Update app.py
Browse files
app.py
CHANGED
@@ -39,7 +39,7 @@ st.markdown("---")
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st.markdown("## **Interaction Protocol** 🤝 :bulb:**")
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st.markdown("### **Key Elements** :guards:")
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st.markdown(
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1. **Communication** 🗣 \n
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- Agents exchange information \n
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2. **Cooperation** 🤝 \n
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@@ -116,7 +116,7 @@ https://aka.ms/kosmos-2.
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---------------
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### 19 Feb 2024 | [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://arxiv.org/abs/2402.04615) | [⬇️](https://arxiv.org/pdf/2402.04615)
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*Gilles Baechler, Srinivas Sunkara, Maria Wang, Fedir Zubach, Hassan Mansoor, Vincent Etter, Victor
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Screen user interfaces (UIs) and infographics, sharing similar visual
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language and design principles, play important roles in human communication and
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model training) using existing libraries and autonomously self-debug.
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---------------
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### 24 Jan 2024 | [VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks](https://arxiv.org/abs/2401.13649) | [⬇️](https://arxiv.org/pdf/2401.13649)
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*Jing Yu Koh, Robert Lo, Lawrence Jang, Vikram Duvvur, Ming Chong Lim, Po-Yu Huang, Graham Neubig, Shuyan Zhou, Ruslan Salakhutdinov, Daniel Fried*
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Autonomous agents capable of planning, reasoning, and executing actions on
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the web offer a promising avenue for automating computer tasks. However, the
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majority of existing benchmarks primarily focus on text-based agents,
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neglecting many natural tasks that require visual information to effectively
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solve. Given that most computer interfaces cater to human perception, visual
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information often augments textual data in ways that text-only models struggle
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to harness effectively. To bridge this gap, we introduce VisualWebArena, a
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benchmark designed to assess the performance of multimodal web agents on
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realistic \textit{visually grounded tasks}. VisualWebArena comprises of a set
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of diverse and complex web-based tasks that evaluate various capabilities of
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autonomous multimodal agents. To perform on this benchmark, agents need to
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accurately process image-text inputs, interpret natural language instructions,
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and execute actions on websites to accomplish user-defined objectives. We
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conduct an extensive evaluation of state-of-the-art LLM-based autonomous
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agents, including several multimodal models. Through extensive quantitative and
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qualitative analysis, we identify several limitations of text-only LLM agents,
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and reveal gaps in the capabilities of state-of-the-art multimodal language
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agents. VisualWebArena provides a framework for evaluating multimodal
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autonomous language agents, and offers insights towards building stronger
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autonomous agents for the web. Our code, baseline models, and data is publicly
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available at https://jykoh.com/vwa.
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---------------
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### 22 Feb 2018 | [Multimodal Named Entity Recognition for Short Social Media Posts](https://arxiv.org/abs/1802.07862) | [⬇️](https://arxiv.org/pdf/1802.07862)
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*Seungwhan Moon, Leonardo Neves, Vitor Carvalho*
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We introduce a new task called Multimodal Named Entity Recognition (MNER) for
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noisy user-generated data such as tweets or Snapchat captions, which comprise
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short text with accompanying images. These social media posts often come in
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inconsistent or incomplete syntax and lexical notations with very limited
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surrounding textual contexts, bringing significant challenges for NER. To this
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end, we create a new dataset for MNER called SnapCaptions (Snapchat
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image-caption pairs submitted to public and crowd-sourced stories with fully
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annotated named entities). We then build upon the state-of-the-art Bi-LSTM
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word/character based NER models with 1) a deep image network which incorporates
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relevant visual context to augment textual information, and 2) a generic
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modality-attention module which learns to attenuate irrelevant modalities while
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amplifying the most informative ones to extract contexts from, adaptive to each
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sample and token. The proposed MNER model with modality attention significantly
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outperforms the state-of-the-art text-only NER models by successfully
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leveraging provided visual contexts, opening up potential applications of MNER
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on myriads of social media platforms.
