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heroic-vs-complexity-esl-pro-league-season-16_round_14
Complexity|teamName 6|teamScore JT|deadPlayer Grim|deadPlayer floppy|deadPlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore cadiaN|deadPlayer stavn|deadPlayer jabbi|deadPlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> T|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 948.72|grenadeX 2713.94|grenadeY 129.91|grenadeZ <gap> T|attackerSide hallzerk|attackerName kills|type CT|victimSide sjuush|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 69.6|victimX 2786.87|victimY 160.03|victimZ <gap> T|throwerSide FaNg|throwerName grenades|type Smoke_Grenade|grenadeType 1005.59|grenadeX 2726.06|grenadeY 129.28|grenadeZ <gap> FaNg|playerName bombEvents|type plant_begin|bombAction 293.69|playerX 2556.4|playerY 160.03|playerZ <gap> CT|throwerSide TeSeS|throwerName grenades|type HE_Grenade|grenadeType 142.28|grenadeX 2806.06|grenadeY 160.62|grenadeZ <gap> FaNg|playerName bombEvents|type plant|bombAction 293.87|playerX 2556.98|playerY 160.03|playerZ
It's all on sjuush. Back of the site, pinned in. Trying to buy themselves some time, but hallzerk smokes and executes as TeSeS is nade. That could be the difference maker here. Well, up against it now. Fresh smoke down in CT spawn. Planned down towards the back of the bombsite there, trying to avoid the HE if possible. Incredibly low is FaNg and TeSeS.
heroic-vs-complexity-esl-pro-league-season-16_round_14
Complexity|teamName 6|teamScore floppy|deadPlayer Grim|deadPlayer JT|deadPlayer hallzerk|alivePlayer FaNg|alivePlayer <sep> Heroic|teamName 7|teamScore stavn|deadPlayer cadiaN|deadPlayer jabbi|deadPlayer sjuush|deadPlayer TeSeS|alivePlayer <sep> CT|throwerSide TeSeS|throwerName grenades|type Incendiary_Grenade|grenadeType 122.16|grenadeX 3080.94|grenadeY 262.56|grenadeZ <gap> CT|attackerSide TeSeS|attackerName kills|type T|victimSide FaNg|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 105.01|victimX 2491.58|victimY 160.03|victimZ
No kits actually, Chad, but he has got an incendiary. Can throw that in. This lineup, I assume it goes towards emo. Yeah, I haven't seen this one before. Okay, well, that's an easier one to throw than the lineup. I don't know how deep that one is going to spread here, but TeSeS, I don't think you've got a hope. A lot of prayer here right now. He's going to make the Hail Mary attempt, but they can just toy with him.
heroic-vs-complexity-esl-pro-league-season-16_round_14
Complexity|teamName 6|teamScore floppy|deadPlayer JT|deadPlayer FaNg|deadPlayer Grim|deadPlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore sjuush|deadPlayer jabbi|deadPlayer cadiaN|deadPlayer stavn|deadPlayer TeSeS|alivePlayer <sep> TeSeS|playerName bombEvents|type defuse_start|bombAction 230.91|playerX 2557.06|playerY 160.03|playerZ <gap> TeSeS|playerName bombEvents|type defuse_aborted|bombAction 232.28|playerX 2557.86|playerY 160.03|playerZ <gap> T|attackerSide hallzerk|attackerName kills|type CT|victimSide TeSeS|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 391.03|victimX 2594.18|victimY 160.03|victimZ
They can just take all the time they want. You said no kid. Is there one on the body of sjuush around? Well, it's been tapped, and it's gone down. A great round from hallzerk there, too. Influential kills to get them across the line, and this was only a lighter investment there, so...
heroic-vs-complexity-esl-pro-league-season-16_round_15
Complexity|teamName 7|teamScore hallzerk|alivePlayer floppy|alivePlayer FaNg|alivePlayer Grim|alivePlayer JT|alivePlayer <sep> Heroic|teamName 7|teamScore stavn|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer <sep> T|throwerSide FaNg|throwerName grenades|type Decoy_Grenade|grenadeType -1242.34|grenadeX 277.84|grenadeY -55.97|grenadeZ <gap> T|throwerSide Grim|throwerName grenades|type Flashbang|grenadeType 1283.31|grenadeX 495.56|grenadeY 369.56|grenadeZ <gap> CT|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 503.22|grenadeX 2028.94|grenadeY 128|grenadeZ <gap> T|throwerSide FaNg|throwerName grenades|type Molotov|grenadeType 523.28|grenadeX 1928.81|grenadeY 131.78|grenadeZ <gap> T|throwerSide floppy|throwerName grenades|type Molotov|grenadeType 1197.44|grenadeX 18.53|grenadeY 261.34|grenadeZ <gap> CT|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 121.72|grenadeX 1328.5|grenadeY 97|grenadeZ <gap> T|throwerSide Grim|throwerName grenades|type Smoke_Grenade|grenadeType 1391.28|grenadeX 355.34|grenadeY 128.75|grenadeZ <gap> T|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 1385.62|grenadeX 913.09|grenadeY 146.56|grenadeZ <gap> T|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 1303.62|grenadeX 658.34|grenadeY 178.25|grenadeZ <gap> T|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType -217.75|grenadeX 1393.28|grenadeY 516.47|grenadeZ <gap> T|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType -209.47|grenadeX 1386.84|grenadeY 595.09|grenadeZ <gap> T|attackerSide Grim|attackerName damages|type CT|victimSide cadiaN|victimName 21|hpDamageTaken Galil_AR|weapon 1515.02|victimX 103.78|victimY 179.2|victimZ
sjuush did a pretty good job to get the double kill, but hallzerk, as mentioned, opened things up, bomb goes down, and it's a huge round as we go into number 15 here. It's absolutely destroyed the finances of Heroic. 7-7, they've got an AWP. A few deagles short, but this one is looking a little bit messy. Get up there, cadiaN. Get out.
heroic-vs-complexity-esl-pro-league-season-16_round_15
Complexity|teamName 7|teamScore JT|alivePlayer Grim|alivePlayer FaNg|alivePlayer floppy|alivePlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer stavn|alivePlayer sjuush|alivePlayer <sep> CT|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 1176.25|grenadeX 526.62|grenadeY 112.28|grenadeZ <gap> T|attackerSide Grim|attackerName kills|type CT|victimSide sjuush|victimName Galil_AR|weapon True|isHeadshot False|victimBlinded False|isWallbang 990.83|victimX -167.85|victimY 256.03|victimZ <gap> T|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 1340.5|grenadeX 729.72|grenadeY 134.56|grenadeZ <gap> T|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1314.22|grenadeX 494.53|grenadeY 130.31|grenadeZ
Don't get up. You've already lost this mid control completely. They smoke long and short, but sjuush in the window room. Are they ready for this? Yes, Grim. Very aware. But this is how Heroic play. They're the most reactive team in Counter-Strike. They're the guys you're playing with in matchmaking when you say, flash B, and then before you know it, everybody's left the A site.
heroic-vs-complexity-esl-pro-league-season-16_round_15
Complexity|teamName 7|teamScore floppy|alivePlayer Grim|alivePlayer JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore sjuush|deadPlayer stavn|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer <sep> CT|throwerSide TeSeS|throwerName grenades|type HE_Grenade|grenadeType 311.91|grenadeX 1706.12|grenadeY 259.84|grenadeZ <gap> CT|attackerSide TeSeS|attackerName damages|type T|victimSide FaNg|victimName 26|hpDamageTaken HE_Grenade|weapon 416.49|victimX 1768.68|victimY 128.57|victimZ <gap> T|attackerSide JT|attackerName damages|type CT|victimSide cadiaN|victimName 60|hpDamageTaken AK-47|weapon 2254.62|victimX 641.38|victimY 151.67|victimZ <gap> T|attackerSide JT|attackerName damages|type CT|victimSide cadiaN|victimName 12|hpDamageTaken AK-47|weapon 2255.23|victimX 639.61|victimY 151.56|victimZ <gap> T|attackerSide JT|attackerName kills|type CT|victimSide cadiaN|victimName AK-47|weapon False|isHeadshot False|victimBlinded True|isWallbang 2256.38|victimX 638.91|victimY 151.44|victimZ <gap> CT|attackerSide jabbi|attackerName damages|type T|victimSide JT|victimName 9|hpDamageTaken P250|weapon 2387.2|victimX 111.13|victimY 127.58|victimZ <gap> T|attackerSide JT|attackerName damages|type CT|victimSide jabbi|victimName 27|hpDamageTaken AK-47|weapon 1981.99|victimX 541.99|victimY 160.03|victimZ <gap> T|attackerSide JT|attackerName damages|type CT|victimSide jabbi|victimName 34|hpDamageTaken AK-47|weapon 1971.54|victimX 530.74|victimY 160.03|victimZ <gap> T|attackerSide JT|attackerName damages|type CT|victimSide jabbi|victimName 34|hpDamageTaken AK-47|weapon 1967.29|victimX 525.8|victimY 160.03|victimZ <gap> T|attackerSide JT|attackerName kills|type CT|victimSide jabbi|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1964.34|victimX 522.25|victimY 160.03|victimZ
You haven't even called numbers. You haven't taken a lick of damage yet. You just called a single flash. Everybody rotated quite heavily here, so Heroic down a man. JT on the Lux here, and he gets one kill. Remember, he's just by himself. He's trying to sell the idea, the concept that this will be an A take, and he might even get more than that. Finds a huge kill on the AWP, follows it up as well.
heroic-vs-complexity-esl-pro-league-season-16_round_15
Complexity|teamName 7|teamScore FaNg|alivePlayer Grim|alivePlayer floppy|alivePlayer JT|alivePlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore jabbi|deadPlayer sjuush|deadPlayer cadiaN|deadPlayer TeSeS|alivePlayer stavn|alivePlayer <sep> T|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 2285.88|grenadeX 808.97|grenadeY 152.19|grenadeZ <gap> T|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1324.88|grenadeX 788.47|grenadeY 149.59|grenadeZ <gap> T|attackerSide FaNg|attackerName damages|type CT|victimSide TeSeS|victimName 28|hpDamageTaken Galil_AR|weapon 359.66|victimX 1832.93|victimY 145.94|victimZ <gap> T|attackerSide FaNg|attackerName damages|type CT|victimSide TeSeS|victimName 23|hpDamageTaken Galil_AR|weapon 355.13|victimX 1816.12|victimY 126.87|victimZ <gap> T|attackerSide FaNg|attackerName kills|type CT|victimSide TeSeS|victimName Galil_AR|weapon True|isHeadshot False|victimBlinded False|isWallbang 352.17|victimX 1806.27|victimY 126.42|victimZ <gap> CT|attackerSide stavn|attackerName damages|type T|victimSide Grim|victimName 45|hpDamageTaken Desert_Eagle|weapon 1421.7|victimX 251.12|victimY 129.95|victimZ
And once again, JT, he might not have the most frags, but he's certainly delivering on all front. I say that, I think he actually does. They've all got like eight or nine kills right now, and that's the best you could probably ask for. Team effort from Complexity here. Eight on the half is going to be great. The only issue right now is this team. And surely stavn isn't going to clown on them here. He's going to have to go nuclear.
heroic-vs-complexity-esl-pro-league-season-16_round_15
Complexity|teamName 7|teamScore JT|alivePlayer Grim|alivePlayer floppy|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> Heroic|teamName 7|teamScore jabbi|deadPlayer sjuush|deadPlayer TeSeS|deadPlayer cadiaN|deadPlayer stavn|alivePlayer <sep> CT|attackerSide stavn|attackerName damages|type T|victimSide hallzerk|victimName 47|hpDamageTaken Desert_Eagle|weapon 1288.86|victimX 324.81|victimY 129.03|victimZ <gap> CT|attackerSide stavn|attackerName damages|type T|victimSide hallzerk|victimName 47|hpDamageTaken Desert_Eagle|weapon 1288.3|victimX 324.81|victimY 129.03|victimZ <gap> T|attackerSide hallzerk|attackerName kills|type CT|victimSide stavn|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 1186.34|victimX 341.61|victimY 128.03|victimZ
That's the last frag found and he can't get anything done whatsoever.
heroic-vs-complexity-esl-pro-league-season-16_round_16
Heroic|teamName 7|teamScore jabbi|alivePlayer stavn|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore Grim|alivePlayer hallzerk|alivePlayer floppy|alivePlayer JT|alivePlayer FaNg|alivePlayer <sep> CT|throwerSide JT|throwerName grenades|type HE_Grenade|grenadeType -46.88|grenadeX 919.84|grenadeY 52.41|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType -41.56|grenadeX 897.59|grenadeY 52.25|grenadeZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide sjuush|victimName 24|hpDamageTaken USP-S|weapon 273.82|victimX 1202.01|victimY 178.06|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken Glock-18|weapon 168.35|victimX 1619.51|victimY 113.17|victimZ <gap> T|attackerSide stavn|attackerName kills|type CT|victimSide JT|victimName Glock-18|weapon True|isHeadshot False|victimBlinded False|isWallbang 168.38|victimX 1618.17|victimY 113.09|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide cadiaN|victimName 21|hpDamageTaken HE_Grenade|weapon -186.42|victimX 772.01|victimY 28.25|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide cadiaN|victimName 24|hpDamageTaken HE_Grenade|weapon -186.42|victimX 772.01|victimY 28.25|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 16|hpDamageTaken USP-S|weapon 245.7|victimX 1206.25|victimY 106.03|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType -13.88|grenadeX 1088.12|grenadeY 690.78|grenadeZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 16|hpDamageTaken USP-S|weapon 256.48|victimX 1208.16|victimY 106.03|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide floppy|victimName Glock-18|weapon True|isHeadshot False|victimBlinded False|isWallbang 218.47|victimX 1681.22|victimY 122.03|victimZ <gap> CT|throwerSide Grim|throwerName grenades|type Smoke_Grenade|grenadeType 767.47|grenadeX 2358.81|grenadeY 136.88|grenadeZ
Yeah, their only fumble, I think, came after they'd won the pistol and then conceded the second round to some aggression from Heroic. Could have been an even better from the North American side, but we do get underway here with... Heroic now on the attack, they've got a bucketload of utility to work with this, and as they spring into action, NaNa is where they want to assemble a bit of a boost in case there is a push, and it's coming, it is coming real quick, this boost is perfectly placed, perfectly played, and sjuush hits down the totem, they do combine and knock this one over.
heroic-vs-complexity-esl-pro-league-season-16_round_16
Heroic|teamName 7|teamScore cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer stavn|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|deadPlayer JT|deadPlayer Grim|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> T|attackerSide jabbi|attackerName kills|type CT|victimSide hallzerk|victimName Glock-18|weapon True|isHeadshot False|victimBlinded False|isWallbang 1498.43|victimX 335.01|victimY 135.03|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 2293.03|grenadeX 885.5|grenadeY 156.56|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide FaNg|victimName 15|hpDamageTaken USP-S|weapon 1496.15|victimX 1223.58|victimY 162.9|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide FaNg|victimName Glock-18|weapon True|isHeadshot False|victimBlinded False|isWallbang 1512.4|victimX 1217.98|victimY 162.0|victimZ <gap> cadiaN|playerName bombEvents|type plant_begin|bombAction 1950.22|playerX 701.97|playerY 160.03|playerZ
Like a bit of an anti-strike there, perhaps. Aware of the tendencies, perhaps, of Complexity. But you're right. A perfect setup has granted them three kills so far. Five on two. Grim and FaNg this time to try and stand and deliver. But this is one of the cleanest pistols we've seen so far. Yeah, might keep all five alive here.
heroic-vs-complexity-esl-pro-league-season-16_round_16
Heroic|teamName 7|teamScore jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer stavn|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|deadPlayer hallzerk|deadPlayer JT|deadPlayer floppy|deadPlayer Grim|alivePlayer <sep> cadiaN|playerName bombEvents|type plant|bombAction 1949.44|playerX 701.97|playerY 160.03|playerZ <gap> T|throwerSide sjuush|throwerName grenades|type Decoy_Grenade|grenadeType 438.78|grenadeX 1830.84|grenadeY 135.47|grenadeZ
Nice little upgrades into head armor for cheap for the likes of jabbi, TeSeS, if they're able to avoid any damage on that armor. But even noting a kit. So this is sjuush going, yeah, look, boys, we can deny them $400 if I just chill here. Good point. Grim will be hiding towards the quote-unquote new boxes. How long can we call them new boxes for? Till the end of time.
heroic-vs-complexity-esl-pro-league-season-16_round_16
Heroic|teamName 7|teamScore TeSeS|alivePlayer stavn|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore JT|deadPlayer floppy|deadPlayer hallzerk|deadPlayer FaNg|deadPlayer Grim|alivePlayer <sep> T|attackerSide jabbi|attackerName damages|type T|victimSide stavn|victimName 5|hpDamageTaken USP-S|weapon 1783.06|victimX 2777.92|victimY 127.55|victimZ <gap> T|attackerSide stavn|attackerName damages|type T|victimSide TeSeS|victimName 45|hpDamageTaken USP-S|weapon 1746.05|victimX 2732.43|victimY 128.03|victimZT|attackerSide stavn|attackerName damages|type CT|victimSide Grim|victimName 5|hpDamageTaken USP-S|weapon 28.84|victimX 2814.61|victimY 160.03|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide stavn|victimName USP-S|weapon True|isHeadshot False|victimBlinded False|isWallbang 1784.88|victimX 2753.62|victimY 128.02|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide TeSeS|victimName USP-S|weapon True|isHeadshot False|victimBlinded False|isWallbang 1746.0|victimX 2726.59|victimY 128.03|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide Grim|victimName 12|hpDamageTaken USP-S|weapon 29.05|victimX 2818.96|victimY 160.03|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide Grim|victimName USP-S|weapon True|isHeadshot False|victimBlinded False|isWallbang 30.75|victimX 2844.65|victimY 160.03|victimZ <gap> T|throwerSide jabbi|throwerName grenades|type Decoy_Grenade|grenadeType 1472.28|grenadeX 2920.66|grenadeY 302.22|grenadeZ
Yeah, they'll always just be brand new, shiny at the back. What do we used to call it? Triple box? Yeah. Oh, hello. That's some money. That's some cash. That's a... Well, he didn't save the armor, so he could have had an extra thing or two.
heroic-vs-complexity-esl-pro-league-season-16_round_17
Heroic|teamName 8|teamScore jabbi|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|alivePlayer hallzerk|alivePlayer floppy|alivePlayer JT|alivePlayer Grim|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Molotov|grenadeType 1178.84|grenadeX 49.62|grenadeY 268.19|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 553.91|grenadeX 1960|grenadeY 131.31|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 819.72|grenadeX 2330.38|grenadeY 139.59|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 855.19|grenadeX 1859.69|grenadeY 128.81|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 826.16|grenadeX 1868.69|grenadeY 130.62|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 638.94|grenadeX 2549.38|grenadeY 379.09|grenadeZ
nine and, well, five smokes. That would be the key for me, the five smokes. This comes down to blocking the choke points and shepherding Heroic across the map. Running that clock down, you can see they're building a reservoir of utility in first oranges there. So that's their approach. How much have they taken down? I'm going to jump over and see what they've actually... One, two, three. I can see three.
heroic-vs-complexity-esl-pro-league-season-16_round_17
Heroic|teamName 8|teamScore sjuush|alivePlayer stavn|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer Grim|alivePlayer floppy|alivePlayer <sep> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 811.5|grenadeX 2413.91|grenadeY 138.81|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 1380.53|grenadeX 773.16|grenadeY 138.03|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 400.84|grenadeX 1904.28|grenadeY 270.16|grenadeZ
And hallzerk has one left in the pit. Okay, yeah, you're dead on. So, just looking to hold them off as long as possible. If they head towards B, run the clock down. First smoke has been deployed. That's mid control. Do they want to go with it? That's the question.
