VoiceCommandAudio / README.md
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---
configs:
- config_name: en
data_files:
- split: train
path: "audio/en/train/train.csv"
sep: "\t"
- split: test
path: "audio/en/test/test.csv"
sep: "\t"
- config_name: de
data_files:
- split: train
path: "audio/de/train/train.csv"
sep: "\t"
- split: test
path: "audio/de/test/test.csv"
sep: "\t"
- config_name: zh-CN
data_files:
- split: train
path: "audio/zh-CN/train/train.csv"
sep: "\t"
- split: test
path: "audio/zh-CN/test/test.csv"
sep: "\t"
annotations_creators:
- shadow_wxh
language_creators:
- shadow_wxh
license:
- mit
multilinguality:
- multilingual
size_categories:
- 1K<n<10K
language:
- de
- zh
- en
tags:
- game
- silenthunter
- voicecommand
task_categories:
- automatic-speech-recognition
pretty_name: Voice Command Audio 1.0
language_bcp47:
- de
- en
- zh-CN
extra_gated_prompt: >-
By clicking on “Access repository” below, you also agree to not attempt to
determine the identity of speakers in the Common Voice dataset.
---
This is mainly used for fine tune "VoiceCommand" a speech congnition MOD dedicated for SilentHunter game series