id
int64 22
34.9k
| comment_id
int64 0
328
| comment
stringlengths 2
2.55k
| code
stringlengths 31
107k
| classification
stringclasses 6
values | isFinished
bool 1
class | code_context_2
stringlengths 21
27.3k
| code_context_10
stringlengths 29
27.3k
| code_context_20
stringlengths 29
27.3k
|
---|---|---|---|---|---|---|---|---|
24,418 | 5 | //TODO: Print warning/error | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | //If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); | GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL); | if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); |
24,418 | 6 | //Extract gas from dropper | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | }
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas | //We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) { | }
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
} |
24,418 | 7 | //If the dropper has fluid or the tank interacting with is already full of gas | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | } else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
} | if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) { | if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) { |
24,418 | 8 | //If we were able to actually extract it from the item, then insert it into our gas tank | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error | if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
} | GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) { |
24,418 | 9 | //TODO: Print warning/error | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | //If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); | GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL); | if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); |
24,418 | 10 | //Dump the tank | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | }
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
} | if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks | }
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) { |
24,418 | 11 | //It is actually an infusion tank | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | }
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point | //TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
} | return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty(); |
24,418 | 12 | //TODO: Implement at some point | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | //It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
} | ((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY)); | GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack)); |
24,418 | 13 | //TODO: Handle other chemical tanks like maybe infusion tanks | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | }
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank; | } else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) { | if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return; |
24,418 | 14 | //Dump the tank | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | }
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
} | if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks | }
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) { |
24,418 | 15 | //If something went wrong and we don't have a fluid handler on our tank, then fail | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
} | IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) { | }
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount(); |
24,418 | 16 | //TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
} | if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return; | return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item |
24,418 | 17 | //If something went wrong and we don't have a fluid tank fail | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
} | return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount(); | if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
} |
24,418 | 18 | //Insert fluid into dropper | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return; | if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL); | }
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) { |
24,418 | 19 | //We are able to fit at least some of the fluid from our tank into the item | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) { | }
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper | IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank |
24,418 | 20 | //If we were able to actually extract it from our tank, then insert it into the item | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error | return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return; | if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error |
24,418 | 21 | //TODO: Print warning/error | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | //If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); | GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL); | if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); |
24,418 | 22 | //Extract fluid from dropper | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | }
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return; | //We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank | }
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} |
24,418 | 23 | //If we were able to actually extract it from the item, then insert it into our gas tank | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | NONSATD | true | GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error | if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
} | GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) { |
24,418 | 24 | //TODO: Print warning/error | public static void useDropper(PlayerEntity player, Object tank, int button) {
ItemStack stack = player.inventory.getItemStack();
if (stack.isEmpty() || !(stack.getItem() instanceof ItemGaugeDropper)) {
return;
}
if (!stack.isEmpty()) {
FluidStack storedFluid = StorageUtils.getStoredFluidFromNBT(stack);
if (tank instanceof IChemicalTank) {
IChemicalTank<?, ?> chemicalTank = (IChemicalTank<?, ?>) tank;
if (chemicalTank.getEmptyStack() == GasStack.EMPTY) {
//It is actually a gas tank
IChemicalTank<Gas, GasStack> gasTank = (IChemicalTank<Gas, GasStack>) chemicalTank;
Optional<IGasHandler> capability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (capability.isPresent()) {
IGasHandler gasHandlerItem = capability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 2) { //Dump the tank
gasTank.setEmpty();
}
}
} else if (chemicalTank.getEmptyStack() == InfusionStack.EMPTY) {
//It is actually an infusion tank
IChemicalTank<InfuseType, InfusionStack> infusionTank = (IChemicalTank<InfuseType, InfusionStack>) chemicalTank;
//TODO: Implement at some point
}
}
//TODO: Handle other chemical tanks like maybe infusion tanks
} else if (tank instanceof IExtendedFluidTank) {
IExtendedFluidTank fluidTank = (IExtendedFluidTank) tank;
if (!storedFluid.isEmpty() && !fluidTank.isEmpty() && !storedFluid.isFluidEqual(fluidTank.getFluid())) {
return;
}
GasStack storedGas = GasStack.EMPTY;
Optional<IGasHandler> gasCapability = MekanismUtils.toOptional(stack.getCapability(Capabilities.GAS_HANDLER_CAPABILITY));
if (gasCapability.isPresent()) {
IGasHandler gasHandlerItem = gasCapability.get();
if (gasHandlerItem.getGasTankCount() > 0) {
storedGas = gasHandlerItem.getGasInTank(0);
}
}
if (button == 2) { //Dump the tank
fluidTank.setEmpty();
}
Optional<IFluidHandlerItem> capability = MekanismUtils.toOptional(FluidUtil.getFluidHandler(stack));
if (!capability.isPresent()) {
//If something went wrong and we don't have a fluid handler on our tank, then fail
return;
}
IFluidHandlerItem fluidHandlerItem = capability.get();
if (!(fluidHandlerItem instanceof IMekanismFluidHandler)) {
//TODO: Decide if we want to support someone replacing our fluid handler with another?
//If it isn't one of our fluid handlers fail
return;
}
IExtendedFluidTank itemFluidTank = ((IMekanismFluidHandler) fluidHandlerItem).getFluidTank(0, null);
if (itemFluidTank == null) {
//If something went wrong and we don't have a fluid tank fail
return;
}
if (button == 0) { //Insert fluid into dropper
if (!storedGas.isEmpty() || fluidTank.isEmpty()) {
return;
}
FluidStack fluidInTank = fluidTank.getFluid();
FluidStack simulatedRemainder = itemFluidTank.insert(fluidInTank, Action.SIMULATE, AutomationType.MANUAL);
int remainder = simulatedRemainder.getAmount();
int amount = fluidInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the fluid from our tank into the item
