ProGamerGov
commited on
Commit
•
42a43d6
1
Parent(s):
d034f3e
Add useful tag information
Browse files
README.md
CHANGED
@@ -46,6 +46,30 @@ This model was finetuned with the trigger word **qxj**. If using the [AUTOMATIC1
|
|
46 |
* [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_guy_standing.png)
|
47 |
|
48 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
49 |
# Rendering Tips
|
50 |
|
51 |
When rendering, it is recommended that you use either a 1:2 ratio or a perfect square. Rendering as a 1:1 square can help improve concept coherence (like the walls of a room).
|
|
|
46 |
* [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_guy_standing.png)
|
47 |
|
48 |
|
49 |
+
## Useful Tags
|
50 |
+
|
51 |
+
In order to improve usability of the model, various words and phrases were used to tag objects, scenes, style, and content. Note that these lists are based on the training data and do not include things added by the base model. These lists are also not comprehensive.
|
52 |
+
|
53 |
+
### Styles
|
54 |
+
- `photo`, `photobash`, `render`, `architectural rendering`, `illustration`, `digital illustration`, `painting`, `digital painting`, `drawing`, `watercolor painting` `concept art`, `charcoal drawing`, `sketch`, `rough sketch`, `fractal art`, `crayon drawing`, `anime`, `pixel art`
|
55 |
+
### Camera Locations
|
56 |
+
- `underwater`, `aerial view`, `interior`, `exterior`, `pov`, `street level`, `above the clouds`, `low earth orbit`, `underground`
|
57 |
+
### Locations
|
58 |
+
- `library`, `bedroom`, `bathroom`, `hallway`, `corridor`, `bridge`, `helm`, `cockpit`, `driver's seat`, `street`, `road`, `forest`, `city`, `train station`, `railway`, `greenhouse`, `residential street`, `dock`, `hanger`, `landing pad`, `ferry`, `cave`, `observatory`, `amusement park`, `waterpark`, `tunnel`, `mine`, `tropical`, `beach`, `desert`, `steep slope`, `cliff`, `ocean`, `body of water`, `river`, `mountain`, `space`, `underground bunker`, `space station`
|
59 |
+
### Skies
|
60 |
+
- `aurora borealis`, `cloudy`, `overcast sky`, `blue sky`, `stars`
|
61 |
+
### Time
|
62 |
+
- `sunset`, `sunrise` `night`, `sunny day`, `winter`, `twilight`, `fall`
|
63 |
+
### Weather
|
64 |
+
- `rain`, `raining`, `snow`, `snowing`, `fog`, `haze`, `smoke`, `storm`, `stormy`, `lightning`, `flooded`, `arid`
|
65 |
+
### Lighting
|
66 |
+
- `bright`, `dark`, `dimly lit`
|
67 |
+
### Themes
|
68 |
+
- `futuristic`, `cyberpunk`, `historical`, `messy`, `scifi`, `minimalism`, `minimalistic`, `simple`, `simplistic`, `video game`, `surrealism`, `surrealistic`, `cartoon`, `comic`, `black and white`, `smooth`, `ancient`, `medieval`, `vector art`, `abandoned`, `horror`
|
69 |
+
### Humans & Animals
|
70 |
+
- `people`, `women`, `woman`, `man`, `men`, `cat`, `dog`, `horse`, `group of`, various dinosaurs, `zombie`, `fish`, `shark`
|
71 |
+
|
72 |
+
|
73 |
# Rendering Tips
|
74 |
|
75 |
When rendering, it is recommended that you use either a 1:2 ratio or a perfect square. Rendering as a 1:1 square can help improve concept coherence (like the walls of a room).
|