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from .render import Render | |
GLUT = None | |
class CamRender(Render): | |
def __init__(self, width=1600, height=1200, name='Cam Renderer', | |
program_files=['simple.fs', 'simple.vs'], color_size=1, ms_rate=1, egl=False): | |
Render.__init__(self, width, height, name, program_files, color_size, ms_rate=ms_rate, egl=egl) | |
self.camera = None | |
if not egl: | |
global GLUT | |
import OpenGL.GLUT as GLUT | |
GLUT.glutDisplayFunc(self.display) | |
GLUT.glutKeyboardFunc(self.keyboard) | |
def set_camera(self, camera): | |
self.camera = camera | |
self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() | |
def keyboard(self, key, x, y): | |
# up | |
eps = 1 | |
# print(key) | |
if key == b'w': | |
self.camera.center += eps * self.camera.direction | |
elif key == b's': | |
self.camera.center -= eps * self.camera.direction | |
if key == b'a': | |
self.camera.center -= eps * self.camera.right | |
elif key == b'd': | |
self.camera.center += eps * self.camera.right | |
if key == b' ': | |
self.camera.center += eps * self.camera.up | |
elif key == b'x': | |
self.camera.center -= eps * self.camera.up | |
elif key == b'i': | |
self.camera.near += 0.1 * eps | |
self.camera.far += 0.1 * eps | |
elif key == b'o': | |
self.camera.near -= 0.1 * eps | |
self.camera.far -= 0.1 * eps | |
self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix() | |
def show(self): | |
if GLUT is not None: | |
GLUT.glutMainLoop() | |