FluidStack extractedFluid = fluidTank.extract(amount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!extractedFluid.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!itemFluidTank.insert(extractedFluid, Action.EXECUTE, AutomationType.MANUAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract fluid from dropper
if (!storedGas.isEmpty() || fluidTank.getNeeded() == 0) {
return;
}
FluidStack simulatedRemainder = fluidTank.insert(storedFluid, Action.SIMULATE, AutomationType.MANUAL);
int fluidInItemAmount = storedFluid.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < fluidInItemAmount) {
FluidStack drainedGas = itemFluidTank.extract(fluidInItemAmount - remainder, Action.EXECUTE, AutomationType.MANUAL);
if (!drainedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!fluidTank.insert(drainedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
}
}
}
} | IMPLEMENTATION | true | //If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); | GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL); | if (gasHandlerItem.getGasTankCount() > 0) {
//Validate something didn't go terribly wrong and we actually do have the tank we expect to have
GasStack storedGas = gasHandlerItem.getGasInTank(0);
if (!storedGas.isTypeEqual(gasTank.getStack())) {
return;
}
if (button == 0) { //Insert gas into dropper
if (!storedFluid.isEmpty() || gasTank.isEmpty()) {
return;
}
GasStack gasInTank = gasTank.getStack();
GasStack simulatedRemainder = gasHandlerItem.insertGas(gasInTank, Action.SIMULATE);
int remainder = simulatedRemainder.getAmount();
int amount = gasInTank.getAmount();
if (remainder < amount) {
//We are able to fit at least some of the gas from our tank into the item
GasStack extractedGas = gasTank.extract(amount - remainder, Action.EXECUTE, AutomationType.INTERNAL);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from our tank, then insert it into the item
if (!gasHandlerItem.insertGas(extractedGas, Action.EXECUTE).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer);
}
}
} else if (button == 1) { //Extract gas from dropper
if (!storedFluid.isEmpty() || gasTank.getNeeded() == 0) {
//If the dropper has fluid or the tank interacting with is already full of gas
return;
}
GasStack simulatedRemainder = gasTank.insert(storedGas, Action.SIMULATE, AutomationType.INTERNAL);
int gasInItemAmount = storedGas.getAmount();
int remainder = simulatedRemainder.getAmount();
if (remainder < gasInItemAmount) {
GasStack extractedGas = gasHandlerItem.extractGas(0, gasInItemAmount - remainder, Action.EXECUTE);
if (!extractedGas.isEmpty()) {
//If we were able to actually extract it from the item, then insert it into our gas tank
if (!gasTank.insert(extractedGas, Action.EXECUTE, AutomationType.INTERNAL).isEmpty()) {
//TODO: Print warning/error
}
((ServerPlayerEntity) player).sendContainerToPlayer(player.openContainer); |
16,242 | 0 | //GEN-FIRST:event_rhKeyReleased | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | NONSATD | true | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} |
16,242 | 1 | // calc_total(); // TODO add your handling code here: | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | IMPLEMENTATION | true | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} | private void rhKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_rhKeyReleased
// calc_total(); // TODO add your handling code here:
} |
16,243 | 0 | //GEN-FIRST:event_riKeyReleased | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} | NONSATD | true | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){ | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} |
16,243 | 1 | //calc_total(); // TODO add your handling code here: | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} | IMPLEMENTATION | true | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total(); | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} | private void riKeyReleased(java.awt.event.KeyEvent evt) {//GEN-FIRST:event_riKeyReleased
//calc_total(); // TODO add your handling code here:
if (ri.isEnabled()==true){
calc_total();
}else{
}
} |
8,062 | 0 | // ObjectEventListener | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} | NONSATD | true | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{ | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} |
8,062 | 1 | // TODO: VAADIN SESSION HANDLING | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} | IMPLEMENTATION | true | {
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer); | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} | @Override // ObjectEventListener
public Object addingObject (Object obj, int index)
{
ObjectRenderer renderer = rendererFactory.newRenderer (obj);
// TODO: VAADIN SESSION HANDLING
layout.addComponent (renderer, index);
active_renderers.put (get_object_hash (obj), renderer);
log.info ("<<RENDERER>> addingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
log.info ("Add new renderer {}: obj={} or={} /// active_renderers={}", this, get_object_hash (obj), renderer, active_renderers);
return (obj);
} |
8,063 | 0 | // ObjectEventListener | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} | NONSATD | true | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{ | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer); | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} |
8,063 | 1 | // Only deal with valid renderers | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} | NONSATD | true | ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{ | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} |
8,063 | 2 | // TODO: VAADIN SESSION HANDLING | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} | IMPLEMENTATION | true | if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ()); | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} | @Override // ObjectEventListener
public void removingObject (Object obj, int index)
{
String hash = get_object_hash (obj);
ObjectRenderer renderer = active_renderers.get (hash);
log.info ("removingObject: obj={} or={} layout={} /// active_renderers={}", hash, renderer, layout, active_renderers);
// Only deal with valid renderers
if (renderer != null)
{
// TODO: VAADIN SESSION HANDLING
layout.removeComponent (renderer);
log.info ("<<RENDERER>> removingObject() layout height = {} {}", layout.getHeight (), layout.getHeightUnits ().toString ());
}
active_renderers.remove (hash);
} |
24,462 | 0 | // FIXME [VISTALL] support other borders? | private void bordersChanged() {
JComponent component = (JComponent)toAWTComponent();
component.setBorder(JBUI.Borders.empty());
Collection<BorderInfo> borders = dataObject().getBorders();
Map<BorderPosition, Integer> emptyBorders = new LinkedHashMap<>();
for (BorderInfo border : borders) {
if (border.getBorderStyle() == BorderStyle.EMPTY) {
emptyBorders.put(border.getBorderPosition(), border.getWidth());
}
}
if (!emptyBorders.isEmpty()) {
component.setBorder(JBUI.Borders.empty(getBorderSize(emptyBorders, BorderPosition.TOP), getBorderSize(emptyBorders, BorderPosition.LEFT), getBorderSize(emptyBorders, BorderPosition.BOTTOM),
getBorderSize(emptyBorders, BorderPosition.RIGHT)));
return;
}
// FIXME [VISTALL] support other borders?
} | DEFECT | true | return;
}
// FIXME [VISTALL] support other borders?
} | for (BorderInfo border : borders) {
if (border.getBorderStyle() == BorderStyle.EMPTY) {
emptyBorders.put(border.getBorderPosition(), border.getWidth());
}
}
if (!emptyBorders.isEmpty()) {
component.setBorder(JBUI.Borders.empty(getBorderSize(emptyBorders, BorderPosition.TOP), getBorderSize(emptyBorders, BorderPosition.LEFT), getBorderSize(emptyBorders, BorderPosition.BOTTOM),
getBorderSize(emptyBorders, BorderPosition.RIGHT)));
return;
}
// FIXME [VISTALL] support other borders?
} | private void bordersChanged() {
JComponent component = (JComponent)toAWTComponent();
component.setBorder(JBUI.Borders.empty());
Collection<BorderInfo> borders = dataObject().getBorders();
Map<BorderPosition, Integer> emptyBorders = new LinkedHashMap<>();
for (BorderInfo border : borders) {
if (border.getBorderStyle() == BorderStyle.EMPTY) {
emptyBorders.put(border.getBorderPosition(), border.getWidth());
}
}
if (!emptyBorders.isEmpty()) {
component.setBorder(JBUI.Borders.empty(getBorderSize(emptyBorders, BorderPosition.TOP), getBorderSize(emptyBorders, BorderPosition.LEFT), getBorderSize(emptyBorders, BorderPosition.BOTTOM),
getBorderSize(emptyBorders, BorderPosition.RIGHT)));
return;
}
// FIXME [VISTALL] support other borders?
