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config: |
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name: horror-concept-art_nocaption |
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process: |
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- datasets: |
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- cache_latents_to_disk: true |
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caption_dropout_rate: 0.2 |
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caption_ext: txt |
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folder_path: /root/lorahub/horror-concept-art_nocaption/dataset |
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resolution: |
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- 1024 |
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- 1280 |
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- 1536 |
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shuffle_tokens: false |
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token_dropout_rate: 0.01 |
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device: cuda:0 |
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model: |
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is_flux: true |
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name_or_path: black-forest-labs/FLUX.1-dev |
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quantize: true |
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text_encoder_bits: 8 |
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network: |
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linear: 42 |
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linear_alpha: 42 |
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transformer_only: true |
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type: lora |
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performance_log_every: 500 |
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sample: |
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height: 1280 |
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neg: '' |
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prompts: |
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- Character clad in full-body armor standing against a muted grey background. |
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The armor is ornately detailed and constructed with multiple plates covering |
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different areas of the body, suggesting a combination of practicality and |
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decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally |
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placed on the chest of the armor is a prominent cross design, accentuated |
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by symmetrical circular motifs on either side. The figure holds a sword in |
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their right hand, the blade extending outward and slung slightly back over |
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the shoulder. In the left hand, a large shield is gripped, intricately patterned |
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with crisscrossing designs and featuring a central emblem and borders that |
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give an impression of age and craftsmanship. The shield also has a golden |
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cross adorning its middle, creating symmetry with the cross on the armor. |
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A tunic or surcoat is visible beneath the main armor, with vertical striped |
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patterns cascading downwards, and the lower ends appear fringed or damaged, |
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suggesting wear or previous battle. A cape or cloak of dark fabric with tattered |
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edging drapes down from the back of the armor. The figure's helm is a full |
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headpiece with a visor that covers the face entirely, presenting a featureless |
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and imposing appearance. The helmet design includes layered metal plates and |
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intricate texturing that continues the aesthetic established by the rest of |
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the armor. The pose and regalia of the character communicate readiness and |
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resilience, indicative of a seasoned warrior or knight. [trigger] |
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- The image depicts a head and upper torso of a figure wearing an old, battle-worn |
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military helmet with noticeable rust and chipping, revealing the dark base |
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material beneath the green paint. The helmet has a distinctive shape, including |
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a flared-out brim and a protrusion at the back, suggesting it is designed |
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to offer protection to the wearer's head. There is a visible red insignia |
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on the side of the helmet, incorporating characters that appear to be of Asian |
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origin. The figure's face is not that of a human; instead, it consists of |
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flesh, mechanical parts, plates, and wires that are assembled in a way to |
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suggest the components of a face, including the hollows of the eyes, the bridge |
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of a nose, and a mouth. Tubing connects the head's mechanical components to |
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the torso area, which also shows mechanical complexity and robust construction. |
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There's a jointed arm visible, its appendage appearing sturdy and functional, |
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connected at the shoulder area with bolts and mechanical joints. The image |
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is rendered with a relatively realistic approach in terms of color and shadow, |
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giving the entire scene a grim, war-like atmosphere. [trigger] |
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- The image captures a close-up of a faceless figure with a distinctive head |
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shape that extends backward and lacks discernible facial features typically |
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associated with humans, such as eyes or a mouth. Instead, where one would |
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expect a face, there is an opening that is enveloped by numerous elongated, |
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tentacle-like appendages. The tentacles vary in length and appear to originate |
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from within this opening, adding a sense of movement and depth. The skin of |
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the figure is smooth and shows mottled patterns and various small spots or |
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imperfections, which contribute to a somewhat organic look. There's a muscular |
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structure to the figure's chest and shoulder areas, indicating physical power. |
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The shoulders are broad and slightly hunched, enhancing the imposing presence |
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of the figure. The lighting accentuates the contours and highlights the textures |
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of the figure's surface, casting much of the surrounding area into shadow |
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and focusing attention on the figure itself. There are reflective elements, |
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such as what appears to be a collar or piece of armor around the neck, with |
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streaks of light running along its edge, providing a contrast to the matte |
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finish of the skin. The overall atmosphere is brooding, with a somber palette |
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dominated by dark tones and sparse lighting. Armor. [trigger] |
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- The fantasy ork has a green skin tone and sports a malevolent, sneering expression, |
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with its mouth agape, revealing a row of jagged, sharp teeth, some of which |
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appear uneven and broken. Its eyes are narrow and fierce, with red veins visible |
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on the surrounding sclera, indicating either stress or aggression. The creature's |
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ears are pointed and protrude from the sides of its head, one of which is |
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adorned with a metal earring. Visible wrinkles and green hues stretch across |
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the creature's skin, giving it a textured look, and there are dark markings |
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or scars that track down from its left eye. Above the creature's face, off |
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into the distance or possibly as part of its body, there are spikes or structures |
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that resemble a kind of crest or mane, arranged in a row and diminishing in |
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size toward the background. The spikes have a bone-like coloration with tips |
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that are darker, suggesting wear or a natural color gradient. The creature |
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is wearing what could be interpreted as armor, with round, disk-like metal |
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pieces that overlap each other, giving the impression of a protective garb |
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tailored for combat. The colors of the armor complement the creature's skin |
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color, melding dark and olive green shades that suggest a synergy between |
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the creature's natural coloration and its battle attire. The overall atmosphere |
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is one of potential hostility or readiness for confrontation, implied by the |
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creature's expression and fighting gear.. [trigger] |
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- A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing |
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a slightly torn pale monk's tunic. The background is completely black. [trigger] |
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- Portrait of a skeleton with dark bones, its joints reinforced with dark steel, |
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background dark. [trigger] |
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sample_every: 500 |
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sample_steps: 25 |
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sampler: flowmatch |
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seed: 42 |
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walk_seed: true |
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width: 1024 |
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save: |
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dtype: float16 |
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max_step_saves_to_keep: 3 |
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save_every: 500 |
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save_format: diffusers |
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train: |
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batch_size: 1 |
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dtype: bf16 |
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ema_config: |
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ema_decay: 0.99 |
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use_ema: true |
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gradient_accumulation_steps: 1 |
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gradient_checkpointing: true |
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linear_timesteps: true |
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loss_type: mse |
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lr: 0.0002 |
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noise_scheduler: flowmatch |
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optimizer: adamw8bit |
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reg_weight: 1.0 |
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steps: 3000 |
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target_noise_multiplier: 1.0 |
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train_text_encoder: false |
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train_unet: true |
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training_folder: /root/lorahub |
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trigger_word: Horror character concept art, digital painting |
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type: sd_trainer |
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job: extension |
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meta: |
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description: nocaption test |
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