heroic-vs-complexity-esl-pro-league-season-16_round_17
Heroic|teamName 8|teamScore jabbi|alivePlayer sjuush|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer FaNg|alivePlayer floppy|alivePlayer hallzerk|alivePlayer Grim|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 1841|grenadeX 1346.62|grenadeY 162|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 2540.06|grenadeX 1130.16|grenadeY 162.03|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 806.25|grenadeX 2417.19|grenadeY 138.53|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 2449.12|grenadeX -142.44|grenadeY 86|grenadeZ <gap> CT|attackerSide hallzerk|attackerName kills|type T|victimSide cadiaN|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 2269.49|victimX 1089.62|victimY 158.54|victimZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 2560.16|grenadeX 545.81|grenadeY 365.91|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 2628.94|grenadeX 1237.06|grenadeY 163.06|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 2565.59|grenadeX 591.53|grenadeY 322|grenadeZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide hallzerk|victimName 28|hpDamageTaken Galil_AR|weapon 2312.87|victimX -464.56|victimY 86.74|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide hallzerk|victimName 35|hpDamageTaken Galil_AR|weapon 2310.66|victimX -464.74|victimY 86.75|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide hallzerk|victimName 28|hpDamageTaken Galil_AR|weapon 2311.25|victimX -464.69|victimY 86.75|victimZ <gap> T|attackerSide stavn|attackerName kills|type CT|victimSide hallzerk|victimName Galil_AR|weapon False|isHeadshot False|victimBlinded False|isWallbang 2312.29|victimX -464.59|victimY 86.75|victimZ
cadiaN exploring his options. Getting so much room without any resistance. Not a jiggle, not a peep. I resmoked well-timed with the progression. Hitsmoke from hallzerk, but he's trying to reposition here. That's a big shot. He's not bad, is he? Excellent deagle shot.
heroic-vs-complexity-esl-pro-league-season-16_round_17
Heroic|teamName 8|teamScore cadiaN|deadPlayer TeSeS|alivePlayer stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer JT|alivePlayer FaNg|alivePlayer floppy|alivePlayer Grim|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide TeSeS|victimName 3|hpDamageTaken World|weapon 2201.45|victimX -329.17|victimY 95.3|victimZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 2501.28|grenadeX 1075.62|grenadeY 162.03|grenadeZ <gap> sjuush|playerName bombEvents|type plant_begin|bombAction 1938.0|playerX 699.97|playerY 160.03|playerZ <gap> sjuush|playerName bombEvents|type plant|bombAction 1938.0|playerX 699.97|playerY 160.03|playerZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 1793.06|grenadeX 1332.72|grenadeY 162.03|grenadeZ
That's all he can find, but trying to suggest there was more presence than there was. Hallzerk will go down eventually, and it was the four-man lean towards the B bombsite. Heroic seems to be very aware of it, and that's the end of the round. It will be Heroic taking the lead. I know a lot of people don't love the way that Inferno plays out. There's a lot of saving on a map like this.
heroic-vs-complexity-esl-pro-league-season-16_round_17
Heroic|teamName 8|teamScore cadiaN|deadPlayer TeSeS|alivePlayer stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer JT|alivePlayer FaNg|alivePlayer floppy|alivePlayer Grim|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide sjuush|victimName 80|hpDamageTaken C4|weapon 2070.36|victimX -479.14|victimY 85.03|victimZNone|attackerSide None|attackerName damages|type T|victimSide jabbi|victimName 55|hpDamageTaken C4|weapon 2636.23|victimX -441.98|victimY 88.57|victimZNone|attackerSide None|attackerName damages|type T|victimSide TeSeS|victimName 54|hpDamageTaken C4|weapon 2601.96|victimX -476.81|victimY 88.92|victimZNone|attackerSide None|attackerName damages|type T|victimSide stavn|victimName 52|hpDamageTaken C4|weapon 2633.97|victimX -473.99|victimY 88.97|victimZNone|attackerSide None|attackerName damages|type CT|victimSide Grim|victimName 1|hpDamageTaken C4|weapon 439.25|victimX 2501.96|victimY 160.03|victimZNone|attackerSide None|attackerName damages|type CT|victimSide JT|victimName 1|hpDamageTaken C4|weapon 243.32|victimX 2449.5|victimY 160.03|victimZ
So I think that is also towards the top of the list. In terms of traditional Counter-Strike, and as we know and love it, I think you're right. Those two play out like how it should, and it comes down to strategic maneuvers, executions, defaults, set pieces, all that sort of thing. So I do agree with you there.
heroic-vs-complexity-esl-pro-league-season-16_round_18
Heroic|teamName 9|teamScore sjuush|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer stavn|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer hallzerk|alivePlayer floppy|alivePlayer Grim|alivePlayer FaNg|alivePlayer <sep> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 85.41|grenadeX 688.84|grenadeY 110.84|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 316.5|grenadeX 1817.59|grenadeY 127.31|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 548.31|grenadeX 1962.47|grenadeY 131.94|grenadeZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide jabbi|victimName 35|hpDamageTaken HE_Grenade|weapon 59.09|victimX 575.41|victimY 67.83|victimZCT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 6|hpDamageTaken HE_Grenade|weapon -23.13|victimX 909.97|victimY 60.78|victimZCT|attackerSide Grim|attackerName damages|type T|victimSide cadiaN|victimName 1|hpDamageTaken HE_Grenade|weapon 82.0|victimX 996.4|victimY 78.22|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 550.47|grenadeX 2020.47|grenadeY 179.12|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1226.78|grenadeX 3.47|grenadeY 299.97|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 789.31|grenadeX 2269.41|grenadeY 136.44|grenadeZ
The AWP for him should be coming out into the next, and nobody's going to gift him an upgrade of a P250, so he'll just be sitting like a plum on the USP. But there's still worrying times ahead for Heroic. Oh, absolutely. They've done well to win the pistol in the second follow-up round, but every chance you could lose this one as well. It's another...
heroic-vs-complexity-esl-pro-league-season-16_round_18
Heroic|teamName 9|teamScore TeSeS|alivePlayer sjuush|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|alivePlayer hallzerk|alivePlayer floppy|alivePlayer Grim|alivePlayer JT|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 1430.94|grenadeX 1048.19|grenadeY 157.59|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 161.28|grenadeX 1044.19|grenadeY 87.5|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 293.53|grenadeX 2056.88|grenadeY 388.41|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType -105.81|grenadeX 1384.03|grenadeY 225.84|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type HE_Grenade|grenadeType -80.47|grenadeX 1427.81|grenadeY 104.22|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 293.66|grenadeX 2051.66|grenadeY 387|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 1454.28|grenadeX 42.16|grenadeY 254.88|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1330.03|grenadeX 282.19|grenadeY 132.22|grenadeZ
Be set up, but only three players there this time. We have got hallzerk towards the boiler room, joined by Grim. Backing up, you can boost in this room and have a nice little stack, and it can be quite difficult to clear out. Here's a flashback from JT getting ready to pounce towards banana area. Grenades deployed, and at least get some control here on the Complexity side.
heroic-vs-complexity-esl-pro-league-season-16_round_18
Heroic|teamName 9|teamScore sjuush|alivePlayer TeSeS|alivePlayer jabbi|alivePlayer stavn|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|alivePlayer Grim|alivePlayer JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> T|attackerSide TeSeS|attackerName damages|type CT|victimSide hallzerk|victimName 35|hpDamageTaken AK-47|weapon 1271.55|victimX 319.1|victimY 128.03|victimZ <gap> CT|attackerSide hallzerk|attackerName damages|type T|victimSide TeSeS|victimName 68|hpDamageTaken USP-S|weapon 1468.99|victimX 360.7|victimY 132.93|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide hallzerk|victimName 35|hpDamageTaken AK-47|weapon 1285.34|victimX 308.21|victimY 129.03|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide hallzerk|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1287.83|victimX 302.32|victimY 129.03|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide TeSeS|victimName 14|hpDamageTaken MP9|weapon 1472.56|victimX 346.33|victimY 133.15|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide TeSeS|victimName 14|hpDamageTaken MP9|weapon 1473.09|victimX 344.45|victimY 133.17|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide TeSeS|victimName MP9|weapon False|isHeadshot False|victimBlinded False|isWallbang 1473.05|victimX 344.82|victimY 133.17|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide Grim|victimName 21|hpDamageTaken Galil_AR|weapon 1235.69|victimX 183.49|victimY 195.04|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 1547.75|grenadeX 1151.12|grenadeY 522.38|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 2211.22|grenadeX 1106.69|grenadeY 160.69|grenadeZ
Trying to funnel them in towards top and middle, but will the stack lead to anything? That's the question. MP9, good position for it. Gets one, probably needs to bail out, though. All the cord, and yes, indeed, back towards apartment as we go. All right, well, upgraded into the AK there, so there's just a MAC-10 left on the ground, and they can get past floppy here at the base of Banana.
heroic-vs-complexity-esl-pro-league-season-16_round_18
Heroic|teamName 9|teamScore TeSeS|deadPlayer sjuush|alivePlayer stavn|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer Grim|alivePlayer JT|alivePlayer floppy|alivePlayer FaNg|alivePlayer <sep> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 1668.06|grenadeX 1142.03|grenadeY 550.06|grenadeZ <gap> CT|attackerSide JT|attackerName kills|type T|victimSide jabbi|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 1181.4|victimX 586.07|victimY 122.03|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon -56.45|victimX 1407.49|victimY 102.44|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon -59.5|victimX 1404.04|victimY 102.44|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon -56.26|victimX 1408.03|victimY 102.45|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang -52.21|victimX 1413.04|victimY 102.64|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 988.72|grenadeX 2741.59|grenadeY 129.06|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 139.69|grenadeX 2545.81|grenadeY 165.38|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 1022.22|grenadeX 2685.84|grenadeY 355.25|grenadeZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide FaNg|victimName 27|hpDamageTaken AK-47|weapon 1505.41|victimX 2851.13|victimY 128.08|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 1023.16|grenadeX 2685.41|grenadeY 371.16|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 1269.31|grenadeX 2722.56|grenadeY 130.66|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 650.84|grenadeX 1931.84|grenadeY 135.47|grenadeZ
Should do, right? Yeah, he... Shouldn't be a problem. ...has a very good job, a very good weapon for the job, and maybe he has a very good job. He's in Complexity playing professional Counter-Strike, after all, but the 5-7 falters, and he's going to scurry in towards B. The question is, do you want to try and take away a couple more guns? Is damage or winning the round the name of the game? Well, FaNg wants to win. Grim on his face as he rounds the corner.
heroic-vs-complexity-esl-pro-league-season-16_round_18
Heroic|teamName 9|teamScore TeSeS|deadPlayer jabbi|deadPlayer sjuush|alivePlayer stavn|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer floppy|deadPlayer Grim|alivePlayer JT|alivePlayer FaNg|alivePlayer <sep> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 28|hpDamageTaken Galil_AR|weapon 283.05|victimX 1688.25|victimY 122.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 22|hpDamageTaken Galil_AR|weapon 283.03|victimX 1694.75|victimY 122.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 22|hpDamageTaken Galil_AR|weapon 280.78|victimX 1699.84|victimY 122.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 22|hpDamageTaken Galil_AR|weapon 279.09|victimX 1701.65|victimY 122.03|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide JT|victimName Galil_AR|weapon False|isHeadshot False|victimBlinded False|isWallbang 283.28|victimX 1699.24|victimY 122.03|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 27|hpDamageTaken AK-47|weapon 626.09|victimX 2024.95|victimY 130.42|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide Grim|victimName 22|hpDamageTaken Galil_AR|weapon 196.29|victimX 1730.54|victimY 122.03|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 27|hpDamageTaken AK-47|weapon 625.63|victimX 2025.55|victimY 130.48|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 27|hpDamageTaken AK-47|weapon 627.65|victimX 2022.51|victimY 130.45|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide sjuush|victimName AK-47|weapon False|isHeadshot True|victimBlinded False|isWallbang 628.98|victimX 2020.51|victimY 130.5|victimZ <gap> T|attackerSide stavn|attackerName kills|type CT|victimSide FaNg|victimName Galil_AR|weapon True|isHeadshot False|victimBlinded False|isWallbang 620.7|victimX 3455.27|victimY 160.03|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 765.53|grenadeX 2346.59|grenadeY 136.94|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 842.44|grenadeX 2269.53|grenadeY 153.12|grenadeZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide cadiaN|victimName 27|hpDamageTaken AK-47|weapon 868.97|victimX 2197.27|victimY 142.03|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide cadiaN|victimName 27|hpDamageTaken AK-47|weapon 875.85|victimX 2188.97|victimY 142.03|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide Grim|victimName 34|hpDamageTaken AK-47|weapon 704.9|victimX 1978.25|victimY 132.48|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide Grim|victimName AK-47|weapon False|isHeadshot True|victimBlinded False|isWallbang 707.88|victimX 1975.89|victimY 132.6|victimZ
It's going to be sent packing and sjuush gets another here. The flash didn't cover off. That's the bomb. So a slight issue in a two-on-one here against Grim. They should be fine. Coming through the smoke. They're running through the smoke. Grim almost able to correct. But this is the thing. You see that reaction there? They're just so quick.
heroic-vs-complexity-esl-pro-league-season-16_round_19
Heroic|teamName 10|teamScore TeSeS|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer FaNg|alivePlayer floppy|alivePlayer hallzerk|alivePlayer Grim|alivePlayer <sep> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 166.72|grenadeX 1454.56|grenadeY 108.03|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1120.78|grenadeX 485.06|grenadeY 124.88|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1184.66|grenadeX 25.84|grenadeY 259.56|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 603.53|grenadeX 1912.09|grenadeY 143.94|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 781.19|grenadeX 171.47|grenadeY 297.59|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 374.38|grenadeX 1647.75|grenadeY 124.47|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 1395.5|grenadeX 976.44|grenadeY 150.03|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 1671.03|grenadeX -25.72|grenadeY 135.09|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Incendiary_Grenade|grenadeType 1232|grenadeX -331.19|grenadeY 258.75|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 435.62|grenadeX 1925.66|grenadeY 198.84|grenadeZ
And the bomb going down from Grim right at this moment, you'd think maybe he gets one, makes it a bit uncomfortable, but you're right. They pounce on the opportunity, shut it down, double digits for Heroic. This is the pick of Complexity, and hallzerk will be rattling off a shot towards the bottom of middle, but TeSeS is not wasting any time again. He's getting stuck in here. Stifling pace.
heroic-vs-complexity-esl-pro-league-season-16_round_19
Heroic|teamName 10|teamScore stavn|alivePlayer sjuush|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|alivePlayer Grim|alivePlayer JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 1521.25|grenadeX 367.97|grenadeY 136.53|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type HE_Grenade|grenadeType 243.91|grenadeX 1291.88|grenadeY 98.84|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 331.88|grenadeX 2564.31|grenadeY 160.62|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 2190.44|grenadeX 1106.47|grenadeY 160.03|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Smoke_Grenade|grenadeType 1841.53|grenadeX -232.38|grenadeY 258.03|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 1574.25|grenadeX 1067.06|grenadeY 509.5|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 328.88|grenadeX 1855.78|grenadeY 128.62|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Flashbang|grenadeType 2366.5|grenadeX 881.31|grenadeY 348.69|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 844.12|grenadeX 2239.25|grenadeY 144.66|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 485.16|grenadeX 2018.19|grenadeY 133.81|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 1772.66|grenadeX 1318.09|grenadeY 162|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 1952.91|grenadeX 1101.22|grenadeY 158.41|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 2510.12|grenadeX 1107.5|grenadeY 163.62|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 2022.19|grenadeX -122.47|grenadeY 179.03|grenadeZ
Yeah. CTs now need to make a decision. Could be full back, more defensive lines, maybe get towards the bombsite itself. Hallzerk for now, patrolling this vote, waiting for anyone to creep through. Flashbang comes over, fires for the shot. They know exactly where he is now. Now they can smoke him off. This is great progression. The timing in which they've been able to do this is great. They're going to molly through towards the library position.
heroic-vs-complexity-esl-pro-league-season-16_round_19
Heroic|teamName 10|teamScore TeSeS|alivePlayer sjuush|alivePlayer stavn|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|alivePlayer hallzerk|alivePlayer Grim|alivePlayer JT|alivePlayer floppy|alivePlayer <sep> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 1611|grenadeX 20.06|grenadeY 560.47|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type Flashbang|grenadeType 2296.94|grenadeX 1146.69|grenadeY 415.84|grenadeZ <gap> CT|attackerSide hallzerk|attackerName kills|type T|victimSide stavn|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1314.4|victimX 787.38|victimY 145.82|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType 786.88|grenadeX 2196.81|grenadeY 165.81|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide hallzerk|victimName 27|hpDamageTaken AK-47|weapon 1673.8|victimX 1154.56|victimY 161.32|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide hallzerk|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1658.91|victimX 1169.6|victimY 161.46|victimZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 2213.62|grenadeX 409.66|grenadeY 276.31|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 27|hpDamageTaken AK-47|weapon 1807.12|victimX 1637.12|victimY 160.03|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide TeSeS|victimName 91|hpDamageTaken M4A1|weapon 1848.68|victimX 1284.17|victimY 160.03|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide JT|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1806.84|victimX 1637.06|victimY 160.03|victimZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 2213.62|grenadeX 409.69|grenadeY 276.31|grenadeZ
FaNg in graveyard, Grim in pier. It's a strong setup on A, but there's so much pressure there under here. Hallzerk's been completely isolated from this. He is going to have to push through. I do like the graveyard position, though, but TeSeS has found himself behind enemy lines, but not before hallzerk can somehow get a kill here. Can JT answer back? Apparently not. Good damage, though. Four on three.
heroic-vs-complexity-esl-pro-league-season-16_round_19
Heroic|teamName 10|teamScore stavn|deadPlayer jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore JT|deadPlayer hallzerk|deadPlayer FaNg|alivePlayer Grim|alivePlayer floppy|alivePlayer <sep> T|throwerSide sjuush|throwerName grenades|type HE_Grenade|grenadeType 2544.19|grenadeX -153.81|grenadeY 128.62|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 2625.06|grenadeX -95.53|grenadeY 137.94|grenadeZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 1771.22|victimX -64.29|victimY 130.9|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 1772.84|victimX -64.58|victimY 130.83|victimZ <gap> CT|attackerSide FaNg|attackerName kills|type T|victimSide sjuush|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 1774.6|victimX -64.77|victimY 130.76|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide FaNg|victimName 26|hpDamageTaken AK-47|weapon 2466.26|victimX 274.75|victimY 168.54|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide jabbi|victimName 20|hpDamageTaken M4A1|weapon 1888.01|victimX -190.8|victimY 256.03|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 1888.47|victimX -196.93|victimY 256.03|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide jabbi|victimName 12|hpDamageTaken M4A1|weapon 1886.73|victimX -198.99|victimY 256.03|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 1884.76|victimX -197.77|victimY 256.03|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide FaNg|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2486.22|victimX 241.35|victimY 146.27|victimZ
One minute remaining. FaNg, as mentioned, in towards that graveyard. I think the linchpin of this operation, if they do end up towards A, he needs to find multiple kills. Bait in, Grim as well. Jabbi, though, beaten down from the apartment's position. Biding their time, not rushing into this one. Thanks for Jabbi giving him a pay rise.
