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extends Node3D | |
# Declare member variables here. Examples: | |
# var a = 2 | |
# var b = "text" | |
@onready var anim = $AnimationPlayer | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
get_node("AnimationPlayer").get_animation("Main")#.set_loop(true) | |
anim.play("Main") | |
# Called every frame. 'delta' is the elapsed time since the previous frame. | |
#func _process(delta): | |
# pass | |