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Running
on
Zero
# Adapted from https://github.com/graphdeco-inria/gaussian-splatting/tree/main | |
# to take in a predicted dictionary with 3D Gaussian parameters. | |
import math | |
import torch | |
import numpy as np | |
from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer | |
from utils.graphics_utils import focal2fov | |
def render_predicted(pc : dict, | |
world_view_transform, | |
full_proj_transform, | |
camera_center, | |
bg_color : torch.Tensor, | |
cfg, | |
scaling_modifier = 1.0, | |
override_color = None, | |
focals_pixels = None): | |
""" | |
Render the scene as specified by pc dictionary. | |
Background tensor (bg_color) must be on GPU! | |
""" | |
# Create zero tensor. We will use it to make pytorch return gradients of the 2D (screen-space) means | |
screenspace_points = torch.zeros_like(pc["xyz"], dtype=pc["xyz"].dtype, requires_grad=True, device="cuda") + 0 | |
try: | |
screenspace_points.retain_grad() | |
except: | |
pass | |
if focals_pixels == None: | |
tanfovx = math.tan(cfg.data.fov * np.pi / 360) | |
tanfovy = math.tan(cfg.data.fov * np.pi / 360) | |
else: | |
tanfovx = math.tan(0.5 * focal2fov(focals_pixels[0].item(), cfg.data.training_resolution)) | |
tanfovy = math.tan(0.5 * focal2fov(focals_pixels[1].item(), cfg.data.training_resolution)) | |
# Set up rasterization configuration | |
raster_settings = GaussianRasterizationSettings( | |
image_height=int(cfg.data.training_resolution), | |
image_width=int(cfg.data.training_resolution), | |
tanfovx=tanfovx, | |
tanfovy=tanfovy, | |
bg=bg_color, | |
scale_modifier=scaling_modifier, | |
viewmatrix=world_view_transform, | |
projmatrix=full_proj_transform, | |
sh_degree=cfg.model.max_sh_degree, | |
campos=camera_center, | |
prefiltered=False, | |
debug=False | |
) | |
rasterizer = GaussianRasterizer(raster_settings=raster_settings) | |
means3D = pc["xyz"] | |
means2D = screenspace_points | |
opacity = pc["opacity"] | |
# If precomputed 3d covariance is provided, use it. If not, then it will be computed from | |
# scaling / rotation by the rasterizer. | |
scales = None | |
rotations = None | |
cov3D_precomp = None | |
scales = pc["scaling"] | |
rotations = pc["rotation"] | |
# If precomputed colors are provided, use them. Otherwise, if it is desired to precompute colors | |
# from SHs in Python, do it. If not, then SH -> RGB conversion will be done by rasterizer. | |
shs = None | |
colors_precomp = None | |
if override_color is None: | |
if "features_rest" in pc.keys(): | |
shs = torch.cat([pc["features_dc"], pc["features_rest"]], dim=1).contiguous() | |
else: | |
shs = pc["features_dc"] | |
else: | |
colors_precomp = override_color | |
# Rasterize visible Gaussians to image, obtain their radii (on screen). | |
rendered_image, radii = rasterizer( | |
means3D = means3D, | |
means2D = means2D, | |
shs = shs, | |
colors_precomp = colors_precomp, | |
opacities = opacity, | |
scales = scales, | |
rotations = rotations, | |
cov3D_precomp = cov3D_precomp) | |
# Those Gaussians that were frustum culled or had a radius of 0 were not visible. | |
# They will be excluded from value updates used in the splitting criteria. | |
return {"render": rendered_image, | |
"viewspace_points": screenspace_points, | |
"visibility_filter" : radii > 0, | |
"radii": radii} | |