Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +466 -19
README.md
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---
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title: 2048
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emoji:
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colorFrom:
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colorTo: blue
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: 2048-by-deepsite
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>2048 Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes tile-appear {
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0% {
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transform: scale(0.5);
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opacity: 0;
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}
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100% {
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transform: scale(1);
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opacity: 1;
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}
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}
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@keyframes tile-merge {
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0% {
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transform: scale(1);
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}
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50% {
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transform: scale(1.2);
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}
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100% {
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transform: scale(1);
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}
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}
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.tile-new {
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animation: tile-appear 0.2s ease-out;
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}
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.tile-merged {
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animation: tile-merge 0.2s ease-out;
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}
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.game-container {
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perspective: 1000px;
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}
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.board {
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transform-style: preserve-3d;
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box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
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}
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.tile {
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transition: all 0.1s ease-in-out;
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font-weight: 700;
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text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
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}
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</style>
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</head>
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<body class="bg-gray-100 min-h-screen flex flex-col items-center justify-center font-sans">
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<div class="game-container w-full max-w-md px-4">
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<div class="flex justify-between items-center mb-6">
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<h1 class="text-4xl font-bold text-gray-800">2048</h1>
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<div class="flex items-center space-x-4">
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<div class="bg-gray-800 text-white px-4 py-2 rounded-lg text-center">
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<div class="text-xs text-gray-300">SCORE</div>
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<div id="score" class="text-xl font-bold">0</div>
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</div>
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<button id="restart" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
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<i class="fas fa-redo mr-1"></i> New Game
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</button>
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</div>
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</div>
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<div class="mb-4 flex justify-between items-center">
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<p class="text-gray-600">Join the numbers and get to the <span class="font-bold">2048 tile!</span></p>
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<div id="best-score" class="bg-gray-800 text-white px-3 py-1 rounded text-sm">
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Best: 0
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</div>
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</div>
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<div class="board bg-gray-300 p-3 rounded-xl relative mb-6">
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<div class="grid grid-cols-4 gap-3">
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<!-- Empty cells for the board background -->
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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<div class="bg-gray-200 rounded-lg aspect-square"></div>
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</div>
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<!-- Tiles will be dynamically added here -->
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<div id="tiles-container" class="absolute inset-0 grid grid-cols-4 gap-3 p-3"></div>
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</div>
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<div class="text-center text-gray-500 text-sm">
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<p>Use arrow keys or swipe to move the tiles. When two tiles with the same number touch, they merge into one!</p>
