|
<!DOCTYPE html> |
|
<html> |
|
<head> |
|
<meta charset="utf-8" /> |
|
<title>Babylon.js L-system Fractal Example</title> |
|
<script src="https://cdn.babylonjs.com/babylon.js"></script> |
|
<script src="https://cdn.babylonjs.com/loaders/babylonjs.loaders.min.js"></script> |
|
<style> |
|
canvas { |
|
width: 100%; |
|
height: 100%; |
|
touch-action: none; |
|
} |
|
</style> |
|
</head> |
|
<body> |
|
<canvas id="renderCanvas"></canvas> |
|
<script> |
|
window.addEventListener('DOMContentLoaded', function () { |
|
var canvas = document.getElementById('renderCanvas'); |
|
var engine = new BABYLON.Engine(canvas, true); |
|
var createScene = function () { |
|
var scene = new BABYLON.Scene(engine); |
|
|
|
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene); |
|
|
|
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); |
|
|
|
var spheres = []; |
|
|
|
var texture = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/floor.png", scene); |
|
var bumpMap = new BABYLON.Texture("https://www.babylonjs-playground.com/textures/floor_n.jpg", scene); |
|
|
|
var rules = { |
|
F: "F+F-F-F+F" |
|
}; |
|
var axiom = "F-F-F-F"; |
|
var angle = Math.PI / 2; |
|
var length = 1; |
|
var iterations = 3; |
|
|
|
var lSystemString = axiom; |
|
for (var i = 0; i < iterations; i++) { |
|
var newString = ""; |
|
for (var j = 0; j < lSystemString.length; j++) { |
|
var char = lSystemString.charAt(j); |
|
if (rules[char]) { |
|
newString += rules[char]; |
|
} else { |
|
newString += char; |
|
} |
|
} |
|
lSystemString = newString; |
|
} |
|
|
|
var position = BABYLON.Vector3.Zero(); |
|
var direction = BABYLON.Vector3.Forward(); |
|
for (var i = 0; i < lSystemString.length; i++) { |
|
var char = lSystemString.charAt(i); |
|
if (char === "F") { |
|
|
|
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: length, segments: 16}, scene); |
|
sphere.position = position.clone(); |
|
sphere.material = new BABYLON.StandardMaterial("texture", scene); |
|
sphere.material.diffuseTexture = texture; |
|
sphere.material.bumpTexture = bumpMap; |
|
spheres.push(sphere); |
|
|
|
var textureAnimation = new BABYLON.Animation("textureAnimation", "material.diffuseTexture.uOffset", 60, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); |
|
var keys = []; |
|
keys.push({frame: 0, value:0}); |
|
keys.push({frame: 100, value: 1}); |
|
textureAnimation.setKeys(keys); |
|
sphere.material.diffuseTexture.wrapU = BABYLON.Texture.WRAP_ADDRESSMODE; |
|
sphere.material.diffuseTexture.wrapV = BABYLON.Texture.WRAP_ADDRESSMODE; |
|
sphere.material.diffuseTexture.uScale = 10; |
|
sphere.material.diffuseTexture.vScale = 10; |
|
sphere.animations.push(textureAnimation); |
|
scene.beginAnimation(sphere, 0, 100, true); |
|
|
|
var animation = new BABYLON.Animation("myAnimation", "position", 30, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE); |
|
keys = []; |
|
keys.push({frame: 0, value: position.clone()}); |
|
position.addInPlace(direction.scale(length)); |
|
keys.push({frame: 100, value: position.clone()}); |
|
animation.setKeys(keys); |
|
sphere.animations.push(animation); |
|
scene.beginAnimation(sphere, 0, 100, true); |
|
} else if (char === "+") { |
|
|
|
direction.rotateByQuaternionToRef(BABYLON.Quaternion.RotationAxis(BABYLON.Vector3.Up(), -angle), direction); |
|
} else if (char === "-") { |
|
|
|
direction.rotateByQuaternionToRef(BABYLON.Quaternion.RotationAxis(BABYLON.Vector3.Up(), angle), direction); |
|
} |
|
} |
|
return scene; |
|
} |
|
var scene = createScene(); |
|
engine.runRenderLoop(function () { |
|
scene.render(); |
|
}); |
|
window.addEventListener('resize', function () { |
|
engine.resize(); |
|
}); |
|
}); |
|
</script> |
|
|
|
</body> |
|
</html> |