porkz commited on
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  1. README.md +7 -5
  2. index.html +462 -19
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: Blob Hunter
3
- emoji: 🏆
4
- colorFrom: green
5
- colorTo: green
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: blob-hunter
3
+ emoji: 🐳
4
+ colorFrom: yellow
5
+ colorTo: yellow
6
  sdk: static
7
  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,462 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Blob Hunter: Galactic Pursuit 🚀</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
+ <style>
10
+ @import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&family=Press+Start+2P&display=swap');
11
+
12
+ body {
13
+ background: linear-gradient(135deg, #0f0c29, #302b63, #24243e);
14
+ font-family: 'Orbitron', sans-serif;
15
+ min-height: 100vh;
16
+ margin: 0;
17
+ overflow-x: hidden;
18
+ color: #00fffc;
19
+ }
20
+
21
+ .game-container {
22
+ box-shadow: 0 0 30px rgba(0, 255, 252, 0.3);
23
+ border: 2px solid #00fffc;
24
+ border-radius: 8px;
25
+ background: rgba(15, 12, 41, 0.8);
26
+ position: relative;
27
+ overflow: hidden;
28
+ }
29
+
30
+ .game-container::before {
31
+ content: '';
32
+ position: absolute;
33
+ top: 0;
34
+ left: 0;
35
+ right: 0;
36
+ bottom: 0;
37
+ background:
38
+ radial-gradient(circle at 20% 30%, rgba(0, 255, 252, 0.1) 0%, transparent 50%),
39
+ radial-gradient(circle at 80% 70%, rgba(0, 255, 252, 0.1) 0%, transparent 50%);
40
+ pointer-events: none;
41
+ }
42
+
43
+ canvas {
44
+ display: block;
45
+ margin: 0 auto;
46
+ border: 1px solid rgba(0, 255, 252, 0.3);
47
+ }
48
+
49
+ .score-display {
50
+ font-family: 'Press Start 2P', cursive;
51
+ text-shadow: 0 0 10px #00fffc;
52
+ letter-spacing: 2px;
53
+ }
54
+
55
+ .game-over {
56
+ background: rgba(15, 12, 41, 0.95);
57
+ border: 2px solid #00fffc;
58
+ box-shadow: 0 0 30px rgba(0, 255, 252, 0.5);
59
+ }
60
+
61
+ .btn-sci-fi {
62
+ background: linear-gradient(45deg, #00fffc, #0088ff);
63
+ border: none;
64
+ color: #0f0c29;
65
+ font-weight: bold;
66
+ letter-spacing: 1px;
67
+ transition: all 0.3s;
68
+ box-shadow: 0 0 15px rgba(0, 255, 252, 0.5);
69
+ }
70
+
71
+ .btn-sci-fi:hover {
72
+ transform: translateY(-2px);
73
+ box-shadow: 0 0 20px rgba(0, 255, 252, 0.8);
74
+ }
75
+
76
+ .stars {
77
+ position: fixed;
78
+ top: 0;
79
+ left: 0;
80
+ width: 100%;
81
+ height: 100%;
82
+ pointer-events: none;
83
+ z-index: -1;
84
+ }
85
+
86
+ .star {
87
+ position: absolute;
88
+ background: white;
89
+ border-radius: 50%;
90
+ animation: twinkle var(--duration) infinite ease-in-out;
91
+ }
92
+
93
+ @keyframes twinkle {
94
+ 0%, 100% { opacity: 0.2; }
95
+ 50% { opacity: 1; }
96
+ }
97
+
98
+ .pulse {
99
+ animation: pulse 2s infinite;
100
+ }
101
+
102
+ @keyframes pulse {
103
+ 0% { text-shadow: 0 0 5px #00fffc; }
104
+ 50% { text-shadow: 0 0 20px #00fffc, 0 0 30px #00fffc; }
105
+ 100% { text-shadow: 0 0 5px #00fffc; }
106
+ }
107
+ </style>
108
+ </head>
109
+ <body class="flex flex-col items-center justify-center p-4">
110
+ <!-- Background stars -->
111
+ <div class="stars" id="stars"></div>
112
+
113
+ <div class="text-center mb-6">
114
+ <h1 class="text-4xl md:text-5xl font-bold mb-2 pulse">
115
+ <i class="fas fa-gamepad mr-2"></i> BLOB HUNTER
116
+ </h1>
117
+ <p class="text-xl text-cyan-300">Galactic Pursuit</p>
118
+ </div>
119
+
120
+ <div class="game-container p-6 mb-6 w-full max-w-2xl">
121
+ <div class="flex justify-between items-center mb-4">
122
+ <div class="score-display text-xl">
123
+ <i class="fas fa-bolt mr-2"></i> SCORE: <span id="scoreDisplay">0</span>
124
+ </div>
125
+ <div class="score-display text-xl">
126
+ <i class="fas fa-clock mr-2"></i> TIME: <span id="timeDisplay">30</span>s
127
+ </div>
128
+ </div>
129
+
130
+ <canvas id="gameCanvas" width="600" height="400"></canvas>
131
+
132
+ <div class="mt-4 text-sm text-cyan-300 flex justify-between">
133
+ <div><i class="fas fa-circle text-blue-500 mr-1"></i> Blob = +10 pts</div>
134
+ <div><i class="fas fa-circle text-black mr-1"></i> Bomb = -10 pts</div>
135
+ <div><i class="fas fa-square text-red-500 mr-1"></i> Hunter (you)</div>
136
+ </div>
137
+ </div>
138
+
139
+ <div id="gameOverDisplay" class="game-over hidden p-8 rounded-lg text-center max-w-md w-full">
140
+ <h2 class="text-3xl font-bold mb-4 pulse">
141
+ <i class="fas fa-skull mr-2"></i> MISSION FAILED!