} |
8,111 | 0 | //TODO refactor operations according to the protocol message | public synchronized void start() throws IOException, InterruptedException {
final AtomicBoolean bound = new AtomicBoolean();
running.set(true);
Thread t = new Thread(new Runnable() {
@Override
public void run() {
try {
ServerSocket ss = new ServerSocket(port);
synchronized (bound) {
bound.set(true);
bound.notifyAll();
}
Socket[] conn = new Socket[nDataGens];
try {
for (int i = 0; i < nDataGens; i++) {
conn[i] = ss.accept();
}
for (int n = 0; n < nIntervals; ++n) {
//TODO refactor operations according to the protocol message
if (flagStopResume) {
for (int i = 0; i < nDataGens; i++) {
receiveStopped(conn[i]);
}
protocolActions[n].perform();
if (n != nIntervals - 1) {
for (int i = 0; i < nDataGens; i++) {
sendResume(conn[i]);
}
}
} else {
for (int i = 0; i < nDataGens; i++) {
receiveReached(conn[i]);
}
protocolActions[n].perform();
}
}
} finally {
for (int i = 0; i < conn.length; ++i) {
if (conn[i] != null) {
conn[i].close();
}
}
ss.close();
}
running.set(false);
synchronized (OrchestratorServer.this) {
OrchestratorServer.this.notifyAll();
}
} catch (Throwable t) {
t.printStackTrace();
}
}
});
t.start();
synchronized (bound) {
while (!bound.get()) {
bound.wait();
}
}
} | DESIGN | true | }
for (int n = 0; n < nIntervals; ++n) {
//TODO refactor operations according to the protocol message
if (flagStopResume) {
for (int i = 0; i < nDataGens; i++) { | synchronized (bound) {
bound.set(true);
bound.notifyAll();
}
Socket[] conn = new Socket[nDataGens];
try {
for (int i = 0; i < nDataGens; i++) {
conn[i] = ss.accept();
}
for (int n = 0; n < nIntervals; ++n) {
//TODO refactor operations according to the protocol message
if (flagStopResume) {
for (int i = 0; i < nDataGens; i++) {
receiveStopped(conn[i]);
}
protocolActions[n].perform();
if (n != nIntervals - 1) {
for (int i = 0; i < nDataGens; i++) {
sendResume(conn[i]);
}
} | public synchronized void start() throws IOException, InterruptedException {
final AtomicBoolean bound = new AtomicBoolean();
running.set(true);
Thread t = new Thread(new Runnable() {
@Override
public void run() {
try {
ServerSocket ss = new ServerSocket(port);
synchronized (bound) {
bound.set(true);
bound.notifyAll();
}
Socket[] conn = new Socket[nDataGens];
try {
for (int i = 0; i < nDataGens; i++) {
conn[i] = ss.accept();
}
for (int n = 0; n < nIntervals; ++n) {
//TODO refactor operations according to the protocol message
if (flagStopResume) {
for (int i = 0; i < nDataGens; i++) {
receiveStopped(conn[i]);
}
protocolActions[n].perform();
if (n != nIntervals - 1) {
for (int i = 0; i < nDataGens; i++) {
sendResume(conn[i]);
}
}
} else {
for (int i = 0; i < nDataGens; i++) {
receiveReached(conn[i]);
}
protocolActions[n].perform();
}
}
} finally {
for (int i = 0; i < conn.length; ++i) {
if (conn[i] != null) { |
24,503 | 0 | //When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************ | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST); | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap); | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap); |
24,503 | 1 | //Initialize the wheels | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu | //*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart(); |
24,503 | 2 | //Initialize the imu | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors | autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L; |
24,503 | 3 | //Initialize the color sensors | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors | autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString()); | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) { |
24,503 | 4 | //Initialize the digitalTouch sensors | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights | targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update(); | //When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON |
24,503 | 5 | //Initialize the LED lights | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors | autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX(); | //and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders |
24,503 | 6 | //Initialize the Rev2mDistance Sensors | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads | //Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart(); | //*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading) |
24,503 | 7 | //Prepare the expansion hubs for bulk reads | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString()); | //Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L; | autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose); |
24,503 | 8 | //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders | telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions(); | //Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop(); |
24,503 | 9 | //Perform the transitional actions
//Initialize the encoders | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading) | Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong"); | robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL; |
24,503 | 10 | //Set the target pose (where the robot should drive to + heading) | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose); | waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
} | //Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state |
24,503 | 11 | //Set the new state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions(); | switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) { | telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry |
24,503 | 12 | //check if trigger event occurred | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions | stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch); | while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL: |
24,503 | 13 | //Perform transitional actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state | autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString()); | case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions |
24,503 | 14 | //Set the new state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions(); | switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) { | telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry |
24,503 | 15 | //set a timelimit of 5 seconds for next state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions | }
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update(); | //Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose); |
24,503 | 16 | //Perform the state actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry | case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break; | robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state |
24,503 | 17 | //Report telemetry | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount())); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event? | //Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); |
24,503 | 18 | //trigger event? | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm | //Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions |
24,503 | 19 | //Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions(); | autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString()); | case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field |
24,503 | 20 | //Set the new state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions(); | switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) { | telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry |
24,503 | 21 | //perform the state actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString()); | //Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop(); | telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount())); |
24,503 | 22 | //TBD code to place the wobble goal | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | IMPLEMENTATION | true | standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit); | //TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher | telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString()); |
24,503 | 23 | //trigger event? | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm | //Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions |
24,503 | 24 | //or timed out? | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop(); | autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry | case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event? |
24,503 | 25 | //Perform transitional actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state | autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString()); | case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions |
24,503 | 26 | //TBD spin up the ring launcher
//Set the new state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions(); | //TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString()); | //TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose); |
24,503 | 27 | //perform the state actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString()); | //Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop(); | telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount())); |
24,503 | 28 | //Report telemetry | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount())); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event? | //Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); |
24,503 | 29 | //trigger event? | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm | //Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions |
24,503 | 30 | //Create a new target pose on the launch line in center of field | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0); | telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString()); | //Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state |
24,503 | 31 | //Set the new state | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions(); | switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) { | telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry |
24,503 | 32 | //perform state actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString()); | case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch); | robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
} |
24,503 | 33 | //TBD action to launch rings at powershots | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit); | if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry | //Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
} |
24,503 | 34 | //check for trigger event | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions | //Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update(); | telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) { |
24,503 | 35 | //perform state actions | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString()); | case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch); | robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
} |
24,503 | 36 | //Report telemetry | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount())); | | stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event? | //Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions(); |
24,503 | 37 | //Exit opmode | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | }
}
//Exit opmode
robot.stop();
//State debug info | telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// } | telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} |
24,503 | 38 | //State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// } | @Override
public void runOpMode(){
//When the robot begins, it is in initialized state
//In this state, initialize the robot sensors and actuators
//and wait for the event: driver pushes START
//************************************************************
//*** INITIALIZE THE ROBOT
//************************************************************
autonParameters = AutonParameters.DEBUG_TWO_WHEEL;
autonParameters.setSpeed(Speed.FAST);
autonParameters.getSpeed().setK_i(0.3);
robot = new Robot(Pose.PresetPose.INNER_START_LINE, Alliance.RED, autonParameters);
targetZone = new TargetZone(robot.getAlliance(),TargetZone.Zone.B);
launchLine = new LaunchLine();
autonState = AutonState.INITIALIZE;
stateStopWatch = new StopWatch();
//Initialize the wheels
robot.initializeStandardDriveWheels(hardwareMap);
//Initialize the imu
robot.initializeImu(hardwareMap);
//Initialize the color sensors
robot.initializeColorSensors(hardwareMap);
//Initialize the digitalTouch sensors
robot.initializeEbotsDigitalTouches(hardwareMap);
//Initialize the LED lights
robot.initializeRevBlinkinLedDriver(hardwareMap);
//Initialize the Rev2mDistance Sensors
robot.initializeEbotsRev2mDistanceSensors(hardwareMap);
//Prepare the expansion hubs for bulk reads
robot.initializeExpansionHubsForBulkRead(hardwareMap);
telemetry.addLine(robot.getActualPose().toString());
telemetry.addLine("Initialization Complete!");
telemetry.update();
Pose newPose = robot.getActualPose();
newPose.getX();
robot.setTargetPose(newPose);
waitForStart();
telemetry.clearAll();
long stateTimeLimit = 0L;
while(opModeIsActive()){
switch (autonState) {
case INITIALIZE:
if (this.isStarted()) { //EVENT TO TRIGGER NEXT STATE IS PUSHING START BUTTON
//Perform the transitional actions
//Initialize the encoders
robot.initializeEncoderTrackers(autonParameters);
//Set the target pose (where the robot should drive to + heading)
Pose targetPose = new Pose(targetZone.getFieldPosition(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_TARGET_ZONE;
standardStateTransitionActions();
} else {
telemetry.addLine("Stuck in INITIALIZED state, something is wrong");
telemetry.update();
}
break;
case MOVE_TO_TARGET_ZONE:
if (robot.getEbotsMotionController().isTargetPoseReached(robot) //check if trigger event occurred
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit) {
//Perform transitional actions
robot.stop();
//Set the new state
autonState = AutonState.PLACE_WOBBLE_GOAL;
standardStateTransitionActions();
stateTimeLimit = 5000; //set a timelimit of 5 seconds for next state
} else {
//Perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case PLACE_WOBBLE_GOAL:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
//Perform transitional actions
//TBD code to fold Wobble Arm
//Create a new target pose on the launch line in center of field
double xCoord = launchLine.getX()-(robot.getSizeCoordinate(CsysDirection.X)/2);
Pose targetPose = new Pose(xCoord, robot.getActualPose().getY(), 0);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.MOVE_TO_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform the state actions
//TBD code to place the wobble goal
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case MOVE_TO_LAUNCH_LINE:
if(robot.getEbotsMotionController().isTargetPoseReached(robot) //trigger event?
| stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //or timed out?
