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Running
on
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Running
on
Zero
Try diff-gaussian-rasterizer
Browse files- demo/mast3r_demo.py +37 -35
demo/mast3r_demo.py
CHANGED
@@ -139,40 +139,40 @@ def get_3D_model_from_scene(scene, scene_state, min_conf_thr=2, as_pointcloud=Fa
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return _convert_scene_output_to_glb(outfile, rgbimg, pts3d, msk, focals, cams2world, as_pointcloud=as_pointcloud,
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transparent_cams=transparent_cams, cam_size=cam_size, silent=SILENT)
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def save_colmap_scene(scene, save_dir, min_conf_thr=2, clean_depth=False):
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@spaces.GPU(duration=10)
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def get_reconstructed_scene(image_size, current_scene_state,
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@@ -223,7 +223,9 @@ def get_reconstructed_scene(image_size, current_scene_state,
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os.makedirs(base_colmapdata_dir, exist_ok=True)
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colmap_data_dir = get_next_dir(base_colmapdata_dir)
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#
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save_colmap_scene(scene, colmap_data_dir, min_conf_thr, clean_depth)
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if current_scene_state is not None and \
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current_scene_state.outfile_name is not None:
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return _convert_scene_output_to_glb(outfile, rgbimg, pts3d, msk, focals, cams2world, as_pointcloud=as_pointcloud,
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transparent_cams=transparent_cams, cam_size=cam_size, silent=SILENT)
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# def save_colmap_scene(scene, save_dir, min_conf_thr=2, clean_depth=False):
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# if 'save_pointcloud_with_normals' not in globals():
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# sys.path.append(os.path.join(os.path.dirname(__file__), '../wild-gaussian-splatting/gaussian-splatting'))
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# sys.path.append(os.path.join(os.path.dirname(__file__), '../wild-gaussian-splatting/src'))
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# from colmap_dataset_utils import (
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# inv,
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# init_filestructure,
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# save_images_masks,
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# save_cameras,
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# save_imagestxt,
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# save_pointcloud,
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# save_pointcloud_with_normals
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# )
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# cam2world = scene.get_im_poses().detach().cpu().numpy()
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# world2cam = inv(cam2world) #
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# principal_points = scene.get_principal_points().detach().cpu().numpy()
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# focals = scene.get_focals().detach().cpu().numpy()[..., None]
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# imgs = np.array(scene.imgs)
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# pts3d, _, confs = scene.get_dense_pts3d(clean_depth=clean_depth)
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# pts3d = [i.detach().reshape(imgs[0].shape) for i in pts3d] #
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# masks = to_numpy([c > min_conf_thr for c in to_numpy(confs)])
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# # move
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# mask_images = True
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# save_path, images_path, masks_path, sparse_path = init_filestructure(save_dir)
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# save_images_masks(imgs, masks, images_path, masks_path, mask_images)
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# save_cameras(focals, principal_points, sparse_path, imgs_shape=imgs.shape)
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# save_imagestxt(world2cam, sparse_path)
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# save_pointcloud_with_normals(imgs, pts3d, masks, sparse_path)
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# return save_path
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@spaces.GPU(duration=10)
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def get_reconstructed_scene(image_size, current_scene_state,
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os.makedirs(base_colmapdata_dir, exist_ok=True)
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colmap_data_dir = get_next_dir(base_colmapdata_dir)
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#
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# save_colmap_scene(scene, colmap_data_dir, min_conf_thr, clean_depth)
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if 'GaussianRasterizer' not in globals():
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from diff_gaussian_rasterization import GaussianRasterizer, GaussianRasterizationSettings
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if current_scene_state is not None and \
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current_scene_state.outfile_name is not None:
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