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---------------
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### 21 Sep 2023 | [You Only Look at Screens: Multimodal Chain-of-Action Agents](https://arxiv.org/abs/2309.11436) | [⬇️](https://arxiv.org/pdf/2309.11436)
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*Zhuosheng Zhang, Aston Zhang*
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Autonomous user interface (UI) agents aim to facilitate task automation by
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interacting with the user interface without manual intervention. Recent studies
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have investigated eliciting the capabilities of large language models (LLMs)
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for effective engagement in diverse environments. To align with the
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input-output requirement of LLMs, existing approaches are developed under a
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sandbox setting where they rely on external tools and application-specific APIs
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to parse the environment into textual elements and interpret the predicted
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actions. Consequently, those approaches often grapple with inference
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inefficiency and error propagation risks. To mitigate the challenges, we
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introduce Auto-UI, a multimodal solution that directly interacts with the
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interface, bypassing the need for environment parsing or reliance on
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application-dependent APIs. Moreover, we propose a chain-of-action technique --
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leveraging a series of intermediate previous action histories and future action
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plans -- to help the agent decide what action to execute. We evaluate our
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approach on a new device-control benchmark AITW with 30K unique instructions,
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spanning multi-step tasks such as application operation, web searching, and web
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shopping. Experimental results show that Auto-UI achieves state-of-the-art
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performance with an action type prediction accuracy of 90% and an overall
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action success rate of 74%. Code is publicly available at
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https://github.com/cooelf/Auto-UI.
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---------------
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### 06 Jun 2023 | [LIDA: A Tool for Automatic Generation of Grammar-Agnostic Visualizations and Infographics using Large Language Models](https://arxiv.org/abs/2303.02927) | [⬇️](https://arxiv.org/pdf/2303.02927)
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*Victor Dibia*
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Systems that support users in the automatic creation of visualizations must
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address several subtasks - understand the semantics of data, enumerate relevant
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visualization goals and generate visualization specifications. In this work, we
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pose visualization generation as a multi-stage generation problem and argue
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that well-orchestrated pipelines based on large language models (LLMs) such as
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ChatGPT/GPT-4 and image generation models (IGMs) are suitable to addressing
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these tasks. We present LIDA, a novel tool for generating grammar-agnostic
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visualizations and infographics. LIDA comprises of 4 modules - A SUMMARIZER
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that converts data into a rich but compact natural language summary, a GOAL
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EXPLORER that enumerates visualization goals given the data, a VISGENERATOR
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that generates, refines, executes and filters visualization code and an
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INFOGRAPHER module that yields data-faithful stylized graphics using IGMs. LIDA
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provides a python api, and a hybrid user interface (direct manipulation and
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multilingual natural language) for interactive chart, infographics and data
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story generation. Learn more about the project here -
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https://microsoft.github.io/lida/
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---------------
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### 16 Feb 2023 | [VLTinT: Visual-Linguistic Transformer-in-Transformer for Coherent Video Paragraph Captioning](https://arxiv.org/abs/2211.15103) | [⬇️](https://arxiv.org/pdf/2211.15103)
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*Kashu Yamazaki, Khoa Vo, Sang Truong, Bhiksha Raj, Ngan Le*
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Video paragraph captioning aims to generate a multi-sentence description of
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an untrimmed video with several temporal event locations in coherent
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storytelling. Following the human perception process, where the scene is
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effectively understood by decomposing it into visual (e.g. human, animal) and
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non-visual components (e.g. action, relations) under the mutual influence of
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vision and language, we first propose a visual-linguistic (VL) feature. In the
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proposed VL feature, the scene is modeled by three modalities including (i) a
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global visual environment; (ii) local visual main agents; (iii) linguistic
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scene elements. We then introduce an autoregressive Transformer-in-Transformer
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(TinT) to simultaneously capture the semantic coherence of intra- and
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inter-event contents within a video. Finally, we present a new VL contrastive
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loss function to guarantee learnt embedding features are matched with the
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captions semantics. Comprehensive experiments and extensive ablation studies on
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ActivityNet Captions and YouCookII datasets show that the proposed
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Visual-Linguistic Transformer-in-Transform (VLTinT) outperforms prior
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state-of-the-art methods on accuracy and diversity. Source code is made
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publicly available at: https://github.com/UARK-AICV/VLTinT.