//Perform transitional actions
robot.stop();
//TBD spin up the ring launcher
//Set the new state
autonState = AutonState.SHOOT_POWER_SHOTS;
standardStateTransitionActions();
stateTimeLimit = 5000L;
} else { //perform the state actions
robot.getEbotsMotionController().moveToTargetPose(robot,stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
case SHOOT_POWER_SHOTS:
if(stateStopWatch.getElapsedTimeMillis() > stateTimeLimit){ //trigger event?
robot.stop();
//Create a new target pose on the launch line in center of field
Pose targetPose = new Pose(launchLine.getX(), robot.getActualPose().getY(), 180);
robot.setTargetPose(targetPose);
stateTimeLimit = robot.getEbotsMotionController().calculateTimeLimitMillis(robot);
//Set the new state
autonState = AutonState.PARK_ON_LAUNCH_LINE;
standardStateTransitionActions();
} else { //perform state actions
//TBD action to launch rings at powershots
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString() + " time limit " + stateTimeLimit);
}
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | NONSATD | true | //Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} | }
break;
case PARK_ON_LAUNCH_LINE:
if(!opModeIsActive()){ //check for trigger event
robot.stop();
} else { //perform state actions
robot.getEbotsMotionController().moveToTargetPose(robot, stateStopWatch);
//Report telemetry
telemetry.addData("Current State", autonState.toString());
telemetry.addLine(stateStopWatch.toString(robot.getEbotsMotionController().getLoopCount()));
telemetry.addData("Actual Pose: ", robot.getActualPose().toString());
telemetry.addData("Target Pose: ", robot.getTargetPose().toString());
telemetry.addData("Error: ", robot.getPoseError().toString());
telemetry.update();
}
break;
}
}
//Exit opmode
robot.stop();
//State debug info
// if (debugOn) {
// Log.d(logTag, "Transitioning out of state " + autonState.toString());
// if (robot.getEbotsMotionController().isTargetPoseReached(robot)) {
// Log.d(logTag, "Pose Achieved in " + format("%.2f", stateStopWatch.getElapsedTimeSeconds()));
// } else {
// Log.d(logTag, "Failed to reach target, timed out!!! " + robot.getPoseError().toString());
// }
// }
} |
16,325 | 0 | //GEN-FIRST:event_orderButtonActionPerformed | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} | NONSATD | true | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn())); | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} |
16,325 | 1 | //orderForm.setVisible(true);// TODO add your handling code here: | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} | IMPLEMENTATION | true | admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} | private void orderButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_orderButtonActionPerformed
AddOrderForm orderForm = AddOrderForm.getInstance();
System.out.println(lowOnStock.get(stockTable.getSelectedColumn()));
AdminMainForm admin = AdminMainForm.getInstance();
admin.showForm(orderForm);
orderForm.setDrug(lowOnStock.get(stockTable.getSelectedRow()));
//orderForm.setVisible(true);// TODO add your handling code here:
} |
16,343 | 0 | // @formatter:off
///////////////////
/// Air ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 1 | ///////////////////
/// Stone ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 2 | ///////////////////
/// Grass ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 3 | ///////////////////
/// Dirt ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 4 | ///////////////////
/// Cobblestone ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 5 | ///////////////////
/// Planks ///
/////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get()) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"), |
16,343 | 6 | ////////////////////
/// Sapling ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 7 | ////////////////////
/// Bedrock ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 8 | ////////////////////
/// Sand ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 9 | // TODO: Sand physics behavior
////////////////////
/// Gravel ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType() | .keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore /// | .add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore /// |
16,343 | 10 | // TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | .translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType() | ////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
//////////////////// | .register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
//////////////////// |
16,343 | 11 | ////////////////////
/// Iron Ore ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 12 | ////////////////////
/// Coal Ore ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 13 | ////////////////////
/// Log 1 ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 14 | ////////////////////
/// Leaves 1 ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 15 | ////////////////////
/// Sponge ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 16 | ////////////////////
/// Glass ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 17 | ////////////////////
/// Lapis Ore ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 18 | ////////////////////
/// Lapis Block ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 19 | ////////////////////
/// Dispenser ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 20 | // .tileEntityType(() -> TileEntityTypes.DISPENSER) | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline | ////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data; | ////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT) |
16,343 | 21 | ////////////////////
/// Sandstone ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 22 | ////////////////////
/// Noteblock ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 23 | ////////////////////
/// Bed ///
//////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | .build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE) | )
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
) | .build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type); |
16,343 | 24 | //////////////////////
/// Golden Rail ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 25 | ////////////////////////
/// Detector Rail ///
//////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | .add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |
16,343 | 26 | // TODO: 29
///////////////
/// Web ///
/////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | IMPLEMENTATION | true | return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType() | .add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass /// | register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder |
16,343 | 27 | //////////////////////
/// Tall Grass ///
////////////////////// | @Override
public void registerDefaults() {
// @formatter:off
///////////////////
/// Air ///
///////////////////
register(0, builder()
.properties(PropertyProviderCollections.DEFAULT_GAS)
.translation("tile.air.name")
.build("minecraft", "air"));
///////////////////
/// Stone ///
///////////////////
register(1, simpleBuilder()
.trait(LanternEnumTraits.STONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.STONE_TYPE, LanternStoneType.STONE).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.STONE_TYPE, LanternStoneType.STONE)
)
)
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(30.0)))
.translation(TranslationProvider.of(LanternEnumTraits.STONE_TYPE))
.build("minecraft", "stone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.STONE_TYPE).get().getInternalId());
///////////////////
/// Grass ///
///////////////////
register(2, simpleBuilder()
.trait(LanternBooleanTraits.SNOWY)
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.defaultState(state -> state.withTrait(LanternBooleanTraits.SNOWY, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.grass.name")
.build("minecraft", "grass"));
///////////////////
/// Dirt ///
///////////////////