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</div>
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</div>
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<!-- Game Over Modal -->
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<div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
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<div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4 text-center">
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<h2 class="text-2xl font-bold text-gray-800 mb-2">Game Over!</h2>
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<p class="text-gray-600 mb-4">Your score: <span id="final-score" class="font-bold">0</span></p>
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<div class="flex space-x-3 justify-center">
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<button id="try-again" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
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Try Again
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</button>
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<button id="close-modal" class="bg-gray-200 hover:bg-gray-300 text-gray-800 px-4 py-2 rounded-lg transition">
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Close
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</button>
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</div>
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</div>
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</div>
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<!-- Win Modal -->
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<div id="win-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
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<div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4 text-center">
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<h2 class="text-2xl font-bold text-gray-800 mb-2">You Win! 🎉</h2>
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<p class="text-gray-600 mb-4">You reached 2048 with a score of <span id="win-score" class="font-bold">0</span></p>
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<div class="flex space-x-3 justify-center">
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<button id="continue-playing" class="bg-green-500 hover:bg-green-600 text-white px-4 py-2 rounded-lg transition">
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Keep Going
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</button>
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<button id="new-game-win" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
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New Game
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</button>
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</div>
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</div>
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</div>
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<script>
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document.addEventListener('DOMContentLoaded', () => {
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// Game state
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let board = Array(16).fill(0);
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let score = 0;
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let bestScore = localStorage.getItem('2048-best-score') || 0;
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let gameOver = false;
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let won = false;
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let touchStartX = 0;
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let touchStartY = 0;
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// DOM elements
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const tilesContainer = document.getElementById('tiles-container');
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const scoreElement = document.getElementById('score');
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const bestScoreElement = document.getElementById('best-score');
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156 |
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const restartButton = document.getElementById('restart');
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157 |
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const gameOverModal = document.getElementById('game-over-modal');
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158 |
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const winModal = document.getElementById('win-modal');
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159 |
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const finalScoreElement = document.getElementById('final-score');
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160 |
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const winScoreElement = document.getElementById('win-score');
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161 |
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const tryAgainButton = document.getElementById('try-again');
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162 |
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const closeModalButton = document.getElementById('close-modal');
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163 |
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const continuePlayingButton = document.getElementById('continue-playing');
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164 |
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const newGameWinButton = document.getElementById('new-game-win');
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165 |
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// Tile colors based on value
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167 |
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const tileColors = {
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0: 'bg-gray-200',
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169 |
