PokeGen / modules /details.py
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Update modules/details.py
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import random
import json
from typing import cast, Dict, List, Optional, Union
from typing_extensions import TypedDict
class Attack(TypedDict):
name: str
cost: List[str]
convertedEnergyCost: int
damage: str
text: str
ListCollection = Dict[str, Union[List[str], List[Attack]]]
def load_lists(list_names: List[str], base_dir: str = "lists") -> ListCollection:
lists = {}
for name in list_names:
with open(f"{base_dir}/{name}.json", "r") as f:
lists[name] = json.load(f)
return lists
def rand_hp() -> int:
# Weights from https://bulbapedia.bulbagarden.net/wiki/HP_(TCG)
hp_range: List[int] = list(range(30, 340 + 1, 10))
weights: List[int] = [156, 542, 1264, 1727, 1477, 1232, 1008, 640, 436, 515, 469, 279, 188,
131, 132, 132, 56, 66, 97, 74, 23, 24, 25, 7, 15, 6, 0, 12, 18, 35, 18, 3]
return random.choices(hp_range, weights)[0]
def rand_energy(can_be_none: bool = False) -> Union[str, None]:
types: List[str] = ['colorless', 'darkness', 'dragon', 'fairy', 'fighting',
'fire', 'grass', 'lightning', 'metal', 'psychic', 'water']
if can_be_none:
return random.choices([random.choices(types)[0], None])[0]
else:
return random.choices(types)[0]
def rand_name(energy_type: str = cast(str, rand_energy())) -> str:
lists: ListCollection = load_lists([energy_type], 'lists/names')
return cast(str, random.choices(lists[energy_type])[0])
def rand_species(species: List[str]) -> str:
random_species: str = random.choices(species)[0]
return random_species[:1].upper() + random_species[1:]
def rand_length() -> Dict[str, int]:
# Weights from https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_height
feet_ranges: List[int] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16,
17, 18, 19, 20, 21, 22, 23, 24, 26, 28, 30, 32, 34, 35, 47, 65, 328]
weights: List[int] = [30, 220, 230, 176, 130, 109, 63, 27, 17, 17, 5, 5, 6,
4, 3, 2, 2, 2, 1, 2, 3, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1]
return {
"feet": random.choices(feet_ranges, weights)[0],
"inches": random.randrange(0, 11 + 1, 1)
}
def rand_weight() -> str:
# Weights from https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_weight
weight_ranges: List[Dict[str, int]] = [
{"start": 1, "end": 22},
{"start": 22, "end": 44},
{"start": 44, "end": 55},
{"start": 55, "end": 110},
{"start": 110, "end": 132},
{"start": 132, "end": 218},
{"start": 218, "end": 220},
{"start": 221, "end": 226},
{"start": 226, "end": 331},
{"start": 331, "end": 441},
{"start": 441, "end": 451},
{"start": 452, "end": 661},
{"start": 661, "end": 677},
{"start": 677, "end": 793},
{"start": 794, "end": 903},
{"start": 903, "end": 2204}]
# 'weights' as in statistical weightings, not physical mass
weights: List[int] = [271, 145, 53, 204, 57, 122, 1, 11, 57, 28, 7, 34, 4, 17, 5, 31]
start: int
end: int
start, end = random.choices(weight_ranges, weights)[0].values()
random_weight: int = random.randrange(start, end + 1, 1)
return f'{random_weight} lbs.'
def rand_attack(
attacks: List[Attack],
name: str, energy_type: Optional[str],
colorless_only_allowed: bool = False) -> Attack:
random_attack: Attack = random.choices(attacks)[0]
energy_type = energy_type.capitalize() if energy_type else None # Energy is capitalised in the JSON lists
if energy_type and energy_type != 'Dragon': # No attacks use Dragon energy so this would otherwise infinitely loop
if colorless_only_allowed:
while energy_type not in random_attack["cost"] and 'colorless' not in random_attack["cost"]:
random_attack = random.choices(attacks)[0]
else:
while energy_type not in random_attack["cost"]:
random_attack = random.choices(attacks)[0]
random_attack['text'] = random_attack['text'].replace('<name>', name)
return random_attack
def rand_attacks(attacks: List[Attack], name: str, energy_type: Optional[str], n: int = 2) -> List[Attack]:
attack1: Attack = rand_attack(attacks, name, energy_type)
if n > 1:
attack2: Attack = rand_attack(attacks, name, energy_type, True)
while attack1['text'] == attack2['text']:
attack2 = rand_attack(attacks, name, energy_type, True)
return [attack1, attack2]
else:
return [attack1]
def rand_retreat() -> int:
return random.randrange(0, 4, 1)
def rand_description(descriptions) -> str:
return random.choices(descriptions)[0]
def rand_rarity() -> str:
return random.choices(['●', '◆', '★'], [10, 5, 1])[0]
lists: ListCollection = load_lists(['attacks', 'descriptions', 'species'])
class Details(TypedDict):
name: str
hp: int
energy_type: str
species: str
length: Dict[str, int]
weight: str
attacks: List[Attack]
weakness: Union[str, None]
resistance: Union[str, None]
retreat: int
description: str
rarity: str
def rand_details() -> Details:
energy_type: str = cast(str, rand_energy())
name: str = rand_name(energy_type)
return {
"name": name,
"hp": rand_hp(),
"energy_type": energy_type,
"species": rand_species(cast(List[str], lists["species"])),
"length": rand_length(),
"weight": rand_weight(),
"attacks": cast(List[Attack], rand_attacks(cast(List[Attack], lists["attacks"]), name, energy_type=energy_type)),
"weakness": rand_energy(can_be_none=True),
"resistance": rand_energy(can_be_none=True),
"retreat": rand_retreat(),
"description": rand_description(lists["descriptions"]),
"rarity": rand_rarity(),
}