142
+ </h2>
143
+ <h3 id="finalScore" class="text-2xl mb-6">Your final score: 0</h3>
144
+ <button id="playAgainBtn" class="btn-sci-fi px-6 py-3 rounded-full text-lg">
145
+ <i class="fas fa-redo mr-2"></i> ENGAGE AGAIN
146
+ </button>
147
+ </div>
148
+
149
+ <div class="mt-6 text-sm text-cyan-300 opacity-70">
150
+ <p>Move your hunter with the mouse and click to collect blobs. Avoid bombs!</p>
151
+ </div>
152
+
153
+ <script>
154
+ // -----------------------
155
+ // Game Configuration
156
+ // -----------------------
157
+ const GAME_DURATION = 30000; // ms (30 seconds)
158
+ const BLOB_SIZE = 20;
159
+ const BOMB_SIZE = 15;
160
+ const HUNTER_SIZE = 20;
161
+ const BLOB_SPEED = 2;
162
+ const BOMB_SPEED = 1.5;
163
+ const POINTS_PER_BLOB = 10;
164
+ const PENALTY_PER_BOMB = 10;
165
+
166
+ // -----------------------
167
+ // Game State Variables
168
+ // -----------------------
169
+ let canvas = document.getElementById('gameCanvas');
170
+ let ctx = canvas.getContext('2d');
171
+ let score = 0;
172
+ let gameOver = false;
173
+ let timer = null;
174
+ let timeInterval = null;
175
+ let timeLeft = 30;
176
+ let blobs = [];
177
+ let bombs = [];
178
+ let hunter = {
179
+ x: canvas.width / 2,
180
+ y: canvas.height / 2
181
+ };
182
+
183
+ // -----------------------
184
+ // Drawing Functions
185
+ // -----------------------
186
+ function drawHunter() {
187
+ // Draw hunter with gradient
188
+ const gradient = ctx.createLinearGradient(hunter.x, hunter.y, hunter.x + HUNTER_SIZE, hunter.y + HUNTER_SIZE);
189
+ gradient.addColorStop(0, '#ff0000');
190
+ gradient.addColorStop(1, '#ff6666');
191
+
192
+ ctx.fillStyle = gradient;
193
+ ctx.fillRect(hunter.x, hunter.y, HUNTER_SIZE, HUNTER_SIZE);
194
+
195
+ // Add glow effect
196
+ ctx.shadowColor = '#ff0000';
197
+ ctx.shadowBlur = 10;
198
+ ctx.fillRect(hunter.x, hunter.y, HUNTER_SIZE, HUNTER_SIZE);
199
+ ctx.shadowBlur = 0;
200
+ }
201
+
202
+ function drawBlobs() {
203
+ blobs.forEach(blob => {
204
+ // Create radial gradient for blobs
205
+ const gradient = ctx.createRadialGradient(
206
+ blob.x, blob.y, 0,
207
+ blob.x, blob.y, BLOB_SIZE/2
208
+ );
209
+ gradient.addColorStop(0, '#00ffff');
210
+ gradient.addColorStop(1, '#0000ff');
211
+
212
+ ctx.fillStyle = gradient;
213
+ ctx.beginPath();
214
+ ctx.arc(blob.x, blob.y, BLOB_SIZE/2, 0, Math.PI * 2);
215
+ ctx.fill();
216
+
217
+ // Add glow effect
218
+ ctx.shadowColor = '#00ffff';
219
+ ctx.shadowBlur = 8;
220
+ ctx.fill();
221
+ ctx.shadowBlur = 0;
222
+ });
223
+ }
224
+
225
+ function drawBombs() {
226
+ bombs.forEach(bomb => {
227
+ // Create radial gradient for bombs
228
+ const gradient = ctx.createRadialGradient(
229
+ bomb.x, bomb.y, 0,
230
+ bomb.x, bomb.y, BOMB_SIZE/2
231
+ );
232
+ gradient.addColorStop(0, '#ff0000');
233
+ gradient.addColorStop(1, '#000000');
234
+
235
+ ctx.fillStyle = gradient;
236
+ ctx.beginPath();
237
+ ctx.arc(bomb.x, bomb.y, BOMB_SIZE/2, 0, Math.PI * 2);
238
+ ctx.fill();
239
+
240
+ // Add danger spikes
241
+ ctx.strokeStyle = '#ff0000';
242
+ ctx.lineWidth = 2;
243
+ for (let i = 0; i < 8; i++) {
244
+ const angle = (i / 8) * Math.PI * 2;
245
+ const x1 = bomb.x + Math.cos(angle) * BOMB_SIZE/2;
246
+ const y1 = bomb.y + Math.sin(angle) * BOMB_SIZE/2;
247
+ const x2 = bomb.x + Math.cos(angle) * (BOMB_SIZE/2 + 5);
