Add 2 files
Browse files- README.md +6 -4
- index.html +307 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: blue
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: jsdemo
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emoji: 🐳
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colorFrom: blue
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,307 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Интерактивная графическая демонстрация</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: linear-gradient(135deg, #1a1a2e, #16213e);
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: 'Arial', sans-serif;
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color: rgba(255, 255, 255, 0.8);
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}
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canvas {
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display: block;
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position: fixed;
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top: 0;
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left: 0;
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z-index: 1;
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}
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+
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.info {
|
29 |
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position: absolute;
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bottom: 20px;
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left: 20px;
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z-index: 2;
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background-color: rgba(0, 0, 0, 0.5);
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padding: 15px;
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border-radius: 10px;
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max-width: 300px;
|
37 |
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}
|
38 |
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|
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h1 {
|
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margin: 0 0 10px 0;
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font-size: 18px;
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color: #fff;
|
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}
|
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p {
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margin: 5px 0;
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font-size: 14px;
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line-height: 1.4;
|
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}
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.controls {
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position: absolute;
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top: 20px;
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right: 20px;
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z-index: 2;
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display: flex;
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flex-direction: column;
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gap: 10px;
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}
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button {
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background: rgba(0, 0, 0, 0.5);
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color: white;
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border: 1px solid rgba(255, 255, 255, 0.2);
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border-radius: 5px;
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padding: 8px 12px;
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cursor: pointer;
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transition: all 0.3s ease;
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}
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button:hover {
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background: rgba(255, 255, 255, 0.1);
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<div class="info">
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<h1>Интерактивная частичная система</h1>
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<p>Двигайте мышью, чтобы влиять на частицы. Нажмите для создания взрыва.</p>
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<p>Частицы реагируют на гравитацию, трение и друг на друга.</p>
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</div>
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<div class="controls">
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<button id="explode">Создать взрыв</button>
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<button id="changeColor">Изменить цвет</button>
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88 |
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<button id="toggleLines">Переключить соединения</button>
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</div>
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<script>
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// Основной код Canvas
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const canvas = document.getElementById('canvas');
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const ctx = canvas.getContext('2d');
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// Устанавливаем размер canvas равным размеру окна
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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// Настройки системы частиц
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const settings = {
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particleCount: 150,
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particleSize: 3,
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lineDistance: 100,
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showLines: true,
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gravity: 0.05,
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friction: 0.98,
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mouseInfluence: 20,
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colors: [
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'#ff3366', '#00ffcc', '#ffcc00', '#33ccff', '#cc33ff',
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'#ff9933', '#66ff33', '#3399ff', '#ff33cc', '#33ff99'
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],
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currentColorIndex: 0,
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maxVelocity: 5
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};
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// Функция для генерации случайного числа в диапазоне
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function random(min, max) {
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return Math.random() * (max - min) + min;
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}
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// Класс частицы
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class Particle {
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constructor(x, y) {
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this.x = x || random(0, canvas.width);
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this.y = y || random(0, canvas.height);
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this.velocityX = random(-1, 1);
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this.velocityY = random(-1, 1);
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this.size = random(1, settings.particleSize);
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this.baseSize = this.size;
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this.color = settings.colors[
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Math.floor(random(0, settings.colors.length))
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];
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this.hue = Math.floor(random(0, 360));
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this.life = 0;
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this.maxLife = random(200, 1000);
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}
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// Обновление позиции частицы
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update(mouseX, mouseY) {
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// Расчет расстояния до курсора мыши
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const dx = mouseX - this.x;
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const dy = mouseY - this.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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// Влияние мыши на частицу
