CodeT5+ model Fine-Tuned to the commit messages generation task.

Example of usage via HF api:

Paste into the text field code modifications in the given commit. For example:

Filename: src/Game.hs
Status: modified
Additions: 21
Deletions: 8
Total changes: 29
Code changes:
@@ -24,7 +24,8 @@ data Man =
     , speedY :: Float
     , posX   :: Float
     , posY   :: Float
-    } deriving (Show)
+    }
+  deriving (Show)
 
 -- We need to store game state
 data Game =
@@ -51,6 +52,9 @@ windowSizeY = 700
 manSize :: Float
 manSize = 16
 
+topGrassSize :: Float
+topGrassSize = 22
+
 grassSize :: Float
 grassSize = 150
 
@@ -61,7 +65,7 @@ skyWidth :: Float
 skyWidth = 2048
 
 bottomBorder :: Float
-bottomBorder = - windowSizeY / 2 + grassSize
+bottomBorder = -windowSizeY / 2 + grassSize
 
 obstacleWidth :: Float
 obstacleWidth = 30
@@ -70,7 +74,7 @@ obstacleHeight :: Float
 obstacleHeight = 100
 
 obstacleY :: Float
-obstacleY = bottomBorder + obstacleHeight / 2 - 22 -- | 22 accounts for top-most layer of grass
+obstacleY = bottomBorder + obstacleHeight / 2 - topGrassSize -- | 22 accounts for top-most layer of grass
 
 obstaclePic :: Picture
 obstaclePic = color red $ rectangleSolid obstacleWidth obstacleHeight
@@ -82,7 +86,7 @@ initTranslateGrassX :: Float
 initTranslateGrassX = grassWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture
 
 initTranslateGrassY :: Float
-initTranslateGrassY = - windowSizeY / 2 + grassSize / 2
+initTranslateGrassY = -windowSizeY / 2 + grassSize / 2
 
 initTranslateSky :: Float
 initTranslateSky = skyWidth / 2 - windowSizeX / 2 -- starting from the left border of the picture
@@ -99,10 +103,14 @@ getSprite name = "sprites/" ++ name ++ ".bmp"
 -- manPic :: Picture
 manPic :: Picture
 manPic = unsafePerformIO . loadBMP . getSprite $ "man"
--- manPic = color black $ rectangleSolid manSize manSize
 
+-- manPic = color black $ rectangleSolid manSize manSize
 grassPic :: Picture
-grassPic = translate 0 initTranslateGrassY (unsafePerformIO . loadBMP . getSprite $ "grass")
+grassPic =
+  translate
+    0
+    initTranslateGrassY
+    (unsafePerformIO . loadBMP . getSprite $ "grass")
 
 skyPic :: Picture
 skyPic = unsafePerformIO . loadBMP . getSprite $ "sky"
@@ -152,14 +160,18 @@ checkCrush game =
       obstaclePosX = head (obstacles game) + obstaclesTranslation game
    in (playerPosX + manSize / 2) >= (obstaclePosX - obstacleWidth / 2) &&
       playerPosX <= (obstaclePosX + obstacleWidth / 2) &&
-      playerPosY <= (obstacleY + obstacleHeight - 22) -- | See obstacleY to understand what 22 is
+      playerPosY <= (obstacleY + obstacleHeight / 2 + topGrassSize)
 
 updateGameSate :: Game -> GameState
 updateGameSate game
   | gameState game == Over = Over
   | checkCrush game = Over
   | otherwise = gameState game
 
+
+accelerate :: Float
+accelerate = 0.001
+
 updateGame :: Float -> Game -> Game
 updateGame seconds game =
   game
@@ -169,6 +181,7 @@ updateGame seconds game =
     , obstacles = nextObstacles
     , obstaclesTranslation = nextObstaclesTranslation
     , gameState = updateGameSate game
+    , gameSpeed = gameSpeed game + accelerate
     }
   where
     nextManPosY
@@ -185,7 +198,7 @@ updateGame seconds game =
       | otherwise = backgrounds game
     nextObstaclesTranslation
       | obstaclesTranslation game <
-          -windowSizeX / 2 - 100 - head (obstacles game) = 0
+          -windowSizeX / 2 - head (obstacles game) = 0
       | otherwise = obstaclesTranslation game - gameSpeed game
     nextObstacles
       | nextObstaclesTranslation == 0 = drop 1 $ obstacles game

True commit message is: acceleration added

Downloads last month
11
Inference Examples
This model does not have enough activity to be deployed to Inference API (serverless) yet. Increase its social visibility and check back later, or deploy to Inference Endpoints (dedicated) instead.