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  1. README.md +6 -4
  2. index.html +466 -19
README.md CHANGED
@@ -1,10 +1,12 @@
1
  ---
2
- title: 2048 By Deepsite
3
- emoji: 🏆
4
- colorFrom: indigo
5
  colorTo: blue
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: 2048-by-deepsite
3
+ emoji: 🐳
4
+ colorFrom: blue
5
  colorTo: blue
6
  sdk: static
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  pinned: false
8
+ tags:
9
+ - deepsite
10
  ---
11
 
12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,466 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
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- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
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+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>2048 Game</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
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+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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+ <style>
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+ @keyframes tile-appear {
11
+ 0% {
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+ transform: scale(0.5);
13
+ opacity: 0;
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+ }
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+ 100% {
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+ transform: scale(1);
17
+ opacity: 1;
18
+ }
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+ }
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+
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+ @keyframes tile-merge {
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+ 0% {
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+ transform: scale(1);
24
+ }
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+ 50% {
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+ transform: scale(1.2);
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+ }
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+ 100% {
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+ transform: scale(1);
30
+ }
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+ }
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+
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+ .tile-new {
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+ animation: tile-appear 0.2s ease-out;
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+ }
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+
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+ .tile-merged {
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+ animation: tile-merge 0.2s ease-out;
39
+ }
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+
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+ .game-container {
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+ perspective: 1000px;
43
+ }
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+
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+ .board {
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+ transform-style: preserve-3d;
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+ box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
48
+ }
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+
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+ .tile {
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+ transition: all 0.1s ease-in-out;
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+ font-weight: 700;
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+ text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
54
+ }
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+ </style>
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+ </head>
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+ <body class="bg-gray-100 min-h-screen flex flex-col items-center justify-center font-sans">
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+ <div class="game-container w-full max-w-md px-4">
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+ <div class="flex justify-between items-center mb-6">
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+ <h1 class="text-4xl font-bold text-gray-800">2048</h1>
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+ <div class="flex items-center space-x-4">
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+ <div class="bg-gray-800 text-white px-4 py-2 rounded-lg text-center">
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+ <div class="text-xs text-gray-300">SCORE</div>
64
+ <div id="score" class="text-xl font-bold">0</div>
