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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Audio Spectrum Analyzer</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, sans-serif;
}
body {
background: #1a1a1a;
color: #fff;
}
.container {
max-width: 1200px;
margin: 0 auto;
padding: 20px;
}
.header {
text-align: center;
padding: 20px 0;
}
.controls {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 20px;
margin: 20px 0;
}
.control-panel {
background: #2a2a2a;
padding: 20px;
border-radius: 8px;
}
.visualization {
display: grid;
grid-template-columns: 2fr 1fr;
gap: 20px;
margin: 20px 0;
}
canvas {
width: 100%;
height: 400px;
background: #2a2a2a;
border-radius: 8px;
}
button {
background: #4CAF50;
color: white;
padding: 10px 20px;
border: none;
border-radius: 4px;
cursor: pointer;
margin: 5px;
}
button:hover {
background: #45a049;
}
input[type="number"] {
width: 100%;
padding: 8px;
margin: 5px 0;
border-radius: 4px;
border: 1px solid #444;
background: #333;
color: white;
}
.device-status {
background: #2a2a2a;
padding: 20px;
border-radius: 8px;
margin-top: 20px;
}
.preset-container {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
gap: 10px;
margin: 20px 0;
}
.preset {
background: #333;
padding: 10px;
border-radius: 4px;
cursor: pointer;
}
.preset:hover {
background: #444;
}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1>3D Audio Spectrum Analyzer</h1>
</div>
<div class="controls">
<div class="control-panel">
<h3>Device Configuration</h3>
<button id="startAnalysis">Start Analysis</button>
<button id="stopAnalysis">Stop Analysis</button>
<button id="calibrate">Calibrate Devices</button>
<div>
<label>Device Role:</label>
<select id="deviceRole">
<option value="left">Left Channel</option>
<option value="right">Right Channel</option>
<option value="center">Center Channel</option>
</select>
</div>
</div>
<div class="control-panel">
<h3>Binaural Beat Generator</h3>
<div>
<label>Base Frequency (Hz):</label>
<input type="number" id="baseFreq" value="432" min="20" max="1000">
</div>
<div>
<label>Beat Frequency (Hz):</label>
<input type="number" id="beatFreq" value="7" min="1" max="40">
</div>
<button id="startBinaural">Generate Binaural Beat</button>
<button id="stopBinaural">Stop</button>
</div>
</div>
<div class="visualization">
<canvas id="spectrumCanvas"></canvas>
<canvas id="3dRoomCanvas"></canvas>
</div>
<div class="preset-container">
<div class="preset">
<h4>Alpha Wave</h4>
<p>8-12 Hz</p>
</div>
<div class="preset">
<h4>Theta Wave</h4>
<p>4-7 Hz</p>
</div>
<div class="preset">
<h4>Delta Wave</h4>
<p>0.5-4 Hz</p>
</div>
</div>
<div class="device-status">
<h3>Connected Devices</h3>
<div id="deviceList"></div>
</div>
</div>
<script>
class AudioAnalyzer {
constructor() {
this.audioContext = null;
this.analyser = null;
this.oscillator = null;
this.isPlaying = false;
}
async initialize() {
try {
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
this.analyser = this.audioContext.createAnalyser();
const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const source = this.audioContext.createMediaStreamSource(stream);
source.connect(this.analyser);
this.setupVisualization();
} catch (error) {
console.error('Error initializing audio:', error);
}
}
generateBinauralBeat(baseFreq, beatFreq) {
if (this.isPlaying) this.stopBinauralBeat();
const leftOsc = this.audioContext.createOscillator();
const rightOsc = this.audioContext.createOscillator();
const leftGain = this.audioContext.createGain();
const rightGain = this.audioContext.createGain();
const merger = this.audioContext.createChannelMerger(2);
leftOsc.frequency.value = baseFreq;
rightOsc.frequency.value = baseFreq + beatFreq;
leftOsc.connect(leftGain);
rightOsc.connect(rightGain);
leftGain.connect(merger, 0, 0);
rightGain.connect(merger, 0, 1);
merger.connect(this.audioContext.destination);
leftOsc.start();
rightOsc.start();
this.oscillator = { left: leftOsc, right: rightOsc };
this.isPlaying = true;
}
stopBinauralBeat() {
if (this.oscillator) {
this.oscillator.left.stop();
this.oscillator.right.stop();
this.isPlaying = false;
}
}
setupVisualization() {
const canvas = document.getElementById('spectrumCanvas');
const ctx = canvas.getContext('2d');
const width = canvas.width;
const height = canvas.height;
const draw = () => {
requestAnimationFrame(draw);
const dataArray = new Uint8Array(this.analyser.frequencyBinCount);
this.analyser.getByteFrequencyData(dataArray);
ctx.fillStyle = '#2a2a2a';
ctx.fillRect(0, 0, width, height);
const barWidth = width / dataArray.length;
let x = 0;
dataArray.forEach(value => {
const barHeight = value * height / 255;
ctx.fillStyle = `hsl(${value}, 100%, 50%)`;
ctx.fillRect(x, height - barHeight, barWidth, barHeight);
x += barWidth;
});
};
draw();
}
}
// Initialize application
const analyzer = new AudioAnalyzer();
document.getElementById('startAnalysis').addEventListener('click', () => analyzer.initialize());
document.getElementById('startBinaural').addEventListener('click', () => {
const baseFreq = parseFloat(document.getElementById('baseFreq').value);
const beatFreq = parseFloat(document.getElementById('beatFreq').value);
analyzer.generateBinauralBeat(baseFreq, beatFreq);
});
document.getElementById('stopBinaural').addEventListener('click', () => analyzer.stopBinauralBeat());
// Setup room visualization
const room3d = document.getElementById('3dRoomCanvas');
const ctx3d = room3d.getContext('2d');
function draw3dRoom() {
// Basic 3D room visualization implementation would go here
// This would require a more complex 3D rendering library for proper implementation
ctx3d.fillStyle = '#2a2a2a';
ctx3d.fillRect(0, 0, room3d.width, room3d.height);
ctx3d.strokeStyle = '#4CAF50';
ctx3d.beginPath();
ctx3d.moveTo(50, 50);
ctx3d.lineTo(room3d.width - 50, 50);
ctx3d.lineTo(room3d.width - 50, room3d.height - 50);
ctx3d.lineTo(50, room3d.height - 50);
ctx3d.closePath();
ctx3d.stroke();
}
draw3dRoom();
</script>
</body>
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