register(3, simpleBuilder()
.traits(LanternEnumTraits.DIRT_TYPE, LanternBooleanTraits.SNOWY)
.defaultState(state -> state
.withTrait(LanternEnumTraits.DIRT_TYPE, LanternDirtType.DIRT).get()
.withTrait(LanternBooleanTraits.SNOWY, false).get())
.extendedStateProvider(new SnowyExtendedBlockStateProvider())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.DIRT_TYPE, LanternDirtType.DIRT)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.DIRT_TYPE))
.build("minecraft", "dirt"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.DIRT_TYPE).get().getInternalId());
///////////////////
/// Cobblestone ///
///////////////////
register(4, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(3.0)))
.translation("tile.stonebrick.name")
.build("minecraft", "cobblestone"));
///////////////////
/// Planks ///
///////////////////
register(5, simpleBuilder()
.trait(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0))
.add(flammableInfo(5, 20)))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.planks." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "planks"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
////////////////////
/// Sapling ///
////////////////////
register(6, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE, LanternIntegerTraits.SAPLING_GROWTH_STAGE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get()
.withTrait(LanternIntegerTraits.SAPLING_GROWTH_STAGE, 0).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.sapling." + type.getTranslationKeyBase() + ".name")))
.build("minecraft", "sapling"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int stage = blockState.getTraitValue(LanternIntegerTraits.SAPLING_GROWTH_STAGE).get();
return (byte) (stage << 3 | type);
});
////////////////////
/// Bedrock ///
////////////////////
register(7, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.bedrock.name")
.build("minecraft", "bedrock"));
////////////////////
/// Sand ///
////////////////////
register(12, simpleBuilder()
.trait(LanternEnumTraits.SAND_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SAND_TYPE, LanternSandType.NORMAL).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SAND_TYPE, LanternSandType.NORMAL)
)
)
.properties(builder -> builder
.add(hardness(0.5))
.add(blastResistance(2.5)))
.translation(TranslationProvider.of(LanternEnumTraits.SAND_TYPE))
.build("minecraft", "sand"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SAND_TYPE).get().getInternalId());
// TODO: Sand physics behavior
////////////////////
/// Gravel ///
////////////////////
register(13, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation("tile.gravel.name")
.build("minecraft", "gravel"));
// TODO: Gravel physics behavior
////////////////////
/// Gold Ore ///
////////////////////
register(14, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreGold.name")
.build("minecraft", "gold_ore"));
////////////////////
/// Iron Ore ///
////////////////////
register(15, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreIron.name")
.build("minecraft", "iron_ore"));
////////////////////
/// Coal Ore ///
////////////////////
register(16, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreCoal.name")
.build("minecraft", "coal_ore"));
////////////////////
/// Log 1 ///
////////////////////
register(17, logBuilder(LanternEnumTraits.LOG1_TYPE, LanternTreeType.OAK)
.build("minecraft", "log"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG1_TYPE).get().getInternalId()));
////////////////////
/// Leaves 1 ///
////////////////////
register(18, leavesBuilder(LanternEnumTraits.LEAVES1_TYPE, LanternTreeType.OAK)
.build("minecraft", "leaves"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES1_TYPE).get().getInternalId()));
////////////////////
/// Sponge ///
////////////////////
register(19, simpleBuilder()
.trait(LanternBooleanTraits.IS_WET)
.defaultState(state -> state.withTrait(LanternBooleanTraits.IS_WET, false).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.IS_WET, false)
)
)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.translation(new SpongeTranslationProvider())
.build("minecraft", "sponge"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.IS_WET).get() ? 1 : 0));
////////////////////
/// Glass ///
////////////////////
register(20, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.translation("tile.glass.name")
.build("minecraft", "glass"));
////////////////////
/// Lapis Ore ///
////////////////////
register(21, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.oreLapis.name")
.build("minecraft", "lapis_ore"));
////////////////////
/// Lapis Block ///
////////////////////
register(22, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.blockLapis.name")
.build("minecraft", "lapis_block"));
////////////////////
/// Dispenser ///
////////////////////
register(23, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DISPENSER)
.translation("tile.dispenser.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dispenser"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
////////////////////
/// Sandstone ///
////////////////////
register(24, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
////////////////////
/// Noteblock ///
////////////////////
register(25, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation("tile.musicBlock.name")
.tileEntityType(() -> TileEntityTypes.NOTE)
.behaviors(pipeline -> pipeline
.add(new NoteBlockInteractionBehavior()))
.build("minecraft", "noteblock"));
////////////////////
/// Bed ///
////////////////////
register(26, simpleBuilder()
.traits(LanternEnumTraits.HORIZONTAL_FACING, LanternEnumTraits.BED_PART, LanternBooleanTraits.OCCUPIED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get()
.withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
////////////////////////
/// Detector Rail ///
////////////////////////
register(28, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.detectorRail.name")
.build("minecraft", "detector_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
});
// TODO: 29
///////////////
/// Web ///
///////////////
register(30, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(4.0))
.add(blastResistance(20.0)))
.translation("tile.web.name")
.build("minecraft", "web"));
//////////////////////
/// Tall Grass ///
//////////////////////
register(31, simpleBuilder()
.traits(LanternEnumTraits.SHRUB_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.SHRUB_TYPE, LanternShrubType.DEAD_BUSH).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SHRUB_TYPE, LanternShrubType.DEAD_BUSH)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.translation("tile.tallgrass.name")
.build("minecraft", "tallgrass"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SHRUB_TYPE).get().getInternalId());
/////////////////////
/// Dead Bush ///
/////////////////////
register(32, simpleBuilder()
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(replaceable(true)))
.selectionBox(BoundingBoxes.bush())
.itemType()
.translation("tile.deadbush.name")
.build("minecraft", "deadbush"));
// TODO: 33
// TODO: 34
///////////////////
/// Wool ///
///////////////////
register(35, dyedBuilder("tile.wool.%s.name")
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.build("minecraft", "wool"),
this::dyedData);
// TODO: 36
/////////////////////////
/// Yellow Flower ///
/////////////////////////
register(37, simpleBuilder()
.traits(LanternEnumTraits.YELLOW_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.YELLOW_FLOWER_TYPE, LanternPlantType.DANDELION).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.DANDELION)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.YELLOW_FLOWER_TYPE))
.build("minecraft", "yellow_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.YELLOW_FLOWER_TYPE).get().getInternalId());
//////////////////////
/// Red Flower ///
//////////////////////
register(38, simpleBuilder()
.traits(LanternEnumTraits.RED_FLOWER_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.RED_FLOWER_TYPE, LanternPlantType.POPPY).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.PLANT_TYPE, LanternPlantType.POPPY)))
