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Add examples to ReadMe

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@@ -20,6 +20,32 @@ This [LoRA](https://arxiv.org/abs/2106.09685) model was finetuned on an extremel
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  This model was finetuned with the trigger word **qxj**. If using the [AUTOMATIC1111 WebUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), then you will have to append `<lora:360Diffusion_v1:1>` to the prompt as well in order to activate the model.
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  # Rendering Tips
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  When rendering, it is recommended that you use either a 1:2 ratio or a perfect square. Rendering as a 1:1 square can help improve concept coherence (like the walls of a room).
 
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  This model was finetuned with the trigger word **qxj**. If using the [AUTOMATIC1111 WebUI](https://github.com/AUTOMATIC1111/stable-diffusion-webui), then you will have to append `<lora:360Diffusion_v1:1>` to the prompt as well in order to activate the model.
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+ <div align="center">
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+ <img src="https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_castle_sketch.png">
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+ </div>
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+ * [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_castle_sketch.png)
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+ <div align="center">
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+ <img src="https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_scifi_cockpit.png">
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+ </div>
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+ * [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_scifi_cockpit.png)
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+ <div align="center">
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+ <img src="https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_tropical_beach_photo.png">
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+ </div>
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+ * [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_tropical_beach_photo.png)
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+ <div align="center">
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+ <img src="https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_guy_standing.png">
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+ </div>
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+ * [Full Image](https://huggingface.co/ProGamerGov/360-Diffusion-LoRA-sd-v1-5/resolve/main/v1_example_guy_standing.png)
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  # Rendering Tips
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  When rendering, it is recommended that you use either a 1:2 ratio or a perfect square. Rendering as a 1:1 square can help improve concept coherence (like the walls of a room).