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---------------
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### 04 Mar 2021 | [FAtiMA Toolkit -- Toward an effective and accessible tool for the development of intelligent virtual agents and social robots](https://arxiv.org/abs/2103.03020) | [⬇️](https://arxiv.org/pdf/2103.03020)
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*Samuel Mascarenhas, Manuel Guimar\~aes, Pedro A. Santos, Jo\~ao Dias, Rui Prada, Ana Paiva*
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More than a decade has passed since the development of FearNot!, an
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application designed to help children deal with bullying through role-playing
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with virtual characters. It was also the application that led to the creation
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of FAtiMA, an affective agent architecture for creating autonomous characters
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that can evoke empathic responses. In this paper, we describe FAtiMA Toolkit, a
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collection of open-source tools that is designed to help researchers, game
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developers and roboticists incorporate a computational model of emotion and
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decision-making in their work. The toolkit was developed with the goal of
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making FAtiMA more accessible, easier to incorporate into different projects
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and more flexible in its capabilities for human-agent interaction, based upon
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the experience gathered over the years across different virtual environments
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and human-robot interaction scenarios. As a result, this work makes several
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different contributions to the field of Agent-Based Architectures. More
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precisely, FAtiMA Toolkit's library based design allows developers to easily
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integrate it with other frameworks, its meta-cognitive model affords different
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internal reasoners and affective components and its explicit dialogue structure
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gives control to the author even within highly complex scenarios. To
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demonstrate the use of FAtiMA Toolkit, several different use cases where the
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toolkit was successfully applied are described and discussed.
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---------------
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### 12 Sep 2022 | [emojiSpace: Spatial Representation of Emojis](https://arxiv.org/abs/2209.09871) | [⬇️](https://arxiv.org/pdf/2209.09871)
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*Moeen Mostafavi, Mahsa Pahlavikhah Varnosfaderani, Fateme Nikseresht, Seyed Ahmad Mansouri*
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In the absence of nonverbal cues during messaging communication, users
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express part of their emotions using emojis. Thus, having emojis in the
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vocabulary of text messaging language models can significantly improve many
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natural language processing (NLP) applications such as online communication
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analysis. On the other hand, word embedding models are usually trained on a
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very large corpus of text such as Wikipedia or Google News datasets that
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include very few samples with emojis. In this study, we create emojiSpace,
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which is a combined word-emoji embedding using the word2vec model from the
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Genism library in Python. We trained emojiSpace on a corpus of more than 4
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billion tweets and evaluated it by implementing sentiment analysis on a Twitter
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dataset containing more than 67 million tweets as an extrinsic task. For this
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task, we compared the performance of two different classifiers of random forest
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(RF) and linear support vector machine (SVM). For evaluation, we compared
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emojiSpace performance with two other pre-trained embeddings and demonstrated
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that emojiSpace outperforms both.