heroic-vs-complexity-esl-pro-league-season-16_round_20
Heroic|teamName 11|teamScore stavn|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer hallzerk|alivePlayer floppy|alivePlayer Grim|alivePlayer FaNg|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1026.69|grenadeX 517.78|grenadeY 103.94|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type HE_Grenade|grenadeType 71.78|grenadeX 690.94|grenadeY 70.12|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1199.34|grenadeX 31.62|grenadeY 258.62|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 949.91|grenadeX 179.53|grenadeY 142.59|grenadeZ
But as mentioned, FaNg had to find a couple. He got one nice shot, but nothing he could do with the presence from the apartments there. Big, big round for Heroic to take. And we're left to a partial buy situation. Floppy with the MP9. Elsewhere, you'll see pistols and a three-man stack towards the top of mid. sjuush and co just spamming off towards the apartments.
heroic-vs-complexity-esl-pro-league-season-16_round_20
Heroic|teamName 11|teamScore TeSeS|alivePlayer cadiaN|alivePlayer stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore Grim|alivePlayer hallzerk|alivePlayer floppy|alivePlayer FaNg|alivePlayer JT|alivePlayer <sep> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 331.03|grenadeX 1857.91|grenadeY 128.5|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 831.66|grenadeX 2353.28|grenadeY 138.22|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 762.44|grenadeX 2251.69|grenadeY 138.16|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 800.28|grenadeX 2283.91|grenadeY 145.94|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 640.44|grenadeX 2547.16|grenadeY 387.69|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 471.25|grenadeX 3232.19|grenadeY 162.03|grenadeZ <gap> T|attackerSide cadiaN|attackerName damages|type T|victimSide stavn|victimName 3|hpDamageTaken Molotov|weapon 694.43|victimX 2057.06|victimY 135.08|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type T|victimSide stavn|victimName 3|hpDamageTaken Molotov|weapon 737.68|victimX 2047.97|victimY 135.66|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type T|victimSide stavn|victimName 3|hpDamageTaken Molotov|weapon 769.61|victimX 2046.98|victimY 136.25|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 812.88|grenadeX 2376.22|grenadeY 136.75|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 638.66|grenadeX 2648.75|grenadeY 144.31|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 10|hpDamageTaken HE_Grenade|weapon 658.0|victimX 2444.0|victimY 183.38|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 26|hpDamageTaken AK-47|weapon 657.91|victimX 2444.0|victimY 193.03|victimZ <gap> T|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 944.97|grenadeX 2733.66|grenadeY 129.97|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 9|hpDamageTaken AK-47|weapon 656.92|victimX 2444.0|victimY 193.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 26|hpDamageTaken AK-47|weapon 655.9|victimX 2444.22|victimY 193.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 26|hpDamageTaken AK-47|weapon 653.66|victimX 2444.01|victimY 193.03|victimZ
It can be a little bit overwhelming if you're trying to get an aggressive stance like we saw in the previous game. But it's actually a four-man stack top and middle for CT, so floppy with the firepower towards B. Yeah. If they're going towards B, it's likely it's all over. They will, because they're ahead of his utility set here. Good nade as well. Yeah, he's in a lot of strife.
heroic-vs-complexity-esl-pro-league-season-16_round_20
Heroic|teamName 11|teamScore TeSeS|alivePlayer jabbi|alivePlayer stavn|alivePlayer sjuush|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|deadPlayer hallzerk|alivePlayer FaNg|alivePlayer JT|alivePlayer Grim|alivePlayer <sep> T|attackerSide stavn|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 634.02|victimX 2444.03|victimY 193.03|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 640.59|grenadeX 2541.97|grenadeY 383.91|grenadeZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide Grim|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1518.83|victimX 2766.07|victimY 127.99|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 1595.59|grenadeX 2811.81|grenadeY 130.03|grenadeZ <gap> sjuush|playerName bombEvents|type plant_begin|bombAction 601.97|playerX 2845.56|playerY 160.03|playerZ <gap> sjuush|playerName bombEvents|type plant|bombAction 601.97|playerX 2845.56|playerY 160.03|playerZ <gap> T|throwerSide sjuush|throwerName grenades|type HE_Grenade|grenadeType 1788.38|grenadeX 2986.5|grenadeY 130|grenadeZ
Stavn's very aware of that position and just takes it down. So, waltzing on in. It's just unfortunate timing there for floppy. His half wall smoke landed and they were already ahead of it. Didn't feel the need to respect it. And now, cadiaN using the elevation of the first orange boxes to find the kill on Grim. And it's probably better just to hold on to what you have. It's very little, sure, but it's better than nothing.
heroic-vs-complexity-esl-pro-league-season-16_round_20
Heroic|teamName 11|teamScore stavn|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|deadPlayer Grim|deadPlayer JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> T|attackerSide sjuush|attackerName damages|type CT|victimSide hallzerk|victimName 9|hpDamageTaken HE_Grenade|weapon 1680.9|victimX 2763.31|victimY 127.67|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide hallzerk|victimName 34|hpDamageTaken AK-47|weapon 2015.9|victimX 2395.24|victimY 136.03|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 1615.22|grenadeX 2989.59|grenadeY 139.91|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 1568.88|grenadeX 2809.25|grenadeY 127.38|grenadeZ
Hallzerk doing a bit of a moonwalk right now. He can't find the weapon. And now he has no weapon. There we go. Okay, this is a four-round lead for Heroic now. It's feeling a little bit comfy here on the T side. It is. You're dead on there.
heroic-vs-complexity-esl-pro-league-season-16_round_20
Heroic|teamName 11|teamScore cadiaN|alivePlayer TeSeS|alivePlayer stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore Grim|deadPlayer floppy|deadPlayer JT|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide TeSeS|victimName 45|hpDamageTaken C4|weapon 138.69|victimX 1511.46|victimY 108.21|victimZNone|attackerSide None|attackerName damages|type T|victimSide sjuush|victimName 37|hpDamageTaken C4|weapon 222.34|victimX 1411.56|victimY 107.03|victimZ
That's going to be, what, five rounds in a row at this stage? As they are. You're absolutely right. They've looked like a different team. It's not quite as chaotic. Complexity are unable to control the pace so far. They're the ones who are often on the back foot, often with just pistols. That's a full gun round coming up next. We'll see if they can justify the Hallzerk AWP.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore cadiaN|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer stavn|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer Grim|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer floppy|alivePlayer <sep> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 1038.19|grenadeX 523.22|grenadeY 294.34|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type HE_Grenade|grenadeType 1260.75|grenadeX 33.91|grenadeY 288.81|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 537.91|grenadeX 1972.25|grenadeY 131.03|grenadeZ
And he has the AWP, so it is extremely risky to go for a heads up duel, T stairs against an AWP, but if he wants to maybe just go for that tight line when they jump across mid, right when they go down towards the chicken pit, maybe that's the type of fight he wants to take, but... Well, desperate times call for desperate measures. Well, they're going to run boost. He put himself second. They're going to run boost here. You're right.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore sjuush|alivePlayer stavn|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer floppy|alivePlayer Grim|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> CT|throwerSide JT|throwerName grenades|type HE_Grenade|grenadeType 154.38|grenadeX 1376.69|grenadeY 100.06|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 369.66|grenadeX 1667.72|grenadeY 123.03|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type HE_Grenade|grenadeType 913.12|grenadeX 208.56|grenadeY 134.62|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 314.09|grenadeX 1709.25|grenadeY 120|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 187.34|grenadeX 1059.69|grenadeY 97.28|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 1305.84|grenadeX -351.34|grenadeY 261.03|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Incendiary_Grenade|grenadeType -30.66|grenadeX 1381.25|grenadeY 100.91|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type HE_Grenade|grenadeType 571.94|grenadeX 2135.16|grenadeY 176.38|grenadeZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 3|hpDamageTaken HE_Grenade|weapon 847.11|victimX 2070.87|victimY 142.03|victimZ <gap> CT|throwerSide FaNg|throwerName grenades|type Smoke_Grenade|grenadeType 1249.12|grenadeX 513.06|grenadeY 119.44|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 119.97|grenadeX 1374.59|grenadeY 100.94|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Incendiary_Grenade|grenadeType 1852.44|grenadeX -292.47|grenadeY 258.16|grenadeZ
Hallzerk airlines. It's a safe landing. No passengers were hurt. So, just getting back into more default setup here after the run-boost attempt. Hallzerk back towards Arch, will probably tag out with FaNg.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore cadiaN|alivePlayer stavn|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer Grim|alivePlayer floppy|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1193.75|grenadeX 11.09|grenadeY 306.88|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 1862.5|grenadeX -283.72|grenadeY 293.22|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1149.59|grenadeX 506.97|grenadeY 282.34|grenadeZ
Currently waits towards cubby, but JT and Grim join the A bombsite, leaving floppy alone, who's got smoke and a flash, but only M4. He's very strong in those sort of positions. He's going to go find a couple of flashbangs. They know we're in T spawn. I think that's great. But I know it takes a bit of extra time, but extra flashes now to help initiate. Sure.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore Grim|alivePlayer JT|alivePlayer floppy|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 763.41|grenadeX 2261.44|grenadeY 136.31|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 809.66|grenadeX 2313.62|grenadeY 137|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 1431.72|grenadeX 1048.28|grenadeY 157.62|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 612.09|grenadeX 2629.22|grenadeY 161.16|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1161.59|grenadeX 510.5|grenadeY 288.12|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Molotov|grenadeType 1412.62|grenadeX 47.5|grenadeY 223.62|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 1|hpDamageTaken Molotov|weapon 1367.7|victimX -91.56|victimY 130.03|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 2|hpDamageTaken Molotov|weapon 1379.73|victimX -97.28|victimY 130.03|victimZ <gap> CT|throwerSide Grim|throwerName grenades|type Smoke_Grenade|grenadeType 1504.09|grenadeX 30.69|grenadeY 128|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 3|hpDamageTaken Molotov|weapon 1377.76|victimX -98.21|victimY 130.03|victimZ <gap> CT|throwerSide JT|throwerName grenades|type Incendiary_Grenade|grenadeType 1274.62|grenadeX 509.25|grenadeY 123.03|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1473.84|grenadeX 393.59|grenadeY 146.88|grenadeZ
And FaNg's going to call mid-clear. Now, is that bad info? Oh, B is flashes now. Look at this. OK. I thought once was enough. Twice is a little bit excessive here. TeSeS is popping up his chest. He's dodged the flash. This is very well done. Timing for him working out nicely.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore sjuush|alivePlayer stavn|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer floppy|alivePlayer Grim|alivePlayer FaNg|alivePlayer hallzerk|alivePlayer <sep> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 788.28|grenadeX 2381.75|grenadeY 137.59|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type Flashbang|grenadeType 1150.16|grenadeX 491.41|grenadeY 301.72|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 502.28|grenadeX 3182.22|grenadeY 162.03|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 965.16|grenadeX 2725.16|grenadeY 129.69|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 683.62|grenadeX 2535.41|grenadeY 138|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 401.06|grenadeX 2493.66|grenadeY 285.91|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 97.81|grenadeX 3153.88|grenadeY 293.59|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 142.75|grenadeX 2545|grenadeY 164.16|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 1027.84|grenadeX 2626.22|grenadeY 418.31|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 975.81|grenadeX 2660.03|grenadeY 302.53|grenadeZ
And still no rotation back towards the B bombsite here. They haven't started to cheat over. It's floppy, the lone defender, and they are coming. Hallzerk is on his way. He has the AWP, of course, but the smoke towards CT spawn will nullify his position. He's aware of it, trying to back him up with anything he can. The little utility, he's throwing it in after floppy, remember.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore TeSeS|alivePlayer stavn|alivePlayer sjuush|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer hallzerk|alivePlayer Grim|alivePlayer FaNg|alivePlayer floppy|alivePlayer <sep> CT|attackerSide FaNg|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 801.57|victimX 2714.77|victimY 129.72|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 800.02|victimX 2719.36|victimY 129.16|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide sjuush|victimName 32|hpDamageTaken M4A1|weapon 785.97|victimX 2740.09|victimY 128.05|victimZ <gap> CT|attackerSide FaNg|attackerName kills|type T|victimSide sjuush|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 784.12|victimX 2744.09|victimY 128.05|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 808.66|victimX 2723.6|victimY 128.77|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide stavn|victimName 25|hpDamageTaken M4A1|weapon 822.53|victimX 2671.29|victimY 134.69|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 32|hpDamageTaken M4A1|weapon 806.72|victimX 2729.41|victimY 128.24|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 805.49|victimX 2734.52|victimY 128.16|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 4.03|victimX 2731.67|victimY 160.03|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 4.03|victimX 2731.67|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 4.03|victimX 2731.67|victimY 160.03|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 4.03|victimX 2731.07|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide hallzerk|victimName 27|hpDamageTaken AK-47|weapon 546.46|victimX 3362.67|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName kills|type CT|victimSide hallzerk|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 546.72|victimX 3362.65|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide FaNg|victimName 33|hpDamageTaken AK-47|weapon 1460.83|victimX 2863.43|victimY 128.42|victimZ <gap> CT|attackerSide JT|attackerName kills|type T|victimSide stavn|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 280.29|victimX 2567.87|victimY 160.03|victimZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 798.22|grenadeX 2808|grenadeY 306.84|grenadeZ <gap> cadiaN|playerName bombEvents|type plant_begin|bombAction 2041.22|playerX 145.56|playerY 160.03|playerZ
Needs to try and find something with this. Sjuush to lead the charge now. Taking a lot of damage through spawn. That's going to be FaNg. Blind as well. Clean headshot. Floppy with another dink of his own and hallzerk is firing off pop shots. Is that the bomb? Yeah, running all the way back right now. See you later. Perfectly timed, perfectly called. cadiaN's just going to waltz in here. They haven't identified as not B yet. They're going to have to flush out jabbi if they want to identify that.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore stavn|deadPlayer sjuush|deadPlayer cadiaN|alivePlayer TeSeS|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer floppy|deadPlayer JT|alivePlayer FaNg|alivePlayer Grim|alivePlayer <sep> cadiaN|playerName bombEvents|type plant|bombAction 2042.97|playerX 146.43|playerY 160.03|playerZ
8, 7, 6, 5, 4, 3, 2, 1. Well, the bomb goes down and we're in the wrong place. Can they even confirm? They don't even know. No, well, they should hear the bomb ticking. Someone should go, it's not planned in here. Okay, now they're aware of it. Yeah. Fair enough. Well, that's going to be the end of it. And jabbi can't believe his luck. He's got players all around him. Making noise in sight, Henry.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore sjuush|deadPlayer stavn|deadPlayer TeSeS|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|deadPlayer floppy|deadPlayer JT|alivePlayer FaNg|alivePlayer Grim|alivePlayer <sep> T|attackerSide jabbi|attackerName kills|type CT|victimSide Grim|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 529.11|victimX 3133.75|victimY 206.03|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 508.16|grenadeX 3171.94|grenadeY 303.53|grenadeZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken AK-47|weapon 582.06|victimX 3466.37|victimY 209.75|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken AK-47|weapon 746.96|victimX 3531.3|victimY 141.72|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken AK-47|weapon 747.57|victimX 3530.66|victimY 141.63|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide JT|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 751.65|victimX 3526.4|victimY 140.96|victimZ
They don't know he's here. They don't know he's here. Jabbi's confirming all of this. If he swings out, he can take down Grim. That's a huge shot. That's the AWP gone. And the chase is coming. TeSeS is through spawn. cadiaN's over Banana. Flash forward. The fight is here. Cole might lose it all. Overlooking Jabbi's position. Might come back to bite them in a big way. TeSeS takes down JT. They're not going to carry anything through to the next round of play unless FaNg can hold on.
heroic-vs-complexity-esl-pro-league-season-16_round_21
Heroic|teamName 12|teamScore stavn|deadPlayer sjuush|deadPlayer TeSeS|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore Grim|deadPlayer hallzerk|deadPlayer JT|deadPlayer floppy|deadPlayer FaNg|alivePlayer <sep> T|attackerSide TeSeS|attackerName damages|type CT|victimSide FaNg|victimName 27|hpDamageTaken AK-47|weapon 1304.51|victimX 3267.7|victimY 199.89|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide FaNg|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1310.65|victimX 3254.98|victimY 200.03|victimZ
Well, I don't think he can. Push back and a perfect finish there for Heroic. Salt in the wounds of Complexity after getting completely bamboozled by the rotation of cadiaN.
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore jabbi|alivePlayer stavn|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|alivePlayer hallzerk|alivePlayer JT|alivePlayer Grim|alivePlayer floppy|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1172.47|grenadeX 460.94|grenadeY 119.41|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1190.69|grenadeX 43|grenadeY 268.25|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 602.16|grenadeX 1919.38|grenadeY 145.06|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 862.06|grenadeX 24.22|grenadeY 391.25|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 855.16|grenadeX 2394.03|grenadeY 142.16|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 824.25|grenadeX 2347.97|grenadeY 137.78|grenadeZ
They're still yet to post a single CT round here on Inferno. 13-8 down after a solid performance in the first half. It has to be said, they won it on their T side. They were up 8-7. Yeah, yet to get a round. They were just waltzing around that B bombsite there when jabbi was in pool, just making so much noise. That's a dream for jabbi. It's like, yeah, I can hear them. I can tell you exactly where they are.
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer stavn|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|alivePlayer JT|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer Grim|alivePlayer <sep> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 409.75|grenadeX 1921.16|grenadeY 278.75|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 761.06|grenadeX 2409.38|grenadeY 136.69|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1365.53|grenadeX 848.78|grenadeY 314.12|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 1434.88|grenadeX 1060.81|grenadeY 158.25|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 795.94|grenadeX 2408.78|grenadeY 138|grenadeZ
All three are here. I'm going to pre-fire one towards Coffins, and then we can isolate them together. Tidy stuff. Well, a few smokes again. That's the highlight here for Complexity. True. Now, if they can win one of these rounds, amazing. There's every chance they can do so. This is getting a bit of fun now. You see that a lot on the CT side, just to know.
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore FaNg|alivePlayer Grim|alivePlayer hallzerk|alivePlayer floppy|alivePlayer JT|alivePlayer <sep> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 793.72|grenadeX 2404.09|grenadeY 137.88|grenadeZ
It just doesn't really make too much sense on the T side. Rarely go back to spawn. Yeah, but I guess this kind of does when you're slowing it right down. You just say, lads, I've done it. There's all the utility you could ask for now. I was about to say, like, has anyone become really masterful at juggling utility like that and trying to, like, transport three or four flashes at once?
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore TeSeS|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 8|teamScore JT|alivePlayer floppy|alivePlayer Grim|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer <sep> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 782.91|grenadeX 2431.03|grenadeY 137.38|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 986.69|grenadeX 2717.69|grenadeY 128.12|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide JT|victimName 41|hpDamageTaken HE_Grenade|weapon 962.25|victimX 2643.03|victimY 132.12|victimZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 2033.84|grenadeX -93.75|grenadeY 217.41|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Molotov|grenadeType 1404.94|grenadeX 46.38|grenadeY 222.78|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 1342.06|grenadeX 228.31|grenadeY 233.5|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 960.06|grenadeX 2731.72|grenadeY 129.66|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 465.56|grenadeX 3233.31|grenadeY 162.03|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 404|grenadeX 2491.69|grenadeY 285.06|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 1431.75|grenadeX 1138.12|grenadeY 159.91|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 1|hpDamageTaken Molotov|weapon 499.0|victimX 2510.23|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 2|hpDamageTaken Molotov|weapon 499.0|victimX 2526.44|victimY 160.03|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 638.75|grenadeX 2536.34|grenadeY 389.5|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 3|hpDamageTaken Molotov|weapon 499.0|victimX 2530.67|victimY 160.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 4|hpDamageTaken Molotov|weapon 502.64|victimX 2553.2|victimY 160.03|victimZ
It's pretty clunky, but there's definitely people who do exactly this. Yeah, this is what I'm talking about. I haven't seen anyone do this before. Like, I assumed it was possible, but I wasn't sure to what effect. Yeah, we've seen teams do it a little bit more on the CT side where they juggle you two from spawn to B, but this right here is Heroic showing that they're in the driver's seat of this map right now. So they can try and sell a full B fake with all this excess utility here.
