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import pandas as pd | |
import numpy as np | |
import random | |
import os | |
import sys | |
from xml.dom import minidom | |
from collections import defaultdict | |
sys.path.append(os.getcwd()) | |
from src.postprocessing.get_svg_size_pos import get_svg_bbox, get_path_bbox, get_midpoint_of_path_bbox | |
from src.postprocessing.get_style_attributes import get_style_attributes_path | |
random.seed(0) | |
filter_id = 0 | |
def animate_logo(model_output: pd.DataFrame, logo_path: str): | |
# Add animation id | |
document = minidom.parse(logo_path) | |
paths = document.getElementsByTagName('path') | |
for i in range(len(paths)): | |
paths[i].setAttribute('animation_id', str(i)) | |
with open(logo_path, 'wb') as svg_file: | |
svg_file.write(document.toxml(encoding='iso-8859-1')) | |
logo_xmin, logo_xmax, logo_ymin, logo_ymax = get_svg_bbox(logo_path) | |
# ---- Normalize model output ---- | |
animations_by_id = defaultdict(list) | |
for row in model_output.iterrows(): | |
# Structure animations by animation id | |
animation_id = row[1]['animation_id'] | |
output = row[1]['model_output'] | |
animations_by_id[animation_id].append(output) | |
total_animations = [] | |
for animation_id in animations_by_id.keys(): | |
print(animation_id) | |
try: | |
path_xmin, path_xmax, path_ymin, path_ymax = get_path_bbox(logo_path, animation_id) | |
except: | |
path_xmin, path_xmax, path_ymin, path_ymax = 0, 0, 0, 0 | |
xmin = logo_xmin - path_xmin | |
xmax = logo_xmax - path_xmax | |
ymin = logo_ymin - path_ymin | |
ymax = logo_ymax - path_ymax | |
# Structure animations by type (check first 10 parameters) | |
animations_by_type = defaultdict(list) | |
for animation in animations_by_id[animation_id]: | |
if animation[0] == 1: | |
# EOS | |
continue | |
try: | |
animation_type = animation[1:10].index(1) | |
animations_by_type[animation_type].append(animation) | |
except: | |
# No value found | |
print('Model output invalid: no animation type found') | |
return | |
for animation_type in animations_by_type.keys(): | |
# Set up list of animations for later distribution | |
current_animations = [] | |
# Sort animations by begin | |
animations_by_type[animation_type].sort(key=lambda l : l[10]) # Sort by begin | |
# For every animation, check consistency of begin and duration, then set parameters | |
for i in range(len(animations_by_type[animation_type])): | |
# Check if begin is equal to next animation's begin - in this case, set second begin to average of first and third animation | |
# Get next animation with different begin time | |
if len(animations_by_type[animation_type]) > 1: | |
j = 1 | |
next_animation = animations_by_type[animation_type][j] | |
while (i + j) < len(animations_by_type[animation_type]) and animations_by_type[animation_type][i][10] == next_animation[10]: | |
j += 1 | |
next_animation = animations_by_type[animation_type][j] | |
if j != 1: | |
# Get difference | |
difference = animations_by_type[animation_type][j][10] - animations_by_type[animation_type][i][10] | |
interval = difference / (j - i) | |
factor = 0 | |
for a in range(i, j): | |
animations_by_type[animation_type][a][10] = animations_by_type[animation_type][i][10] + interval * factor | |
factor += 1 | |
# Check if duration and begin of next animation are consistent - if not, shorten duration | |
if i < len(animations_by_type[animation_type]) - 1: | |
max_duration = animations_by_type[animation_type][i+1][10] - animations_by_type[animation_type][i][10] | |
if animations_by_type[animation_type][i][11] > max_duration: | |
animations_by_type[animation_type][i][11] = max_duration | |
# Get general parameters | |
begin = animations_by_type[animation_type][i][10] | |
dur = animations_by_type[animation_type][i][10] | |
if dur < 1: | |
dur = 1 | |
# Check type and call method | |
if animation_type == 1: | |
