blob-hunter / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Blob Hunter: Galactic Pursuit 🚀</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Press+Start+2P&display=swap');
body {
background: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
font-family: 'Orbitron', sans-serif;
min-height: 100vh;
margin: 0;
overflow-x: hidden;
color: #00fffc;
}
.game-container {
box-shadow: 0 0 30px rgba(0, 255, 252, 0.3);
border: 2px solid #00fffc;
border-radius: 8px;
background: rgba(15, 12, 41, 0.8);
position: relative;
overflow: hidden;
}
.game-container::before {
content: '';
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background:
radial-gradient(circle at 20% 30%, rgba(0, 255, 252, 0.1) 0%, transparent 50%),
radial-gradient(circle at 80% 70%, rgba(0, 255, 252, 0.1) 0%, transparent 50%);
pointer-events: none;
}
canvas {
display: block;
margin: 0 auto;
border: 1px solid rgba(0, 255, 252, 0.3);
}
.score-display {
font-family: 'Press Start 2P', cursive;
text-shadow: 0 0 10px #00fffc;
letter-spacing: 2px;
}
.game-over {
background: rgba(15, 12, 41, 0.95);
border: 2px solid #00fffc;
box-shadow: 0 0 30px rgba(0, 255, 252, 0.5);
}
.btn-sci-fi {
background: linear-gradient(45deg, #00fffc, #0088ff);
border: none;
color: #0f0c29;
font-weight: bold;
letter-spacing: 1px;
transition: all 0.3s;
box-shadow: 0 0 15px rgba(0, 255, 252, 0.5);
}
.btn-sci-fi:hover {
transform: translateY(-2px);
box-shadow: 0 0 20px rgba(0, 255, 252, 0.8);
}
.stars {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: -1;
}
.star {
position: absolute;
background: white;
border-radius: 50%;
animation: twinkle var(--duration) infinite ease-in-out;
}
@keyframes twinkle {
0%, 100% { opacity: 0.2; }
50% { opacity: 1; }
}
.pulse {
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { text-shadow: 0 0 5px #00fffc; }
50% { text-shadow: 0 0 20px #00fffc, 0 0 30px #00fffc; }
100% { text-shadow: 0 0 5px #00fffc; }
}
</style>
</head>
<body class="flex flex-col items-center justify-center p-4">
<!-- Background stars -->
<div class="stars" id="stars"></div>
<div class="text-center mb-6">
<h1 class="text-4xl md:text-5xl font-bold mb-2 pulse">
<i class="fas fa-gamepad mr-2"></i> BLOB HUNTER
</h1>
<p class="text-xl text-cyan-300">Galactic Pursuit</p>
</div>
<div class="game-container p-6 mb-6 w-full max-w-2xl">
<div class="flex justify-between items-center mb-4">
<div class="score-display text-xl">
<i class="fas fa-bolt mr-2"></i> SCORE: <span id="scoreDisplay">0</span>
</div>
<div class="score-display text-xl">
<i class="fas fa-clock mr-2"></i> TIME: <span id="timeDisplay">30</span>s
</div>
</div>
<canvas id="gameCanvas" width="600" height="400"></canvas>
<div class="mt-4 text-sm text-cyan-300 flex justify-between">
<div><i class="fas fa-circle text-blue-500 mr-1"></i> Blob = +10 pts</div>
<div><i class="fas fa-circle text-black mr-1"></i> Bomb = -10 pts</div>
<div><i class="fas fa-square text-red-500 mr-1"></i> Hunter (you)</div>
</div>
</div>
<div id="gameOverDisplay" class="game-over hidden p-8 rounded-lg text-center max-w-md w-full">
<h2 class="text-3xl font-bold mb-4 pulse">
<i class="fas fa-skull mr-2"></i> MISSION FAILED!