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore cadiaN|alivePlayer TeSeS|alivePlayer stavn|alivePlayer sjuush|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 8|teamScore hallzerk|alivePlayer Grim|alivePlayer JT|alivePlayer floppy|alivePlayer FaNg|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 638.75|grenadeX 2536.34|grenadeY 389.5|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 2172.69|grenadeX -147.09|grenadeY 701.81|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 866.71|victimX 2425.92|victimY 144.13|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 859.02|victimX 2429.11|victimY 143.61|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 853.66|victimX 2429.57|victimY 143.26|victimZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide stavn|victimName Five-SeveN|weapon True|isHeadshot False|victimBlinded False|isWallbang 874.53|victimX 2247.37|victimY 142.4|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide cadiaN|victimName 23|hpDamageTaken Five-SeveN|weapon 588.43|victimX 1916.34|victimY 132.87|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide floppy|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 875.99|victimX 2366.48|victimY 145.92|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide Grim|victimName 27|hpDamageTaken AK-47|weapon 1574.07|victimX 1122.27|victimY 160.6|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide TeSeS|victimName 26|hpDamageTaken Five-SeveN|weapon 1375.5|victimX 964.28|victimY 151.56|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide Grim|victimName 27|hpDamageTaken AK-47|weapon 1582.95|victimX 1110.68|victimY 160.24|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide TeSeS|victimName Five-SeveN|weapon True|isHeadshot False|victimBlinded False|isWallbang 1378.81|victimX 960.26|victimY 148.87|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken Five-SeveN|weapon 1397.72|victimX 910.14|victimY 145.51|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken Five-SeveN|weapon 1402.31|victimX 911.94|victimY 145.61|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide Grim|victimName 34|hpDamageTaken AK-47|weapon 1592.24|victimX 1104.17|victimY 160.04|victimZ <gap> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken Five-SeveN|weapon 1405.14|victimX 910.03|victimY 145.28|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide Grim|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1584.42|victimX 1111.86|victimY 160.27|victimZ <gap> CT|attackerSide FaNg|attackerName kills|type T|victimSide jabbi|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 1872.11|victimX -177.18|victimY 256.03|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 2313.28|grenadeX 757.25|grenadeY 149.38|grenadeZ
Stavn again wants to be a nuisance. He's already caused floppy some grief and this time around floppy will strike. cadiaN draws one back. The time is the biggest issue now. TeSeS needs this clean and he's seen the elbow but can't connect. Grim, his 5-7 has done work. Here we go. A chance now. This is the all-important frag. Bang, comes out on top. What a shot that is. Close range.
heroic-vs-complexity-esl-pro-league-season-16_round_22
Heroic|teamName 13|teamScore TeSeS|deadPlayer jabbi|deadPlayer stavn|deadPlayer sjuush|alivePlayer cadiaN|alivePlayer <sep> Complexity|teamName 8|teamScore floppy|deadPlayer Grim|deadPlayer hallzerk|alivePlayer JT|alivePlayer FaNg|alivePlayer <sep> CT|throwerSide FaNg|throwerName grenades|type Flashbang|grenadeType 2190.41|grenadeX 55.19|grenadeY 165.41|grenadeZ <gap> CT|attackerSide hallzerk|attackerName damages|type T|victimSide sjuush|victimName 17|hpDamageTaken USP-S|weapon 2084.92|victimX -4.2|victimY 125.87|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide FaNg|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 1886.35|victimX -222.09|victimY 256.03|victimZ <gap> CT|attackerSide hallzerk|attackerName kills|type T|victimSide sjuush|victimName USP-S|weapon True|isHeadshot True|victimBlinded False|isWallbang 2084.92|victimX -4.2|victimY 125.87|victimZ <gap> cadiaN|playerName bombEvents|type plant_begin|bombAction 1821.0|playerX 276.0|playerY 160.03|playerZ <gap> cadiaN|playerName bombEvents|type plant_abort|bombAction 1821.0|playerX 276.0|playerY 160.03|playerZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 33|hpDamageTaken P250|weapon 2148.71|victimX -234.71|victimY 140.84|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 42|hpDamageTaken P250|weapon 2140.57|victimX -210.3|victimY 125.54|victimZ <gap> CT|attackerSide hallzerk|attackerName damages|type T|victimSide cadiaN|victimName 63|hpDamageTaken USP-S|weapon 1989.35|victimX 328.69|victimY 160.03|victimZ <gap> cadiaN|playerName bombEvents|type plant_begin|bombAction 2116.33|playerX 306.77|playerY 160.03|playerZ <gap> CT|attackerSide hallzerk|attackerName kills|type T|victimSide cadiaN|victimName USP-S|weapon True|isHeadshot False|victimBlinded False|isWallbang 2116.33|victimX 306.77|victimY 160.03|victimZcadiaN|playerName bombEvents|type plant_abort|bombAction 2116.33|playerX 306.77|playerY 160.03|playerZ
With that Desert Eagle, Flashman comes out. This actually could work out very nicely. I said there was a chance he could win these sort of rounds. Time is of the essence. If he gets the kill, he might be able to plant it. They'll swarm him now. They can sacrifice at least one player. And there it is. Complexity posts their first. They do a lot with Alito and even a bit of a teabag at the end there, Chad.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore jabbi|alivePlayer sjuush|alivePlayer stavn|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|alivePlayer JT|alivePlayer Grim|alivePlayer floppy|alivePlayer hallzerk|alivePlayer <sep> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 1059.94|grenadeX 522.44|grenadeY 102.53|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 508.59|grenadeX 2037|grenadeY 128.5|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1188.41|grenadeX 44.62|grenadeY 266.97|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Incendiary_Grenade|grenadeType 759.34|grenadeX 705.53|grenadeY 92.56|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type Flashbang|grenadeType 931.62|grenadeX 200.09|grenadeY 150.78|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 558.19|grenadeX 1943|grenadeY 135.84|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 732.81|grenadeX 202.78|grenadeY 325.22|grenadeZCT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 524.97|grenadeX 2349.03|grenadeY 410.47|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 1395.28|grenadeX 985.56|grenadeY 150.03|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 505.72|grenadeX 2067.25|grenadeY 178|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -73|grenadeX 1380.88|grenadeY 501.19|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 229.91|grenadeX 1311.62|grenadeY 101.03|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 525.72|grenadeX 2348.25|grenadeY 411.62|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 1|hpDamageTaken Molotov|weapon 657.17|victimX 2014.35|victimY 131.63|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 2|hpDamageTaken Molotov|weapon 624.64|victimX 1981.01|victimY 129.91|victimZ <gap> T|throwerSide TeSeS|throwerName grenades|type Molotov|grenadeType 1669.78|grenadeX 9.78|grenadeY 132.91|grenadeZT|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -70.03|grenadeX 1380.25|grenadeY 497.81|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide Grim|victimName 32|hpDamageTaken HE_Grenade|weapon 382.13|victimX 2100.55|victimY 130.3|victimZT|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 26|hpDamageTaken HE_Grenade|weapon 590.29|victimX 1946.27|victimY 131.25|victimZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 1165.12|grenadeX 444.84|grenadeY 225.19|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1161.62|grenadeX 463.78|grenadeY 159.91|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType -70.84|grenadeX 1355.47|grenadeY 134.88|grenadeZ
If you guys are having problems with this at home, it's always good to do it over an opponent. Oh, you can see he did get under his skin. Oh, I love it. I guess if you're going to dish it out, you have to be able to take it back. That's very true. Oh, and ahead of this, they've played forward of the molly here. So they're going to have to be braving the flames on the bounce back Colt.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore cadiaN|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer stavn|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 9|teamScore floppy|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer JT|alivePlayer Grim|alivePlayer <sep> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 1342.28|grenadeX 270.66|grenadeY 256.41|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 331.91|grenadeX 1856.31|grenadeY 128.56|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 487.31|grenadeX 2031.94|grenadeY 133.5|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Smoke_Grenade|grenadeType 2191.41|grenadeX 1104.09|grenadeY 159.91|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 1847.44|grenadeX -360.62|grenadeY 256.62|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Incendiary_Grenade|grenadeType 1435.03|grenadeX 201.78|grenadeY 132.59|grenadeZ
He tested the waters of Deep Banana and they've seen enough. FaNg looking for anything he can over the top of that Arch Smoke. I'm just thinking in the universe now where Heroic give this map up and they can just type, guys, press tab straight on the face of the planet. I kind of like this. An evil part of me that kind of hopes that happens will kind of follow that thread.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore sjuush|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|alivePlayer hallzerk|alivePlayer JT|alivePlayer floppy|alivePlayer Grim|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 798.66|grenadeX 1883.28|grenadeY 134.69|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 1256.56|grenadeX 348.69|grenadeY 130.03|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type Smoke_Grenade|grenadeType 763.38|grenadeX 2324.16|grenadeY 137.19|grenadeZ
Now the band has started on the server itself. You don't see that too often. No, it is great. It is really good. Yeah. So no opening kills so far, but things certainly getting a bit spicy as we're in round number 23. Five-man attack from Heroic towards B. And in terms of the situation, it's floppy alone once again, but FaNg Incredibly strong rifler, makes his way over as well.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|alivePlayer JT|alivePlayer hallzerk|alivePlayer Grim|alivePlayer floppy|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 642.03|grenadeX 2534.47|grenadeY 389.69|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 145.94|grenadeX 2540.16|grenadeY 162.44|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 980.97|grenadeX 2647.94|grenadeY 130.09|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 503.38|grenadeX 3230.44|grenadeY 162.03|grenadeZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide TeSeS|victimName 33|hpDamageTaken M4A1|weapon 847.6|victimX 2608.53|victimY 139.02|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide FaNg|victimName 27|hpDamageTaken AK-47|weapon 1127.38|victimX 2777.79|victimY 128.03|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide FaNg|victimName 27|hpDamageTaken AK-47|weapon 1137.42|victimX 2769.23|victimY 128.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 1|hpDamageTaken Molotov|weapon 59.1|victimX 2623.9|victimY 160.03|victimZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide TeSeS|victimName 28|hpDamageTaken M4A1|weapon 833.79|victimX 2634.63|victimY 136.43|victimZ <gap> T|attackerSide TeSeS|attackerName kills|type CT|victimSide FaNg|victimName AK-47|weapon True|isHeadshot True|victimBlinded False|isWallbang 1141.99|victimX 2761.83|victimY 128.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 2|hpDamageTaken Molotov|weapon 41.18|victimX 2636.25|victimY 160.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 3|hpDamageTaken Molotov|weapon 36.94|victimX 2639.14|victimY 160.03|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 60.94|grenadeX 2507.06|grenadeY 160.03|grenadeZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 4|hpDamageTaken Molotov|weapon 36.94|victimX 2639.14|victimY 160.03|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType 323|grenadeX 2791.88|grenadeY 212.91|grenadeZ
Smoking towards the top of banana. Just to buy some time here. And they'll have to respect it. I say that, TeSeS doesn't seem to. Want to explode here. They're going to play in this and go with the flash. So a sight flash would be perfect in this situation. A CT smoke to follow. There's the flash. That's going to be the go. They're running in, FaNg completely widescreened. And TeSeS will get the opening kill. Floppy now has to defend.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore sjuush|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|deadPlayer hallzerk|alivePlayer Grim|alivePlayer JT|alivePlayer floppy|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 222.62|grenadeX 2481.25|grenadeY 277.94|grenadeZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 32|hpDamageTaken M4A1|weapon 651.78|victimX 2930.07|victimY 193.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 652.86|victimX 2926.67|victimY 193.03|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 5.99|victimX 2686.53|victimY 160.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide jabbi|victimName 32|hpDamageTaken M4A1|weapon 653.32|victimX 2925.38|victimY 193.03|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type T|victimSide sjuush|victimName 24|hpDamageTaken HE_Grenade|weapon 107.75|victimX 2461.54|victimY 160.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 26|hpDamageTaken AK-47|weapon 5.99|victimX 2686.53|victimY 160.03|victimZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide jabbi|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 653.32|victimX 2925.38|victimY 193.03|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 9.78|victimX 2679.88|victimY 160.03|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 1080.09|grenadeX 2744.56|grenadeY 130|grenadeZ <gap> sjuush|playerName bombEvents|type plant_begin|bombAction 499.0|playerX 2531.15|playerY 160.03|playerZ <gap> sjuush|playerName bombEvents|type plant|bombAction 499.0|playerX 2531.15|playerY 160.03|playerZ
He has to try and buy time. Stuck between his own smoke, his own design. And sjuush is going to flush him out. The rotation is here. Do they really want to test the waters? Do they really want to try this B bombsite? If one of those shots connected, I would say yes. But narrowly missing, hallzerk will have to retreat, I would say. 14 to 9, they can't justify it. They don't have enough to work with. Four flashes and a very clean entry from Heroic.
heroic-vs-complexity-esl-pro-league-season-16_round_23
Heroic|teamName 13|teamScore jabbi|deadPlayer cadiaN|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|deadPlayer floppy|deadPlayer JT|alivePlayer hallzerk|alivePlayer Grim|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide stavn|victimName 54|hpDamageTaken C4|weapon 273.99|victimX 1202.0|victimY 160.93|victimZNone|attackerSide None|attackerName damages|type T|victimSide TeSeS|victimName 15|hpDamageTaken C4|weapon 157.94|victimX 788.47|victimY 80.5|victimZNone|attackerSide None|attackerName damages|type T|victimSide cadiaN|victimName 11|hpDamageTaken C4|weapon -208.18|victimX 816.28|victimY 20.03|victimZNone|attackerSide None|attackerName damages|type T|victimSide sjuush|victimName 9|hpDamageTaken C4|weapon -318.43|victimX 818.72|victimY -4.97|victimZ
And it seems that they're always scrambling to get a player back. They're never comfortable. They're never prepared. They're taking the bait, hook line and sinker towards the top of middle every single time. And floppy only able to get one frag. FaNg with nothing. Hallzerk with the spam through the smoke doesn't connect. And it's a very, very clean round for Heroic. Yeah. Subdued over there, though.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore stavn|alivePlayer jabbi|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 9|teamScore JT|alivePlayer Grim|alivePlayer hallzerk|alivePlayer floppy|alivePlayer FaNg|alivePlayer <sep> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1202.66|grenadeX 23.75|grenadeY 258.84|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 1117.75|grenadeX 502.34|grenadeY 129.88|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Incendiary_Grenade|grenadeType 120.03|grenadeX 726.88|grenadeY 76.81|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 498.81|grenadeX 2109.22|grenadeY 153.69|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -74.31|grenadeX 1378.28|grenadeY 492.75|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Smoke_Grenade|grenadeType 171.84|grenadeX 1109.81|grenadeY 90.94|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 729.97|grenadeX 263.09|grenadeY 270.69|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1139.28|grenadeX 501.97|grenadeY 295.66|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -74.31|grenadeX 1378.28|grenadeY 492.75|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Incendiary_Grenade|grenadeType 379.56|grenadeX 1650.75|grenadeY 124.19|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 1168.97|grenadeX 487.72|grenadeY 110.62|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 819.53|grenadeX 1901.59|grenadeY 157.47|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Incendiary_Grenade|grenadeType 246.06|grenadeX 1311.66|grenadeY 100.75|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 829.66|grenadeX 1927.75|grenadeY 167.69|grenadeZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide cadiaN|victimName 8|hpDamageTaken Incendiary_Grenade|weapon 169.7|victimX 1581.22|victimY 113.03|victimZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 767.88|grenadeX 2235.25|grenadeY 136.41|grenadeZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide FaNg|victimName 1|hpDamageTaken Molotov|weapon 826.44|victimX 1869.13|victimY 131.26|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide FaNg|victimName 52|hpDamageTaken HE_Grenade|weapon 826.44|victimX 1869.13|victimY 131.26|victimZT|attackerSide cadiaN|attackerName damages|type CT|victimSide JT|victimName 21|hpDamageTaken HE_Grenade|weapon 942.0|victimX 2048.38|victimY 140.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide FaNg|victimName 1|hpDamageTaken Molotov|weapon 826.44|victimX 1869.13|victimY 131.26|victimZ <gap> CT|throwerSide FaNg|throwerName grenades|type Smoke_Grenade|grenadeType 814.97|grenadeX 1857.47|grenadeY 128.75|grenadeZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide stavn|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 273.49|victimX 1378.63|victimY 107.03|victimZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 211.53|grenadeX 1276.5|grenadeY 97.81|grenadeZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide stavn|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 273.49|victimX 1378.63|victimY 107.03|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide floppy|victimName 43|hpDamageTaken HE_Grenade|weapon 796.36|victimX 2305.41|victimY 136.56|victimZT|attackerSide stavn|attackerName damages|type CT|victimSide JT|victimName 13|hpDamageTaken HE_Grenade|weapon 933.71|victimX 2124.86|victimY 140.03|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 303.53|grenadeX 1707.03|grenadeY 166.5|grenadeZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 7|hpDamageTaken HE_Grenade|weapon 251.58|victimX 1477.0|victimY 107.57|victimZ <gap> CT|throwerSide JT|throwerName grenades|type HE_Grenade|grenadeType 231.22|grenadeX 1547.78|grenadeY 107.97|grenadeZ
Yeah, I think that's, especially when you're a team not considered to be top tier perhaps, like having that in your remit is going to be a huge benefit as we'll see an attack towards Banana this time as Heroic with the AWP, lots of flames and nades all around them. Damage inflicted on either side there.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore sjuush|alivePlayer stavn|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 9|teamScore Grim|alivePlayer floppy|alivePlayer JT|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 544.31|grenadeX 2008.19|grenadeY 251.38|grenadeZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide stavn|victimName 30|hpDamageTaken HE_Grenade|weapon 324.29|victimX 1622.62|victimY 122.03|victimZ <gap> CT|throwerSide FaNg|throwerName grenades|type HE_Grenade|grenadeType 296.28|grenadeX 1826.41|grenadeY 125.59|grenadeZ <gap> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 329.09|grenadeX 1596.5|grenadeY 141.31|grenadeZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide stavn|victimName 1|hpDamageTaken HE_Grenade|weapon 278.48|victimX 1816.14|victimY 125.36|victimZ <gap> T|attackerSide stavn|attackerName damages|type CT|victimSide JT|victimName 33|hpDamageTaken AK-47|weapon 941.97|victimX 1989.76|victimY 181.67|victimZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide stavn|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 269.64|victimX 1836.16|victimY 125.82|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType 417.66|grenadeX 1959.38|grenadeY 539.75|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 422.03|grenadeX 1872.69|grenadeY 132.25|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Incendiary_Grenade|grenadeType 1160|grenadeX 541|grenadeY 112.06|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Flashbang|grenadeType 1127.47|grenadeX 446.44|grenadeY 271.25|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType 644.72|grenadeX 2098.44|grenadeY 373.25|grenadeZ
Complexity taking a ton of it as well. Sound, opportunity, but floppy will strike from the corner, playing anti-flash there. And they've got the opening pick finally. They've only posted one round so far in the CT campaign, giving up seven elsewhere. This is where it could go wrong with jabbi's very forward position, and we're back up to these silly hijinks here of cadiaN just hanging out in spawn.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore stavn|deadPlayer cadiaN|alivePlayer jabbi|alivePlayer sjuush|alivePlayer TeSeS|alivePlayer <sep> Complexity|teamName 9|teamScore floppy|alivePlayer FaNg|alivePlayer Grim|alivePlayer JT|alivePlayer hallzerk|alivePlayer <sep> CT|throwerSide Grim|throwerName grenades|type Smoke_Grenade|grenadeType 2447.62|grenadeX -157.66|grenadeY 86.03|grenadeZ <gap> CT|throwerSide FaNg|throwerName grenades|type Incendiary_Grenade|grenadeType 306.53|grenadeX 1691.59|grenadeY 123.19|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 61.72|grenadeX 1179.03|grenadeY 689.31|grenadeZ
We get it. You've got lots of money. You've got lots of nades. Form the human chain here. Working together, we can transport all the utility elsewhere. If they try this again, Harry, if they go fake B and then try and go back towards A, it didn't work so well for them previously. That's where cadiaN got caught off guard, remember? True. That's where hallzerk found his voice.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore stavn|deadPlayer jabbi|alivePlayer cadiaN|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore Grim|alivePlayer JT|alivePlayer hallzerk|alivePlayer FaNg|alivePlayer floppy|alivePlayer <sep> CT|throwerSide Grim|throwerName grenades|type Flashbang|grenadeType 1390.28|grenadeX 185.69|grenadeY 130.34|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 1823.19|grenadeX 1373.34|grenadeY 162.03|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 2500.62|grenadeX 1053.34|grenadeY 162.03|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1283.03|grenadeX 1175.81|grenadeY 162.03|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 1576.06|grenadeX 1060.41|grenadeY 514.91|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 2035.25|grenadeX -93.84|grenadeY 217.41|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide hallzerk|victimName 34|hpDamageTaken AK-47|weapon 1793.01|victimX 1259.09|victimY 214.44|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide hallzerk|victimName 27|hpDamageTaken AK-47|weapon 1795.86|victimX 1309.92|victimY 183.75|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide TeSeS|victimName 2|hpDamageTaken M4A1|weapon 1437.58|victimX 973.11|victimY 148.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide TeSeS|victimName 33|hpDamageTaken M4A1|weapon 1443.09|victimX 983.81|victimY 149.13|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide TeSeS|victimName 33|hpDamageTaken M4A1|weapon 1444.13|victimX 985.49|victimY 149.37|victimZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide TeSeS|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 1444.67|victimX 981.2|victimY 148.76|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide hallzerk|victimName 27|hpDamageTaken AK-47|weapon 1855.35|victimX 1207.32|victimY 160.03|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide hallzerk|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1856.36|victimX 1206.24|victimY 160.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 1419.98|victimX 967.67|victimY 148.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 1739.73|victimX 1118.5|victimY 158.77|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 1420.9|victimX 965.71|victimY 148.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 1739.98|victimX 1117.95|victimY 158.81|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon False|isHeadshot True|victimBlinded False|isWallbang 1741.97|victimX 1113.55|victimY 159.11|victimZ <gap> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 2458.69|grenadeX 1121.06|grenadeY 162.03|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 2580.25|grenadeX 575.53|grenadeY 300.78|grenadeZ
TeSeS looking to find a couple more kills there. Great showing from him so far. Hallzerk as well, a strong player, but a missed shot. Floppy, though, this time towards the arch side. Only good for one. Back to a three-on-three as Grim doesn't quite catch him as they wrap around towards the bombsite here. He's got a lot on his plate to deal with.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore stavn|deadPlayer TeSeS|deadPlayer cadiaN|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore hallzerk|deadPlayer floppy|deadPlayer FaNg|alivePlayer Grim|alivePlayer JT|alivePlayer <sep> CT|attackerSide Grim|attackerName damages|type T|victimSide sjuush|victimName 26|hpDamageTaken M4A1|weapon 2163.91|victimX 677.71|victimY 160.03|victimZ <gap> CT|attackerSide Grim|attackerName kills|type T|victimSide sjuush|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 2156.45|victimX 679.77|victimY 160.03|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide Grim|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1365.86|victimX 286.5|victimY 128.45|victimZ <gap> T|attackerSide cadiaN|attackerName kills|type CT|victimSide FaNg|victimName AWP|weapon False|isHeadshot False|victimBlinded False|isWallbang 1724.36|victimX 1202.33|victimY 161.15|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide cadiaN|victimName 27|hpDamageTaken AK-47|weapon 1801.51|victimX 1115.63|victimY 159.97|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide cadiaN|victimName 27|hpDamageTaken AK-47|weapon 1809.88|victimX 1116.96|victimY 159.96|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide cadiaN|victimName 27|hpDamageTaken AK-47|weapon 1823.98|victimX 1121.62|victimY 177.22|victimZ <gap> CT|attackerSide JT|attackerName kills|type T|victimSide cadiaN|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1837.68|victimX 1127.09|victimY 209.82|victimZ <gap> jabbi|playerName bombEvents|type plant_begin|bombAction 2048.23|playerX 165.04|playerY 160.03|playerZ <gap> jabbi|playerName bombEvents|type plant|bombAction 2050.04|playerX 164.59|playerY 160.03|playerZ
Bomb, though, is in front of him, but will they overstep the mark? They absolutely will. Now he's got a good chance. Three-on-two in favor of Complexity. Grim needs some backup, though. Not gonna get there. And cadiaN, really nice work. Just JT remaining. One versus one. 15 seconds remaining. Jabbi knows exactly where he is. Relaxed there from cadiaN after that second kill.