# animation: translate | |
from_x = int(animations_by_type[animation_type][i][12]) | |
from_y = int(animations_by_type[animation_type][i][13]) | |
# Check if there is a next translate animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next translate animation's starting point | |
to_x = int(animations_by_type[animation_type][i+1][12]) | |
to_y = int(animations_by_type[animation_type][i+1][13]) | |
else: | |
# animation endpoint is final position of object | |
to_x = 0 | |
to_y = 0 | |
# Check if parameters are within boundary | |
if from_x < xmin: | |
from_x = xmin | |
elif from_x > xmax: | |
from_x = xmax | |
if from_y < ymin: | |
from_y = ymin | |
elif from_y > ymax: | |
from_y = ymax | |
if to_x < xmin: | |
to_x = xmin | |
elif to_x > xmax: | |
to_x = xmax | |
if to_y < ymin: | |
to_y = ymin | |
elif to_y > ymax: | |
to_y = ymax | |
# Append animation to list | |
current_animations.append(_animation_translate(animation_id, begin, dur, from_x, from_y, to_x, to_y)) | |
elif animation_type == 2: | |
print('curve') | |
from_x = int(animations_by_type[animation_type][i][12]) | |
from_y = int(animations_by_type[animation_type][i][13]) | |
via_x = int(animations_by_type[animation_type][i][14]) | |
via_y = int(animations_by_type[animation_type][i][15]) | |
# Check if there is a next curve animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next curve animation's starting point | |
to_x = animations_by_type[animation_type][i+1][12] | |
to_y = animations_by_type[animation_type][i+1][13] | |
else: | |
# animation endpoint is final position of object | |
to_x = 0 | |
to_y = 0 | |
# Check if parameters are within boundary | |
if from_x < xmin: | |
from_x = xmin | |
elif from_x > xmax: | |
from_x = xmax | |
if from_y < ymin: | |
from_y = ymin | |
elif from_y > ymax: | |
from_y = ymax | |
if via_x < xmin: | |
via_x = xmin | |
elif via_x > xmax: | |
via_x = xmax | |
if via_y < ymin: | |
via_y = ymin | |
elif via_y > ymax: | |
via_y = ymax | |
if to_x < xmin: | |
to_x = xmin | |
elif to_x > xmax: | |
to_x = xmax | |
if to_y < ymin: | |
to_y = ymin | |
elif to_y > ymax: | |
to_y = ymax | |
# Append animation to list | |
current_animations.append(_animation_curve(animation_id, begin, dur, from_x, from_y, via_x, via_y, to_x, to_y)) | |
elif animation_type == 3: | |
# animation: scale | |
from_f = animations_by_type[animation_type][i][16] | |
if from_f <= 0: | |
from_f = 0.0000001 | |
# Check if there is a next scale animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next scale animation's starting point | |
to_f = animations_by_type[animation_type][i+1][16] | |
else: | |
# animation endpoint is final position of object | |
to_f = 1 | |
current_animations.append(_animation_scale(animation_id, begin, dur, from_f, to_f)) | |
elif animation_type == 4: | |
# animation: rotate | |
from_degree = animations_by_type[animation_type][i][17] | |
if from_degree < 0: | |
from_degree = 0 | |
elif from_degree > 360: | |
from_degree = 360 | |
# Get midpoints | |
midpoints = get_midpoint_of_path_bbox(logo_path, animation_id) | |
# Check if there is a next scale animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next scale animation's starting point | |
to_degree = animations_by_type[animation_type][i+1][17] | |
else: | |
# animation endpoint is final position of object | |
to_degree = 360 | |
current_animations.append(_animation_rotate(animation_id, begin, dur, from_degree, to_degree, midpoints)) | |
elif animation_type == 5: | |
# animation: skewX | |
from_x = int(animations_by_type[animation_type][i][18]) | |
# Check if there is a next skewX animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next skewX animation's starting point | |
to_x = int(animations_by_type[animation_type][i+1][18]) | |
else: | |
# animation endpoint is final position of object | |
to_x = 1 | |
# Check if parameters are within boundary | |
if from_x < xmin: | |