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation(TranslationProvider.of(LanternEnumTraits.RED_FLOWER_TYPE))
.build("minecraft", "red_flower"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.RED_FLOWER_TYPE).get().getInternalId());
//////////////////////////
/// Brown Mushroom ///
//////////////////////////
register(39, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE)
.add(lightEmission(1)))
.translation("tile.mushroom.name")
.build("minecraft", "brown_mushroom"));
////////////////////////
/// Red Mushroom ///
////////////////////////
register(40, simpleBuilder()
.selectionBox(BoundingBoxes.bush())
.properties(builder -> builder
.add(INSTANT_BROKEN)
.add(PASSABLE))
.translation("tile.mushroom.name")
.build("minecraft", "red_mushroom"));
//////////////////////
/// Gold Block ///
//////////////////////
register(41, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(10.0)))
.translation("tile.blockGold.name")
.build("minecraft", "gold_block"));
//////////////////////
/// Iron Block ///
//////////////////////
register(42, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockIron.name")
.build("minecraft", "iron_block"));
///////////////////////////
/// Double Stone Slab 1 ///
///////////////////////////
register(43, doubleStoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE)
.translation("tile.stoneSlab.name")
.build("minecraft", "double_stone_slab"),
blockState -> doubleStoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
////////////////////////
/// Stone Slab 1 ///
////////////////////////
register(44, stoneSlab(LanternEnumTraits.STONE_SLAB1_TYPE, LanternSlabType.STONE,
() -> BlockTypes.STONE_SLAB,
() -> BlockTypes.DOUBLE_STONE_SLAB)
.translation("tile.stoneSlab.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB1_TYPE).get().getInternalId()));
///////////////////////
/// Brick Block ///
///////////////////////
register(45, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.brick.name")
.build("minecraft", "brick_block"));
///////////////
/// TNT ///
///////////////
register(46, simpleBuilder()
.trait(LanternBooleanTraits.EXPLODE)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.EXPLODE, false).get())
.itemType()
.properties(builder -> builder
.add(INSTANT_BROKEN))
.translation("tile.tnt.name")
.build("minecraft", "tnt"),
blockState -> (byte) (blockState.getTraitValue(LanternBooleanTraits.EXPLODE).get() ? 1 : 0));
/////////////////////
/// Bookshelf ///
/////////////////////
register(47, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(1.5))
.add(blastResistance(7.5)))
.translation("tile.bookshelf.name")
.build("minecraft", "bookshelf"));
/////////////////////////////
/// Mossy Cobblestone ///
/////////////////////////////
register(48, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.translation("tile.stoneMoss.name")
.build("minecraft", "mossy_cobblestone"));
////////////////////
/// Obsidian ///
////////////////////
register(49, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(50.0))
.add(blastResistance(2000.0)))
.translation("tile.obsidian.name")
.build("minecraft", "obsidian"));
/////////////////
/// Torch ///
/////////////////
register(50, builder()
.trait(LanternEnumTraits.TORCH_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TORCH_FACING, Direction.UP).get())
.itemType()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.translation("tile.torch.name")
.selectionBox(BoundingBoxes::torch)
.behaviors(pipeline -> pipeline
.add(new BlockSnapshotProviderPlaceBehavior())
.add(new TorchPlacementBehavior())
.add(new SimpleBreakBehavior()))
.build("minecraft", "torch"),
blockState -> {
final Direction direction = blockState.getTraitValue(LanternEnumTraits.TORCH_FACING).get();
switch (direction) {
case EAST:
return (byte) 1;
case WEST:
return (byte) 2;
case SOUTH:
return (byte) 3;
case NORTH:
return (byte) 4;
case UP:
return (byte) 5;
default:
throw new IllegalArgumentException();
}
});
//////////////
/// Fire ///
//////////////
register(51, simpleBuilder()
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN)
.add(lightEmission(15)))
.collisionBox(BoundingBoxes.NULL)
.translation("tile.fire.name")
.build("minecraft", "fire"));
/////////////////////
/// Mob Spawner ///
/////////////////////
register(52, simpleBuilder()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(25.0)))
.translation("tile.mobSpawner.name")
.build("minecraft", "mob_spawner"));
// TODO: Oak Stairs
////////////////////
/// Chest ///
////////////////////
register(54, chestBuilder()
.translation("tile.chest.name")
.build("minecraft", "chest"),
this::horizontalFacingData);
///////////////////////////
/// Redstone Wire ///
///////////////////////////
register(55, simpleBuilder()
.traits(LanternIntegerTraits.POWER)
.selectionBox(new AABB(0, 0, 0, 1.0, 0.0625, 1.0)) // TODO: Based on connections
.properties(builder -> builder
.add(PASSABLE)
.add(INSTANT_BROKEN))
.defaultState(state -> state
.withTrait(LanternIntegerTraits.POWER, 0).get())
.translation("tile.redstoneDust.name")
.build("minecraft", "redstone_wire"),
state -> state.get(Keys.POWER).get().byteValue());
///////////////////////
/// Diamond Ore ///
///////////////////////
register(56, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(5.0)))
.translation("tile.oreDiamond.name")
.build("minecraft", "diamond_ore"));
/////////////////////////
/// Diamond Block ///
/////////////////////////
register(57, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.blockDiamond.name")
.build("minecraft", "diamond_block"));
//////////////////////////
/// Crafting Table ///
//////////////////////////
register(58, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(2.5))
.add(blastResistance(12.5)))
.translation("tile.workbench.name")
.behaviors(pipeline -> pipeline
.add(new CraftingTableInteractionBehavior()))
.build("minecraft", "crafting_table"));
// TODO: Wheat
////////////////////
/// Farmland ///
////////////////////
register(60, simpleBuilder()
.collisionBox(BoundingBoxes.farmland())
.trait(LanternIntegerTraits.MOISTURE)
.properties(builder -> builder
.add(hardness(0.6))
.add(blastResistance(3.0)))
.defaultState(state ->
state.withTrait(LanternIntegerTraits.MOISTURE, 0).get())
.translation("tile.farmland.name")
.build("minecraft", "farmland"),
state -> state.getTraitValue(LanternIntegerTraits.MOISTURE).get().byteValue());
////////////////////
/// Furnace ///
////////////////////
register(61, furnaceBuilder()
.itemType()
.translation("tile.furnace.name")
.build("minecraft", "furnace"),
this::directionData);
////////////////////
/// Lit Furnace ///
////////////////////
register(62, furnaceBuilder()
.properties(builder -> builder
.add(lightEmission(13)))
.translation("tile.furnace.name")
.build("minecraft", "lit_furnace"),
this::directionData);
////////////////////////////
/// Stone Pressure Plate ///
////////////////////////////
register(70, pressurePlateBuilder()
.translation("tile.pressurePlateStone.name")
.build("minecraft", "stone_pressure_plate"),
this::pressurePlateData);
/////////////////////////////
/// Wooden Pressure Plate ///
/////////////////////////////
register(72, pressurePlateBuilder()
.translation("tile.pressurePlateWood.name")
.build("minecraft", "wooden_pressure_plate"),
this::pressurePlateData);
////////////////////
/// Jukebox ///
////////////////////
register(84, simpleBuilder()
.itemType()
.traits(LanternBooleanTraits.HAS_RECORD)
.defaultState(state -> state
.withTrait(LanternBooleanTraits.HAS_RECORD, false).get())
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(10.0)))
.tileEntityType(() -> TileEntityTypes.JUKEBOX)
.translation("tile.jukebox.name")
.behaviors(pipeline -> pipeline
.add(new JukeboxInteractionBehavior()))
.build("minecraft", "jukebox"),
state -> (byte) (state.getTraitValue(LanternBooleanTraits.HAS_RECORD).get() ? 1 : 0));
////////////////////
/// Pumpkin ///
////////////////////
register(86, pumpkinBuilder()
.itemType(builder -> builder
.properties(properties -> properties
.add(equipmentType(EquipmentTypes.HEADWEAR))))