</h2>
<h3 id="finalScore" class="text-2xl mb-6">Your final score: 0</h3>
<button id="playAgainBtn" class="btn-sci-fi px-6 py-3 rounded-full text-lg">
<i class="fas fa-redo mr-2"></i> ENGAGE AGAIN
</button>
</div>
<div class="mt-6 text-sm text-cyan-300 opacity-70">
<p>Move your hunter with the mouse and click to collect blobs. Avoid bombs!</p>
</div>
<script>
// -----------------------
// Game Configuration
// -----------------------
const GAME_DURATION = 30000; // ms (30 seconds)
const BLOB_SIZE = 20;
const BOMB_SIZE = 15;
const HUNTER_SIZE = 20;
const BLOB_SPEED = 2;
const BOMB_SPEED = 1.5;
const POINTS_PER_BLOB = 10;
const PENALTY_PER_BOMB = 10;
// -----------------------
// Game State Variables
// -----------------------
let canvas = document.getElementById('gameCanvas');
let ctx = canvas.getContext('2d');
let score = 0;
let gameOver = false;
let timer = null;
let timeInterval = null;
let timeLeft = 30;
let blobs = [];
let bombs = [];
let hunter = {
x: canvas.width / 2,
y: canvas.height / 2
};
// -----------------------
// Drawing Functions
// -----------------------
function drawHunter() {
// Draw hunter with gradient
const gradient = ctx.createLinearGradient(hunter.x, hunter.y, hunter.x + HUNTER_SIZE, hunter.y + HUNTER_SIZE);
gradient.addColorStop(0, '#ff0000');
gradient.addColorStop(1, '#ff6666');
ctx.fillStyle = gradient;
ctx.fillRect(hunter.x, hunter.y, HUNTER_SIZE, HUNTER_SIZE);
// Add glow effect
ctx.shadowColor = '#ff0000';
ctx.shadowBlur = 10;
ctx.fillRect(hunter.x, hunter.y, HUNTER_SIZE, HUNTER_SIZE);
ctx.shadowBlur = 0;
}
function drawBlobs() {
blobs.forEach(blob => {
// Create radial gradient for blobs
const gradient = ctx.createRadialGradient(
blob.x, blob.y, 0,
blob.x, blob.y, BLOB_SIZE/2
);
gradient.addColorStop(0, '#00ffff');
gradient.addColorStop(1, '#0000ff');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(blob.x, blob.y, BLOB_SIZE/2, 0, Math.PI * 2);
ctx.fill();
// Add glow effect
ctx.shadowColor = '#00ffff';
ctx.shadowBlur = 8;
ctx.fill();
ctx.shadowBlur = 0;
});
}
function drawBombs() {
bombs.forEach(bomb => {
// Create radial gradient for bombs
const gradient = ctx.createRadialGradient(
bomb.x, bomb.y, 0,
bomb.x, bomb.y, BOMB_SIZE/2
);
gradient.addColorStop(0, '#ff0000');
gradient.addColorStop(1, '#000000');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(bomb.x, bomb.y, BOMB_SIZE/2, 0, Math.PI * 2);
ctx.fill();
// Add danger spikes
ctx.strokeStyle = '#ff0000';
ctx.lineWidth = 2;
for (let i = 0; i < 8; i++) {
const angle = (i / 8) * Math.PI * 2;
const x1 = bomb.x + Math.cos(angle) * BOMB_SIZE/2;
const y1 = bomb.y + Math.sin(angle) * BOMB_SIZE/2;
const x2 = bomb.x + Math.cos(angle) * (BOMB_SIZE/2 + 5);
const y2 = bomb.y + Math.sin(angle) * (BOMB_SIZE/2 + 5);
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}
});
}
function drawScore() {
document.getElementById('scoreDisplay').textContent = score;
}
function updateTimer() {
timeLeft = Math.ceil((GAME_DURATION - (Date.now() - startTime)) / 1000);
document.getElementById('timeDisplay').textContent = timeLeft > 0 ? timeLeft : 0;
}
// -----------------------
// Game Logic Functions
// -----------------------
function createBlob() {
let x = Math.random() * (canvas.width - BLOB_SIZE);
let y = Math.random() * (canvas.height - BLOB_SIZE);
let speedX = (Math.random() - 0.5) * BLOB_SPEED;
let speedY = (Math.random() - 0.5) * BLOB_SPEED;
blobs.push({ x, y, speedX, speedY });
}
function createBomb() {
let x = Math.random() * (canvas.width - BOMB_SIZE);
let y = Math.random() * (canvas.height - BOMB_SIZE);
let speedX = (Math.random() - 0.5) * BOMB_SPEED;
let speedY = (Math.random() - 0.5) * BOMB_SPEED;
bombs.push({ x, y, speedX, speedY });
}
function updateGameState() {
// Move blobs
blobs.forEach(blob => {
blob.x += blob.speedX;
blob.y += blob.speedY;
// Bounce off walls
if (blob.x < 0 || blob.x > canvas.width) blob.speedX *= -1;
if (blob.y < 0 || blob.y > canvas.height) blob.speedY *= -1;
});
// Move bombs
bombs.forEach(bomb => {