from_x = xmin | |
elif from_x > xmax: | |
from_x = xmax | |
if to_x < xmin: | |
to_x = xmin | |
elif to_x > xmax: | |
to_x = xmax | |
current_animations.append(_animation_skewX(animation_id, begin, dur, from_x, to_x)) | |
elif animation_type == 6: | |
# animation: skewY | |
from_y = int(animations_by_type[animation_type][i][19]) | |
# Check if there is a next skewY animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next skewY animation's starting point | |
to_y = int(animations_by_type[animation_type][i+1][19]) | |
else: | |
# animation endpoint is final position of object | |
to_y = 1 | |
# Check if parameters are within boundary | |
if from_y < ymin: | |
from_y = ymin | |
elif from_y > ymax: | |
from_y = ymax | |
if to_y < ymin: | |
to_y = ymin | |
elif to_y > ymax: | |
to_y = ymax | |
current_animations.append(_animation_skewY(animation_id, begin, dur, from_y, to_y)) | |
elif animation_type == 7: | |
# animation: fill | |
from_rgb = '#' + _convert_to_hex_str(animations_by_type[animation_type][i][20]) + _convert_to_hex_str(animations_by_type[animation_type][i][21]) + _convert_to_hex_str(animations_by_type[animation_type][i][22]) | |
# Check if there is a next fill animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next fill animation's starting point | |
to_rgb = '#' + _convert_to_hex_str(animations_by_type[animation_type][i+1][20]) + _convert_to_hex_str(animations_by_type[animation_type][i+1][21]) + _convert_to_hex_str(animations_by_type[animation_type][i+1][22]) | |
else: | |
fill_style = get_style_attributes_path(logo_path, animation_id, "fill") | |
stroke_style = get_style_attributes_path(logo_path, animation_id, "stroke") | |
if fill_style == "none" and stroke_style != "none": | |
color_hex = stroke_style | |
else: | |
color_hex = fill_style | |
to_rgb = color_hex | |
current_animations.append(_animation_fill(animation_id, begin, dur, from_rgb, to_rgb)) | |
elif animation_type == 8: | |
# animation: opacity | |
from_f = animations_by_type[animation_type][i][23] / 100 # percent | |
if from_f < 0: | |
from_f = 0 | |
elif from_f > 1: | |
from_f = 1 | |
# Check if there is a next opacity animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next opacity animation's starting point | |
to_f = animations_by_type[animation_type][i+1][23] / 100 # percent | |
else: | |
# animation endpoint is final position of object | |
to_f = 1 | |
current_animations.append(_animation_opacity(animation_id, begin, dur, from_f, to_f)) | |
elif animation_type == 9: | |
# animation: blur | |
from_f = animations_by_type[animation_type][i][24] | |
if from_f <= 0: | |
from_f = 1 | |
# Check if there is a next blur animation | |
if i < len(animations_by_type[animation_type]) - 1: | |
# animation endpoint is next blur animation's starting point | |
to_f = animations_by_type[animation_type][i+1][24] | |
else: | |
# animation endpoint is final position of object | |
to_f = 1 | |
current_animations.append(_animation_blur(animation_id, begin, dur, from_f, to_f)) | |
total_animations += current_animations | |
# Shift begin - TODO test | |
min_b = np.inf | |
for animation in total_animations: | |
print(animation["begin"], min_b) | |
if float(animation["begin"]) < float(min_b): | |
min_b = animation["begin"] | |
for animation in total_animations: | |
animation["begin"] = float(animation["begin"]) - float(min_b) | |
_insert_animations(total_animations, logo_path, logo_path) | |
def _convert_to_hex_str(i: int): | |
h = str(hex(int(i)))[2:] | |
if i < 16: | |
h = '0' + h | |
return h | |
def _animation_translate(animation_id: int, begin: float, dur: float, from_x: int, from_y: int, to_x: int, to_y: int): | |
print('animation: translate') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_transform' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'translate' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = f'{from_x} {from_y}' | |
