File size: 2,769 Bytes
abe3137
 
 
 
070f7ee
abe3137
 
 
 
 
 
 
 
 
 
 
 
070f7ee
 
 
 
579e500
 
070f7ee
abe3137
c11beb7
abe3137
070f7ee
 
 
c11beb7
 
 
070f7ee
c11beb7
 
070f7ee
 
c11beb7
070f7ee
 
 
 
579e500
c11beb7
579e500
070f7ee
 
c11beb7
 
 
 
 
070f7ee
 
 
579e500
c11beb7
 
070f7ee
 
 
 
c11beb7
579e500
 
 
c11beb7
 
 
 
 
 
 
 
579e500
 
 
 
 
 
 
c11beb7
579e500
 
 
 
c11beb7
070f7ee
abe3137
c11beb7
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>Recursive Polygons in 3D with Snowflakes</title>
  <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
  <script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
  <style>
    #canvas {
      height: 500px;
      width: 800px;
    }
  </style>
</head>
<body>
  <a-scene>
    <a-entity environment="preset: forest"></a-entity>

    <!-- Existing Recursive Polygon Component -->
    <!-- ... Your existing entities ... -->

    <!-- Snowflakes Components -->
    <!-- Clouds will be added dynamically -->

    <a-entity camera position="0 1.6 0" look-controls wasd-controls></a-entity>
    <a-plane position="0 0 0" rotation="-90 0 0" width="100" height="100" color="#FFF"></a-plane>
  </a-scene>

  <script>
    AFRAME.registerComponent('snowflake', {
      schema: {
        size: { type: 'number', default: 0.1 }
      },
      init: function() {
        let size = this.data.size;

        this.el.setAttribute('geometry', {
          primitive: 'sphere',
          radius: size
        });
        this.el.setAttribute('material', { color: '#FFF' });

        this.el.object3D.position.set(
          Math.random() - 0.5,
          0,
          Math.random() - 0.5
        );

        this.velocity = new THREE.Vector3(
          (Math.random() - 0.5) * 0.01, // Random wind effect
          -0.01, // Falling speed
          (Math.random() - 0.5) * 0.01  // Random wind effect
        );
      },
      tick: function() {
        this.el.object3D.position.add(this.velocity);
        if (this.el.object3D.position.y <= -0.5) {
          this.el.object3D.position.y = -0.5; // Accumulate on the ground
          this.velocity.set(0, 0, 0); // Stop movement when it hits the ground
        }
      }
    });

    function createSnowflakeCloud(x, y, z, numParticles) {
      let cloud = document.createElement('a-entity');
      cloud.object3D.position.set(x, y, z);

      for (let i = 0; i < numParticles; i++) {
        let size = Math.random() * 0.1 + 0.05; // Random size between 0.05 and 0.15
        setTimeout(() => {
          let snowflakeEl = document.createElement('a-entity');
          snowflakeEl.setAttribute('snowflake', 'size', size);
          cloud.appendChild(snowflakeEl);
        }, i * 100);
      }

      document.querySelector('a-scene').appendChild(cloud);
    }

    // Create a grid of 9 snowflake clouds
    for (let x = -10; x <= 10; x += 10) {
      for (let z = -10; z <= 10; z += 10) {
        createSnowflakeCloud(x, 5, z, 50); // Increase the number of particles per cloud
      }
    }

    // Create a larger central cloud
    createSnowflakeCloud(0, 8, 0, 100);
  </script>
</body>
</html>