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2: 'bg-amber-50 text-gray-800',
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170 |
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4: 'bg-amber-100 text-gray-800',
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171 |
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8: 'bg-amber-300 text-white',
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172 |
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16: 'bg-amber-400 text-white',
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173 |
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32: 'bg-orange-400 text-white',
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174 |
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64: 'bg-orange-500 text-white',
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128: 'bg-yellow-300 text-white',
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256: 'bg-yellow-400 text-white',
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177 |
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512: 'bg-yellow-500 text-white',
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1024: 'bg-yellow-600 text-white',
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2048: 'bg-yellow-700 text-white',
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4096: 'bg-red-500 text-white',
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8192: 'bg-red-600 text-white'
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};
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// Initialize the game
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function initGame() {
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board = Array(16).fill(0);
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score = 0;
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gameOver = false;
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won = false;
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updateScore();
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addRandomTile();
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addRandomTile();
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renderBoard();
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// Hide modals if they're open
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gameOverModal.classList.add('hidden');
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197 |
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winModal.classList.add('hidden');
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}
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// Add a random tile (2 or 4) to an empty cell
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function addRandomTile() {
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const emptyCells = board.reduce((acc, val, index) => {
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if (val === 0) acc.push(index);
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return acc;
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}, []);
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if (emptyCells.length > 0) {
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const randomIndex = emptyCells[Math.floor(Math.random() * emptyCells.length)];
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209 |
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board[randomIndex] = Math.random() < 0.9 ? 2 : 4;
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return true;
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}
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212 |
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return false;
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}
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// Render the board
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216 |
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function renderBoard() {
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tilesContainer.innerHTML = '';
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board.forEach((value, index) => {
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if (value !== 0) {
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const tile = document.createElement('div');
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222 |
+
tile.className = `tile flex items-center justify-center rounded-lg aspect-square ${tileColors[value] || 'bg-red-700 text-white'}`;
|
223 |
+
tile.textContent = value;
|
224 |
+
|
225 |
+
// Calculate position based on index
|
226 |
+
const row = Math.floor(index / 4);
|
227 |
+
const col = index % 4;
|
228 |
+
|
229 |
+
tile.style.gridRow = row + 1;
|
230 |
+
tile.style.gridColumn = col + 1;
|
231 |
+
|
232 |
+
// Add animation class for new tiles (handled in game logic)
|
233 |
+
tilesContainer.appendChild(tile);
|
234 |
+
}
|
235 |
+
});
|
236 |
+
}
|
237 |
+
|
238 |
+
// Update the score display
|
239 |
+
function updateScore() {
|
240 |
+
scoreElement.textContent = score;
|
241 |
+
bestScoreElement.textContent = `Best: ${bestScore}`;
|
242 |
+
|
243 |
+
// Update best score if current score is higher
|
244 |
+
if (score > bestScore) {
|
245 |
+
bestScore = score;
|
246 |
+
localStorage.setItem('2048-best-score', bestScore);
|
247 |
+
}
|
248 |
+
}
|
249 |
+
|
250 |
+
// Check if the game is over
|
251 |
+
function checkGameOver() {
|
252 |
+
// If there are empty cells, game is not over
|
253 |
+
if (board.some(cell => cell === 0)) return false;
|
254 |
+
|
255 |
+
// Check for possible merges in rows
|
256 |
+
for (let row = 0; row < 4; row++) {
|
257 |
+
for (let col = 0; col < 3; col++) {
|
258 |
+
const index = row * 4 + col;
|
259 |
+
if (board[index] === board[index + 1]) {
|
260 |
+
return false;
|
261 |
+
}
|
262 |
+
}
|
263 |
+
}
|
264 |
+
|
265 |
+
// Check for possible merges in columns
|
266 |
+
for (let col = 0; col < 4; col++) {
|
267 |
+
for (let row = 0; row < 3; row++) {
|
268 |
+
const index = row * 4 + col;
|
269 |
+
if (board[index] === board[index + 4]) {
|
270 |
+
return false;
|
271 |
+
}
|
272 |
+
}
|
273 |
+
}
|
274 |
+
|
275 |
+
return true;
|
276 |
+
}
|
277 |
+
|
