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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Emoji Gravity Click</title>
    
    <style>
        body {
            margin: 0;
            overflow: hidden;
            background-color: #f0f0f0;
            display: flex;
            justify-content: center;
            align-items: center;
            height: 100vh;
        }
        canvas {
            border: 1px solid #ccc;
        }
    </style>
</head>
<body>
<canvas id="emojiCanvas"></canvas>
  <p>No it is not Empty, Click anywhere and see!</p>
<script>
    const canvas = document.getElementById('emojiCanvas');
    const ctx = canvas.getContext('2d');
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;

    const emojis = ['🐸', '🀑', 'πŸ’Έ', '😎', '🀩', 'πŸͺ™'];
    const gravity = 0.5;
    const friction = 0.97;
    let particles = [];

    class Particle {
        constructor(x, y) {
            this.x = x;
            this.y = y;
            this.size = Math.random() * 20 + 10;
            this.speedY = (Math.random() - 0.5) * 5;
            this.speedX = (Math.random() - 0.5) * 5;
            this.color = '#fff';
            this.emoji = emojis[Math.floor(Math.random() * emojis.length)];
        }

        update() {
            this.speedY += gravity;
            this.speedX *= friction;
            this.x += this.speedX;
            this.y += this.speedY;
            if (this.y + this.size >= canvas.height) {
                this.y = canvas.height - this.size;
                this.speedY = -this.speedY * friction;
            }
            if (this.x + this.size >= canvas.width || this.x - this.size <= 0) {
                this.speedX = -this.speedX * friction;
            }
        }

        draw() {
            ctx.font = `${this.size}px Arial`;
            ctx.fillStyle = this.color;
            ctx.fillText(this.emoji, this.x, this.y);
        }
    }

    function handleParticles(event) {
        const { clientX, clientY } = event;
        const numberOfParticles = Math.random() * 10 + 5;
        for (let i = 0; i < numberOfParticles; i++) {
            particles.push(new Particle(clientX, clientY));
        }
    }

    function animate() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        for (let i = particles.length - 1; i >= 0; i--) {
            particles[i].update();
            particles[i].draw();
            if (particles[i].size <= 0.3) {
                particles.splice(i, 1);
            }
        }
        requestAnimationFrame(animate);
    }

    canvas.addEventListener('click', handleParticles);
    animate();
</script>
</body>
</html>