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---------------
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### 27 Jan 2020 | [CodeReef: an open platform for portable MLOps, reusable automation actions and reproducible benchmarking](https://arxiv.org/abs/2001.07935) | [⬇️](https://arxiv.org/pdf/2001.07935)
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*Grigori Fursin, Herve Guillou and Nicolas Essayan*
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We present CodeReef - an open platform to share all the components necessary
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to enable cross-platform MLOps (MLSysOps), i.e. automating the deployment of ML
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models across diverse systems in the most efficient way. We also introduce the
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CodeReef solution - a way to package and share models as non-virtualized,
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portable, customizable and reproducible archive files. Such ML packages include
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JSON meta description of models with all dependencies, Python APIs, CLI actions
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and portable workflows necessary to automatically build, benchmark, test and
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customize models across diverse platforms, AI frameworks, libraries, compilers
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and datasets. We demonstrate several CodeReef solutions to automatically build,
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run and measure object detection based on SSD-Mobilenets, TensorFlow and COCO
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dataset from the latest MLPerf inference benchmark across a wide range of
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platforms from Raspberry Pi, Android phones and IoT devices to data centers.
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Our long-term goal is to help researchers share their new techniques as
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production-ready packages along with research papers to participate in
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collaborative and reproducible benchmarking, compare the different
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ML/software/hardware stacks and select the most efficient ones on a Pareto
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frontier using online CodeReef dashboards.
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---------------
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### 28 Feb 2024 | [OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web](https://arxiv.org/abs/2402.17553) | [⬇️](https://arxiv.org/pdf/2402.17553)
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*Raghav Kapoor, Yash Parag Butala, Melisa Russak, Jing Yu Koh, Kiran Kamble, Waseem Alshikh, Ruslan Salakhutdinov*
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For decades, human-computer interaction has fundamentally been manual. Even
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today, almost all productive work done on the computer necessitates human input
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at every step. Autonomous virtual agents represent an exciting step in
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automating many of these menial tasks. Virtual agents would empower users with
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limited technical proficiency to harness the full possibilities of computer
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systems. They could also enable the efficient streamlining of numerous computer
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tasks, ranging from calendar management to complex travel bookings, with
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minimal human intervention. In this paper, we introduce OmniACT, the
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first-of-a-kind dataset and benchmark for assessing an agent's capability to
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generate executable programs to accomplish computer tasks. Our scope extends
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beyond traditional web automation, covering a diverse range of desktop
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applications. The dataset consists of fundamental tasks such as "Play the next
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song", as well as longer horizon tasks such as "Send an email to John Doe
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mentioning the time and place to meet". Specifically, given a pair of screen
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image and a visually-grounded natural language task, the goal is to generate a
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script capable of fully executing the task. We run several strong baseline
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language model agents on our benchmark. The strongest baseline, GPT-4, performs
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the best on our benchmark However, its performance level still reaches only 15%
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of the human proficiency in generating executable scripts capable of completing
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the task, demonstrating the challenge of our task for conventional web agents.
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Our benchmark provides a platform to measure and evaluate the progress of
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language model agents in automating computer tasks and motivates future work
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towards building multimodal models that bridge large language models and the
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visual grounding of computer screens.
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---------------
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### 24 Mar 2021 | [Proactive Interaction Framework for Intelligent Social Receptionist Robots](https://arxiv.org/abs/2012.04832) | [⬇️](https://arxiv.org/pdf/2012.04832)
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*Yang Xue, Fan Wang, Hao Tian, Min Zhao, Jiangyong Li, Haiqing Pan and Yueqiang Dong*
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Proactive human-robot interaction (HRI) allows the receptionist robots to
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actively greet people and offer services based on vision, which has been found
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to improve acceptability and customer satisfaction. Existing approaches are
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either based on multi-stage decision processes or based on end-to-end decision
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models. However, the rule-based approaches require sedulous expert efforts and
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only handle minimal pre-defined scenarios. On the other hand, existing works
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with end-to-end models are limited to very general greetings or few behavior
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patterns (typically less than 10). To address those challenges, we propose a
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new end-to-end framework, the TransFormer with Visual Tokens for Human-Robot
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Interaction (TFVT-HRI). The proposed framework extracts visual tokens of
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relative objects from an RGB camera first. To ensure the correct interpretation
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of the scenario, a transformer decision model is then employed to process the
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visual tokens, which is augmented with the temporal and spatial information. It
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predicts the appropriate action to take in each scenario and identifies the
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right target. Our data is collected from an in-service receptionist robot in an
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office building, which is then annotated by experts for appropriate proactive
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behavior. The action set includes 1000+ diverse patterns by combining language,
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emoji expression, and body motions. We compare our model with other SOTA
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end-to-end models on both offline test sets and online user experiments in
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realistic office building environments to validate this framework. It is
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demonstrated that the decision model achieves SOTA performance in action
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triggering and selection, resulting in more humanness and intelligence when
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compared with the previous reactive reception policies.