248
+ const y2 = bomb.y + Math.sin(angle) * (BOMB_SIZE/2 + 5);
249
+ ctx.beginPath();
250
+ ctx.moveTo(x1, y1);
251
+ ctx.lineTo(x2, y2);
252
+ ctx.stroke();
253
+ }
254
+ });
255
+ }
256
+
257
+ function drawScore() {
258
+ document.getElementById('scoreDisplay').textContent = score;
259
+ }
260
+
261
+ function updateTimer() {
262
+ timeLeft = Math.ceil((GAME_DURATION - (Date.now() - startTime)) / 1000);
263
+ document.getElementById('timeDisplay').textContent = timeLeft > 0 ? timeLeft : 0;
264
+ }
265
+
266
+ // -----------------------
267
+ // Game Logic Functions
268
+ // -----------------------
269
+ function createBlob() {
270
+ let x = Math.random() * (canvas.width - BLOB_SIZE);
271
+ let y = Math.random() * (canvas.height - BLOB_SIZE);
272
+ let speedX = (Math.random() - 0.5) * BLOB_SPEED;
273
+ let speedY = (Math.random() - 0.5) * BLOB_SPEED;
274
+ blobs.push({ x, y, speedX, speedY });
275
+ }
276
+
277
+ function createBomb() {
278
+ let x = Math.random() * (canvas.width - BOMB_SIZE);
279
+ let y = Math.random() * (canvas.height - BOMB_SIZE);
280
+ let speedX = (Math.random() - 0.5) * BOMB_SPEED;
281
+ let speedY = (Math.random() - 0.5) * BOMB_SPEED;
282
+ bombs.push({ x, y, speedX, speedY });
283
+ }
284
+
285
+ function updateGameState() {
286
+ // Move blobs
287
+ blobs.forEach(blob => {
288
+ blob.x += blob.speedX;
289
+ blob.y += blob.speedY;
290
+ // Bounce off walls
291
+ if (blob.x < 0 || blob.x > canvas.width) blob.speedX *= -1;
292
+ if (blob.y < 0 || blob.y > canvas.height) blob.speedY *= -1;
293
+ });
294
+
295
+ // Move bombs
296
+ bombs.forEach(bomb => {
297
+ bomb.x += bomb.speedX;
298
+ bomb.y += bomb.speedY;
299
+ // Bounce off walls
300
+ if (bomb.x < 0 || bomb.x > canvas.width) bomb.speedX *= -1;
301
+ if (bomb.y < 0 || bomb.y > canvas.height) bomb.speedY *= -1;
302
+ });
303
+
304
+ // Randomly add new blobs & bombs
305
+ if (Math.random() < 0.05) createBlob();
306
+ if (Math.random() < 0.02) createBomb();
307
+ }
308
+
309
+ function checkClick(x, y) {
310
+ // Check if clicked on a blob
311
+ for (let i = blobs.length - 1; i >= 0; i--) {
312
+ let blob = blobs[i];
313
+ let distance = Math.sqrt((x - blob.x) ** 2 + (y - blob.y) ** 2);
314
+ if (distance < BLOB_SIZE / 2) {
315
+ score += POINTS_PER_BLOB;
316
+ blobs.splice(i, 1); // remove blob
317
+ playSound('blob');
318
+ return;
319
+ }
320
+ }
321
+ // Check if clicked on a bomb
322
+ for (let i = bombs.length - 1; i >= 0; i--) {
323
+ let bomb = bombs[i];
324
+ let distance = Math.sqrt((x - bomb.x) ** 2 + (y - bomb.y) ** 2);
325
+ if (distance < BOMB_SIZE / 2) {
326
+ score -= PENALTY_PER_BOMB;
327
+ bombs.splice(i, 1); // remove bomb
328
+ playSound('bomb');
329
+ return;
330
+ }
331
+ }
332
+ }
333
+
334
+ function playSound(type) {
335
+ // In a real game, you would play actual sound effects here
336
+ console.log(`Playing ${type} sound`);
337
+ }
338
+
339
+ // -----------------------
340
+ // Main Game Loop
341
+ // -----------------------
342
+ function draw() {
343
+ if (gameOver) return;
344
+ // Clear screen
345
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
346
+
347
+ // Draw starfield background
348
+ drawStarfield();
349
+
350
+ // Draw everything
351
+ drawBlobs();
352
+ drawBombs();
353
+ drawHunter();
354
+ drawScore();
355
+
356