heroic-vs-complexity-esl-pro-league-season-16_round_24
Heroic|teamName 14|teamScore stavn|deadPlayer sjuush|deadPlayer TeSeS|deadPlayer cadiaN|deadPlayer jabbi|alivePlayer <sep> Complexity|teamName 9|teamScore Grim|deadPlayer hallzerk|deadPlayer floppy|deadPlayer FaNg|deadPlayer JT|alivePlayer <sep> CT|throwerSide JT|throwerName grenades|type Flashbang|grenadeType 2043.09|grenadeX 608.72|grenadeY 169.72|grenadeZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken AK-47|weapon 2395.6|victimX 963.79|victimY 160.02|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide JT|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 2395.6|victimX 963.79|victimY 160.02|victimZ
He's put all the pressure on Jabbi, the newest addition to the team. It's JT, the in-game leader of Complexity, hits some bangers from this position on the T side, but can't get it done on the CT. And that is going to be 15 secured. Just one more round now. And it's quite a team effort if we just take a quick look at the scoreboard right now for that of Heroic.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore cadiaN|alivePlayer jabbi|alivePlayer stavn|alivePlayer TeSeS|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|alivePlayer JT|alivePlayer Grim|alivePlayer hallzerk|alivePlayer floppy|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type Flashbang|grenadeType 1132.72|grenadeX 486.56|grenadeY 115.31|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type Molotov|grenadeType 1184.62|grenadeX 21.59|grenadeY 258.22|grenadeZ <gap> T|throwerSide jabbi|throwerName grenades|type HE_Grenade|grenadeType 1269.72|grenadeX 39.75|grenadeY 310.16|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type HE_Grenade|grenadeType 551.88|grenadeX 2006.41|grenadeY 187.81|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Incendiary_Grenade|grenadeType 265.12|grenadeX 1742.16|grenadeY 122.69|grenadeZ <gap> CT|throwerSide hallzerk|throwerName grenades|type Smoke_Grenade|grenadeType 161.97|grenadeX 1078.5|grenadeY 88.72|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type HE_Grenade|grenadeType 964.41|grenadeX 6.19|grenadeY 544.72|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -72.62|grenadeX 1374.09|grenadeY 487.75|grenadeZ <gap> CT|throwerSide floppy|throwerName grenades|type HE_Grenade|grenadeType 105.34|grenadeX 1250.38|grenadeY 159.38|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Molotov|grenadeType 470.12|grenadeX 2012|grenadeY 130.69|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Flashbang|grenadeType 454.34|grenadeX 1921.19|grenadeY 222.72|grenadeZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 1|hpDamageTaken Molotov|weapon 631.22|victimX 2022.48|victimY 130.6|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide cadiaN|victimName 6|hpDamageTaken HE_Grenade|weapon -60.0|victimX 1417.99|victimY 102.8|victimZCT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 1|hpDamageTaken HE_Grenade|weapon 107.63|victimX 947.81|victimY 102.77|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 2|hpDamageTaken Molotov|weapon 635.54|victimX 2017.23|victimY 130.77|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 3|hpDamageTaken Molotov|weapon 642.59|victimX 2015.04|victimY 131.06|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 4|hpDamageTaken Molotov|weapon 653.98|victimX 2014.62|victimY 131.5|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 4|hpDamageTaken Molotov|weapon 668.42|victimX 2017.5|victimY 132.07|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 5|hpDamageTaken Molotov|weapon 687.79|victimX 2015.08|victimY 132.69|victimZ
15 for Grim, 13 for the trifecta of hallzerk, floppy and FaNg, and then JT with 12 to his name. But this is where they need to step up or they'll be suffering this map loss. It's not looking good. Not looking good at all. Complexity currently 2-0 in the group. And that pick of Inferno is slipping by the wayside.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore TeSeS|alivePlayer cadiaN|alivePlayer jabbi|alivePlayer sjuush|alivePlayer stavn|alivePlayer <sep> Complexity|teamName 9|teamScore FaNg|alivePlayer JT|alivePlayer floppy|alivePlayer hallzerk|alivePlayer Grim|alivePlayer <sep> T|throwerSide TeSeS|throwerName grenades|type HE_Grenade|grenadeType 284.75|grenadeX 1794.72|grenadeY 124.06|grenadeZ <gap> T|attackerSide TeSeS|attackerName damages|type T|victimSide cadiaN|victimName 8|hpDamageTaken HE_Grenade|weapon 163.01|victimX 1617.1|victimY 113.03|victimZ <gap> CT|attackerSide hallzerk|attackerName damages|type T|victimSide cadiaN|victimName 84|hpDamageTaken AWP|weapon 77.47|victimX 1477.55|victimY 176.03|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 33|hpDamageTaken AK-47|weapon 609.86|victimX 2111.2|victimY 135.21|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 6|hpDamageTaken AK-47|weapon 610.45|victimX 2110.7|victimY 135.2|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 26|hpDamageTaken AK-47|weapon 611.35|victimX 2109.98|victimY 135.18|victimZ <gap> T|attackerSide cadiaN|attackerName damages|type CT|victimSide hallzerk|victimName 5|hpDamageTaken AK-47|weapon 614.66|victimX 2107.82|victimY 135.12|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Flashbang|grenadeType 623.5|grenadeX 2277.78|grenadeY 365.53|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type Molotov|grenadeType 830.16|grenadeX 1856.19|grenadeY 131.66|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType -63.47|grenadeX 1479.44|grenadeY 665.59|grenadeZ <gap> T|throwerSide TeSeS|throwerName grenades|type Molotov|grenadeType 774.97|grenadeX 2265.47|grenadeY 138.53|grenadeZ <gap> T|throwerSide stavn|throwerName grenades|type HE_Grenade|grenadeType 752.53|grenadeX 2563.22|grenadeY 164.56|grenadeZ <gap> T|attackerSide stavn|attackerName kills|type CT|victimSide hallzerk|victimName HE_Grenade|weapon False|isHeadshot False|victimBlinded False|isWallbang 795.28|victimX 2600.16|victimY 173.74|victimZ <gap> CT|throwerSide floppy|throwerName grenades|type Smoke_Grenade|grenadeType 790.81|grenadeX 2286.34|grenadeY 135.88|grenadeZ
They have to start looking assertive, confident, as hallzerk is taking matters into his own hands. The player would expect to be nailing that sort of shot, to be honest with you. He does connect, but unfortunately will go down. It's the follow-up HE grenades, there's now. This could be another Open B bombsite. Floppy's been caught in some rough positions now.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore cadiaN|alivePlayer TeSeS|alivePlayer stavn|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore hallzerk|deadPlayer floppy|alivePlayer JT|alivePlayer Grim|alivePlayer FaNg|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 604.97|grenadeX 2628.94|grenadeY 161.38|grenadeZ <gap> CT|throwerSide Grim|throwerName grenades|type Incendiary_Grenade|grenadeType 1136.03|grenadeX 524.78|grenadeY 109.25|grenadeZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide sjuush|victimName 25|hpDamageTaken M4A1|weapon 130.14|victimX 493.84|victimY 66.47|victimZ <gap> CT|attackerSide JT|attackerName damages|type T|victimSide sjuush|victimName 25|hpDamageTaken M4A1|weapon 130.18|victimX 492.19|victimY 66.45|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide JT|victimName 26|hpDamageTaken AK-47|weapon 1417.54|victimX 522.82|victimY 133.32|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide JT|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1417.22|victimX 533.7|victimY 133.32|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Flashbang|grenadeType 1399.12|grenadeX 724.12|grenadeY 395.5|grenadeZ
If they just flash and explode again, like Floppy, I understand why you play behind the smoke. You're the only guy here. You want to mow them in as they come through the gray screen. But a lot of these teams are doing this pop and go, especially a unit like Heroic. But the fact that stavn has this top banana control, they're just going to park him here. The top fight mid, top mid fight from JT is just going to be the nail in the coffin here, I think.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore TeSeS|alivePlayer stavn|alivePlayer cadiaN|alivePlayer sjuush|alivePlayer jabbi|alivePlayer <sep> Complexity|teamName 9|teamScore hallzerk|deadPlayer JT|deadPlayer FaNg|alivePlayer floppy|alivePlayer Grim|alivePlayer <sep> T|throwerSide cadiaN|throwerName grenades|type Smoke_Grenade|grenadeType 473.16|grenadeX 3234.28|grenadeY 162.03|grenadeZ <gap> T|throwerSide sjuush|throwerName grenades|type Smoke_Grenade|grenadeType 961.84|grenadeX 2729.19|grenadeY 129.66|grenadeZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 26|hpDamageTaken M4A1|weapon 905.72|victimX 2154.85|victimY 140.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 26|hpDamageTaken M4A1|weapon 910.95|victimX 2157.32|victimY 140.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide stavn|victimName 26|hpDamageTaken M4A1|weapon 901.04|victimX 2157.7|victimY 140.03|victimZ <gap> T|throwerSide sjuush|throwerName grenades|type Molotov|grenadeType 144.72|grenadeX 2542.03|grenadeY 162.31|grenadeZ
You'd happily just pivot back towards B now. You know they just played for info over towards A. It's likely teams will play like a 1-2 split with one player at B, two over towards A. Or at least someone in Limbo on Arch side. You're going to have to account for that somehow. Well, this was a very exciting first half. Things starting to cool off now. And so Heroic fully in the driving seat.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore jabbi|alivePlayer TeSeS|alivePlayer cadiaN|alivePlayer stavn|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore hallzerk|deadPlayer JT|deadPlayer Grim|alivePlayer FaNg|alivePlayer floppy|alivePlayer <sep> T|throwerSide sjuush|throwerName grenades|type HE_Grenade|grenadeType 1028.53|grenadeX 2664.44|grenadeY 128.59|grenadeZ <gap> T|throwerSide cadiaN|throwerName grenades|type Flashbang|grenadeType 927.72|grenadeX 2428.62|grenadeY 461.31|grenadeZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 1|hpDamageTaken HE_Grenade|weapon 1256.77|victimX 2900.57|victimY 127.9|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide Grim|victimName 27|hpDamageTaken AK-47|weapon 933.61|victimX 599.32|victimY 88.42|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide Grim|victimName 27|hpDamageTaken AK-47|weapon 928.44|victimX 604.1|victimY 88.48|victimZ <gap> T|attackerSide jabbi|attackerName damages|type CT|victimSide Grim|victimName 27|hpDamageTaken AK-47|weapon 924.26|victimX 605.77|victimY 88.51|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide Grim|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 912.53|victimX 608.57|victimY 88.58|victimZ <gap> T|throwerSide stavn|throwerName grenades|type Smoke_Grenade|grenadeType 0|grenadeX 0|grenadeY 0|grenadeZ <gap> CT|attackerSide FaNg|attackerName damages|type T|victimSide jabbi|victimName 26|hpDamageTaken M4A1|weapon 849.07|victimX -59.98|victimY 284.75|victimZ <gap> T|attackerSide jabbi|attackerName kills|type CT|victimSide FaNg|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 915.75|victimX 474.64|victimY 87.89|victimZ <gap> sjuush|playerName bombEvents|type plant_begin|bombAction 583.51|playerX 2865.81|playerY 162.27|playerZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide stavn|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 449.02|victimX 3511.08|victimY 160.03|victimZ <gap> T|attackerSide TeSeS|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 969.57|victimX 3340.7|victimY 128.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide TeSeS|victimName 26|hpDamageTaken M4A1|weapon 431.5|victimX 3471.9|victimY 160.03|victimZ <gap> CT|attackerSide floppy|attackerName damages|type T|victimSide TeSeS|victimName 26|hpDamageTaken M4A1|weapon 431.44|victimX 3471.64|victimY 160.03|victimZ <gap> CT|attackerSide floppy|attackerName kills|type T|victimSide TeSeS|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 431.27|victimX 3470.93|victimY 160.03|victimZ <gap> sjuush|playerName bombEvents|type plant|bombAction 583.71|playerX 2865.93|playerY 160.03|playerZ <gap> T|throwerSide jabbi|throwerName grenades|type Flashbang|grenadeType 278.47|grenadeX 2599.81|grenadeY 546.75|grenadeZ
It's up to Floppy once again to defend the B bombsite. So much pressure. They're still... He can really do about it and what an overwhelming position. The fadeaway shot as he drops down from the bedroom. Tux fanging and floppy. Well, he's got a chance there. Not much of a chance, Chad, but he'll certainly give it a good go.