65
+ </div>
66
+ <button id="restart" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
67
+ <i class="fas fa-redo mr-1"></i> New Game
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+ </button>
69
+ </div>
70
+ </div>
71
+
72
+ <div class="mb-4 flex justify-between items-center">
73
+ <p class="text-gray-600">Join the numbers and get to the <span class="font-bold">2048 tile!</span></p>
74
+ <div id="best-score" class="bg-gray-800 text-white px-3 py-1 rounded text-sm">
75
+ Best: 0
76
+ </div>
77
+ </div>
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+
79
+ <div class="board bg-gray-300 p-3 rounded-xl relative mb-6">
80
+ <div class="grid grid-cols-4 gap-3">
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+ <!-- Empty cells for the board background -->
82
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
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+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
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+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
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+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
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+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
87
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
88
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
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+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
90
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
91
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
92
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
93
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
94
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
95
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
96
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
97
+ <div class="bg-gray-200 rounded-lg aspect-square"></div>
98
+ </div>
99
+
100
+ <!-- Tiles will be dynamically added here -->
101
+ <div id="tiles-container" class="absolute inset-0 grid grid-cols-4 gap-3 p-3"></div>
102
+ </div>
103
+
104
+ <div class="text-center text-gray-500 text-sm">
105
+ <p>Use arrow keys or swipe to move the tiles. When two tiles with the same number touch, they merge into one!</p>
106
+ </div>
107
+ </div>
108
+
109
+ <!-- Game Over Modal -->
110
+ <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
111
+ <div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4 text-center">
112
+ <h2 class="text-2xl font-bold text-gray-800 mb-2">Game Over!</h2>
113
+ <p class="text-gray-600 mb-4">Your score: <span id="final-score" class="font-bold">0</span></p>
114
+ <div class="flex space-x-3 justify-center">
115
+ <button id="try-again" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
116
+ Try Again
117
+ </button>
118
+ <button id="close-modal" class="bg-gray-200 hover:bg-gray-300 text-gray-800 px-4 py-2 rounded-lg transition">
119
+ Close
120
+ </button>
121
+ </div>
122
+ </div>
123
+ </div>
124
+
125
+ <!-- Win Modal -->
126
+ <div id="win-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden z-50">
127
+ <div class="bg-white rounded-xl p-6 max-w-sm w-full mx-4 text-center">
128
+ <h2 class="text-2xl font-bold text-gray-800 mb-2">You Win! 🎉</h2>
129
+ <p class="text-gray-600 mb-4">You reached 2048 with a score of <span id="win-score" class="font-bold">0</span></p>
130
+ <div class="flex space-x-3 justify-center">
131
+ <button id="continue-playing" class="bg-green-500 hover:bg-green-600 text-white px-4 py-2 rounded-lg transition">
132
+ Keep Going
133
+ </button>
134
+ <button id="new-game-win" class="bg-amber-500 hover:bg-amber-600 text-white px-4 py-2 rounded-lg transition">
135
+ New Game
136
+ </button>
137
+ </div>
138
+ </div>
139
+ </div>
140
+
141
+ <script>
142
+ document.addEventListener('DOMContentLoaded', () => {
143
+ // Game state
144
+ let board = Array(16).fill(0);
145
+ let score = 0;
146
+ let bestScore = localStorage.getItem('2048-best-score') || 0;
147
+ let gameOver = false;
148
+ let won = false;
149
+ let touchStartX = 0;
150
+ let touchStartY = 0;
151
+
152
+ // DOM elements
153
+ const tilesContainer = document.getElementById('tiles-container');
154
+ const scoreElement = document.getElementById('score');
155
+ const bestScoreElement = document.getElementById('best-score');
156
+ const restartButton = document.getElementById('restart');
157
+ const gameOverModal = document.getElementById('game-over-modal');
158
+ const winModal = document.getElementById('win-modal');
159
