on any available points. The tigers move first, to an empty adjacent spot along the lines on the board. The player playing as the goats places one of the remaining goats on any available point. The goats cannot move until all of the goats are placed. Once they are all placed, the goats move as the tigers do. The tigers alone may capture a goat by hopping over it to an empty spot immediately opposite a goat. The tigers win by capturing all the goats; the goats win by blocking the tigers from being able to move.
###Ludii
(game "Orissa Tiger Game (Four Tigers)" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Goat" P1 (move Step (to if:(is Empty (to))))) (piece "Tiger" P2 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (hand P1)}) (rules (start {(place "Goat1" (handSite P1) count:20) (place "Tiger2" (sites {"A5" "E5" "B2" "D2"}))}) phases:{(phase "Placement" P1 (play (move (from (handSite P1)) (to (sites Empty)) (then (if (< 16 (count Cell at:(handSite P1))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P2) (result P1 Win)) (if (no Pieces P1) (result P2 Win))}))) |
5x5 lines, intersecting to form a square. Diagonals are drawn in the four quadrants of the board. One triangle, its apex intersecting the main board at the midpoint of one side. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. One player plays as the tiger, placed on the central point of the triangle, and the other plays as twelve goats, which begin on the first two rows of points opposite the triangle and on the outer two points in the third row. The tiger moves first. Pieces move to an empty adjacent spot along the lines on the board. The tiger alone may capture a goat by hopping over it to an empty spot immediately opposite a goat. The tiger wins by capturing all the goats; the goats win by blocking the tiger from being able to move. | (game "Orissa Tiger Game (One Tiger)" (players 2) (equipment {(board (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) use:Vertex) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites {"C6"})) (place "Goat2" (union (expand (sites Bottom)) (sites {"A3" "E3"})))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
5x5 lines, intersecting to form a square. Diagonals are drawn in the four quadrants of the board. One triangle, its apex intersecting the main board at the midpoint of one side. The base of the triangle is bisected by a line drawn from the apex, and this line is bisected and intersects with the other two sides of the triangle. One player plays as the tiger, placed on the central point of the triangle, and the other plays as twelve goats, which begin on the first two rows of points opposite the triangle and on the outer two points in the third row. The tiger moves first. Pieces move to an empty adjacent spot along the lines on the board. The tiger alone may capture a goat by hopping over it to an empty spot immediately opposite a goat. The tiger wins by capturing all the goats; the goats win by blocking the tiger from being able to move.
###Ludii
(game "Orissa Tiger Game (One Tiger)" (players 2) (equipment {(board (rotate 180 (merge (shift 0 2 (square 5 diagonals:Alternating)) (wedge 3))) use:Vertex) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))))) (piece "Goat" P2 (move Step (to if:(is Empty (to)))))}) (rules (start {(place "Tiger1" (sites {"C6"})) (place "Goat2" (union (expand (sites Bottom)) (sites {"A3" "E3"})))}) (play (forEach Piece)) (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
To be reconstructed. Rules as inferred by Murray 1951. One player is the bean, and the other player plays with twelve corn kernels. The corn kernels move along the lines. The goal is to corner the bean so that it cannot move. The bean may hop over the corn kernels to capture them or move to an adjacent empty point along the lines. The bean wins by reducing the opponent to nine corn kernels. The coyote can jump to capture. | (game "Pon Chochotl" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Corn" P1 (move Step (to if:(is Empty (to))))) (piece "Bean" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Corn1" (union {(expand (sites Bottom)) (sites {"A3" "E3"})})) (place "Bean2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) | ###Description
To be reconstructed. Rules as inferred by Murray 1951. One player is the bean, and the other player plays with twelve corn kernels. The corn kernels move along the lines. The goal is to corner the bean so that it cannot move. The bean may hop over the corn kernels to capture them or move to an adjacent empty point along the lines. The bean wins by reducing the opponent to nine corn kernels. The coyote can jump to capture.