heroic-vs-complexity-esl-pro-league-season-16_round_25
Heroic|teamName 15|teamScore stavn|deadPlayer TeSeS|deadPlayer cadiaN|alivePlayer jabbi|alivePlayer sjuush|alivePlayer <sep> Complexity|teamName 9|teamScore JT|deadPlayer FaNg|deadPlayer hallzerk|deadPlayer Grim|deadPlayer floppy|alivePlayer <sep> T|throwerSide jabbi|throwerName grenades|type Smoke_Grenade|grenadeType 0|grenadeX 0|grenadeY 0|grenadeZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 27|hpDamageTaken AK-47|weapon 537.81|victimX 3377.15|victimY 160.03|victimZ <gap> T|attackerSide sjuush|attackerName damages|type CT|victimSide floppy|victimName 33|hpDamageTaken AK-47|weapon 530.27|victimX 3379.14|victimY 160.03|victimZ <gap> T|attackerSide sjuush|attackerName kills|type CT|victimSide floppy|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 532.08|victimX 3378.72|victimY 160.03|victimZ
We'll see what he can make of it. 72 HP, no kit, still has that flashbang. Doesn't decide to deploy just yet, but there we have it. It will be a 69 scoreline in favor of Heroic. A great first half, but things certainly simmered down as we entered the second half.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore ropz|alivePlayer rain|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 0|teamScore electronic|alivePlayer s1mple|alivePlayer Boombl4|alivePlayer Perfecto|alivePlayer b1t|alivePlayer <sep> CT|throwerSide Boombl4|throwerName grenades|type Flashbang|grenadeType 791.81|grenadeX 22.44|grenadeY 547.41|grenadeZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 78|hpDamageTaken Glock-18|weapon 1144.2|victimX 11.55|victimY 256.03|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide broky|victimName 26|hpDamageTaken USP-S|weapon -398.98|victimX -36.21|victimY 192.03|victimZ
Oh, yeah, they have. s1mple's got the dualies, Matt. We're back into it. Okay, thanks. That's my hype cast for the day. It was gonna be a little bit better, but we're starting the same way as always. We're getting right into it. s1mple's gonna push out with those dualies towards top banana. A little bit of information play. Oh, he got too much information. That's information he didn't want to have. Taking out a 22 HP Perfecto as he gets shot in the forehead.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore Twistzz|alivePlayer karrigan|alivePlayer ropz|alivePlayer rain|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 0|teamScore b1t|alivePlayer electronic|alivePlayer s1mple|alivePlayer Boombl4|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide Twistzz|throwerName grenades|type Decoy_Grenade|grenadeType 448.09|grenadeX 1818.94|grenadeY 137.34|grenadeZ <gap> CT|attackerSide s1mple|attackerName kills|type T|victimSide ropz|victimName Dual_Berettas|weapon True|isHeadshot False|victimBlinded False|isWallbang 150.37|victimX 1521.95|victimY 108.91|victimZ <gap> T|throwerSide broky|throwerName grenades|type Smoke_Grenade|grenadeType 1442.28|grenadeX 1007.16|grenadeY 152.25|grenadeZ
Gonna back away slightly. Not out of this yet, but he's going to be so passive. And that is actually, it almost feels like that might bust up Na'Vi's plans. It looked like they wanted to... Oh, there it is, peeking down. First kill onto ropz. Felt like Na'Vi wanted to rotate a fourth player over. You could see BoomH in CT spawn at the moment with Perfecto on 22 HP. They might not be able to keep that player cheated this far over.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore ropz|deadPlayer Twistzz|alivePlayer broky|alivePlayer rain|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 0|teamScore b1t|alivePlayer Boombl4|alivePlayer s1mple|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 2287.47|grenadeX 760.09|grenadeY 149.75|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType 1931.94|grenadeX -190.28|grenadeY 532.88|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Molotov|grenadeType 2541.97|grenadeX -109.94|grenadeY 128.84|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Flashbang|grenadeType 2522.72|grenadeX -13.62|grenadeY 353.06|grenadeZ
They might have to consider rotating him back, especially as this smoke blooms at left mid. Gutsy to leave Perfecto alone. Super gutsy bots. It is the pit position, and we know he's super accurate. There's no utility in the pistol.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore ropz|deadPlayer broky|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 0|teamScore b1t|alivePlayer s1mple|alivePlayer electronic|alivePlayer Perfecto|alivePlayer Boombl4|alivePlayer <sep> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 29|hpDamageTaken USP-S|weapon 1598.87|victimX 80.32|victimY 128.51|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 1|hpDamageTaken Molotov|weapon 2474.5|victimX -148.07|victimY 84.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 2|hpDamageTaken Molotov|weapon 2499.3|victimX -175.1|victimY 84.03|victimZ <gap> CT|attackerSide Perfecto|attackerName kills|type T|victimSide rain|victimName USP-S|weapon True|isHeadshot True|victimBlinded False|isWallbang 2411.59|victimX -366.32|victimY 83.76|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 3|hpDamageTaken Molotov|weapon 2524.28|victimX -198.44|victimY 84.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 4|hpDamageTaken Molotov|weapon 2515.92|victimX -196.78|victimY 84.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 4|hpDamageTaken Molotov|weapon 2501.9|victimX -216.85|victimY 84.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 5|hpDamageTaken Molotov|weapon 2475.49|victimX -248.0|victimY 84.03|victimZ <gap> T|attackerSide Twistzz|attackerName kills|type CT|victimSide Perfecto|victimName Molotov|weapon False|isHeadshot False|victimBlinded False|isWallbang 2449.97|victimX -286.0|victimY 87.03|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 23|hpDamageTaken Glock-18|weapon 1856.81|victimX 481.05|victimY 160.03|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 13|hpDamageTaken Glock-18|weapon 1962.54|victimX 500.05|victimY 160.03|victimZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide broky|victimName 30|hpDamageTaken USP-S|weapon 2012.42|victimX -206.42|victimY 256.03|victimZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide broky|victimName 22|hpDamageTaken USP-S|weapon 2008.45|victimX -205.26|victimY 256.03|victimZ <gap> CT|attackerSide Boombl4|attackerName kills|type T|victimSide broky|victimName USP-S|weapon False|isHeadshot False|victimBlinded False|isWallbang 1994.21|victimX -205.67|victimY 256.03|victimZ <gap> T|attackerSide Twistzz|attackerName kills|type CT|victimSide Boombl4|victimName P250|weapon True|isHeadshot False|victimBlinded False|isWallbang 1922.59|victimX 494.03|victimY 160.03|victimZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide b1t|victimName Glock-18|weapon True|isHeadshot False|victimBlinded False|isWallbang 2388.47|victimX 726.58|victimY 152.76|victimZ <gap> karrigan|playerName bombEvents|type plant_begin|bombAction 1940.54|playerX 698.55|playerY 160.03|playerZ <gap> karrigan|playerName bombEvents|type plant|bombAction 1939.55|playerX 698.14|playerY 160.03|playerZ
Maybe that's part of the gamble as well. You'd expect a nade. Oh, there is a molotov. It was in the air as I said that, so I didn't identify it on the HUD. My apologies. Twistzz will burn him alive. That's exactly what I was going to say. They might be worried about an irregular round. Twistzz on it already will take down Boombl4. Not before he got broky, but the advantage by karrigan. In the exchange for the site, not the round over, although it's a two on two.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore rain|deadPlayer broky|deadPlayer ropz|deadPlayer Twistzz|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 0|teamScore Perfecto|deadPlayer Boombl4|deadPlayer b1t|deadPlayer s1mple|alivePlayer electronic|alivePlayer <sep> T|attackerSide Twistzz|attackerName kills|type CT|victimSide s1mple|victimName P250|weapon True|isHeadshot False|victimBlinded False|isWallbang 1927.71|victimX -185.07|victimY 256.03|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide karrigan|victimName P2000|weapon True|isHeadshot False|victimBlinded False|isWallbang 1837.09|victimX 398.35|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Twistzz|victimName 15|hpDamageTaken P2000|weapon 1917.08|victimX -180.39|victimY 256.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide electronic|victimName 20|hpDamageTaken P250|weapon 1973.33|victimX 632.26|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide Twistzz|victimName P2000|weapon True|isHeadshot False|victimBlinded False|isWallbang 1963.0|victimX -187.85|victimY 256.03|victimZ <gap> electronic|playerName bombEvents|type defuse_start|bombAction 1982.1|playerX 653.8|playerY 160.03|playerZ
Twistzz timing. s1mple's gonna be too far gone. He's not gonna slow down. I don't know if Twistzz will get behind him and get a clean kill, but he will certainly get behind him when he does start to go down inside of the site. Easy peasy. Twistzz gonna make the headshot count as s1mple didn't want to jump out, couldn't figure out why he hadn't spotted anyone. Electronic still with the advantage in terms of positioning. Oh my god! Twistzz just wanted to keep him off the bomb.
natus-vincere-vs-faze-esl-pro-league-season-15_round_1
FaZe_Clan|teamName 0|teamScore karrigan|deadPlayer ropz|deadPlayer Twistzz|deadPlayer broky|deadPlayer rain|deadPlayer <sep> Natus_Vincere|teamName 0|teamScore Boombl4|deadPlayer Perfecto|deadPlayer s1mple|deadPlayer b1t|deadPlayer electronic|alivePlayer <sep> electronic|playerName bombEvents|type defuse|bombAction 1982.1|playerX 653.8|playerY 160.03|playerZ
That's a 180 wonder! Twistzz is trying to keep him off it and go back and hide, but he realizes he's got electronics back to him, so he commits to it. That's massive. What a turnaround shot from electronic.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore karrigan|alivePlayer rain|alivePlayer Twistzz|alivePlayer broky|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|alivePlayer s1mple|alivePlayer b1t|alivePlayer Boombl4|alivePlayer electronic|alivePlayer <sep> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 393.75|grenadeX 1929.31|grenadeY 130.03|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 780.81|grenadeX 516.53|grenadeY 88.72|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Incendiary_Grenade|grenadeType 248.16|grenadeX 1619.78|grenadeY 116.41|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 94.03|grenadeX 1314.09|grenadeY 97.38|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type HE_Grenade|grenadeType -73.59|grenadeX 1421.75|grenadeY 143.94|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Incendiary_Grenade|grenadeType 162.91|grenadeX 743.91|grenadeY 82.31|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType 17.12|grenadeX 1385.88|grenadeY 145.03|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type HE_Grenade|grenadeType 929.72|grenadeX 158.28|grenadeY 158.62|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 129.44|grenadeX 1422.53|grenadeY 161.06|grenadeZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide Twistzz|victimName 1|hpDamageTaken HE_Grenade|weapon 178.35|victimX 1108.1|victimY 99.03|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType -81.91|grenadeX 1406.84|grenadeY 579.62|grenadeZ
The flashbang over pit to the back of pit behind Perfecto's back, blinds the player that's meant to clear him as he's evacuating the molotov, allows him to get that kill and even though he burns alive, Perfecto getting one with 22 HP is fantastic. Deep mid smoke. Remember, we've seen s1mple do that run boost to peek around it and peek towards ult mid, so that might be setting up that play as we go deeper into this game.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore ropz|alivePlayer rain|alivePlayer broky|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore b1t|alivePlayer Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1226.78|grenadeX 516.78|grenadeY 117.12|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType -109.91|grenadeX 1385.25|grenadeY 584.28|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 401.69|grenadeX 1720.91|grenadeY 249.09|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 398.62|grenadeX 1912.28|grenadeY 130.44|grenadeZ
If they keep seeing that smoke and not use, they might get lulled into a false sense of security. That's the philosophy behind it. So, Twistzz with all the kills, but... None of the glory. Yeah, exactly. That gets onto the AK. Try and do something of it. That banana.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore karrigan|alivePlayer rain|alivePlayer ropz|alivePlayer Twistzz|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|alivePlayer Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer b1t|alivePlayer <sep> CT|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1434.09|grenadeX 767.25|grenadeY 421.75|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Flashbang|grenadeType 753.22|grenadeX 2213.31|grenadeY 211.06|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 983.16|grenadeX 2692.78|grenadeY 129.91|grenadeZ
We often talk about this, though, in the Counter-Strike landscape, the better buy teased despite losing it because of the bomb going down. s1mple will be certainly aware of this fact. Especially when you're up against someone like karrigan, you know he's going to call for it. Yeah, he even mentioned in that interview, he's like, it's always the same against karrigan. I don't know if I'd believe that, but in s1mple's mind, a battle of individual prowess and knowing they have to be on point.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore Twistzz|alivePlayer karrigan|alivePlayer broky|alivePlayer ropz|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer <sep> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType 602.53|grenadeX 2572.16|grenadeY 421.78|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 756.22|grenadeX 2489.03|grenadeY 138.06|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 95.16|grenadeX 2837.69|grenadeY 162.03|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Molotov|grenadeType 143.22|grenadeX 2550.84|grenadeY 166.56|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 158.31|grenadeX 2681.12|grenadeY 169.47|grenadeZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 88|hpDamageTaken Galil_AR|weapon 501.61|victimX 3119.76|victimY 206.03|victimZCT|attackerSide Boombl4|attackerName damages|type T|victimSide broky|victimName 11|hpDamageTaken MP9|weapon 814.94|victimX 2001.82|victimY 137.13|victimZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide broky|victimName 4|hpDamageTaken MP9|weapon 804.11|victimX 1999.85|victimY 136.67|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 6|hpDamageTaken Galil_AR|weapon 526.6|victimX 3141.59|victimY 206.03|victimZ <gap> T|attackerSide broky|attackerName kills|type CT|victimSide Boombl4|victimName Galil_AR|weapon False|isHeadshot False|victimBlinded True|isWallbang 527.7|victimX 3143.24|victimY 206.03|victimZ <gap> CT|attackerSide s1mple|attackerName damages|type T|victimSide rain|victimName 26|hpDamageTaken M4A1|weapon 810.49|victimX 2573.27|victimY 137.28|victimZ <gap> CT|attackerSide s1mple|attackerName damages|type T|victimSide broky|victimName 28|hpDamageTaken M4A1|weapon 672.14|victimX 2464.03|victimY 186.73|victimZ <gap> CT|attackerSide s1mple|attackerName damages|type T|victimSide rain|victimName 28|hpDamageTaken M4A1|weapon 802.51|victimX 2624.46|victimY 135.82|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 22|hpDamageTaken Galil_AR|weapon 1288.32|victimX 2862.24|victimY 127.25|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 28|hpDamageTaken Galil_AR|weapon 1283.6|victimX 2864.72|victimY 127.3|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 28|hpDamageTaken Galil_AR|weapon 1280.28|victimX 2867.62|victimY 127.36|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 9|hpDamageTaken Galil_AR|weapon 64.97|victimX 2929.32|victimY 160.03|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 21|hpDamageTaken Galil_AR|weapon 1274.07|victimX 2875.92|victimY 127.5|victimZ <gap> T|attackerSide broky|attackerName kills|type CT|victimSide s1mple|victimName Galil_AR|weapon False|isHeadshot False|victimBlinded False|isWallbang 1261.66|victimX 2897.6|victimY 127.81|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide rain|victimName 13|hpDamageTaken MP9|weapon 557.62|victimX 2980.6|victimY 183.17|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide rain|victimName 13|hpDamageTaken MP9|weapon 556.51|victimX 2981.49|victimY 183.17|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 28|hpDamageTaken Galil_AR|weapon 5.04|victimX 3011.62|victimY 160.03|victimZ <gap> CT|attackerSide Perfecto|attackerName kills|type T|victimSide rain|victimName MP9|weapon True|isHeadshot False|victimBlinded False|isWallbang 558.95|victimX 2981.22|victimY 183.17|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Perfecto|victimName 33|hpDamageTaken AK-47|weapon 5.05|victimX 3009.8|victimY 160.03|victimZ <gap> T|attackerSide Twistzz|attackerName kills|type CT|victimSide Perfecto|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 4.9|victimX 3008.76|victimY 160.03|victimZ
Boombl4 and Perfecto to defend. They do have a molotov. It's going to be dropped down right now. That's going to buy time for s1mple. That seven seconds brings s1mple over. He's blocked off by the smoke for the moment. They're running low on utility. Still one flashbang left and, oh, Boombl4 is going to go down. Good spray from broky through the smoke. s1mple can't get anything. In fact, he loses his life.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore rain|deadPlayer broky|alivePlayer karrigan|alivePlayer ropz|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|deadPlayer s1mple|deadPlayer Boombl4|deadPlayer b1t|alivePlayer electronic|alivePlayer <sep> broky|playerName bombEvents|type plant_begin|bombAction 180.99|playerX 2775.7|playerY 160.03|playerZ <gap> broky|playerName bombEvents|type plant|bombAction 180.99|playerX 2776.36|playerY 160.03|playerZ <gap> CT|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 1402.38|grenadeX 2686.66|grenadeY 661.38|grenadeZ
Broky with the kill, Perfecto to respond, but Twistzz comes in with the AK and finds another, making it now a two-man advantage. Electronic and b1t this time may have to back off of it. Flash out, quick peek, mp9, nothing up close. I can't imagine... Yeah, they're already spotting him. I can't imagine he gets anything and bothers with this round, so he'll back off, broky. Just clearing the close angles.
natus-vincere-vs-faze-esl-pro-league-season-15_round_2
FaZe_Clan|teamName 0|teamScore rain|deadPlayer Twistzz|alivePlayer ropz|alivePlayer karrigan|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|deadPlayer Perfecto|deadPlayer s1mple|deadPlayer b1t|alivePlayer electronic|alivePlayer <sep> None|attackerSide None|attackerName damages|type T|victimSide ropz|victimName 48|hpDamageTaken C4|weapon 377.92|victimX 1741.53|victimY 122.17|victimZNone|attackerSide None|attackerName damages|type T|victimSide Twistzz|victimName 42|hpDamageTaken C4|weapon 356.84|victimX 1690.28|victimY 120.56|victimZNone|attackerSide None|attackerName damages|type T|victimSide broky|victimName 10|hpDamageTaken C4|weapon -79.22|victimX 1330.0|victimY 106.68|victimZNone|attackerSide None|attackerName damages|type T|victimSide karrigan|victimName 12|hpDamageTaken C4|weapon 274.0|victimX 1202.0|victimY 106.03|victimZ
He might go for a little bit of a search. Yeah, he's checking the body. Someone's already grabbed it. Little scavengers. 1-1 as FaZe respond immediately with the rifle buy against mostly SMGs for Na'Vi's defense.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore Twistzz|alivePlayer karrigan|alivePlayer ropz|alivePlayer broky|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|alivePlayer Boombl4|alivePlayer electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer <sep> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType -292.81|grenadeX 621.78|grenadeY 357.53|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Flashbang|grenadeType -144.62|grenadeX 1443.34|grenadeY 576.19|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType 567.44|grenadeX 1939.81|grenadeY 132.75|grenadeZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide s1mple|victimName 22|hpDamageTaken Galil_AR|weapon 1349.58|victimX 397.38|victimY 126.25|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide s1mple|victimName 22|hpDamageTaken Galil_AR|weapon 1353.79|victimX 414.94|victimY 126.57|victimZ <gap> CT|attackerSide s1mple|attackerName kills|type T|victimSide rain|victimName Desert_Eagle|weapon True|isHeadshot False|victimBlinded False|isWallbang 57.53|victimX 660.73|victimY 69.58|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type HE_Grenade|grenadeType 458.47|grenadeX 2001.88|grenadeY 128.59|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Incendiary_Grenade|grenadeType 251.78|grenadeX 1686|grenadeY 124.62|grenadeZ
Unless s1mple wants to save for the AWP. Which he does not. So 1-1. And FaZe back to God. s1mple takes out rain with a lovely shot on the deagle.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore rain|deadPlayer broky|alivePlayer ropz|alivePlayer Twistzz|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer b1t|alivePlayer <sep> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType 144.5|grenadeX 1353.28|grenadeY 99.06|grenadeZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide karrigan|victimName 34|hpDamageTaken HE_Grenade|weapon 244.97|victimX 1387.96|victimY 107.03|victimZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 280.94|grenadeX 1832.47|grenadeY 127.41|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type HE_Grenade|grenadeType 818.44|grenadeX 2334.88|grenadeY 137.47|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 813.78|grenadeX 2195.88|grenadeY 335.03|grenadeZ
Oh, he's hunting for it. I was watching that dot on the minimap the whole time. I'm just jiggle peeking. What a great return on investment that is. That'll make you a little bit nervous if you're FaZe. All of a sudden to start the round, a man down. I figured out a way for FaZe to win this event or at least make the finals, by the way, as we've seen them do in several occasions.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore rain|deadPlayer karrigan|alivePlayer broky|alivePlayer ropz|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|alivePlayer Boombl4|alivePlayer Perfecto|alivePlayer b1t|alivePlayer s1mple|alivePlayer <sep> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 291.22|grenadeX 1830.5|grenadeY 127.25|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType 300.66|grenadeX 1702.66|grenadeY 148.5|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Molotov|grenadeType 1264.59|grenadeX 211.91|grenadeY 173.12|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Smoke_Grenade|grenadeType 1839.5|grenadeX 1379.25|grenadeY 162.03|grenadeZ
Rain's actually standing in for JKS this time. Okay, yeah. FaZe with a stand-in is when they're most scary. It's when they're the scariest. Chroman, Xizt, JKS. All the classics. That's a good point. They have won a lot of events with stand-ins. b1t. Ooh, misses.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore rain|deadPlayer Twistzz|alivePlayer karrigan|alivePlayer ropz|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|alivePlayer Perfecto|alivePlayer b1t|alivePlayer electronic|alivePlayer Boombl4|alivePlayer <sep> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 2488.19|grenadeX 1113.19|grenadeY 162.03|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType 2232.69|grenadeX 966.78|grenadeY 167.72|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Smoke_Grenade|grenadeType 2454.03|grenadeX -149.66|grenadeY 86.03|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 1659.56|grenadeX -80|grenadeY 527.34|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 802.88|grenadeX 2426.69|grenadeY 138.34|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Molotov|grenadeType 2481.62|grenadeX -358.12|grenadeY 105.03|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type HE_Grenade|grenadeType 2566|grenadeX -121.44|grenadeY 161|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type Flashbang|grenadeType 2680.06|grenadeX -62.88|grenadeY 390.81|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Molotov|grenadeType 2479.53|grenadeX 250.72|grenadeY 142.19|grenadeZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 54|hpDamageTaken HE_Grenade|weapon 2589.12|victimX -157.5|victimY 84.03|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 41|hpDamageTaken MP9|weapon 2303.65|victimX 1130.34|victimY 160.09|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 10|hpDamageTaken MP9|weapon 2304.61|victimX 1119.47|victimY 159.24|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 13|hpDamageTaken MP9|weapon 2288.16|victimX 1127.43|victimY 159.85|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide electronic|victimName 89|hpDamageTaken M4A1|weapon 2171.45|victimX -328.04|victimY 88.03|victimZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide electronic|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 2177.23|victimX -328.62|victimY 88.03|victimZ <gap> T|throwerSide ropz|throwerName grenades|type Flashbang|grenadeType 2140.16|grenadeX -98.34|grenadeY 213.5|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Smoke_Grenade|grenadeType 1991.56|grenadeX 227.69|grenadeY 162|grenadeZ
Well, karrigan misses the opportunity, sees the jiggle peek. Pack mentality from FaZe in this round. Utilities spent on Rapsid3. Karrigan's gonna push up with it with the M4. Other three players gonna stick around towards lane using the range. s1mple, molotov isn't gonna spread completely to him. Karrigan already in front of library looking for an opener.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore rain|deadPlayer broky|alivePlayer Twistzz|alivePlayer karrigan|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|deadPlayer Boombl4|alivePlayer Perfecto|alivePlayer b1t|alivePlayer s1mple|alivePlayer <sep> CT|attackerSide b1t|attackerName damages|type T|victimSide Twistzz|victimName 14|hpDamageTaken MP9|weapon 1949.03|victimX 296.05|victimY 183.49|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide b1t|victimName 34|hpDamageTaken AK-47|weapon 1821.0|victimX 215.46|victimY 222.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide b1t|victimName 34|hpDamageTaken AK-47|weapon 1821.73|victimX 243.85|victimY 222.03|victimZ <gap> T|attackerSide Twistzz|attackerName kills|type CT|victimSide b1t|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 1821.03|victimX 250.38|victimY 222.03|victimZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide Boombl4|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 2517.22|victimX 1136.94|victimY 160.03|victimZ <gap> Twistzz|playerName bombEvents|type plant_begin|bombAction 1877.97|playerX 692.97|playerY 160.03|playerZ <gap> T|attackerSide broky|attackerName kills|type CT|victimSide s1mple|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2466.47|victimX -233.75|victimY 87.03|victimZ <gap> Twistzz|playerName bombEvents|type plant|bombAction 1877.97|playerX 692.97|playerY 160.03|playerZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 1424.97|grenadeX 982.28|grenadeY 148.62|grenadeZ
He's gonna get it. Electronic down. He'll swing as well and see if the rotations will arrive. Twistzz gets bit. Continuing on with a kill around. At pace so far, Broky takes out s1mple, nice shots, and Perfecto all that remains. That smoke plumed and just ruined Broky's entire plan. It looked like he was going to have at least one on towards Twistzz, but he lost track of him inside the smoke clouds.
