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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Three.js 3D Cube Demo</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.min.js"></script>
    <style>
        body { 
            margin: 0;
            overflow: hidden;
            font-family: 'Inter', sans-serif;
        }
        #info {
            position: absolute;
            top: 20px;
            left: 20px;
            color: white;
            background: rgba(0,0,0,0.7);
            padding: 15px;
            border-radius: 10px;
            z-index: 100;
            pointer-events: none;
        }
        #loading {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: #000;
            display: flex;
            justify-content: center;
            align-items: center;
            z-index: 1000;
            color: white;
            font-size: 24px;
        }
        canvas { 
            display: block; 
        }
        .control-panel {
            position: absolute;
            bottom: 20px;
            left: 20px;
            background: rgba(0,0,0,0.7);
            padding: 15px;
            border-radius: 10px;
            color: white;
            z-index: 100;
        }
        .control-panel label {
            display: block;
            margin-bottom: 5px;
        }
        .control-panel input {
            width: 100%;
            margin-bottom: 10px;
        }
    </style>
</head>
<body class="bg-gray-900">
    <div id="loading">Loading Three.js scene...</div>
    <div id="info">
        <h1 class="text-xl font-bold mb-2">Three.js 3D Cube Demo</h1>
        <p>Drag to rotate the view</p>
        <p>Scroll to zoom in/out</p>
    </div>
    <div class="control-panel">
        <label for="rotationSpeed">Rotation Speed</label>
        <input type="range" id="rotationSpeed" min="0" max="0.1" step="0.001" value="0.01">
        
        <label for="cubeColor">Cube Color</label>
        <input type="color" id="cubeColor" value="#ff6347">
        
        <button id="addCube" class="mt-2 bg-blue-500 hover:bg-blue-700 text-white font-bold py-1 px-3 rounded">
            Add Random Cube
        </button>
    </div>

    <script>
        // Wait for everything to load
        window.addEventListener('load', init);

        function init() {
            // Hide loading screen
            document.getElementById('loading').style.display = 'none';
            
            // Create scene
            const scene = new THREE.Scene();
            scene.background = new THREE.Color(0x111122);
            
            // Create camera
            const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
            camera.position.z = 5;
            
            // Create renderer
            const renderer = new THREE.WebGLRenderer({ antialias: true });
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.shadowMap.enabled = true;
            renderer.shadowMap.type = THREE.PCFSoftShadowMap;
            document.body.appendChild(renderer.domElement);
            
            // Add orbit controls
            const controls = new THREE.OrbitControls(camera, renderer.domElement);
            controls.enableDamping = true;
            controls.dampingFactor = 0.05;
            
            // Add lights
            const ambientLight = new THREE.AmbientLight(0x404040);
            scene.add(ambientLight);
            
            const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
            directionalLight.position.set(5, 10, 7);
            directionalLight.castShadow = true;
            directionalLight.shadow.mapSize.width = 2048;
            directionalLight.shadow.mapSize.height = 2048;
            scene.add(directionalLight);
            
            // Add hemisphere light for more natural lighting
            const hemisphereLight = new THREE.HemisphereLight(0xffffbb, 0x080820, 0.5);
            scene.add(hemisphereLight);
            
            // Create floor
            const floorGeometry = new THREE.PlaneGeometry(20, 20);
            const floorMaterial = new THREE.MeshStandardMaterial({ 
                color: 0x333333,
                roughness: 0.8,
                metalness: 0.2
            });
            const floor = new THREE.Mesh(floorGeometry, floorMaterial);
            floor.rotation.x = -Math.PI / 2;
            floor.receiveShadow = true;
            scene.add(floor);
            
            // Create initial cube
            let cubeColor = 0xff6347;
            const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
            const cubeMaterial = new THREE.MeshStandardMaterial({ 
                color: cubeColor,
                roughness: 0.4,
                metalness: 0.6
            });
            const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
            cube.castShadow = true;
            cube.position.y = 0.5;
            scene.add(cube);
            
            // Array to store additional cubes
            const cubes = [cube];
            
            // Handle window resize
            window.addEventListener('resize', () => {
                camera.aspect = window.innerWidth / window.innerHeight;
                camera.updateProjectionMatrix();
                renderer.setSize(window.innerWidth, window.innerHeight);
            });
            
            // UI controls
            const rotationSpeedControl = document.getElementById('rotationSpeed');
            const cubeColorControl = document.getElementById('cubeColor');
            const addCubeButton = document.getElementById('addCube');
            
            let rotationSpeed = parseFloat(rotationSpeedControl.value);
            
            rotationSpeedControl.addEventListener('input', (e) => {
                rotationSpeed = parseFloat(e.target.value);
            });
            
            cubeColorControl.addEventListener('input', (e) => {
                cubeColor = new THREE.Color(e.target.value);
                cube.material.color = cubeColor;
            });
            
            addCubeButton.addEventListener('click', () => {
                const size = Math.random() * 0.5 + 0.3;
                const geometry = new THREE.BoxGeometry(size, size, size);
                const material = new THREE.MeshStandardMaterial({ 
                    color: Math.random() * 0xffffff,
                    roughness: Math.random(),
                    metalness: Math.random()
                });
                
                const newCube = new THREE.Mesh(geometry, material);
                newCube.castShadow = true;
                
                // Random position above floor
                newCube.position.x = (Math.random() - 0.5) * 10;
                newCube.position.z = (Math.random() - 0.5) * 10;
                newCube.position.y = size / 2;
                
                // Random rotation
                newCube.rotation.x = Math.random() * Math.PI;
                newCube.rotation.y = Math.random() * Math.PI;
                
                scene.add(newCube);
                cubes.push(newCube);
            });
            
            // Animation loop
            function animate() {
                requestAnimationFrame(animate);
                
                // Rotate cubes
                cubes.forEach((c, i) => {
                    if (i === 0) {
                        // Main cube rotates on all axes
                        c.rotation.x += rotationSpeed;
                        c.rotation.y += rotationSpeed * 0.7;
                        c.rotation.z += rotationSpeed * 0.3;
                    } else {
                        // Other cubes rotate more slowly
                        c.rotation.y += rotationSpeed * 0.3;
                    }
                });
                
                // Required if controls.enableDamping or controls.autoRotate are set to true
                controls.update();
                
                renderer.render(scene, camera);
            }
            
            animate();
        }
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=wenju/rotate-cube" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
</html>