id
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stringlengths 2
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| code
stringlengths 31
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| classification
stringclasses 6
values | isFinished
bool 1
class | code_context_2
stringlengths 21
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16,343 | 28 | /////////////////////
/// Dead Bush ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 29 | // TODO: 33
// TODO: 34
///////////////////
/// Wool ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder | /////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
///////////////////////// | .selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) |
16,343 | 30 | // TODO: 36
/////////////////////////
/// Yellow Flower ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | // TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 31 | //////////////////////
/// Red Flower ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 32 | //////////////////////////
/// Brown Mushroom ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 33 | ////////////////////////
/// Red Mushroom ///
//////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 34 | //////////////////////
/// Gold Block ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 35 | //////////////////////
/// Iron Block ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 36 | ///////////////////////////
/// Double Stone Slab 1 ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 37 | ////////////////////////
/// Stone Slab 1 ///
//////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 38 | ///////////////////////
/// Brick Block ///
/////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 39 | ///////////////
/// TNT ///
/////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 40 | /////////////////////
/// Bookshelf ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 41 | /////////////////////////////
/// Mossy Cobblestone ///
///////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType() | /////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
//////////////////// | register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
///////////////// |
16,343 | 42 | ////////////////////
/// Obsidian ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 43 | /////////////////
/// Torch ///
///////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 44 | //////////////
/// Fire ///
////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 45 | /////////////////////
/// Mob Spawner ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 46 | // TODO: Oak Stairs
////////////////////
/// Chest ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name") | .build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections | //////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore /// |
16,343 | 47 | ///////////////////////////
/// Redstone Wire ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 48 | // TODO: Based on connections | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | DESIGN | true | register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE) | ////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore /// | /////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block /// |
16,343 | 49 | ///////////////////////
/// Diamond Ore ///
/////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 50 | /////////////////////////
/// Diamond Block ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 51 | //////////////////////////
/// Crafting Table ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 52 | // TODO: Wheat
////////////////////
/// Farmland ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland()) | //////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"), | /////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
//////////////////// |
16,343 | 53 | ////////////////////
/// Furnace ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 54 | ////////////////////
/// Lit Furnace ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 55 | ////////////////////////////
/// Stone Pressure Plate ///
//////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType() | /////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
//////////////////// | register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
///////////////// |
16,343 | 56 | /////////////////////////////
/// Wooden Pressure Plate ///
///////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType() | /////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
//////////////////// | register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
///////////////// |
16,343 | 57 | ////////////////////
/// Jukebox ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 58 | ////////////////////
/// Pumpkin ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 59 | //////////////////////
/// Netherrack ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 60 | ////////////////////
/// Lit Pumpkin ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 61 | /////////////////////
/// Stained Glass ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 62 | ///////////////////
/// Iron Bars ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 63 | // TODO | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel /// | .keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel")); | .add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name") |
16,343 | 64 | /////////////////////
/// End Stone ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 65 | //////////////////////////
/// Double Wooden Slab ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 66 | //////////////////////////
/// Wooden Slab ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 67 | /////////////////////
/// Ender Chest ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 68 | /////////////////////
/// Trapped Chest ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 69 | ///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
/////////////////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name") | .add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"), | .itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name") |
16,343 | 70 | ///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
/////////////////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name") | .add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"), | .itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name") |
16,343 | 71 | ///////////////////////
/// Redstone Block ///
/////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 72 | ////////////////////
/// Quartz Ore ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 73 | ////////////////////
/// Hopper ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 74 | //////////////////////
/// Quartz Block ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 75 | ////////////////////
/// Dropper ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 76 | // .tileEntityType(() -> TileEntityTypes.DROPPER) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline | ////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data; | .properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData); |
16,343 | 77 | //////////////////////////////
/// Stained Hardended Clay ///
////////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name") | .add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"), | .itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name") |
16,343 | 78 | //////////////////////////
/// Stained Glass Pane ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 79 | ////////////////////
/// Leaves 2 ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 80 | ////////////////////
/// Log 2 ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 81 | ////////////////////
/// Barrier ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 82 | /////////////////////
/// Carpet ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 83 | /////////////////////
/// Red Sandstone ///
///////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 84 | ///////////////////////////
/// Double Stone Slab 2 ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 85 | ////////////////////////
/// Stone Slab 2 ///
//////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 86 | ///////////////////
/// End Rod ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 87 | ///////////////////////////
/// White Shulker Box ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 88 | ///////////////////////////
/// Orange Shulker Box ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 89 | ////////////////////////////
/// Magenta Shulker Box ///
//////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType() | /////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
//////////////////// | register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
///////////////// |
16,343 | 90 | ///////////////////////////////
/// Light Blue Shulker Box ///
/////////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name") | .add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"), | .itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name") |
16,343 | 91 | ///////////////////////////
/// Yellow Shulker Box ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 92 | /////////////////////////
/// Lime Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 93 | /////////////////////////
/// Pink Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 94 | /////////////////////////
/// Gray Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 95 | /////////////////////////
/// Gray Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 96 | /////////////////////////
/// Cyan Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 97 | ///////////////////////////
/// Purple Shulker Box ///
/////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name") | //////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB) | //////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder |
16,343 | 98 | /////////////////////////
/// Blue Shulker Box ///
///////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE) | ///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN) | .properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state |
16,343 | 99 | //////////////////////////
/// Brown Shulker Box ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 100 | //////////////////////////
/// Green Shulker Box ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 101 | ////////////////////////
/// Red Shulker Box ///
//////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 102 | //////////////////////////
/// Black Shulker Box ///
////////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush()) | .itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom /// | .translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block /// |
16,343 | 103 | //////////////
/// Sign ///
////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 104 | ////////////////
/// Banner ///
//////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 105 | // @formatter:on | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | .defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | .properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} |
16,350 | 0 | //TODO: Next step Direction name should be dynamic too. | public PostSubmitCallbackResponse handle(
Callback<AsylumCase> callback
) {
if (!canHandle(callback)) {
throw new IllegalStateException("Cannot handle callback");
}
PostSubmitCallbackResponse postSubmitResponse =
new PostSubmitCallbackResponse();
AsylumCase asylumCase = callback.getCaseDetails().getCaseData();
TimeExtensionDecision decision = getTimeExtensionDecision(asylumCase);
String confirmationHeader = decision == GRANTED
? "# You have granted a time extension"
: "# You have refused a time extension";
postSubmitResponse.setConfirmationHeader(confirmationHeader);
//TODO: Next step Direction name should be dynamic too.
