rotate-cube / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Three.js 3D Cube Demo</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Inter', sans-serif;
}
#info {
position: absolute;
top: 20px;
left: 20px;
color: white;
background: rgba(0,0,0,0.7);
padding: 15px;
border-radius: 10px;
z-index: 100;
pointer-events: none;
}
#loading {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #000;
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
color: white;
font-size: 24px;
}
canvas {
display: block;
}
.control-panel {
position: absolute;
bottom: 20px;
left: 20px;
background: rgba(0,0,0,0.7);
padding: 15px;
border-radius: 10px;
color: white;
z-index: 100;
}
.control-panel label {
display: block;
margin-bottom: 5px;
}
.control-panel input {
width: 100%;
margin-bottom: 10px;
}
</style>
</head>
<body class="bg-gray-900">
<div id="loading">Loading Three.js scene...</div>
<div id="info">
<h1 class="text-xl font-bold mb-2">Three.js 3D Cube Demo</h1>
<p>Drag to rotate the view</p>
<p>Scroll to zoom in/out</p>
</div>
<div class="control-panel">
<label for="rotationSpeed">Rotation Speed</label>
<input type="range" id="rotationSpeed" min="0" max="0.1" step="0.001" value="0.01">
<label for="cubeColor">Cube Color</label>
<input type="color" id="cubeColor" value="#ff6347">
<button id="addCube" class="mt-2 bg-blue-500 hover:bg-blue-700 text-white font-bold py-1 px-3 rounded">
Add Random Cube
</button>
</div>
<script>
// Wait for everything to load
window.addEventListener('load', init);
function init() {
// Hide loading screen
document.getElementById('loading').style.display = 'none';
// Create scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111122);
// Create camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
// Add orbit controls
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.05;
// Add lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(5, 10, 7);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
// Add hemisphere light for more natural lighting
const hemisphereLight = new THREE.HemisphereLight(0xffffbb, 0x080820, 0.5);
scene.add(hemisphereLight);
// Create floor
const floorGeometry = new THREE.PlaneGeometry(20, 20);
const floorMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
roughness: 0.8,
metalness: 0.2
});
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
// Create initial cube
let cubeColor = 0xff6347;
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshStandardMaterial({
color: cubeColor,
roughness: 0.4,
metalness: 0.6
});
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
// Array to store additional cubes
const cubes = [cube];
// Handle window resize
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// UI controls
const rotationSpeedControl = document.getElementById('rotationSpeed');
const cubeColorControl = document.getElementById('cubeColor');
const addCubeButton = document.getElementById('addCube');
let rotationSpeed = parseFloat(rotationSpeedControl.value);
rotationSpeedControl.addEventListener('input', (e) => {
rotationSpeed = parseFloat(e.target.value);
});
cubeColorControl.addEventListener('input', (e) => {
cubeColor = new THREE.Color(e.target.value);
cube.material.color = cubeColor;
});
addCubeButton.addEventListener('click', () => {
const size = Math.random() * 0.5 + 0.3;
const geometry = new THREE.BoxGeometry(size, size, size);
const material = new THREE.MeshStandardMaterial({
color: Math.random() * 0xffffff,
roughness: Math.random(),
metalness: Math.random()
});
const newCube = new THREE.Mesh(geometry, material);
newCube.castShadow = true;
// Random position above floor
newCube.position.x = (Math.random() - 0.5) * 10;
newCube.position.z = (Math.random() - 0.5) * 10;
newCube.position.y = size / 2;
// Random rotation
newCube.rotation.x = Math.random() * Math.PI;
newCube.rotation.y = Math.random() * Math.PI;
scene.add(newCube);
cubes.push(newCube);
});
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate cubes
cubes.forEach((c, i) => {
if (i === 0) {
// Main cube rotates on all axes
c.rotation.x += rotationSpeed;
c.rotation.y += rotationSpeed * 0.7;
c.rotation.z += rotationSpeed * 0.3;
} else {
// Other cubes rotate more slowly
c.rotation.y += rotationSpeed * 0.3;
}
});
// Required if controls.enableDamping or controls.autoRotate are set to true
controls.update();
renderer.render(scene, camera);
}
animate();
}
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=wenju/rotate-cube" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
</html>