Yassine Ennaour's picture

Yassine Ennaour

Lyte

AI & ML interests

None yet

Recent Activity

liked a model about 23 hours ago
Krystalan/DRT-o1-7B
upvoted a paper 6 days ago
Qwen2.5 Technical Report
liked a Space 7 days ago
lj1995/GPT-SoVITS-v2
View all activity

Organizations

Kandir Research's profile picture

Lyte's activity

reacted to cutechicken's post with ๐Ÿš€ 11 days ago
view post
Post
3460
๐ŸŽฎ Introduction to the World's First 3D Tank Game Created Solely with Generative AI ๐Ÿš€
The advancement of AI technology is revolutionizing game development paradigms. I embarked on a challenge to create a 3D tank game using "only AI assistance," pushing the boundaries of what's possible in AI-driven game development. ๐Ÿค–
Following the success of my first 2D tank game ( cutechicken/tankwar) ๐ŸŽฏ, I ventured into the more challenging realm of 3D FPS game development. Remarkably, using Hugging Face's AI tool ( VIDraft/mouse1), the basic game framework was generated in just one minute โšก. The 3D modeling ( ginipick/SORA-3D) and sound effects ( fantaxy/Sound-AI-SFX) were also easily created with AI assistance.
The resulting game ( cutechicken/TankWar3D) represents arguably the world's first 3D FPS game created primarily with generative AI. 90% was accomplished through AI capabilities, with the remaining 10% comprising my post-processing work. ๐ŸŽ‰
Key Technical Features: ๐Ÿ› ๏ธ

Complete 3D rendering system using Three.js ๐Ÿ–ฅ๏ธ
Real-time physics-based collision detection and handling ๐Ÿ’ฅ
Dynamic shadow and lighting system โ˜€๏ธ
Real-time radar and enemy tracking system ๐ŸŽฏ
Advanced particle effects system (explosions, smoke, fire) ๐Ÿ’ซ
Dynamic sound system (engine, firing, explosion sounds) ๐Ÿ”Š
AI-driven enemy strategy system (pursuit, evasion, combat) ๐Ÿค–
Terrain-based tank tilt adjustment ๐ŸŒ
Real-time crosshair targeting system ๐ŸŽฏ
Dynamic UI system (health bars, ammo, score) ๐Ÿ“Š

Technical Implementation: โš™๏ธ

Physics Engine: ๐ŸŽณ
Custom collision detection system
Dynamic obstacle handling
Real-time terrain interaction


AI Systems: ๐Ÿง 
State-based AI behavior patterns
Dynamic pathfinding
Tactical decision-making system

Graphics: ๐ŸŽจ
PBR-based rendering
Dynamic particle system
Real-time shadow mapping
reacted to julien-c's post with ๐Ÿค—โค๏ธ 15 days ago
view post
Post
7598
After some heated discussion ๐Ÿ”ฅ, we clarify our intent re. storage limits on the Hub

TL;DR:
- public storage is free, and (unless blatant abuse) unlimited. We do ask that you consider upgrading to PRO and/or Enterprise Hub if possible
- private storage is paid above a significant free tier (1TB if you have a paid account, 100GB otherwise)

docs: https://huggingface.co/docs/hub/storage-limits

We optimize our infrastructure continuously to scale our storage for the coming years of growth in Machine learning, to the benefit of the community ๐Ÿ”ฅ

cc: @reach-vb @pierric @victor and the HF team
ยท