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---------------
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### 15 Mar 2023 | [Sustainable Cloud Services for Verbal Interaction with Embodied Agents](https://arxiv.org/abs/2203.02606) | [⬇️](https://arxiv.org/pdf/2203.02606)
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*Lucrezia Grassi, Carmine Tommaso Recchiuto, Antonio Sgorbissa*
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This article presents the design and the implementation of a cloud system for
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knowledge-based autonomous interaction devised for Social Robots and other
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conversational agents. The system is particularly convenient for low-cost
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robots and devices: it can be used as a stand-alone dialogue system or as an
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integration to provide "background" dialogue capabilities to any preexisting
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Natural Language Processing ability that the robot may already have as part of
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its basic skills. By connecting to the cloud, developers are provided with a
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sustainable solution to manage verbal interaction through a network connection,
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with about 3,000 topics of conversation ready for "chit-chatting" and a library
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of pre-cooked plans that only needs to be grounded into the robot's physical
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capabilities. The system is structured as a set of REST API endpoints so that
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it can be easily expanded by adding new APIs to improve the capabilities of the
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clients connected to the cloud. Another key feature of the system is that it
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has been designed to make the development of its clients straightforward: in
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this way, multiple robots and devices can be easily endowed with the capability
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of autonomously interacting with the user, understanding when to perform
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specific actions, and exploiting all the information provided by cloud
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services. The article outlines and discusses the results of the experiments
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performed to assess the system's performance in terms of response time, paving
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the way for its use both for research and market solutions. Links to
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repositories with clients for ROS and popular robots such as Pepper and NAO are
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available on request.
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---------------<s>[INST] Context:
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1. <b> AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents </b>
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Abstract: In this study, our goal is to create interactive avatar agents that can
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autonomously plan and animate nuanced facial movements realistically, from both
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visual and behavioral perspectives. Given high-level inputs about the
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environment and agent profile, our framework harnesses LLMs to produce a series
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of detailed text descriptions of the avatar agents' facial motions. These
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descriptions are then processed by our task-agnostic driving engine into motion
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token sequences, which are subsequently converted into continuous motion
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embeddings that are further consumed by our standalone neural-based renderer to
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generate the final photorealistic avatar animations. These streamlined
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processes allow our framework to adapt to a variety of non-verbal avatar
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interactions, both monadic and dyadic. Our extensive study, which includes
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experiments on both newly compiled and existing datasets featuring two types of
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agents -- one capable of monadic interaction with the environment, and the
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other designed for dyadic conversation -- validates the effectiveness and
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versatility of our approach. To our knowledge, we advanced a leap step by
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561 |
-
combining LLMs and neural rendering for generalized non-verbal prediction and
|
562 |
-
photo-realistic rendering of avatar agents.
