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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using Unity.Sentis; |
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public class AudioResample : MonoBehaviour |
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{ |
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public AudioClip inputAudio; |
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public AudioClip outputAudio; |
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public bool playFinalAudio = true; |
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IWorker engine; |
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BackendType backend = BackendType.GPUCompute; |
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Ops ops; |
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ITensorAllocator allocator; |
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void Start() |
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{ |
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allocator = new TensorCachingAllocator(); |
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ops = WorkerFactory.CreateOps(backend, allocator); |
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ConvertAudio(); |
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} |
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void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.Space)) |
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{ |
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ConvertAudio(); |
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} |
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} |
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void ConvertAudio() |
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{ |
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Debug.Log($"The frequency of the input audio clip is {inputAudio.frequency} Hz with {inputAudio.channels} channels."); |
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Model model; |
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if (inputAudio.frequency == 44100) |
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{ |
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model = ModelLoader.Load(Application.streamingAssetsPath + "/audio_resample_44100_16000.sentis"); |
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} |
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else if (inputAudio.frequency == 22050) |
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{ |
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model = ModelLoader.Load(Application.streamingAssetsPath + "/audio_resample_22050_16000.sentis"); |
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} |
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else |
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{ |
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Debug.Log("Only frequencies of 44kHz and 22kHz are compatible"); |
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return; |
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} |
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engine = WorkerFactory.CreateWorker(backend, model); |
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int channels = inputAudio.channels; |
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int size = inputAudio.samples * channels; |
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float[] data = new float[size]; |
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inputAudio.GetData(data, 0); |
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using var input = new TensorFloat(new TensorShape(1, size), data); |
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engine.Execute(input); |
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float[] outData; |
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var output = engine.PeekOutput() as TensorFloat; |
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if (inputAudio.frequency == 44100) |
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{ |
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using var A = output.ShallowReshape(new TensorShape( output.shape[1] / 2 , 2)) as TensorFloat; |
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using var B = ops.Slice(A, new[] { 0 }, new[] { 1 }, new[] { 1 }, new[] { 1 }); |
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B.MakeReadable(); |
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outData = B.ToReadOnlyArray(); |
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} |
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else |
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{ |
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output.MakeReadable(); |
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outData = output.ToReadOnlyArray(); |
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} |
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int samplesOut = outData.Length / channels; |
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outputAudio = AudioClip.Create("outputAudio", samplesOut, channels, 16000, false); |
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outputAudio.SetData(outData, 0); |
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Debug.Log($"The audio has been converted to 16Khz with {channels} channels."); |
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if (playFinalAudio) |
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{ |
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GetComponent<AudioSource>().PlayOneShot(outputAudio); |
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} |
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} |
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private void OnDestroy() |
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{ |
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ops?.Dispose(); |
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allocator?.Dispose(); |
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} |
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} |
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