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on
CPU Upgrade
Running
on
CPU Upgrade
import { RenderedScene, RenderRequest } from "../types.mts" | |
import { upscaleImage } from "../utils/upscaleImage.mts" | |
export async function renderImageUpscaling( | |
request: RenderRequest, | |
response: RenderedScene, | |
): Promise<RenderedScene> { | |
try { | |
// note: this converts a base64 PNG to a base64 JPG (which is good, actually!) | |
response.assetUrl = await upscaleImage(response.assetUrl) | |
console.log(`upscaling worked on the first try!`) | |
} catch (err) { | |
console.error(`upscaling failed the first time.. let's try again..`) | |
try { | |
response.assetUrl = await upscaleImage(response.assetUrl) | |
console.log(`upscaling worked on the second try!`) | |
} catch (err) { | |
console.error(`upscaling failed on the second attempt.. let's keep the low-res image then :|`) | |
// no need to log a catastrophic failure here, since we still have the original (low-res image) | |
// to work with | |
} | |
} | |
return response | |
} | |