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config:
  name: horror-concept-art_nocaption
  process:
  - datasets:
    - cache_latents_to_disk: true
      caption_dropout_rate: 0.2
      caption_ext: txt
      folder_path: /root/lorahub/horror-concept-art_nocaption/dataset
      resolution:
      - 1024
      - 1280
      - 1536
      shuffle_tokens: false
      token_dropout_rate: 0.01
    device: cuda:0
    model:
      is_flux: true
      name_or_path: black-forest-labs/FLUX.1-dev
      quantize: true
      text_encoder_bits: 8
    network:
      linear: 42
      linear_alpha: 42
      transformer_only: true
      type: lora
    performance_log_every: 500
    sample:
      height: 1280
      neg: ''
      prompts:
      - Character clad in full-body armor standing against a muted grey background.
        The armor is ornately detailed and constructed with multiple plates covering
        different areas of the body, suggesting a combination of practicality and
        decoration. The shoulders are covered with rounded, embossed pauldrons. Centrally
        placed on the chest of the armor is a prominent cross design, accentuated
        by symmetrical circular motifs on either side. The figure holds a sword in
        their right hand, the blade extending outward and slung slightly back over
        the shoulder. In the left hand, a large shield is gripped, intricately patterned
        with crisscrossing designs and featuring a central emblem and borders that
        give an impression of age and craftsmanship. The shield also has a golden
        cross adorning its middle, creating symmetry with the cross on the armor.
        A tunic or surcoat is visible beneath the main armor, with vertical striped
        patterns cascading downwards, and the lower ends appear fringed or damaged,
        suggesting wear or previous battle. A cape or cloak of dark fabric with tattered
        edging drapes down from the back of the armor. The figure's helm is a full
        headpiece with a visor that covers the face entirely, presenting a featureless
        and imposing appearance. The helmet design includes layered metal plates and
        intricate texturing that continues the aesthetic established by the rest of
        the armor. The pose and regalia of the character communicate readiness and
        resilience, indicative of a seasoned warrior or knight. [trigger]
      - The image depicts a head and upper torso of a figure wearing an old, battle-worn
        military helmet with noticeable rust and chipping, revealing the dark base
        material beneath the green paint. The helmet has a distinctive shape, including
        a flared-out brim and a protrusion at the back, suggesting it is designed
        to offer protection to the wearer's head. There is a visible red insignia
        on the side of the helmet, incorporating characters that appear to be of Asian
        origin. The figure's face is not that of a human; instead, it consists of
        flesh, mechanical parts, plates, and wires that are assembled in a way to
        suggest the components of a face, including the hollows of the eyes, the bridge
        of a nose, and a mouth. Tubing connects the head's mechanical components to
        the torso area, which also shows mechanical complexity and robust construction.
        There's a jointed arm visible, its appendage appearing sturdy and functional,
        connected at the shoulder area with bolts and mechanical joints. The image
        is rendered with a relatively realistic approach in terms of color and shadow,
        giving the entire scene a grim, war-like atmosphere. [trigger]
      - The image captures a close-up of a faceless figure with a distinctive head
        shape that extends backward and lacks discernible facial features typically
        associated with humans, such as eyes or a mouth. Instead, where one would
        expect a face, there is an opening that is enveloped by numerous elongated,
        tentacle-like appendages. The tentacles vary in length and appear to originate
        from within this opening, adding a sense of movement and depth. The skin of
        the figure is smooth and shows mottled patterns and various small spots or
        imperfections, which contribute to a somewhat organic look. There's a muscular
        structure to the figure's chest and shoulder areas, indicating physical power.
        The shoulders are broad and slightly hunched, enhancing the imposing presence
        of the figure. The lighting accentuates the contours and highlights the textures
        of the figure's surface, casting much of the surrounding area into shadow
        and focusing attention on the figure itself. There are reflective elements,
        such as what appears to be a collar or piece of armor around the neck, with
        streaks of light running along its edge, providing a contrast to the matte
        finish of the skin. The overall atmosphere is brooding, with a somber palette
        dominated by dark tones and sparse lighting. Armor. [trigger]
      - The fantasy ork has a green skin tone and sports a malevolent, sneering expression,
        with its mouth agape, revealing a row of jagged, sharp teeth, some of which
        appear uneven and broken. Its eyes are narrow and fierce, with red veins visible
        on the surrounding sclera, indicating either stress or aggression. The creature's
        ears are pointed and protrude from the sides of its head, one of which is
        adorned with a metal earring. Visible wrinkles and green hues stretch across
        the creature's skin, giving it a textured look, and there are dark markings
        or scars that track down from its left eye. Above the creature's face, off
        into the distance or possibly as part of its body, there are spikes or structures
        that resemble a kind of crest or mane, arranged in a row and diminishing in
        size toward the background. The spikes have a bone-like coloration with tips
        that are darker, suggesting wear or a natural color gradient. The creature
        is wearing what could be interpreted as armor, with round, disk-like metal
        pieces that overlap each other, giving the impression of a protective garb
        tailored for combat. The colors of the armor complement the creature's skin
        color, melding dark and olive green shades that suggest a synergy between
        the creature's natural coloration and its battle attire. The overall atmosphere
        is one of potential hostility or readiness for confrontation, implied by the
        creature's expression and fighting gear.. [trigger]
      - A terrifying faceless multi-armed creature sits in a lotus pose. He is wearing
        a slightly torn pale monk's tunic. The background is completely black.  [trigger]
      - Portrait of a skeleton with dark bones, its joints reinforced with dark steel,
        background dark. [trigger]
      sample_every: 500
      sample_steps: 25
      sampler: flowmatch
      seed: 42
      walk_seed: true
      width: 1024
    save:
      dtype: float16
      max_step_saves_to_keep: 3
      save_every: 500
      save_format: diffusers
    train:
      batch_size: 1
      dtype: bf16
      ema_config:
        ema_decay: 0.99
        use_ema: true
      gradient_accumulation_steps: 1
      gradient_checkpointing: true
      linear_timesteps: true
      loss_type: mse
      lr: 0.0002
      noise_scheduler: flowmatch
      optimizer: adamw8bit
      reg_weight: 1.0
      steps: 3000
      target_noise_multiplier: 1.0
      train_text_encoder: false
      train_unet: true
    training_folder: /root/lorahub
    trigger_word: Horror character concept art, digital painting
    type: sd_trainer
job: extension
meta:
  description: nocaption test