+ const finalScoreElement = document.getElementById('final-score');
160
+ const winScoreElement = document.getElementById('win-score');
161
+ const tryAgainButton = document.getElementById('try-again');
162
+ const closeModalButton = document.getElementById('close-modal');
163
+ const continuePlayingButton = document.getElementById('continue-playing');
164
+ const newGameWinButton = document.getElementById('new-game-win');
165
+
166
+ // Tile colors based on value
167
+ const tileColors = {
168
+ 0: 'bg-gray-200',
169
+ 2: 'bg-amber-50 text-gray-800',
170
+ 4: 'bg-amber-100 text-gray-800',
171
+ 8: 'bg-amber-300 text-white',
172
+ 16: 'bg-amber-400 text-white',
173
+ 32: 'bg-orange-400 text-white',
174
+ 64: 'bg-orange-500 text-white',
175
+ 128: 'bg-yellow-300 text-white',
176
+ 256: 'bg-yellow-400 text-white',
177
+ 512: 'bg-yellow-500 text-white',
178
+ 1024: 'bg-yellow-600 text-white',
179
+ 2048: 'bg-yellow-700 text-white',
180
+ 4096: 'bg-red-500 text-white',
181
+ 8192: 'bg-red-600 text-white'
182
+ };
183
+
184
+ // Initialize the game
185
+ function initGame() {
186
+ board = Array(16).fill(0);
187
+ score = 0;
188
+ gameOver = false;
189
+ won = false;
190
+ updateScore();
191
+ addRandomTile();
192
+ addRandomTile();
193
+ renderBoard();
194
+
195
+ // Hide modals if they're open
196
+ gameOverModal.classList.add('hidden');
197
+ winModal.classList.add('hidden');
198
+ }
199
+
200
+ // Add a random tile (2 or 4) to an empty cell
201
+ function addRandomTile() {
202
+ const emptyCells = board.reduce((acc, val, index) => {
203
+ if (val === 0) acc.push(index);
204
+ return acc;
205
+ }, []);
206
+
207
+ if (emptyCells.length > 0) {
208
+ const randomIndex = emptyCells[Math.floor(Math.random() * emptyCells.length)];
209
+ board[randomIndex] = Math.random() < 0.9 ? 2 : 4;
210
+ return true;
211
+ }
212
+ return false;
213
+ }
214
+
215
+ // Render the board
216
+ function renderBoard() {
217
+ tilesContainer.innerHTML = '';
218
+
219
+ board.forEach((value, index) => {
220
+ if (value !== 0) {
221
+ const tile = document.createElement('div');
222
+ tile.className = `tile flex items-center justify-center rounded-lg aspect-square ${tileColors[value] || 'bg-red-700 text-white'}`;
223
+ tile.textContent = value;
224
+
225
+ // Calculate position based on index
226
+ const row = Math.floor(index / 4);
227
+ const col = index % 4;
228
+
229
+ tile.style.gridRow = row + 1;
230
+ tile.style.gridColumn = col + 1;
231
+
232
+ // Add animation class for new tiles (handled in game logic)
233
+ tilesContainer.appendChild(tile);
234
+ }
235
+ });
236
+ }
237
+
238
+ // Update the score display
239
+ function updateScore() {
240
+ scoreElement.textContent = score;
241
+ bestScoreElement.textContent = `Best: ${bestScore}`;
242
+
243
+ // Update best score if current score is higher
244
+ if (score > bestScore) {
245
+ bestScore = score;
246
+ localStorage.setItem('2048-best-score', bestScore);
247
+ }
248
+ }
249
+
250
+ // Check if the game is over
251
+ function checkGameOver() {
252
+ // If there are empty cells, game is not over
253
+ if (board.some(cell => cell === 0)) return false;
254
+
255
+ // Check for possible merges in rows
256
+ for (let row = 0; row < 4; row++) {
257
+ for (let col = 0; col < 3; col++) {
258
+ const index = row * 4 + col;
259
+ if (board[index] === board[index + 1]) {
260
+ return false;
261
+ }
262
+ }
263
+ }
264
+
265
+ // Check for possible merges in columns
266
+ for (let col = 0; col < 4; col++) {
267
+ for (let row = 0; row < 3; row++) {
268
+ const index = row * 4 + col;
269
+ if (board[index] === board[index + 4]) {
270
+ return false;
271
+ }
272
+ }
273
+ }
274
+
275
+ return true;
276
+ }
277
+
278
+ // Check if the player has won (reached 2048)
279
+ function checkWin() {
280
+ return board.some(cell => cell === 2048);
281
+ }
282
+
283
+ // Move tiles in a direction
284
+ function move(direction) {
285
+ if (gameOver) return false;
286
+
287
+ let moved = false;
288
+ const newBoard = [...board];
289
+
290
+ // Helper function to process a line (row or column)
291
+ const processLine = (line) => {
292
+ // Remove zeros
293
+ let filtered = line.filter(val => val !== 0);
294
+ let result = [];
295
+ let merged = false;
296
+
297
+ // Merge adjacent equal values
298
+ for (let i = 0; i < filtered.length; i++) {
299
+ if (i < filtered.length - 1 && filtered[i] === filtered[i + 1] && !merged) {
300
+ result.push(filtered[i] * 2);
301
+ score += filtered[i] * 2;
302
+ merged = true;
303
+ i++; // Skip next element
304
+ } else {
305
+ result.push(filtered[i]);
306