278 |
+
// Check if the player has won (reached 2048)
|
279 |
+
function checkWin() {
|
280 |
+
return board.some(cell => cell === 2048);
|
281 |
+
}
|
282 |
+
|
283 |
+
// Move tiles in a direction
|
284 |
+
function move(direction) {
|
285 |
+
if (gameOver) return false;
|
286 |
+
|
287 |
+
let moved = false;
|
288 |
+
const newBoard = [...board];
|
289 |
+
|
290 |
+
// Helper function to process a line (row or column)
|
291 |
+
const processLine = (line) => {
|
292 |
+
// Remove zeros
|
293 |
+
let filtered = line.filter(val => val !== 0);
|
294 |
+
let result = [];
|
295 |
+
let merged = false;
|
296 |
+
|
297 |
+
// Merge adjacent equal values
|
298 |
+
for (let i = 0; i < filtered.length; i++) {
|
299 |
+
if (i < filtered.length - 1 && filtered[i] === filtered[i + 1] && !merged) {
|
300 |
+
result.push(filtered[i] * 2);
|
301 |
+
score += filtered[i] * 2;
|
302 |
+
merged = true;
|
303 |
+
i++; // Skip next element
|
304 |
+
} else {
|
305 |
+
result.push(filtered[i]);
|
306 |
+
merged = false;
|
307 |
+
}
|
308 |
+
}
|
309 |
+
|
310 |
+
// Pad with zeros
|
311 |
+
while (result.length < 4) {
|
312 |
+
result.push(0);
|
313 |
+
}
|
314 |
+
|
315 |
+
// Check if the line changed
|
316 |
+
if (line.some((val, i) => val !== result[i])) {
|
317 |
+
moved = true;
|
318 |
+
}
|
319 |
+
|
320 |
+
return result;
|
321 |
+
};
|
322 |
+
|
323 |
+
// Process based on direction
|
324 |
+
if (direction === 'left') {
|
325 |
+
for (let row = 0; row < 4; row++) {
|
326 |
+
const line = newBoard.slice(row * 4, row * 4 + 4);
|
327 |
+
const processed = processLine(line);
|
328 |
+
for (let col = 0; col < 4; col++) {
|
329 |
+
newBoard[row * 4 + col] = processed[col];
|
330 |
+
}
|
331 |
+
}
|
332 |
+
} else if (direction === 'right') {
|
333 |
+
for (let row = 0; row < 4; row++) {
|
334 |
+
const line = newBoard.slice(row * 4, row * 4 + 4).reverse();
|
335 |
+
const processed = processLine(line).reverse();
|
336 |
+
for (let col = 0; col < 4; col++) {
|
337 |
+
newBoard[row * 4 + col] = processed[col];
|
338 |
+
}
|
339 |
+
}
|
340 |
+
} else if (direction === 'up') {
|
341 |
+
for (let col = 0; col < 4; col++) {
|
342 |
+
const line = [
|
343 |
+
newBoard[col],
|
344 |
+
newBoard[col + 4],
|
345 |
+
newBoard[col + 8],
|
346 |
+
newBoard[col + 12]
|
347 |
+
];
|
348 |
+
const processed = processLine(line);
|
349 |
+
for (let row = 0; row < 4; row++) {
|
350 |
+
newBoard[row * 4 + col] = processed[row];
|
351 |
+
}
|
352 |
+
}
|
353 |
+
} else if (direction === 'down') {
|
354 |
+
for (let col = 0; col < 4; col++) {
|
355 |
+
const line = [
|
356 |
+
newBoard[col + 12],
|
357 |
+
newBoard[col + 8],
|
358 |
+
newBoard[col + 4],
|
359 |
+
newBoard[col]
|
360 |
+
];
|
361 |
+
const processed = processLine(line).reverse();
|
362 |
+
for (let row = 0; row < 4; row++) {
|
363 |
+
newBoard[row * 4 + col] = processed[row];
|
364 |
+
}
|
365 |
+
}
|
366 |
+
}
|
367 |
+
|
368 |
+
// If any movement occurred, update the board
|
369 |
+
if (moved) {
|
370 |
+
board = newBoard;
|
371 |
+
updateScore();
|
372 |
+
addRandomTile();
|
373 |
+
renderBoard();
|
374 |
+
|
375 |
+
// Check for win condition (only once)
|
376 |
+
if (!won && checkWin()) {
|
377 |
+
won = true;
|
378 |
+
winScoreElement.textContent = score;
|
379 |
+
winModal.classList.remove('hidden');
|
380 |
+
}
|
381 |
+
|
382 |
+
// Check for game over
|
383 |
+
if (checkGameOver()) {
|
384 |
+
gameOver = true;
|
385 |
+
finalScoreElement.textContent = score;
|
386 |
+
gameOverModal.classList.remove('hidden');
|
387 |
+
}
|
388 |
+
}
|
389 |
+
|
390 |
+
return moved;
|
391 |
+
}
|
392 |
+
|
393 |
+
// Handle keyboard events
|
394 |
+
function handleKeyDown(e) {
|
395 |
+
if (e.key === 'ArrowUp') {
|
396 |
+
move('up');
|
397 |
+
} else if (e.key === 'ArrowDown') {
|
398 |
+
move('down');
|
399 |
+
} else if (e.key === 'ArrowLeft') {
|
400 |
+
move('left');
|
401 |
+
} else if (e.key === 'ArrowRight') {
|
402 |
+
move('right');
|
403 |
+
}
|
404 |
+
}
|
405 |
+
|
406 |
+
// Handle touch events for mobile
|
407 |
+
function handleTouchStart(e) {
|
408 |
+
touchStartX = e.touches[0].clientX;
|
409 |
+
touchStartY = e.touches[0].clientY;
|
410 |
+
}
|
411 |
+
|
412 |
+
function handleTouchEnd(e) {
|
413 |
+
if (!touchStartX || !touchStartY) return;
|
414 |
+
|
415 |
+
const touchEndX = e.changedTouches[0].clientX;
|
416 |
+
const touchEndY = e.changedTouches[0].clientY;
|
417 |
+
|
418 |
+
const dx = touchEndX - touchStartX;
|
419 |
+
const dy = touchEndY - touchStartY;
|
420 |
+
|
421 |
+
// Determine the direction based on the greatest change
|
422 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
423 |
+
if (dx > 0) {
|
424 |
+
move('right');
|
425 |
+
} else {
|
426 |
+
move('left');
|
427 |
+
}
|
428 |
+
} else {
|
429 |
+
if (dy > 0) {
|
430 |
+
move('down');
|
431 |
+
} else {
|
432 |
+
move('up');
|
433 |
+
}
|
434 |
+
}
|
435 |
+
|
436 |
+
// Reset touch coordinates
|
437 |
+
touchStartX = 0;
|
438 |
+
touchStartY = 0;
|
439 |
+
}
|
440 |
+
|
441 |
+
// Event listeners
|
442 |
+
document.addEventListener('keydown', handleKeyDown);
|
443 |
+
restartButton.addEventListener('click', initGame);
|
444 |
+
tryAgainButton.addEventListener('click', initGame);
|
445 |
+
closeModalButton.addEventListener('click', () => gameOverModal.classList.add('hidden'));
|
446 |
+
continuePlayingButton.addEventListener('click', () => winModal.classList.add('hidden'));
|
447 |
+
newGameWinButton.addEventListener('click', initGame);
|
448 |
+
|
449 |
+
// Touch events for mobile
|
450 |
+
document.addEventListener('touchstart', handleTouchStart, false);
|
451 |
+
document.addEventListener('touchend', handleTouchEnd, false);
|
452 |
+
|
453 |
+
// Prevent scrolling on touch move
|
454 |
+
document.addEventListener('touchmove', (e) => {
|
455 |
+
if (Math.abs(e.touches[0].clientX - touchStartX) > 10 ||
|
456 |
+
Math.abs(e.touches[0].clientY - touchStartY) > 10) {
|
457 |
+
e.preventDefault();
|
458 |
+
}
|
459 |
+
}, { passive: false });
|
460 |
+
|
461 |
+
// Start the game
|
462 |
+
initGame();
|
463 |
+
});
|
464 |
+
</script>
|
465 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=thinkall/2048-by-deepsite" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
466 |
+
</html>
|