|
563 |
-
2. <b> Caption Anything: Interactive Image Description with Diverse Multimodal Controls </b>
|
564 |
-
Abstract: Controllable image captioning is an emerging multimodal topic that aims to
|
565 |
-
describe the image with natural language following human purpose,
|
566 |
-
$\textit{e.g.}$, looking at the specified regions or telling in a particular
|
567 |
-
text style. State-of-the-art methods are trained on annotated pairs of input
|
568 |
-
controls and output captions. However, the scarcity of such well-annotated
|
569 |
-
multimodal data largely limits their usability and scalability for interactive
|
570 |
-
AI systems. Leveraging unimodal instruction-following foundation models is a
|
571 |
-
promising alternative that benefits from broader sources of data. In this
|
572 |
-
paper, we present Caption AnyThing (CAT), a foundation model augmented image
|
573 |
-
captioning framework supporting a wide range of multimodel controls: 1) visual
|
574 |
-
controls, including points, boxes, and trajectories; 2) language controls, such
|
575 |
-
as sentiment, length, language, and factuality. Powered by Segment Anything
|
576 |
-
Model (SAM) and ChatGPT, we unify the visual and language prompts into a
|
577 |
-
modularized framework, enabling the flexible combination between different
|
578 |
-
controls. Extensive case studies demonstrate the user intention alignment
|
579 |
-
capabilities of our framework, shedding light on effective user interaction
|
580 |
-
modeling in vision-language applications. Our code is publicly available at
|
581 |
-
https://github.com/ttengwang/Caption-Anything.
|
582 |
-
3. <b> Kosmos-2: Grounding Multimodal Large Language Models to the World </b>
|
583 |
-
Abstract: We introduce Kosmos-2, a Multimodal Large Language Model (MLLM), enabling new
|
584 |
-
capabilities of perceiving object descriptions (e.g., bounding boxes) and
|
585 |
-
grounding text to the visual world. Specifically, we represent refer
|
586 |
-
expressions as links in Markdown, i.e., ``[text span](bounding boxes)'', where
|
587 |
-
object descriptions are sequences of location tokens. Together with multimodal
|
588 |
-
corpora, we construct large-scale data of grounded image-text pairs (called
|
589 |
-
GrIT) to train the model. In addition to the existing capabilities of MLLMs
|
590 |
-
(e.g., perceiving general modalities, following instructions, and performing
|
591 |
-
in-context learning), Kosmos-2 integrates the grounding capability into
|
592 |
-
downstream applications. We evaluate Kosmos-2 on a wide range of tasks,
|
593 |
-
including (i) multimodal grounding, such as referring expression comprehension,
|
594 |
-
and phrase grounding, (ii) multimodal referring, such as referring expression
|
595 |
-
generation, (iii) perception-language tasks, and (iv) language understanding
|
596 |
-
and generation. This work lays out the foundation for the development of
|
597 |
-
Embodiment AI and sheds light on the big convergence of language, multimodal
|
598 |
-
perception, action, and world modeling, which is a key step toward artificial
|
599 |
-
general intelligence. Code and pretrained models are available at
|
600 |
-
https://aka.ms/kosmos-2.
|
601 |
-
4. <b> ScreenAI: A Vision-Language Model for UI and Infographics Understanding </b>
|
602 |
-
Abstract: Screen user interfaces (UIs) and infographics, sharing similar visual
|
603 |
-
language and design principles, play important roles in human communication and
|
604 |
-
human-machine interaction. We introduce ScreenAI, a vision-language model that
|
605 |
-
specializes in UI and infographics understanding. Our model improves upon the
|
606 |
-
PaLI architecture with the flexible patching strategy of pix2struct and is
|
607 |
-
trained on a unique mixture of datasets. At the heart of this mixture is a
|
608 |
-
novel screen annotation task in which the model has to identify the type and
|
609 |
-
location of UI elements. We use these text annotations to describe screens to
|
610 |
-
Large Language Models and automatically generate question-answering (QA), UI
|
611 |
-
navigation, and summarization training datasets at scale. We run ablation
|
612 |
-
studies to demonstrate the impact of these design choices. At only 5B
|
613 |
-
parameters, ScreenAI achieves new state-of-the-artresults on UI- and
|
614 |
-
infographics-based tasks (Multi-page DocVQA, WebSRC, MoTIF and Widget
|
615 |
-
Captioning), and new best-in-class performance on others (Chart QA, DocVQA, and
|
616 |
-
InfographicVQA) compared to models of similar size. Finally, we release three
|
617 |
-
new datasets: one focused on the screen annotation task and two others focused
|
618 |
-
on question answering.