animation_dict['to'] = f'{to_x} {to_y}' | |
return animation_dict | |
def _animation_curve(animation_id: int, begin: float, dur: float, from_x: int, from_y: int, via_x: int, via_y: int, to_x: int, to_y: int): | |
print('animation: curve') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_motion' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = f'{from_x} {from_y}' | |
animation_dict['via'] = f'{via_x} {via_y}' | |
animation_dict['to'] = f'{to_x} {to_y}' | |
return animation_dict | |
def _animation_scale(animation_id: int, begin: float, dur: float, from_f: float, to_f: float): | |
print('animation: scale') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_transform' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'scale' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = str(from_f) | |
animation_dict['to'] = str(to_f) | |
return animation_dict | |
def _animation_rotate(animation_id: int, begin: float, dur: float, from_degree: int, to_degree: int, midpoints: list): | |
print('animation: rotate') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_transform' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'rotate' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = f'{from_degree} {midpoints[0]} {midpoints[1]}' | |
animation_dict['to'] = f'{to_degree} {midpoints[0]} {midpoints[1]}' | |
return animation_dict | |
def _animation_skewX(animation_id: int, begin: float, dur: float, from_i: int, to_i: int): | |
print('animation: skew') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_transform' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'skewX' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = f'{from_i}' | |
animation_dict['to'] = f'{to_i}' | |
return animation_dict | |
def _animation_skewY(animation_id: int, begin: float, dur: float, from_i: int, to_i: int): | |
print('animation: skew') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_transform' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'skewY' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = f'{from_i}' | |
animation_dict['to'] = f'{to_i}' | |
return animation_dict | |
def _animation_fill(animation_id: int, begin: float, dur: float, from_rgb: str, to_rgb: str): | |
print('animation: fill') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate' | |
animation_dict['attributeName'] = 'fill' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'fill' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = from_rgb | |
animation_dict['to'] = to_rgb | |
return animation_dict | |
def _animation_opacity(animation_id: int, begin: float, dur: float, from_f: float, to_f: float): | |
print('animation: opacity') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate' | |
animation_dict['attributeName'] = 'opacity' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'opacity' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = str(from_f) | |
animation_dict['to'] = str(to_f) | |
return animation_dict | |
def _animation_blur(animation_id: int, begin: float, dur: float, from_f: float, to_f: float): | |
print('animation: blur') | |
animation_dict = {} | |
animation_dict['animation_id'] = animation_id | |
animation_dict['animation_type'] = 'animate_filter' | |
animation_dict['attributeName'] = 'transform' | |
animation_dict['attributeType'] = 'XML' | |
animation_dict['type'] = 'blur' | |
animation_dict['begin'] = str(begin) | |
animation_dict['dur'] = str(dur) | |
animation_dict['fill'] = 'freeze' | |
animation_dict['from'] = str(from_f) | |
animation_dict['to'] = str(to_f) | |
return animation_dict | |
def _insert_animations(animations: list, path: str, target_path: str): | |
print('Insert animations') | |
# Load XML | |
document = minidom.parse(path) | |
# Collect all elements | |
elements = document.getElementsByTagName('path') + document.getElementsByTagName('circle') + document.getElementsByTagName( | |
