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--- |
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license: creativeml-openrail-m |
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language: |
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- en |
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thumbnail: |
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tags: |
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- text generation |
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- conversational |
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inference: false |
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--- |
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# Pygmalion 6B |
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## Model description |
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Pymalion 6B is a proof-of-concept dialogue model based on EleutherAI's [GPT-J-6B](https://huggingface.co/EleutherAI/gpt-j-6B). |
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**Warning:** This model is **NOT** suitable for use by minors. It **will** output X-rated content under certain circumstances. |
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## Training data |
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The fine-tuning dataset consisted of 56MB of dialogue data gathered from multiple sources, which includes both real _and_ partially machine-generated conversations. |
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## Training procedure |
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Model weights were initialized from the `uft-6b` ConvoGPT model made available in [this commit](https://huggingface.co/hakurei/convogpt/tree/41b67bfddb6cd97070ffddf708e9720c9cb8d224/6b-uft). |
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The model was then further fine-tuned on ~48.5 million tokens for ~5k steps on 4 NVIDIA A40s using DeepSpeed. |
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## Intended use |
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### The easy way |
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We plan to provide a notebook with a Gradio UI for playing around with the model shortly. Until then, please refer to the section below for manual usage. |
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### The manual way |
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The model can be used as a regular text generation model, but it'll perform best if the input prompt adheres to the following format: |
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``` |
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[CHARACTER]'s Persona: [A few sentences about the character you want the model to play] |
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<START> |
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[DIALOGUE HISTORY] |
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You: [Your input message here] |
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[CHARACTER]: |
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``` |
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Where `[CHARACTER]` is, as you can probably guess, the name of the character you want the model to portray, `<START>` should be used verbatim as a delimiter token to separate persona and scenario data from the dialogue, and `[DIALOGUE HISTORY]` is chat history so the model can have some conversational context to draw from. Ideally it'll be pairs of messages like: |
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``` |
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[CHARACTER]: [some dialogue here] |
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You: [your response to the dialogue above] |
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``` |
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Apart from chat history, you can also just add example conversations in `[DIALOGUE HISTORY]` to show how the character should speak - ideally at the beginning, so it doesn't get confused as to what's conversation history vs. character definition. |
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## Known issues |
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We haven't played around with the model enough to enumerate them. Feel free to give us some feedback! |
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