.translation("tile.pumpkin.name")
.build("minecraft", "pumpkin"),
this::horizontalDirectionData);
//////////////////////
/// Netherrack ///
//////////////////////
register(87, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.4))
.add(blastResistance(2.0)))
.translation("tile.hellrock.name")
.build("minecraft", "netherrack"));
////////////////////
/// Lit Pumpkin ///
////////////////////
register(91, pumpkinBuilder()
.properties(builder -> builder
.add(lightEmission(15)))
.translation("tile.litpumpkin.name")
.build("minecraft", "lit_pumpkin"),
this::horizontalDirectionData);
/////////////////////
/// Stained Glass ///
/////////////////////
register(95, dyedBuilder("tile.stainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass"),
this::dyedData);
///////////////////
/// Iron Bars ///
///////////////////
register(101, simpleBuilder()
// TODO
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(10.0)))
.translation("tile.fenceIron.name")
.build("minecraft", "iron_bars"));
/////////////////////
/// End Stone ///
/////////////////////
register(121, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.whiteStone.name")
.build("minecraft", "end_stone"));
//////////////////////////
/// Double Wooden Slab ///
//////////////////////////
register(125, simpleBuilder()
.traits(LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "double_wooden_slab"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId());
//////////////////////////
/// Wooden Slab ///
//////////////////////////
register(126, simpleBuilder()
.traits(LanternEnumTraits.PORTION_TYPE, LanternEnumTraits.TREE_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.PORTION_TYPE, LanternPortionType.BOTTOM).get()
.withTrait(LanternEnumTraits.TREE_TYPE, LanternTreeType.OAK).get())
.translation(TranslationProvider.of(LanternEnumTraits.TREE_TYPE, type ->
tr("tile.woodSlab." + type.getTranslationKeyBase() + ".name")))
.itemType(builder -> builder
.behaviors(pipeline -> pipeline
.add(new SlabItemInteractionBehavior<>(LanternEnumTraits.TREE_TYPE,
() -> BlockTypes.WOODEN_SLAB,
() -> BlockTypes.DOUBLE_WOODEN_SLAB))
.add(new PlacementCollisionDetectionBehavior()))
.keysProvider(collection -> collection
.register(Keys.TREE_TYPE, LanternTreeType.OAK)
)
)
.collisionBox(BoundingBoxes::slab)
.properties(builder -> builder
.add(hardness(2.0))
.add(blastResistance(5.0)))
.build("minecraft", "wooden_slab"),
blockState -> {
final int type = blockState.getTraitValue(LanternEnumTraits.TREE_TYPE).get().getInternalId();
final int portion = (byte) blockState.getTraitValue(LanternEnumTraits.PORTION_TYPE).get().getInternalId();
return (byte) (portion << 3 | type);
});
/////////////////////
/// Ender Chest ///
/////////////////////
register(130, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.itemType()
.tileEntityType(() -> TileEntityTypes.ENDER_CHEST)
.properties(builder -> builder
.add(hardness(22.5))
.add(blastResistance(3000.0))
.add(lightEmission(7)))
.translation("tile.enderChest.name")
.collisionBox(BoundingBoxes.chest())
.behaviors(pipeline -> pipeline
.add(new HorizontalRotationPlacementBehavior())
.add(new EnderChestInteractionBehavior()))
.build("minecraft", "ender_chest"),
this::horizontalFacingData);
/////////////////////
/// Trapped Chest ///
/////////////////////
register(146, chestBuilder()
.translation("tile.chestTrap.name")
.build("minecraft", "trapped_chest"),
this::horizontalFacingData);
///////////////////////////////////////
/// Weighted Pressure Plate (Light) ///
///////////////////////////////////////
register(147, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_light.name")
.build("minecraft", "light_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////////////////////
/// Weighted Pressure Plate (Heavy) ///
///////////////////////////////////////
register(148, weightedPressurePlateBuilder()
.translation("tile.weightedPlate_heavy.name")
.build("minecraft", "heavy_weighted_pressure_plate"),
this::weightedPressurePlateData);
///////////////////////
/// Redstone Block ///
///////////////////////
register(152, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(5.0))
.add(blastResistance(30.0)))
.translation("tile.blockRedstone.name")
.build("minecraft", "redstone_block"));
////////////////////
/// Quartz Ore ///
////////////////////
register(153, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(15.0)))
.translation("tile.netherquartz.name")
.build("minecraft", "quartz_ore"));
////////////////////
/// Hopper ///
////////////////////
register(154, simpleBuilder()
.traits(LanternEnumTraits.HOPPER_FACING, LanternBooleanTraits.ENABLED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HOPPER_FACING, Direction.DOWN).get()
.withTrait(LanternBooleanTraits.ENABLED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.0))
.add(blastResistance(8.0)))
.translation("tile.hopper.name")
.behaviors(pipeline -> pipeline
.add(new HopperPlacementBehavior()))
.build("minecraft", "hopper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.HOPPER_FACING).get());
if (!blockState.getTraitValue(LanternBooleanTraits.ENABLED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////
/// Quartz Block ///
//////////////////////
register(155, simpleBuilder()
.trait(LanternEnumTraits.QUARTZ_TYPE)
.defaultState(state -> state
.withTrait(LanternEnumTraits.QUARTZ_TYPE, LanternQuartzType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.QUARTZ_TYPE, LanternQuartzType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(2.4)))
.translation(TranslationProvider.of(LanternEnumTraits.QUARTZ_TYPE))
.behaviors(pipeline -> pipeline
.add(new QuartzLinesRotationPlacementBehavior()))
.build("minecraft", "quartz_block"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.QUARTZ_TYPE).get().getInternalId());
////////////////////
/// Dropper ///
////////////////////
register(158, simpleBuilder()
.traits(LanternEnumTraits.FACING, LanternBooleanTraits.TRIGGERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.FACING, Direction.NORTH).get()
.withTrait(LanternBooleanTraits.TRIGGERED, false).get())
.itemType()
.properties(builder -> builder
.add(hardness(3.5))
.add(blastResistance(17.5)))
// .tileEntityType(() -> TileEntityTypes.DROPPER)
.translation("tile.dropper.name")
.behaviors(pipeline -> pipeline
.add(new RotationPlacementBehavior()))
.build("minecraft", "dropper"),
blockState -> {
int data = directionData(blockState.getTraitValue(LanternEnumTraits.FACING).get());
if (blockState.getTraitValue(LanternBooleanTraits.TRIGGERED).get()) {
data |= 0x8;
}
return (byte) data;
});
//////////////////////////////
/// Stained Hardended Clay ///
//////////////////////////////
register(159, dyedBuilder("tile.clayHardenedStained.%s.name")
.properties(builder -> builder
.add(hardness(1.25))
.add(blastResistance(7.0)))
.build("minecraft", "stained_hardened_clay"),
this::dyedData);
//////////////////////////
/// Stained Glass Pane ///
//////////////////////////
register(160, dyedBuilder("tile.thinStainedGlass.%s.name")
.properties(builder -> builder
.add(hardness(0.3))
.add(blastResistance(1.5)))
.build("minecraft", "stained_glass_pane"),
this::dyedData);
////////////////////
/// Leaves 2 ///
////////////////////
register(161, leavesBuilder(LanternEnumTraits.LEAVES2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "leaves2"),
blockState -> leavesData(blockState, blockState.getTraitValue(LanternEnumTraits.LEAVES2_TYPE).get().getInternalId() - 4));
////////////////////
/// Log 2 ///
////////////////////
register(162, logBuilder(LanternEnumTraits.LOG2_TYPE, LanternTreeType.ACACIA)
.build("minecraft", "log2"),
blockState -> logData(blockState, blockState.getTraitValue(LanternEnumTraits.LOG2_TYPE).get().getInternalId() - 4));
////////////////////
/// Barrier ///
////////////////////
register(166, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(PropertyProviderCollections.UNBREAKABLE))
.translation("tile.barrier.name")
.build("minecraft", "barrier"));
/////////////////////
/// Carpet ///
/////////////////////
register(171, dyedBuilder("tile.carpet.%s.name")