natus-vincere-vs-faze-esl-pro-league-season-15_round_3
FaZe_Clan|teamName 1|teamScore rain|deadPlayer ropz|alivePlayer Twistzz|alivePlayer broky|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore b1t|deadPlayer Boombl4|deadPlayer electronic|deadPlayer s1mple|deadPlayer Perfecto|alivePlayer <sep> T|attackerSide broky|attackerName damages|type CT|victimSide Perfecto|victimName 27|hpDamageTaken AK-47|weapon 860.47|victimX 2256.21|victimY 142.4|victimZ <gap> T|attackerSide broky|attackerName kills|type CT|victimSide Perfecto|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 857.88|victimX 2253.58|victimY 142.4|victimZ
And s1mple's opening frag is likely all they're going to get. Broky ready and waiting. Headshot onto Perfecto. 2-1. FaZe survive an early disadvantage.
natus-vincere-vs-faze-esl-pro-league-season-15_round_4
FaZe_Clan|teamName 2|teamScore broky|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer rain|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|alivePlayer electronic|alivePlayer s1mple|alivePlayer b1t|alivePlayer Boombl4|alivePlayer <sep> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 1254.03|grenadeX 518.53|grenadeY 384.78|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type HE_Grenade|grenadeType 108.12|grenadeX 707.53|grenadeY 72.53|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType 431.75|grenadeX 1990.06|grenadeY 130.66|grenadeZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide broky|victimName 34|hpDamageTaken HE_Grenade|weapon 61.86|victimX 810.53|victimY 70.16|victimZCT|attackerSide b1t|attackerName damages|type T|victimSide Twistzz|victimName 23|hpDamageTaken HE_Grenade|weapon 9.73|victimX 822.97|victimY 66.44|victimZ <gap> T|throwerSide Twistzz|throwerName grenades|type HE_Grenade|grenadeType 420.53|grenadeX 2018.03|grenadeY 128.59|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Molotov|grenadeType 1250.25|grenadeX -296.66|grenadeY 281.62|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide rain|victimName 16|hpDamageTaken USP-S|weapon 672.05|victimX -109.31|victimY 110.24|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide b1t|victimName 25|hpDamageTaken MAC-10|weapon 841.47|victimX 143.42|victimY 91.26|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide b1t|victimName 31|hpDamageTaken MAC-10|weapon 837.27|victimX 144.12|victimY 91.66|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide electronic|victimName 31|hpDamageTaken MAC-10|weapon 814.86|victimX 111.8|victimY 95.1|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide electronic|victimName 25|hpDamageTaken MAC-10|weapon 815.23|victimX 111.66|victimY 95.07|victimZT|attackerSide rain|attackerName damages|type CT|victimSide b1t|victimName 7|hpDamageTaken MAC-10|weapon 828.1|victimX 147.18|victimY 92.49|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide electronic|victimName 31|hpDamageTaken MAC-10|weapon 828.88|victimX 110.5|victimY 93.72|victimZT|attackerSide rain|attackerName damages|type CT|victimSide b1t|victimName 8|hpDamageTaken MAC-10|weapon 828.04|victimX 154.37|victimY 92.08|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide b1t|victimName MAC-10|weapon True|isHeadshot False|victimBlinded False|isWallbang 832.31|victimX 154.22|victimY 91.65|victimZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide rain|victimName 16|hpDamageTaken USP-S|weapon 732.38|victimX -171.95|victimY 90.73|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide electronic|victimName MAC-10|weapon False|isHeadshot False|victimBlinded False|isWallbang 833.38|victimX 127.09|victimY 92.67|victimZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide rain|victimName 16|hpDamageTaken USP-S|weapon 731.01|victimX -172.47|victimY 90.57|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Boombl4|victimName 30|hpDamageTaken MAC-10|weapon 750.31|victimX 235.25|victimY 91.89|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Boombl4|victimName 24|hpDamageTaken MAC-10|weapon 748.84|victimX 235.33|victimY 91.89|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 34|hpDamageTaken AK-47|weapon 1368.97|victimX 453.81|victimY 128.84|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Boombl4|victimName 24|hpDamageTaken MAC-10|weapon 754.06|victimX 235.22|victimY 91.86|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide Boombl4|victimName MAC-10|weapon True|isHeadshot False|victimBlinded False|isWallbang 755.68|victimX 235.21|victimY 91.84|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide s1mple|victimName 34|hpDamageTaken AK-47|weapon 1372.81|victimX 475.45|victimY 130.31|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide s1mple|victimName 25|hpDamageTaken AK-47|weapon 1372.87|victimX 475.85|victimY 130.31|victimZ <gap> T|attackerSide Twistzz|attackerName kills|type CT|victimSide s1mple|victimName AK-47|weapon False|isHeadshot True|victimBlinded False|isWallbang 1372.83|victimX 475.57|victimY 130.31|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type HE_Grenade|grenadeType 666.31|grenadeX 2058.94|grenadeY 133.66|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type HE_Grenade|grenadeType 1323.16|grenadeX 357.31|grenadeY 160.94|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type HE_Grenade|grenadeType 1181.88|grenadeX 59.41|grenadeY 306|grenadeZ <gap> T|attackerSide ropz|attackerName damages|type CT|victimSide Perfecto|victimName 77|hpDamageTaken AK-47|weapon 1083.95|victimX -119.48|victimY 256.03|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide rain|victimName 23|hpDamageTaken USP-S|weapon 501.05|victimX -28.85|victimY 135.14|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide rain|victimName 23|hpDamageTaken USP-S|weapon 485.62|victimX -7.84|victimY 126.51|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide Perfecto|victimName MAC-10|weapon False|isHeadshot False|victimBlinded False|isWallbang 1089.95|victimX -170.21|victimY 256.03|victimZ
I was going on about magazine size. Someone sent me a DM and I don't often acknowledge, you know, people that send bits of info they think is correct. And usually they're wrong, but this is a good point. The P2000 actually has better movement. Accuracy than the USP. That could be part of it. It makes him a harder target to hit while he's still running and maybe he has faith in his shots.
natus-vincere-vs-faze-esl-pro-league-season-15_round_5
FaZe_Clan|teamName 3|teamScore broky|alivePlayer ropz|alivePlayer rain|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|alivePlayer b1t|alivePlayer Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 895.44|grenadeX 561.5|grenadeY 90.19|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType 978.53|grenadeX 512.66|grenadeY 111.66|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 127.94|grenadeX 1099.19|grenadeY 84.19|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Molotov|grenadeType 531.16|grenadeX 1917.47|grenadeY 133.25|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Smoke_Grenade|grenadeType 1450.28|grenadeX 887.84|grenadeY 143.72|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type HE_Grenade|grenadeType 1479.44|grenadeX 348.88|grenadeY 132.84|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Flashbang|grenadeType 95.66|grenadeX 1750.16|grenadeY 404.06|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Incendiary_Grenade|grenadeType 255|grenadeX 1707.06|grenadeY 124.41|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType 1318.47|grenadeX 253.12|grenadeY 148.94|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 1240.25|grenadeX 263.56|grenadeY 507.06|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 1236.47|grenadeX 256.91|grenadeY 530.44|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide b1t|victimName 26|hpDamageTaken M4A1|weapon 1341.03|victimX -108.19|victimY 130.03|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide karrigan|victimName 24|hpDamageTaken FAMAS|weapon 1468.02|victimX 683.39|victimY 138.03|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide rain|victimName 19|hpDamageTaken FAMAS|weapon 1476.13|victimX 604.28|victimY 135.11|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide b1t|victimName 26|hpDamageTaken M4A1|weapon 1357.9|victimX -108.46|victimY 130.03|victimZ <gap> T|throwerSide ropz|throwerName grenades|type Molotov|grenadeType 1519.03|grenadeX 20.66|grenadeY 260.06|grenadeZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide rain|victimName 19|hpDamageTaken FAMAS|weapon 1469.34|victimX 608.48|victimY 135.07|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide b1t|victimName 26|hpDamageTaken M4A1|weapon 1355.9|victimX -108.11|victimY 130.03|victimZT|throwerSide Twistzz|throwerName grenades|type Smoke_Grenade|grenadeType 370.25|grenadeX 1947.34|grenadeY 128|grenadeZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide b1t|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 1354.03|victimX -107.78|victimY 130.03|victimZ <gap> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType -82.56|grenadeX 1426.16|grenadeY 146.31|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Flashbang|grenadeType -175.06|grenadeX 1783.5|grenadeY 516.28|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Flashbang|grenadeType 290.53|grenadeX 1701.19|grenadeY 122.41|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide s1mple|victimName 26|hpDamageTaken M4A1|weapon 1582.1|victimX -100.6|victimY 130.62|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide s1mple|victimName 26|hpDamageTaken M4A1|weapon 1588.23|victimX -97.47|victimY 130.87|victimZ <gap> T|attackerSide ropz|attackerName damages|type CT|victimSide s1mple|victimName 1|hpDamageTaken Molotov|weapon 1588.95|victimX -97.12|victimY 130.89|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide s1mple|victimName 26|hpDamageTaken M4A1|weapon 1591.09|victimX -96.1|victimY 130.99|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide s1mple|victimName 12|hpDamageTaken MAC-10|weapon 1591.35|victimX -95.97|victimY 131.0|victimZ <gap> T|attackerSide ropz|attackerName damages|type CT|victimSide s1mple|victimName 2|hpDamageTaken Molotov|weapon 1592.85|victimX -95.26|victimY 131.02|victimZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 130.12|grenadeX 1415.44|grenadeY 161.06|grenadeZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide s1mple|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 1594.47|victimX -94.47|victimY 131.02|victimZ
Now we get into the rifles. Still no AWP on the Na'Vi side of things. Light on utility for b1t and s1mple. They've got no smokes, just a flashbang apiece. No head armor on a bunch of these players as well. Keep an eye on that smoke, that deep smoke middle. We've seen s1mple get run boosted behind it before. We see a lot more teams throwing it so they can get aggressive with utility.
natus-vincere-vs-faze-esl-pro-league-season-15_round_5
FaZe_Clan|teamName 3|teamScore ropz|alivePlayer Twistzz|alivePlayer broky|alivePlayer karrigan|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|deadPlayer b1t|deadPlayer Perfecto|alivePlayer electronic|alivePlayer Boombl4|alivePlayer <sep> T|throwerSide broky|throwerName grenades|type Incendiary_Grenade|grenadeType 1301.22|grenadeX 1261.91|grenadeY 163.59|grenadeZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1371.3|victimX 85.23|victimY 128.02|victimZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1371.32|victimX 38.7|victimY 130.03|victimZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1371.61|victimX 26.03|victimY 130.03|victimZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1371.47|victimX 26.03|victimY 130.03|victimZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1382.1|victimX 15.81|victimY 130.03|victimZ <gap> T|attackerSide ropz|attackerName damages|type T|victimSide rain|victimName 3|hpDamageTaken Molotov|weapon 1389.31|victimX -18.99|victimY 130.03|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType 2455.19|grenadeX -104.16|grenadeY 86.5|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 2291.34|grenadeX 745.22|grenadeY 149.06|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Smoke_Grenade|grenadeType 1334.59|grenadeX 400.19|grenadeY 125.69|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Molotov|grenadeType 1827.78|grenadeX 436.72|grenadeY 162.66|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 26|hpDamageTaken M4A1|weapon 1852.51|victimX 141.97|victimY 131.47|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 15|hpDamageTaken M4A1|weapon 1852.53|victimX 140.06|victimY 131.39|victimZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide karrigan|victimName 20|hpDamageTaken M4A1|weapon 1855.19|victimX 134.93|victimY 131.33|victimZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide electronic|victimName M4A1|weapon True|isHeadshot False|victimBlinded True|isWallbang 2526.27|victimX -379.63|victimY 80.22|victimZ <gap> ropz|playerName bombEvents|type plant_begin|bombAction 2093.3|playerX 181.45|playerY 160.03|playerZ
Maybe push down to ult middle. They're at pace right now from FaZe as rain gets underneath the atrium, picks up a weapon upgrade and tries to hold off. But that smoke, if they continue to throw it, Na'Vi is the only team we've seen actually utilize it with the AWP. They don't have one this round, obviously, so weren't going to, but it is a tell and we can certainly keep an eye on that.
natus-vincere-vs-faze-esl-pro-league-season-15_round_5
FaZe_Clan|teamName 3|teamScore karrigan|alivePlayer Twistzz|alivePlayer rain|alivePlayer broky|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|deadPlayer s1mple|deadPlayer b1t|deadPlayer Boombl4|alivePlayer Perfecto|alivePlayer <sep> ropz|playerName bombEvents|type plant|bombAction 2093.42|playerX 181.44|playerY 160.03|playerZ <gap> T|throwerSide ropz|throwerName grenades|type HE_Grenade|grenadeType 2497.59|grenadeX 912.09|grenadeY 162.84|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Smoke_Grenade|grenadeType 2289.41|grenadeX 858.97|grenadeY 155.28|grenadeZ
This is why I'm so happy that Hecu actually asked the question about what's it like going up against Karrigan. What are your thoughts on it? Because Karrigan as an in-game leader is just one of those guys who's not ever afraid to go off-book, to go off-script, to just kind of call something based on feeling. And this is a brilliant timing in a round where he knows that they're likely missing some utility. Go challenge up mid. There might not be a smoke there.
natus-vincere-vs-faze-esl-pro-league-season-15_round_5
FaZe_Clan|teamName 3|teamScore rain|alivePlayer ropz|alivePlayer broky|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore b1t|deadPlayer electronic|deadPlayer s1mple|deadPlayer Boombl4|alivePlayer Perfecto|alivePlayer <sep> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Boombl4|victimName 13|hpDamageTaken AK-47|weapon 485.81|victimX 3240.52|victimY 160.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Boombl4|victimName 14|hpDamageTaken AK-47|weapon 491.85|victimX 3242.1|victimY 160.03|victimZ
And when they don't see it, obviously, it's very fortunate now that they made this call happen when Na'Vi's trying to set up a boost that absolutely deletes them. Just to note as well, three kills for karrigan that just won the round. He got all three of those entries. Yeah, we spoke about him as well. The last matchup, they had 29 frags for karrigan in the best of three at the end of the group stage in Katowice.