+ // Update game state
357
+ updateGameState();
358
+
359
+ // Request next frame
360
+ requestAnimationFrame(draw);
361
+ }
362
+
363
+ function drawStarfield() {
364
+ // Draw a subtle starfield in the background
365
+ ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
366
+ for (let i = 0; i < 50; i++) {
367
+ const x = Math.sin(Date.now() / 1000 + i) * canvas.width / 2 + canvas.width / 2;
368
+ const y = Math.cos(Date.now() / 1200 + i * 2) * canvas.height / 2 + canvas.height / 2;
369
+ const size = Math.random() * 2;
370
+ ctx.beginPath();
371
+ ctx.arc(x, y, size, 0, Math.PI * 2);
372
+ ctx.fill();
373
+ }
374
+ }
375
+
376
+ // -----------------------
377
+ // Event Listeners
378
+ // -----------------------
379
+ canvas.addEventListener('mousemove', (e) => {
380
+ const rect = canvas.getBoundingClientRect();
381
+ hunter.x = e.clientX - rect.left - HUNTER_SIZE / 2;
382
+ hunter.y = e.clientY - rect.top - HUNTER_SIZE / 2;
383
+ });
384
+
385
+ canvas.addEventListener('click', (e) => {
386
+ const rect = canvas.getBoundingClientRect();
387
+ let x = e.clientX - rect.left;
388
+ let y = e.clientY - rect.top;
389
+ checkClick(x, y);
390
+ });
391
+
392
+ document.getElementById('playAgainBtn').addEventListener('click', () => {
393
+ // Reset game state
394
+ score = 0;
395
+ gameOver = false;
396
+ timeLeft = 30;
397
+ blobs = [];
398
+ bombs = [];
399
+ document.getElementById('gameOverDisplay').classList.add('hidden');
400
+ startGame();
401
+ });
402
+
403
+ // -----------------------
404
+ // Game Start/End Handling
405
+ // -----------------------
406
+ let startTime;
407
+
408
+ function startGame() {
409
+ startTime = Date.now();
410
+ timeInterval = setInterval(updateTimer, 200);
411
+
412
+ timer = setTimeout(() => {
413
+ gameOver = true;
414
+ clearInterval(timeInterval);
415
+ document.getElementById('finalScore').textContent = `Your final score: ${score}`;
416
+ document.getElementById('gameOverDisplay').classList.remove('hidden');
417
+ }, GAME_DURATION);
418
+
419
+ // Create initial blobs and bombs
420
+ for (let i = 0; i < 5; i++) createBlob();
421
+ for (let i = 0; i < 2; i++) createBomb();
422
+
423
+ draw(); // start drawing loop
424
+ }
425
+
426
+ // -----------------------
427
+ // Starfield Background
428
+ // -----------------------
429
+ function createStars() {
430
+ const starsContainer = document.getElementById('stars');
431
+ const starCount = 200;
432
+
433
+ for (let i = 0; i < starCount; i++) {
434
+ const star = document.createElement('div');
435
+ star.className = 'star';
436
+
437
+ // Random position
438
+ const x = Math.random() * 100;
439
+ const y = Math.random() * 100;
440
+
441
+ // Random size
442
+ const size = Math.random() * 2;
443
+
444
+ // Random animation duration
445
+ const duration = 3 + Math.random() * 7;
446
+
447
+ star.style.left = `${x}%`;
448
+ star.style.top = `${y}%`;
449
+ star.style.width = `${size}px`;
450
+ star.style.height = `${size}px`;
451
+ star.style.setProperty('--duration', `${duration}s`);
452
+
453
+ starsContainer.appendChild(star);
454
+ }
455
+ }
456
+
457
+ // Initialize the game
458
+ createStars();
459
+ startGame();
460
+ </script>
461
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=porkz/blob-hunter" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
462
+ </html>