+ merged = false;
307
+ }
308
+ }
309
+
310
+ // Pad with zeros
311
+ while (result.length < 4) {
312
+ result.push(0);
313
+ }
314
+
315
+ // Check if the line changed
316
+ if (line.some((val, i) => val !== result[i])) {
317
+ moved = true;
318
+ }
319
+
320
+ return result;
321
+ };
322
+
323
+ // Process based on direction
324
+ if (direction === 'left') {
325
+ for (let row = 0; row < 4; row++) {
326
+ const line = newBoard.slice(row * 4, row * 4 + 4);
327
+ const processed = processLine(line);
328
+ for (let col = 0; col < 4; col++) {
329
+ newBoard[row * 4 + col] = processed[col];
330
+ }
331
+ }
332
+ } else if (direction === 'right') {
333
+ for (let row = 0; row < 4; row++) {
334
+ const line = newBoard.slice(row * 4, row * 4 + 4).reverse();
335
+ const processed = processLine(line).reverse();
336
+ for (let col = 0; col < 4; col++) {
337
+ newBoard[row * 4 + col] = processed[col];
338
+ }
339
+ }
340
+ } else if (direction === 'up') {
341
+ for (let col = 0; col < 4; col++) {
342
+ const line = [
343
+ newBoard[col],
344
+ newBoard[col + 4],
345
+ newBoard[col + 8],
346
+ newBoard[col + 12]
347
+ ];
348
+ const processed = processLine(line);
349
+ for (let row = 0; row < 4; row++) {
350
+ newBoard[row * 4 + col] = processed[row];
351
+ }
352
+ }
353
+ } else if (direction === 'down') {
354
+ for (let col = 0; col < 4; col++) {
355
+ const line = [
356
+ newBoard[col + 12],
357
+ newBoard[col + 8],
358
+ newBoard[col + 4],
359
+ newBoard[col]
360
+ ];
361
+ const processed = processLine(line).reverse();
362
+ for (let row = 0; row < 4; row++) {
363
+ newBoard[row * 4 + col] = processed[row];
364
+ }
365
+ }
366
+ }
367
+
368
+ // If any movement occurred, update the board
369
+ if (moved) {
370
+ board = newBoard;
371
+ updateScore();
372
+ addRandomTile();
373
+ renderBoard();
374
+
375
+ // Check for win condition (only once)
376
+ if (!won && checkWin()) {
377
+ won = true;
378
+ winScoreElement.textContent = score;
379
+ winModal.classList.remove('hidden');
380
+ }
381
+
382
+ // Check for game over
383
+ if (checkGameOver()) {
384
+ gameOver = true;
385
+ finalScoreElement.textContent = score;
386
+ gameOverModal.classList.remove('hidden');
387
+ }
388
+ }
389
+
390
+ return moved;
391
+ }
392
+
393
+ // Handle keyboard events
394
+ function handleKeyDown(e) {
395
+ if (e.key === 'ArrowUp') {
396
+ move('up');
397
+ } else if (e.key === 'ArrowDown') {
398
+ move('down');
399
+ } else if (e.key === 'ArrowLeft') {
400
+ move('left');
401
+ } else if (e.key === 'ArrowRight') {
402
+ move('right');
403
+ }
404
+ }
405
+
406
+ // Handle touch events for mobile
407
+ function handleTouchStart(e) {
408
+ touchStartX = e.touches[0].clientX;
409
+ touchStartY = e.touches[0].clientY;
410
+ }
411
+
412
+ function handleTouchEnd(e) {
413
+ if (!touchStartX || !touchStartY) return;
414
+
415
+ const touchEndX = e.changedTouches[0].clientX;
416
+ const touchEndY = e.changedTouches[0].clientY;
417
+
418
+ const dx = touchEndX - touchStartX;
419
+ const dy = touchEndY - touchStartY;
420
+
421
+ // Determine the direction based on the greatest change
422
+ if (Math.abs(dx) > Math.abs(dy)) {
423
+ if (dx > 0) {
424
+ move('right');
425
+ } else {
426
+ move('left');
427
+ }
428
+ } else {
429
+ if (dy > 0) {
430
+ move('down');
431
+ } else {
432
+ move('up');
433
+ }
434
+ }
435
+
436
+ // Reset touch coordinates
437
+ touchStartX = 0;
438
+ touchStartY = 0;
439
+ }
440
+
441
+ // Event listeners
442
+ document.addEventListener('keydown', handleKeyDown);
443
+ restartButton.addEventListener('click', initGame);
444
+ tryAgainButton.addEventListener('click', initGame);
445
+ closeModalButton.addEventListener('click', () => gameOverModal.classList.add('hidden'));
446
+ continuePlayingButton.addEventListener('click', () => winModal.classList.add('hidden'));
447
+ newGameWinButton.addEventListener('click', initGame);
448
+
449
+ // Touch events for mobile
450
+ document.addEventListener('touchstart', handleTouchStart, false);
451
+ document.addEventListener('touchend', handleTouchEnd, false);
452
+
453
+ // Prevent scrolling on touch move
454
+ document.addEventListener('touchmove', (e) => {
455
+ if (Math.abs(e.touches[0].clientX - touchStartX) > 10 ||
456
+ Math.abs(e.touches[0].clientY - touchStartY) > 10) {
457
+ e.preventDefault();
458
+ }
459
+ }, { passive: false });
460
+
461
+ // Start the game
462
+ initGame();
463
+ });
464
+ </script>
465
+ <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=thinkall/2048-by-deepsite" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
466
+ </html>