###Ludii
(game "Pon Chochotl" (players 2) (equipment {(board (rectangle 5 5 diagonals:Alternating) use:Vertex) (piece "Corn" P1 (move Step (to if:(is Empty (to))))) (piece "Bean" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (if (is Prev Mover) (move Pass) (move Step (to if:(is Empty (to)))))))}) (rules (start {(place "Corn1" (union {(expand (sites Bottom)) (sites {"A3" "E3"})})) (place "Bean2" (centrePoint))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 9) (result P1 Loss))}))) |
A triangle, with a line drawn from the apex to the base. A rectangle intersects with the triangle, and has a line connecting the midpoints of the short sides. One player plays as the tiger(s), one to four in number. The other player plays as five to 23 goats (or dogs, or lambs). The tiger begins on the apex of the triangle, and any other tigers on the spots adjacent to the apex. The tiger player moves by moving a piece to an empty adjacent spot along the lines of the board. The goat player begins the game by placing a goat on an empty point on the board, and then the tiger player moves. When all of the goats are placed, they move like the tiger. The tiger may capture a goat by hopping over it to an empty spot on the opposite adjacent side of the goat along the lines of the board. The goats win by blocking the tiger(s) from being able to move; the tiger(s) win by capturing enough goats to prevent them from blocking it/them. 1 Tiger. 5 Goats. | (game "Pulijudamu" (players 2) (equipment {(board (add (remove (merge (scale 1 2 (wedge 5 3)) (shift 0 2 (scale 8 2 (rectangle 3 2)))) edges:{{17 18} {15 16} {13 14}}) edges:{{13 7} {15 4} {17 1} {3 18} {6 16} {9 14}}) use:Vertex) (hand Each) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Goat2" (handSite P2) count:5) (place "Tiger1" (handSite P1) count:1)}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (if (= 0 (count Sites in:(intersection (sites Top) (sites Occupied by:Mover)))) (sites Top) (intersection (sites Empty) (sites {1 2 3})))) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Opening" P2 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) | ###Description
A triangle, with a line drawn from the apex to the base. A rectangle intersects with the triangle, and has a line connecting the midpoints of the short sides. One player plays as the tiger(s), one to four in number. The other player plays as five to 23 goats (or dogs, or lambs). The tiger begins on the apex of the triangle, and any other tigers on the spots adjacent to the apex. The tiger player moves by moving a piece to an empty adjacent spot along the lines of the board. The goat player begins the game by placing a goat on an empty point on the board, and then the tiger player moves. When all of the goats are placed, they move like the tiger. The tiger may capture a goat by hopping over it to an empty spot on the opposite adjacent side of the goat along the lines of the board. The goats win by blocking the tiger(s) from being able to move; the tiger(s) win by capturing enough goats to prevent them from blocking it/them. 1 Tiger. 5 Goats.
###Ludii
(game "Pulijudamu" (players 2) (equipment {(board (add (remove (merge (scale 1 2 (wedge 5 3)) (shift 0 2 (scale 8 2 (rectangle 3 2)))) edges:{{17 18} {15 16} {13 14}}) edges:{{13 7} {15 4} {17 1} {3 18} {6 16} {9 14}}) use:Vertex) (hand Each) (piece "Goat" P2 (move Step (to if:(is Empty (to))))) (piece "Tiger" P1 (or (move Step (to if:(is Empty (to)))) (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to))))))}) (rules (start {(place "Goat2" (handSite P2) count:5) (place "Tiger1" (handSite P1) count:1)}) phases:{(phase "Opening" P1 (play (move (from (handSite Mover)) (to (if (= 0 (count Sites in:(intersection (sites Top) (sites Occupied by:Mover)))) (sites Top) (intersection (sites Empty) (sites {1 2 3})))) (then (if (not (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site))))) (moveAgain))))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Opening" P2 (play (move (from (handSite Mover)) (to (sites Empty)))) (nextPhase Mover (all Sites (sites Hand Mover) if:(= 0 (count Cell at:(site)))) "Movement")) (phase "Movement" (play (forEach Piece)))} (end {(if (no Moves P1) (result P2 Win)) (if (no Pieces P2) (result P1 Win))}))) |
Cross-shaped board, made of four 3x3 intersecting lines with diagonals. One player plays as the fox, which begins on the central space of the board. The other player plays as the lambs, who start in the spaces of one arm of the cross and the line of seven spots in front of that arm. Players alternate turns moving their pieces along the lines. The fox may capture one lamb by hopping over it in a straight line to an empty space on the opposite side of it. The fox wins by capturing seven lambs, the lambs win by blocking the fox so it cannot move. | (game "Refskak" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Lamb" P1 (move Step (to if:(is Empty (to))))) (piece "Fox" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Fox2" (centrePoint)) (place "Lamb1" (union (expand (sites Bottom) steps:2) (sites {"A3" "B3" "F3" "G3"})))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 6) (result P1 Loss))}))) | ###Description
Cross-shaped board, made of four 3x3 intersecting lines with diagonals. One player plays as the fox, which begins on the central space of the board. The other player plays as the lambs, who start in the spaces of one arm of the cross and the line of seven spots in front of that arm. Players alternate turns moving their pieces along the lines. The fox may capture one lamb by hopping over it in a straight line to an empty space on the opposite side of it. The fox wins by capturing seven lambs, the lambs win by blocking the fox so it cannot move.
###Ludii
(game "Refskak" (players 2) (equipment {(board (merge (shift 0 (/ (- 7 3) 2) (rectangle 3 7 diagonals:Alternating)) (shift (/ (- 7 3) 2) 0 (rectangle 7 3 diagonals:Alternating))) use:Vertex) (piece "Lamb" P1 (move Step (to if:(is Empty (to))))) (piece "Fox" P2 (or (move Hop (between if:(is Enemy (who at:(between))) (apply (remove (between)))) (to if:(is Empty (to)))) (move Step (to if:(is Empty (to))))))}) (rules (start {(place "Fox2" (centrePoint)) (place "Lamb1" (union (expand (sites Bottom) steps:2) (sites {"A3" "B3" "F3" "G3"})))}) (play (forEach Piece)) (end {(if (no Moves Next) (result Next Loss)) (if (<= (count Pieces P1) 6) (result P1 Loss))}))) |
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