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if (distance < 100) {
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const angle = Math.atan2(dy, dx);
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const force = (100 - distance) / settings.mouseInfluence;
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+
|
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this.velocityX += Math.cos(angle) * force;
|
152 |
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this.velocityY += Math.sin(angle) * force;
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}
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+
|
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+
// Ограничение максимальной скорости
|
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const speed = Math.sqrt(this.velocityX * this.velocityX + this.velocityY * this.velocityY);
|
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+
if (speed > settings.maxVelocity) {
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this.velocityX = (this.velocityX / speed) * settings.maxVelocity;
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this.velocityY = (this.velocityY / speed) * settings.maxVelocity;
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}
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// Гравитация
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this.velocityY += settings.gravity;
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// Трение
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this.velocityX *= settings.friction;
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this.velocityY *= settings.friction;
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// Обновление позиции
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this.x += this.velocityX;
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this.y += this.velocityY;
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// Столкновение со стенами
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174 |
+
if (this.x < 0 || this.x > canvas.width) {
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this.velocityX *= -0.8;
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this.x = this.x < 0 ? 0 : canvas.width;
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177 |
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}
|
178 |
+
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if (this.y < 0 || this.y > canvas.height) {
|
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this.velocityY *= -0.8;
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181 |
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this.y = this.y < 0 ? 0 : canvas.height;
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182 |
+
}
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183 |
+
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184 |
+
// Пульсация размера
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185 |
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this.life++;
|
186 |
+
if (this.life > this.maxLife) this.life = 0;
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187 |
+
const pulse = Math.sin(this.life * 0.05) * 0.5 + 1;
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188 |
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this.size = this.baseSize * pulse;
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189 |
+
|
190 |
+
// Изменение цвета со временем
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this.hue = (this.hue + 0.2) % 360;
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192 |
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}
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193 |
+
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194 |
+
// Отрисовка частицы
|
195 |
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draw() {
|
196 |
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ctx.fillStyle = `hsla(${this.hue}, 100%, 50%, 0.8)`;
|
197 |
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ctx.beginPath();
|
198 |
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
199 |
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ctx.fill();
|
200 |
+
|
201 |
+
// Добавляем свечение
|
202 |
+
ctx.shadowBlur = 15;
|
203 |
+
ctx.shadowColor = `hsla(${this.hue}, 100%, 50%, 0.6)`;
|
204 |
+
}
|
205 |
+
}
|
206 |
+
|
207 |
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// Создаем частицы
|
208 |
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let particles = [];
|
209 |
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for (let i = 0; i < settings.particleCount; i++) {
|
210 |
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particles.push(new Particle());
|
211 |
+
}
|
212 |
+
|
213 |
+
// Позиция мыши
|
214 |
+
let mouseX = canvas.width / 2;
|
215 |
+
let mouseY = canvas.height / 2;
|
216 |
+
|
217 |
+
// Следим за движением мыши
|
218 |
+
canvas.addEventListener('mousemove', (e) => {
|
219 |
+
mouseX = e.clientX;
|
220 |
+
mouseY = e.clientY;
|
221 |
+
});
|
222 |
+
|
223 |
+
// Нажатие мыши создает взрыв
|
224 |
+
canvas.addEventListener('mousedown', createExplosion);
|
225 |
+
|
226 |
+
// Кнопка "Создать взрыв"
|
227 |
+
document.getElementById('explode').addEventListener('click', createExplosion);
|
228 |
+
|
229 |
+
// Кнопка "Изменить цвет"
|
230 |
+
document.getElementById('changeColor').addEventListener('click', () => {
|
231 |
+
settings.currentColorIndex = (settings.currentColorIndex + 1) % settings.colors.length;
|
232 |
+
});
|
233 |
+
|
234 |
+
// Кнопка "Переключить соединения"
|
235 |
+
document.getElementById('toggleLines').addEventListener('click', () => {
|
236 |
+
settings.showLines = !settings.showLines;
|
237 |
+
});
|
238 |
+
|
239 |
+
// Функция создания взрыва
|
240 |
+
function createExplosion() {
|
241 |
+
for (let i = 0; i < particles.length; i++) {
|
242 |
+
const angle = random(0, Math.PI * 2);
|
243 |
+
const force = random(5, 15);
|
244 |
+
|
245 |
+
particles[i].velocityX = Math.cos(angle) * force;
|
246 |
+
particles[i].velocityY = Math.sin(angle) * force;
|
247 |
+
}
|
248 |
+
}
|
249 |
+
|
250 |
+
// Анимационная петля
|
251 |
+
function animate() {
|
252 |
+
// Очищаем canvas с полупрозрачным фоном для эффекта шлейфа
|
253 |
+
ctx.fillStyle = 'rgba(10, 10, 20, 0.2)';
|
254 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
255 |
+
|
256 |
+
// Обновляем и рисуем частицы
|
257 |
+
particles.forEach(particle => particle.update(mouseX, mouseY));
|
258 |
+
|
259 |
+
// Отрисовываем линии между близкими частицами
|
260 |
+
if (settings.showLines) {
|
261 |
+
drawConnections();
|
262 |
+
}
|
263 |
+
|
264 |
+
// Рисуем частицы
|
265 |
+
particles.forEach(particle => particle.draw());
|
266 |
+
|
267 |
+
// Сбрасываем тени
|
268 |
+
ctx.shadowBlur = 0;
|
269 |
+
|
270 |
+
requestAnimationFrame(animate);
|
271 |
+
}
|
272 |
+
|
273 |
+
// Рисуем соединения между частицами
|
274 |
+
function drawConnections() {
|
275 |
+
for (let i = 0; i < particles.length; i++) {
|
276 |
+
for (let j = i + 1; j < particles.length; j++) {
|
277 |
+
const dx = particles[i].x - particles[j].x;
|
278 |
+
const dy = particles[i].y - particles[j].y;
|
279 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
280 |
+
|
281 |
+
if (distance < settings.lineDistance) {
|
282 |
+
const opacity = 1 - (distance / settings.lineDistance);
|
283 |
+
ctx.strokeStyle = `rgba(200, 200, 255, ${opacity * 0.2})`;
|
284 |
+
ctx.lineWidth = opacity * 1.5;
|
285 |
+
ctx.beginPath();
|
286 |
+
ctx.moveTo(particles[i].x, particles[i].y);
|
287 |
+
ctx.lineTo(particles[j].x, particles[j].y);
|
288 |
+
ctx.stroke();
|
289 |
+
}
|
290 |
+
}
|
291 |
+
}
|
292 |
+
}
|
293 |
+
|
294 |
+
// Обработка изменения размера окна
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295 |
+
window.addEventListener('resize', () => {
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296 |
+
canvas.width = window.innerWidth;
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297 |
+
canvas.height = window.innerHeight;
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298 |
+
});
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299 |
+
|
300 |
+
// Запуск анимации
|
301 |
+
animate();
|
302 |
+
|
303 |
+
// Добавляем всплывающие частицы при загрузке
|
304 |
+
setTimeout(createExplosion, 500);
|
305 |
+
</script>
|
306 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: absolute; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">This website has been generated by <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
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307 |
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</html>
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