'ellipse') + document.getElementsByTagName('line') + document.getElementsByTagName( | |
'polygon') + document.getElementsByTagName('polyline') + document.getElementsByTagName( | |
'rect') + document.getElementsByTagName('text') | |
# Create statement | |
for animation in animations: | |
# Search for element | |
current_element = None | |
for element in elements: | |
if element.getAttribute('animation_id') == str(animation['animation_id']): | |
current_element = element | |
if current_element == None: | |
# Animation id not found - take next animation | |
continue | |
if animation['animation_type'] == 'animate_transform': | |
animate_statement = _create_animate_transform_statement(animation) | |
current_element.appendChild(document.createElement(animate_statement)) | |
elif animation['animation_type'] == 'animate_motion': | |
animate_statement = _create_animate_motion_statement(animation) | |
current_element.appendChild(document.createElement(animate_statement)) | |
elif animation['animation_type'] == 'animate': | |
animate_statement = _create_animate_statement(animation) | |
current_element.appendChild(document.createElement(animate_statement)) | |
elif animation['animation_type'] == 'animate_filter': | |
filter_element, fe_element, animate_statement = _create_animate_filter_statement(animation, document) | |
defs = document.getElementsByTagName('defs') | |
current_defs = None | |
# Check if defs tag exists; create otherwise | |
if len(defs) == 0: | |
svg = document.getElementsByTagName('svg')[0] | |
current_defs = document.createElement('defs') | |
svg.appendChild(current_defs) | |
else: | |
current_defs = defs[0] | |
# Check if filter to be appended | |
if filter_element != None: | |
# Create filter | |
print('append filter') | |
current_defs.appendChild(filter_element) | |
# Check if FE to be created | |
if fe_element != None: | |
print('create fe statement') | |
# Check if filter set; else search | |
if filter_element == None: | |
# Search for filter | |
id = 'filter_' + str(animation['animation_id']) | |
for f in document.getElementsByTagName('filter'): | |
if f.getAttribute('id') == id: | |
filter_element = f | |
# Create FE | |
filter_element.appendChild(fe_element) | |
current_defs.appendChild(document.createElement(animate_statement)) | |
current_element.setAttribute('filter', f'url(#filter_{animation["animation_id"]})') | |
# Save XML to target path | |
with open(target_path, 'wb') as f: | |
f.write(document.toprettyxml(encoding="iso-8859-1")) | |
def _create_animate_transform_statement(animation_dict: dict): | |
""" Set up animation statement from model output for ANIMATETRANSFORM animations | |
(Adapted from AnimateSVG) | |
""" | |
animation = f'animateTransform attributeName="transform" attributeType="XML" ' \ | |
f'type="{animation_dict["type"]}" ' \ | |
f'begin="{str(animation_dict["begin"])}" ' \ | |
f'dur="{str(animation_dict["dur"])}" ' \ | |
f'from="{str(animation_dict["from"])}" ' \ | |
f'to="{str(animation_dict["to"])}" ' \ | |
f'fill="{str(animation_dict["fill"])}" ' \ | |
'additive="sum"' | |
return animation | |
def _create_animate_statement(animation_dict: dict): | |
""" Set up animation statement from model output for ANIMATE animations | |
(adapted from AnimateSVG) | |
""" | |
animation = f'animate attributeName="{animation_dict["type"]}" ' \ | |
f'begin="{str(animation_dict["begin"])}" ' \ | |
f'dur="{str(animation_dict["dur"])}" ' \ | |
f'from="{str(animation_dict["from"])}" ' \ | |
f'to="{str(animation_dict["to"])}" ' \ | |
f'fill="{str(animation_dict["fill"])}" '\ | |
'additive="sum"' | |
return animation | |
def _create_animate_motion_statement(animation_dict: dict): | |
""" Set up animatie motion statement from model output for ANIMATE_MOTION animations | |
""" | |
animation = f'animateMotion ' \ | |
f'begin="{str(animation_dict["begin"])}" ' \ | |
f'dur="{str(animation_dict["dur"])}" ' \ | |