natus-vincere-vs-faze-esl-pro-league-season-15_round_5
FaZe_Clan|teamName 3|teamScore broky|alivePlayer rain|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|deadPlayer b1t|deadPlayer electronic|deadPlayer Boombl4|alivePlayer Perfecto|alivePlayer <sep> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 472.81|grenadeX 3275.31|grenadeY 162.03|grenadeZ <gap> None|attackerSide None|attackerName damages|type T|victimSide ropz|victimName 2|hpDamageTaken C4|weapon 367.6|victimX 635.37|victimY 83.67|victimZ
That included a double overtime on the third map. And remember him even tweeting out publicly about what a horrible game he felt like he had. And obviously, there's a little bit of a feeling of wanting to show a better form here.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore broky|alivePlayer ropz|alivePlayer Twistzz|alivePlayer rain|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore b1t|alivePlayer Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> T|throwerSide ropz|throwerName grenades|type Molotov|grenadeType 1175.62|grenadeX -7.66|grenadeY 265.56|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type Molotov|grenadeType 395.19|grenadeX 1971.25|grenadeY 130.38|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Flashbang|grenadeType 708.34|grenadeX 188.31|grenadeY 307.88|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 178.25|grenadeX 1030.03|grenadeY 86.28|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Incendiary_Grenade|grenadeType 275|grenadeX 1683.47|grenadeY 123.91|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Flashbang|grenadeType 1305.25|grenadeX -336.84|grenadeY 267.53|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType 868.25|grenadeX -62.62|grenadeY 337.56|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType 261.09|grenadeX 1299.78|grenadeY 106|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide rain|victimName 8|hpDamageTaken HE_Grenade|weapon 863.0|victimX 124.78|victimY 158.03|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 328.28|grenadeX 1739.75|grenadeY 120.66|grenadeZ
Alright, coach. Thanks for the tips. Huddle out. And they're off. Going back and forth a bunch, it seems. No one really decisive in direction off-spawn. But either way, Twistzz already inside of the banana position, gonna put his own pot flash into play. Potentially activate him out of that corner.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore karrigan|alivePlayer ropz|alivePlayer broky|alivePlayer rain|alivePlayer Twistzz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer b1t|alivePlayer electronic|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer <sep> CT|attackerSide Boombl4|attackerName damages|type T|victimSide Twistzz|victimName 44|hpDamageTaken HE_Grenade|weapon 256.75|victimX 1375.55|victimY 106.31|victimZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 394.34|grenadeX 2257.5|grenadeY 380.69|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type HE_Grenade|grenadeType 455.91|grenadeX 2078.75|grenadeY 201.44|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type HE_Grenade|grenadeType 615.81|grenadeX 2052.16|grenadeY 170.59|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType -96.38|grenadeX 1291.03|grenadeY 547.06|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Boombl4|victimName 11|hpDamageTaken HE_Grenade|weapon 417.9|victimX 1884.39|victimY 129.39|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Boombl4|victimName 4|hpDamageTaken HE_Grenade|weapon 402.79|victimX 1894.55|victimY 130.03|victimZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 148.34|grenadeX 1373.81|grenadeY 100.28|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide Twistzz|victimName 10|hpDamageTaken HE_Grenade|weapon 283.31|victimX 1540.46|victimY 113.03|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType 831.25|grenadeX 2344.75|grenadeY 142.09|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type HE_Grenade|grenadeType 773.28|grenadeX 1871.28|grenadeY 158.41|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Boombl4|victimName 58|hpDamageTaken HE_Grenade|weapon 753.05|victimX 1871.76|victimY 131.94|victimZ
No deep utility in terms of mullet togs. Throw in that direction, there was a nade to tree. Twistzz down to 56 on that nade? Was it... There's two trails, was there two nades? I only heard one. That's the second, that one's far. He took a lot of damage considering I thought that went to the tree side. You gotta know Boombl4 likes to play at the sandbag.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore ropz|alivePlayer rain|alivePlayer karrigan|alivePlayer Twistzz|alivePlayer broky|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer electronic|alivePlayer b1t|alivePlayer <sep> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 828.75|grenadeX 2215.97|grenadeY 366.75|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Smoke_Grenade|grenadeType 1442.38|grenadeX 1055.53|grenadeY 158.09|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 819.06|grenadeX 2234.59|grenadeY 138.41|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Incendiary_Grenade|grenadeType 1603.06|grenadeX 30.38|grenadeY 134.94|grenadeZ
Molotov, nade on top of him. 27 HP for Boombl4. Flashbang as he jumps up. Nobody's there. Twistzz is gonna hear the sound cue as he drops off, but Boombl4 is gonna back away. Twistzz will hear that as well. So likely calling out the top banana is now clear. Karrigan. Turn in the corner, looking to challenge, has the angle, and Perfecto's shoulder shows, but he gets into safety quickly.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore ropz|alivePlayer Twistzz|alivePlayer rain|alivePlayer broky|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer b1t|alivePlayer s1mple|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 749.78|grenadeX 2059.06|grenadeY 190.62|grenadeZ <gap> CT|throwerSide b1t|throwerName grenades|type Smoke_Grenade|grenadeType 1429.06|grenadeX 1003.59|grenadeY 151.94|grenadeZ
No real pressure over at the A bombsite, just now a bit of utility is thrown out, no bodies really coming up mid. Smoke on Rapside, Molotov towards lane, imitating a brackets take, brackets control from FaZe, but not utilizing it. 43 seconds on the clock.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore Twistzz|alivePlayer ropz|alivePlayer rain|alivePlayer broky|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|alivePlayer b1t|alivePlayer Boombl4|alivePlayer electronic|alivePlayer Perfecto|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 1826.25|grenadeX 120.22|grenadeY 130.22|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Smoke_Grenade|grenadeType 2282.38|grenadeX 759.62|grenadeY 149.91|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Molotov|grenadeType 1379.19|grenadeX 1236.09|grenadeY 163.62|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Flashbang|grenadeType 2147.09|grenadeX -102.06|grenadeY 216.28|grenadeZ <gap> CT|attackerSide electronic|attackerName damages|type T|victimSide Twistzz|victimName 28|hpDamageTaken Five-SeveN|weapon 2023.87|victimX 160.62|victimY 160.03|victimZ <gap> CT|attackerSide electronic|attackerName kills|type T|victimSide Twistzz|victimName Five-SeveN|weapon False|isHeadshot False|victimBlinded False|isWallbang 2037.6|victimX 161.14|victimY 160.03|victimZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 2281.19|grenadeX -306.66|grenadeY 281.88|grenadeZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide karrigan|victimName 27|hpDamageTaken AK-47|weapon 2405.27|victimX 670.8|victimY 153.32|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide karrigan|victimName 27|hpDamageTaken AK-47|weapon 2405.27|victimX 670.89|victimY 153.32|victimZ <gap> CT|attackerSide b1t|attackerName damages|type T|victimSide karrigan|victimName 27|hpDamageTaken AK-47|weapon 2405.27|victimX 670.89|victimY 153.32|victimZ <gap> CT|attackerSide b1t|attackerName kills|type T|victimSide karrigan|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2405.28|victimX 670.67|victimY 153.32|victimZ <gap> T|attackerSide broky|attackerName kills|type CT|victimSide electronic|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 2524.0|victimX -66.34|victimY 84.03|victimZ
No early picks either side in this particular round. That's certainly been something FaZe has been benefiting from. Oh, I don't know if that's the smoke he wanted to throw. It hits the stairs, but it is going to make things awkward. The way that it plumes actually, your feet would show first. Rain's gotten by this, electronic can hear it, can't do anything with it. The team flash though, he's lucky he didn't get peeked.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore Twistzz|deadPlayer karrigan|deadPlayer broky|alivePlayer rain|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|deadPlayer s1mple|alivePlayer b1t|alivePlayer Boombl4|alivePlayer Perfecto|alivePlayer <sep> T|attackerSide broky|attackerName damages|type CT|victimSide b1t|victimName 16|hpDamageTaken AK-47|weapon 1821.01|victimX 209.26|victimY 222.03|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide b1t|victimName 37|hpDamageTaken M4A1|weapon 1823.64|victimX 211.2|victimY 222.03|victimZ <gap> T|attackerSide ropz|attackerName damages|type CT|victimSide b1t|victimName 26|hpDamageTaken AK-47|weapon 1823.72|victimX 211.55|victimY 222.03|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide b1t|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 1824.37|victimX 214.02|victimY 222.03|victimZ <gap> T|throwerSide ropz|throwerName grenades|type Smoke_Grenade|grenadeType 2266.88|grenadeX 799.12|grenadeY 152.22|grenadeZ <gap> broky|playerName bombEvents|type plant_begin|bombAction 1821.0|playerX 283.43|playerY 160.03|playerZ <gap> broky|playerName bombEvents|type plant|bombAction 1821.0|playerX 283.17|playerY 160.03|playerZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide Boombl4|victimName M4A1|weapon True|isHeadshot False|victimBlinded False|isWallbang 1422.18|victimX -75.3|victimY 130.03|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 26|hpDamageTaken M4A1|weapon 1357.23|victimX 53.04|victimY 128.03|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 32|hpDamageTaken M4A1|weapon 1356.59|victimX 57.55|victimY 128.03|victimZ <gap> T|attackerSide rain|attackerName damages|type CT|victimSide Perfecto|victimName 32|hpDamageTaken M4A1|weapon 1356.1|victimX 61.3|victimY 128.03|victimZ <gap> T|attackerSide rain|attackerName kills|type CT|victimSide Perfecto|victimName M4A1|weapon False|isHeadshot False|victimBlinded False|isWallbang 1356.92|victimX 55.19|victimY 128.03|victimZ <gap> T|attackerSide rain|attackerName damages|type T|victimSide broky|victimName 9|hpDamageTaken M4A1|weapon 2001.83|victimX 136.67|victimY 152.48|victimZ
As electronic sits inside of the site, excuse me, inside of the pit still, inside of the site rather, it's a bit in the corner, and broky and rain will clear both those positions. Ropz now in the site itself, will cover off as the bomb goes down in the hands of rain. Actually, gonna be turning it back, doubling up, getting on the board, getting rolling as well.
natus-vincere-vs-faze-esl-pro-league-season-15_round_6
FaZe_Clan|teamName 4|teamScore Twistzz|deadPlayer karrigan|deadPlayer ropz|alivePlayer broky|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|deadPlayer b1t|deadPlayer Boombl4|deadPlayer electronic|deadPlayer s1mple|alivePlayer <sep> T|attackerSide broky|attackerName kills|type CT|victimSide s1mple|victimName AK-47|weapon True|isHeadshot False|victimBlinded False|isWallbang 1315.57|victimX 298.47|victimY 129.03|victimZ
Broky's gonna back away at some point. Push forward into s1mple, he's gonna push forward all on his own and he's got s1mple. s1mple never expected it, just wanted the FAMAS. 5-1, real quick, real early for FaZe and not just the lead in terms of scoreboard, look at the lead in terms of economy.
natus-vincere-vs-faze-esl-pro-league-season-15_round_7
FaZe_Clan|teamName 5|teamScore Twistzz|alivePlayer broky|alivePlayer karrigan|alivePlayer ropz|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Perfecto|alivePlayer s1mple|alivePlayer b1t|alivePlayer electronic|alivePlayer Boombl4|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 884.56|grenadeX 562.44|grenadeY 90.06|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Smoke_Grenade|grenadeType 108.78|grenadeX 1104.88|grenadeY 83.47|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Molotov|grenadeType 1126.12|grenadeX 31.31|grenadeY 258.53|grenadeZ <gap> T|throwerSide Twistzz|throwerName grenades|type HE_Grenade|grenadeType 548.31|grenadeX 2094.53|grenadeY 191.62|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Incendiary_Grenade|grenadeType 266.06|grenadeX 1728.69|grenadeY 122.69|grenadeZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Boombl4|victimName 4|hpDamageTaken HE_Grenade|weapon 810.19|victimX 2136.95|victimY 136.99|victimZ <gap> T|throwerSide karrigan|throwerName grenades|type Smoke_Grenade|grenadeType 393.06|grenadeX 1929.03|grenadeY 130.03|grenadeZ <gap> CT|throwerSide electronic|throwerName grenades|type HE_Grenade|grenadeType 825.69|grenadeX -70.53|grenadeY 340.31|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type HE_Grenade|grenadeType 59.22|grenadeX 1350.69|grenadeY 141.19|grenadeZ
I'm wondering if from his perspective, because it lines up weirdly, like the circulation of it, the radius of it with the cart, and you might see their feet coming through it before they see you because of the height difference. It looked like it was misthrown, but then when I saw his perspective, I thought, hmm, that might actually be quite intentional.
natus-vincere-vs-faze-esl-pro-league-season-15_round_7
FaZe_Clan|teamName 5|teamScore karrigan|alivePlayer Twistzz|alivePlayer ropz|alivePlayer broky|alivePlayer rain|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|alivePlayer b1t|alivePlayer Perfecto|alivePlayer Boombl4|alivePlayer s1mple|alivePlayer <sep> T|throwerSide karrigan|throwerName grenades|type Flashbang|grenadeType -90.19|grenadeX 1405.03|grenadeY 565.59|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Molotov|grenadeType 1302.5|grenadeX -341.5|grenadeY 258.66|grenadeZ
Might have been a Bob Ross-level accident. Happy little accident. Op on s1mple, peering towards mid, has spotted nothing just yet. Slow paced banana control.
natus-vincere-vs-faze-esl-pro-league-season-15_round_7
FaZe_Clan|teamName 5|teamScore ropz|alivePlayer rain|alivePlayer Twistzz|alivePlayer broky|alivePlayer karrigan|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore electronic|alivePlayer b1t|alivePlayer Boombl4|alivePlayer s1mple|alivePlayer Perfecto|alivePlayer <sep> T|throwerSide rain|throwerName grenades|type HE_Grenade|grenadeType 1189.62|grenadeX 316.75|grenadeY 128.62|grenadeZ <gap> CT|throwerSide s1mple|throwerName grenades|type Flashbang|grenadeType 1076.12|grenadeX 428.75|grenadeY 358.03|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType 863.94|grenadeX 2329.91|grenadeY 144.94|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 460.09|grenadeX 1925.38|grenadeY 213.53|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type HE_Grenade|grenadeType 842.88|grenadeX 1852.22|grenadeY 129.28|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Flashbang|grenadeType 828.19|grenadeX 2138|grenadeY 335.53|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Boombl4|victimName 41|hpDamageTaken HE_Grenade|weapon 753.0|victimX 1871.76|victimY 131.94|victimZ <gap> CT|throwerSide Perfecto|throwerName grenades|type Incendiary_Grenade|grenadeType 350.16|grenadeX 1855.97|grenadeY 208.84|grenadeZ <gap> CT|attackerSide Boombl4|attackerName damages|type T|victimSide Twistzz|victimName 91|hpDamageTaken M4A1|weapon 478.6|victimX 1996.05|victimY 128.03|victimZ <gap> T|attackerSide Twistzz|attackerName damages|type CT|victimSide Boombl4|victimName 26|hpDamageTaken AK-47|weapon 742.61|victimX 1883.42|victimY 212.03|victimZ <gap> CT|attackerSide Boombl4|attackerName kills|type T|victimSide Twistzz|victimName M4A1|weapon False|isHeadshot True|victimBlinded False|isWallbang 482.31|victimX 2002.06|victimY 128.03|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 1|hpDamageTaken Incendiary_Grenade|weapon 301.64|victimX 1753.3|victimY 123.12|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 2|hpDamageTaken Incendiary_Grenade|weapon 306.81|victimX 1735.92|victimY 121.68|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 3|hpDamageTaken Incendiary_Grenade|weapon 296.48|victimX 1706.4|victimY 122.03|victimZ <gap> T|throwerSide broky|throwerName grenades|type Molotov|grenadeType 799.41|grenadeX 1925.69|grenadeY 134.12|grenadeZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 4|hpDamageTaken Incendiary_Grenade|weapon 281.07|victimX 1669.98|victimY 122.03|victimZ <gap> T|throwerSide rain|throwerName grenades|type Flashbang|grenadeType 1109.47|grenadeX -267.16|grenadeY 258.03|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Smoke_Grenade|grenadeType 348.44|grenadeX 1742|grenadeY 121.06|grenadeZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Flashbang|grenadeType 289.09|grenadeX 1749.38|grenadeY 125.44|grenadeZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 1|hpDamageTaken Molotov|weapon 772.12|victimX 2054.1|victimY 136.7|victimZ <gap> T|attackerSide broky|attackerName damages|type CT|victimSide Boombl4|victimName 2|hpDamageTaken Molotov|weapon 756.31|victimX 2092.4|victimY 136.76|victimZ <gap> CT|throwerSide Boombl4|throwerName grenades|type Smoke_Grenade|grenadeType 772.69|grenadeX 2280.47|grenadeY 137.72|grenadeZ <gap> T|throwerSide broky|throwerName grenades|type Flashbang|grenadeType 832.97|grenadeX 2343.72|grenadeY 179.53|grenadeZ <gap> CT|throwerSide Perfecto|throwerName grenades|type HE_Grenade|grenadeType 455|grenadeX 1960.31|grenadeY 173.03|grenadeZ
Boombl4 with a smoke, Perfecto at the B bombsite has a molotov as well. Trying to set up the sandbags play again. This time a Molotov to prevent any escape for Boombl4. Flashbang comes out. Oh, that time it's perfectly designed. Oh, the Molotov to follow it up as well. This attack is split. Karrigan sees a gap in the smoke. He's going to try and take advantage of it, but Boombl4 has already gotten away.
natus-vincere-vs-faze-esl-pro-league-season-15_round_7
FaZe_Clan|teamName 5|teamScore Twistzz|deadPlayer broky|alivePlayer rain|alivePlayer karrigan|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore Boombl4|alivePlayer electronic|alivePlayer b1t|alivePlayer Perfecto|alivePlayer s1mple|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Incendiary_Grenade|grenadeType 1317.75|grenadeX 181.47|grenadeY 229.03|grenadeZ
Good play from Boombl4 and Perfecto. Another man advantage for Na'Vi. Another one indeed. Trying to get another round on the board after winning a pistol, but being shut out since. Still, if you're FaZe, you've kind of counted the utility, right? You're like, OK, they just use a Molotov. They used a smoke as well.
natus-vincere-vs-faze-esl-pro-league-season-15_round_7
FaZe_Clan|teamName 5|teamScore Twistzz|deadPlayer rain|alivePlayer karrigan|alivePlayer broky|alivePlayer ropz|alivePlayer <sep> Natus_Vincere|teamName 1|teamScore s1mple|alivePlayer Perfecto|alivePlayer Boombl4|alivePlayer electronic|alivePlayer b1t|alivePlayer <sep> CT|throwerSide electronic|throwerName grenades|type Smoke_Grenade|grenadeType 2448.03|grenadeX -162.19|grenadeY 86|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Smoke_Grenade|grenadeType 476.25|grenadeX 3198.38|grenadeY 162.03|grenadeZ <gap> T|throwerSide rain|throwerName grenades|type Smoke_Grenade|grenadeType 967.31|grenadeX 2706.75|grenadeY 129.84|grenadeZ <gap> T|throwerSide karrigan|throwerName grenades|type Molotov|grenadeType -4.78|grenadeX 3218.19|grenadeY 163.47|grenadeZ <gap> T|throwerSide ropz|throwerName grenades|type Flashbang|grenadeType 675.47|grenadeX 2528.94|grenadeY 378.22|grenadeZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Boombl4|victimName 1|hpDamageTaken Molotov|weapon 63.45|victimX 3229.52|victimY 160.03|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Boombl4|victimName 2|hpDamageTaken Molotov|weapon 55.22|victimX 3195.49|victimY 160.03|victimZ <gap> T|attackerSide karrigan|attackerName kills|type CT|victimSide Boombl4|victimName AK-47|weapon False|isHeadshot False|victimBlinded False|isWallbang 51.27|victimX 3173.23|victimY 160.03|victimZ <gap> CT|attackerSide Perfecto|attackerName damages|type T|victimSide karrigan|victimName 22|hpDamageTaken M4A4|weapon 497.77|victimX 2574.06|victimY 160.03|victimZ <gap> T|attackerSide karrigan|attackerName damages|type CT|victimSide Perfecto|victimName 27|hpDamageTaken AK-47|weapon 5.6|victimX 2549.64|victimY 160.03|victimZ <gap> CT|attackerSide Perfecto|attackerName kills|type T|victimSide karrigan|victimName M4A4|weapon True|isHeadshot False|victimBlinded False|isWallbang 494.86|victimX 2561.2|victimY 160.03|victimZ
Probably not a whole lot of nades, and they'd be correct towards this B bombsite. s1mple still has not budged. He doesn't really have anything to slow this down, but he does have a pop flash. If he was closer by, he could bomb it up into the sky by the roof to blind them as they came in, but indeed he doesn't. karrigan get a molotov towards boom, which is positioned. That's massive. He's so low. Good opening kill from karrigan. They're going to stream in to the bombsite. karrigan at first orange just goes down.