bomb.x += bomb.speedX;
bomb.y += bomb.speedY;
// Bounce off walls
if (bomb.x < 0 || bomb.x > canvas.width) bomb.speedX *= -1;
if (bomb.y < 0 || bomb.y > canvas.height) bomb.speedY *= -1;
});
// Randomly add new blobs & bombs
if (Math.random() < 0.05) createBlob();
if (Math.random() < 0.02) createBomb();
}
function checkClick(x, y) {
// Check if clicked on a blob
for (let i = blobs.length - 1; i >= 0; i--) {
let blob = blobs[i];
let distance = Math.sqrt((x - blob.x) ** 2 + (y - blob.y) ** 2);
if (distance < BLOB_SIZE / 2) {
score += POINTS_PER_BLOB;
blobs.splice(i, 1); // remove blob
playSound('blob');
return;
}
}
// Check if clicked on a bomb
for (let i = bombs.length - 1; i >= 0; i--) {
let bomb = bombs[i];
let distance = Math.sqrt((x - bomb.x) ** 2 + (y - bomb.y) ** 2);
if (distance < BOMB_SIZE / 2) {
score -= PENALTY_PER_BOMB;
bombs.splice(i, 1); // remove bomb
playSound('bomb');
return;
}
}
}
function playSound(type) {
// In a real game, you would play actual sound effects here
console.log(`Playing ${type} sound`);
}
// -----------------------
// Main Game Loop
// -----------------------
function draw() {
if (gameOver) return;
// Clear screen
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw starfield background
drawStarfield();
// Draw everything
drawBlobs();
drawBombs();
drawHunter();
drawScore();
// Update game state
updateGameState();
// Request next frame
requestAnimationFrame(draw);
}
function drawStarfield() {
// Draw a subtle starfield in the background
ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
for (let i = 0; i < 50; i++) {
const x = Math.sin(Date.now() / 1000 + i) * canvas.width / 2 + canvas.width / 2;
const y = Math.cos(Date.now() / 1200 + i * 2) * canvas.height / 2 + canvas.height / 2;
const size = Math.random() * 2;
ctx.beginPath();
ctx.arc(x, y, size, 0, Math.PI * 2);
ctx.fill();
}
}
// -----------------------
// Event Listeners
// -----------------------
canvas.addEventListener('mousemove', (e) => {
const rect = canvas.getBoundingClientRect();
hunter.x = e.clientX - rect.left - HUNTER_SIZE / 2;
hunter.y = e.clientY - rect.top - HUNTER_SIZE / 2;
});
canvas.addEventListener('click', (e) => {
const rect = canvas.getBoundingClientRect();
let x = e.clientX - rect.left;
let y = e.clientY - rect.top;
checkClick(x, y);
});
document.getElementById('playAgainBtn').addEventListener('click', () => {
// Reset game state
score = 0;
gameOver = false;
timeLeft = 30;
blobs = [];
bombs = [];
document.getElementById('gameOverDisplay').classList.add('hidden');
startGame();
});
// -----------------------
// Game Start/End Handling
// -----------------------
let startTime;
function startGame() {
startTime = Date.now();
timeInterval = setInterval(updateTimer, 200);
timer = setTimeout(() => {
gameOver = true;
clearInterval(timeInterval);
document.getElementById('finalScore').textContent = `Your final score: ${score}`;
document.getElementById('gameOverDisplay').classList.remove('hidden');
}, GAME_DURATION);
// Create initial blobs and bombs
for (let i = 0; i < 5; i++) createBlob();
for (let i = 0; i < 2; i++) createBomb();
draw(); // start drawing loop
}
// -----------------------
// Starfield Background
// -----------------------
function createStars() {
const starsContainer = document.getElementById('stars');
const starCount = 200;
for (let i = 0; i < starCount; i++) {
const star = document.createElement('div');
star.className = 'star';
// Random position
const x = Math.random() * 100;
const y = Math.random() * 100;
// Random size
const size = Math.random() * 2;
// Random animation duration
const duration = 3 + Math.random() * 7;
star.style.left = `${x}%`;
star.style.top = `${y}%`;
star.style.width = `${size}px`;
star.style.height = `${size}px`;
star.style.setProperty('--duration', `${duration}s`);
starsContainer.appendChild(star);
}
}
// Initialize the game
createStars();
startGame();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=porkz/blob-hunter" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>