f'path="M{animation_dict["from"]}" Q{animation_dict["via"]} {animation_dict["to"]}' \ | |
f'fill="{str(animation_dict["fill"])}" '\ | |
'additive="sum"' | |
return animation | |
def _create_animate_filter_statement(animation_dict: dict, document: minidom.Document): | |
global filter_id | |
filter_id += 1 | |
filter_element = None | |
fe_element = None | |
animate_statement = None | |
if animation_dict['type'] == 'blur': | |
# Check if filter already exists | |
filters = document.getElementsByTagName('filter') | |
current_filter = None | |
current_fe = None | |
for f in filters: | |
#print(f.getAttribute('id') == f'filter_{str(animation_dict["animation_id"])}') | |
if f.getAttribute('id') == f'filter_{str(animation_dict["animation_id"])}': | |
current_filter = f | |
fe_elements = document.getElementsByTagName('feGaussianBlur') | |
for fe in fe_elements: | |
if fe.getAttribute('id') == f'filter_blur_{str(animation_dict["animation_id"])}': | |
current_fe = fe | |
if current_filter == None: | |
filter_element = document.createElement('filter') | |
filter_element.setAttribute('id', f'filter_{str(animation_dict["animation_id"])}') | |
if current_fe == None: | |
fe_element = document.createElement('feGaussianBlur') | |
fe_element.setAttribute('id', f'filter_blur_{str(animation_dict["animation_id"])}') | |
fe_element.setAttribute('stdDeviation', '0') | |
animate_statement = f'animate href="#filter_blur_{str(animation_dict["animation_id"])}" ' \ | |
f'attributeName="stdDeviation" ' \ | |
f'begin="{str(animation_dict["begin"])}" ' \ | |
f'dur="{str(animation_dict["dur"])}" ' \ | |
f'from="{str(animation_dict["from"])}" ' \ | |
f'to="{str(animation_dict["to"])}" ' \ | |
f'fill="{str(animation_dict["fill"])}"'\ | |
'additive="sum"' | |
return filter_element, fe_element, animate_statement | |
def randomly_animate_logo(logo_path: str, target_path: str, number_of_animations: int, previously_generated: pd.DataFrame = None): | |
# Creates model output equal to defined number of animations. They are then randomly distributed over the paths. | |
# Assign animation id to every path - TODO this changes the original logo! | |
document = minidom.parse(logo_path) | |
paths = document.getElementsByTagName('path') + document.getElementsByTagName('circle') + document.getElementsByTagName( | |
'ellipse') + document.getElementsByTagName('line') + document.getElementsByTagName( | |
'polygon') + document.getElementsByTagName('polyline') + document.getElementsByTagName( | |
'rect') + document.getElementsByTagName('text') | |
for i in range(len(paths)): | |
paths[i].setAttribute('animation_id', str(i)) | |
with open(target_path, 'wb') as svg_file: | |
svg_file.write(document.toxml(encoding='iso-8859-1')) | |
# Create random animations | |
for i in range(0, number_of_animations): | |
animation_type = random.randint(0, 8) # Determine animation type (as of now only primitive animation types) | |
model_output = np.zeros(18) | |
model_output[animation_type] = 1 # Set animation type | |
# Set animation parameters | |
# model_output = [ | |
# { | |
# 'animation_id': 1, | |
# 'model_output': [0, 0, 0, 0, 0, 0, 0, 1, 1, 10, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10] | |
# }, | |
# { | |
# 'animation_id': 1, | |
# 'model_output': [0, 0, 0, 0, 0, 0, 0, 1, 5, 3, 4, 5, 2, 1, 2, 3, 4, 5, 6, 7, 1000, 20] | |
# } | |
# ] | |
# model_output = pd.DataFrame(model_output) | |
# #print(model_output) | |
# path = 'src/postprocessing/logo_0.svg' | |
# # Assign animation id to every path - TODO this changes the original logo! | |
# document = minidom.parse(path) | |
# paths = document.getElementsByTagName('path') | |
# for i in range(len(paths)): | |
# paths[i].setAttribute('animation_id', str(i)) | |
# with open(path, 'wb') as svg_file: | |
# svg_file.write(document.toxml(encoding='iso-8859-1')) | |
# #print('Inserted animation id') | |
# animate_logo(model_output, path) | |