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extends Node3D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
@onready var anim = $AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
get_node("AnimationPlayer").get_animation("Main")#.set_loop(true)
anim.play("Main")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
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