.properties(builder -> builder
.add(hardness(0.1))
.add(blastResistance(0.5))
.add(solidMaterial(false)))
.collisionBox(BoundingBoxes.carpet())
.build("minecraft", "carpet"),
this::dyedData);
/////////////////////
/// Red Sandstone ///
/////////////////////
register(179, simpleBuilder()
.trait(LanternEnumTraits.SANDSTONE_TYPE)
.defaultState(state -> state.withTrait(LanternEnumTraits.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT).get())
.itemType(builder -> builder
.keysProvider(collection -> collection
.register(Keys.SANDSTONE_TYPE, LanternSandstoneType.DEFAULT)
)
)
.properties(builder -> builder
.add(hardness(0.8))
.add(blastResistance(4.0)))
.translation(TranslationProvider.of(LanternEnumTraits.SANDSTONE_TYPE))
.build("minecraft", "red_sandstone"),
blockState -> (byte) blockState.getTraitValue(LanternEnumTraits.SANDSTONE_TYPE).get().getInternalId());
///////////////////////////
/// Double Stone Slab 2 ///
///////////////////////////
register(181, doubleStoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND)
.translation("tile.stoneSlab2.name")
.build("minecraft", "double_stone_slab2"),
blockState -> doubleStoneSlabData(blockState,
blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
////////////////////////
/// Stone Slab 2 ///
////////////////////////
register(182, stoneSlab(LanternEnumTraits.STONE_SLAB2_TYPE, LanternSlabType.RED_SAND,
() -> BlockTypes.STONE_SLAB2,
() -> BlockTypes.DOUBLE_STONE_SLAB2)
.translation("tile.stoneSlab2.name")
.collisionBox(BoundingBoxes::slab)
.build("minecraft", "stone_slab2"),
blockState -> stoneSlabData(blockState, blockState.getTraitValue(LanternEnumTraits.STONE_SLAB2_TYPE).get().getInternalId() - 8));
///////////////////
/// End Rod ///
///////////////////
register(198, simpleBuilder()
.itemType()
.properties(builder -> builder
.add(hardness(0.0))
.add(blastResistance(0.0))
.add(lightEmission(14)))
.translation("tile.endRod.name")
.build("minecraft", "end_rod"));
///////////////////////////
/// White Shulker Box ///
///////////////////////////
register(219, shulkerBox()
.translation("tile.shulkerBoxWhite.name")
.build("minecraft", "white_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Orange Shulker Box ///
///////////////////////////
register(220, shulkerBox()
.translation("tile.shulkerBoxOrange.name")
.build("minecraft", "orange_shulker_box"),
this::shulkerBoxData);
////////////////////////////
/// Magenta Shulker Box ///
////////////////////////////
register(221, shulkerBox()
.translation("tile.shulkerBoxMagenta.name")
.build("minecraft", "magenta_shulker_box"),
this::shulkerBoxData);
///////////////////////////////
/// Light Blue Shulker Box ///
///////////////////////////////
register(222, shulkerBox()
.translation("tile.shulkerBoxLightBlue.name")
.build("minecraft", "light_blue_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Yellow Shulker Box ///
///////////////////////////
register(223, shulkerBox()
.translation("tile.shulkerBoxYellow.name")
.build("minecraft", "yellow_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Lime Shulker Box ///
/////////////////////////
register(224, shulkerBox()
.translation("tile.shulkerBoxLime.name")
.build("minecraft", "lime_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Pink Shulker Box ///
/////////////////////////
register(225, shulkerBox()
.translation("tile.shulkerBoxPink.name")
.build("minecraft", "pink_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(226, shulkerBox()
.translation("tile.shulkerBoxGray.name")
.build("minecraft", "gray_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Gray Shulker Box ///
/////////////////////////
register(227, shulkerBox()
.translation("tile.shulkerBoxSilver.name")
.build("minecraft", "silver_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Cyan Shulker Box ///
/////////////////////////
register(228, shulkerBox()
.translation("tile.shulkerBoxCyan.name")
.build("minecraft", "cyan_shulker_box"),
this::shulkerBoxData);
///////////////////////////
/// Purple Shulker Box ///
///////////////////////////
register(229, shulkerBox()
.translation("tile.shulkerBoxPurple.name")
.build("minecraft", "purple_shulker_box"),
this::shulkerBoxData);
/////////////////////////
/// Blue Shulker Box ///
/////////////////////////
register(230, shulkerBox()
.translation("tile.shulkerBoxBlue.name")
.build("minecraft", "blue_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Brown Shulker Box ///
//////////////////////////
register(231, shulkerBox()
.translation("tile.shulkerBoxBrown.name")
.build("minecraft", "brown_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Green Shulker Box ///
//////////////////////////
register(232, shulkerBox()
.translation("tile.shulkerBoxGreen.name")
.build("minecraft", "green_shulker_box"),
this::shulkerBoxData);
////////////////////////
/// Red Shulker Box ///
////////////////////////
register(233, shulkerBox()
.translation("tile.shulkerBoxRed.name")
.build("minecraft", "red_shulker_box"),
this::shulkerBoxData);
//////////////////////////
/// Black Shulker Box ///
//////////////////////////
register(234, shulkerBox()
.translation("tile.shulkerBoxBlack.name")
.build("minecraft", "black_shulker_box"),
this::shulkerBoxData);
//////////////
/// Sign ///
//////////////
register(63, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "standing_sign"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(68, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.SIGN)
.build("minecraft", "wall_sign"),
this::horizontalFacingData);
////////////////
/// Banner ///
////////////////
register(176, simpleBuilder()
.trait(LanternIntegerTraits.ROTATION)
.defaultState(state -> state
.withTrait(LanternIntegerTraits.ROTATION, 0).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "standing_banner"),
blockState -> blockState.getTraitValue(LanternIntegerTraits.ROTATION).get().byteValue());
register(177, simpleBuilder()
.trait(LanternEnumTraits.HORIZONTAL_FACING)
.defaultState(state -> state
.withTrait(LanternEnumTraits.HORIZONTAL_FACING, Direction.NORTH).get())
.properties(builder -> builder
.add(hardness(1.0))
.add(blastResistance(5.0)))
.behaviors(pipeline -> pipeline
.add(new SignInteractionBehavior()))
.tileEntityType(() -> TileEntityTypes.BANNER)
.build("minecraft", "wall_banner"),
this::horizontalFacingData);
// @formatter:on
} | NONSATD | true | return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED) | facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7)) | .withTrait(LanternEnumTraits.BED_PART, LanternBedPart.FOOT).get()
.withTrait(LanternBooleanTraits.OCCUPIED, false).get())
.properties(builder -> builder
.add(hardness(0.2))
.add(blastResistance(1.0)))
.translation("tile.bed.name")
.build("minecraft", "bed"),
blockState -> {
final Direction facing = blockState.getTraitValue(LanternEnumTraits.HORIZONTAL_FACING).get();
int type = facing == Direction.SOUTH ? 0 : facing == Direction.WEST ? 1 :
facing == Direction.NORTH ? 2 : facing == Direction.EAST ? 3 : -1;
checkArgument(type != -1);
if (blockState.getTraitValue(LanternBooleanTraits.OCCUPIED).get()) {
type |= 0x4;
}
if (blockState.getTraitValue(LanternEnumTraits.BED_PART).get() == LanternBedPart.HEAD) {
type |= 0x8;
}
return (byte) type;
});
//////////////////////
/// Golden Rail ///
//////////////////////
register(27, simpleBuilder()
.traits(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternBooleanTraits.POWERED)
.defaultState(state -> state
.withTrait(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION, LanternRailDirection.NORTH_SOUTH).get()
.withTrait(LanternBooleanTraits.POWERED, false).get())
.itemType()
.selectionBox(BoundingBoxes::rail)
.properties(builder -> builder
.add(PASSABLE)
.add(hardness(0.7))
.add(blastResistance(3.5)))
.translation("tile.goldenRail.name")
.build("minecraft", "golden_rail"),
blockState -> {
int type = blockState.getTraitValue(LanternEnumTraits.STRAIGHT_RAIL_DIRECTION).get().getInternalId();
if (blockState.getTraitValue(LanternBooleanTraits.POWERED).get()) {
type |= 0x8;
}
return (byte) type;
}); |