postSubmitResponse.setConfirmationBody(
"#### What happens next\n\n"
+ "The appellant has been notified that their request has been "
+ decision.toString()
+ " and that they must submit their Appeal Reasons by the new due date.<br>"
+ "You will be notified when it is ready to review.\n"
);
return postSubmitResponse;
} | IMPLEMENTATION | true | : "# You have refused a time extension";
postSubmitResponse.setConfirmationHeader(confirmationHeader);
//TODO: Next step Direction name should be dynamic too.
postSubmitResponse.setConfirmationBody(
"#### What happens next\n\n" | throw new IllegalStateException("Cannot handle callback");
}
PostSubmitCallbackResponse postSubmitResponse =
new PostSubmitCallbackResponse();
AsylumCase asylumCase = callback.getCaseDetails().getCaseData();
TimeExtensionDecision decision = getTimeExtensionDecision(asylumCase);
String confirmationHeader = decision == GRANTED
? "# You have granted a time extension"
: "# You have refused a time extension";
postSubmitResponse.setConfirmationHeader(confirmationHeader);
//TODO: Next step Direction name should be dynamic too.
postSubmitResponse.setConfirmationBody(
"#### What happens next\n\n"
+ "The appellant has been notified that their request has been "
+ decision.toString()
+ " and that they must submit their Appeal Reasons by the new due date.<br>"
+ "You will be notified when it is ready to review.\n"
);
return postSubmitResponse;
} | public PostSubmitCallbackResponse handle(
Callback<AsylumCase> callback
) {
if (!canHandle(callback)) {
throw new IllegalStateException("Cannot handle callback");
}
PostSubmitCallbackResponse postSubmitResponse =
new PostSubmitCallbackResponse();
AsylumCase asylumCase = callback.getCaseDetails().getCaseData();
TimeExtensionDecision decision = getTimeExtensionDecision(asylumCase);
String confirmationHeader = decision == GRANTED
? "# You have granted a time extension"
: "# You have refused a time extension";
postSubmitResponse.setConfirmationHeader(confirmationHeader);
//TODO: Next step Direction name should be dynamic too.
postSubmitResponse.setConfirmationBody(
"#### What happens next\n\n"
+ "The appellant has been notified that their request has been "
+ decision.toString()
+ " and that they must submit their Appeal Reasons by the new due date.<br>"
+ "You will be notified when it is ready to review.\n"
);
return postSubmitResponse;
} |
24,543 | 0 | /**
* An internal method used to save the stream to the target.
*
* @param ref
* @param fos
* @throws JAXBException
*/ | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} | NONSATD | true | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} |
24,543 | 1 | // this hurts my soul | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} | DESIGN | true | attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos); | while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} | private void saveXML(Reference ref, FileOutputStream fos) throws JAXBException
{
JAXBContext ctx = JAXBContext.newInstance(com.digi_dmx.gen.Context.class);
Marshaller m = ctx.createMarshaller();
m.setProperty(Marshaller.JAXB_FORMATTED_OUTPUT, true);
m.setProperty(Marshaller.JAXB_ENCODING, DEFAULT_ENCODING);
com.digi_dmx.gen.Context save = new com.digi_dmx.gen.Context();
save.setFactory(ref.getFactoryClassName());
save.setClazz(ref.getClassName());
Enumeration<RefAddr> all = ref.getAll();
while (all.hasMoreElements())
{
RefAddr refAddr = all.nextElement();
Attr attr = new Attr();
attr.setName(refAddr.getType());
Object content = refAddr.getContent();
if (content != null)
{
attr.setValue(content.toString());
}
save.addAttr(attr); // this hurts my soul
}
m.marshal(save, fos);
} |