|
619 |
-
5. <b> ThingTalk: An Extensible, Executable Representation Language for Task-Oriented Dialogues </b>
|
620 |
-
Abstract: Task-oriented conversational agents rely on semantic parsers to translate
|
621 |
-
natural language to formal representations. In this paper, we propose the
|
622 |
-
design and rationale of the ThingTalk formal representation, and how the design
|
623 |
-
improves the development of transactional task-oriented agents.
|
624 |
-
ThingTalk is built on four core principles: (1) representing user requests
|
625 |
-
directly as executable statements, covering all the functionality of the agent,
|
626 |
-
(2) representing dialogues formally and succinctly to support accurate
|
627 |
-
contextual semantic parsing, (3) standardizing types and interfaces to maximize
|
628 |
-
reuse between agents, and (4) allowing multiple, independently-developed agents
|
629 |
-
to be composed in a single virtual assistant. ThingTalk is developed as part of
|
630 |
-
the Genie Framework that allows developers to quickly build transactional
|
631 |
-
agents given a database and APIs.
|
632 |
-
We compare ThingTalk to existing representations: SMCalFlow, SGD, TreeDST.
|
633 |
-
Compared to the others, the ThingTalk design is both more general and more
|
634 |
-
cost-effective. Evaluated on the MultiWOZ benchmark, using ThingTalk and
|
635 |
-
associated tools yields a new state of the art accuracy of 79% turn-by-turn.
|
636 |
-
6. <b> 3D-GPT: Procedural 3D Modeling with Large Language Models </b>
|
637 |
-
Abstract: In the pursuit of efficient automated content creation, procedural
|
638 |
-
generation, leveraging modifiable parameters and rule-based systems, emerges as
|
639 |
-
a promising approach. Nonetheless, it could be a demanding endeavor, given its
|
640 |
-
intricate nature necessitating a deep understanding of rules, algorithms, and
|
641 |
-
parameters. To reduce workload, we introduce 3D-GPT, a framework utilizing
|
642 |
-
large language models~(LLMs) for instruction-driven 3D modeling. 3D-GPT
|
643 |
-
positions LLMs as proficient problem solvers, dissecting the procedural 3D
|
644 |
-
modeling tasks into accessible segments and appointing the apt agent for each
|
645 |
-
task. 3D-GPT integrates three core agents: the task dispatch agent, the
|
646 |
-
conceptualization agent, and the modeling agent. They collaboratively achieve
|
647 |
-
two objectives. First, it enhances concise initial scene descriptions, evolving
|
648 |
-
them into detailed forms while dynamically adapting the text based on
|
649 |
-
subsequent instructions. Second, it integrates procedural generation,
|
650 |
-
extracting parameter values from enriched text to effortlessly interface with
|
651 |
-
3D software for asset creation. Our empirical investigations confirm that
|
652 |
-
3D-GPT not only interprets and executes instructions, delivering reliable
|
653 |
-
results but also collaborates effectively with human designers. Furthermore, it
|
654 |
-
seamlessly integrates with Blender, unlocking expanded manipulation
|
655 |
-
possibilities. Our work highlights the potential of LLMs in 3D modeling,
|
656 |
-
offering a basic framework for future advancements in scene generation and
|
657 |
-
animation.
|
658 |
-
7. <b> Embodied Task Planning with Large Language Models </b>
|
659 |
-
Abstract: Equipping embodied agents with commonsense is important for robots to
|
660 |
-
successfully complete complex human instructions in general environments.
|
661 |
-
Recent large language models (LLM) can embed rich semantic knowledge for agents
|
662 |
-
in plan generation of complex tasks, while they lack the information about the
|
663 |
-
realistic world and usually yield infeasible action sequences. In this paper,
|
664 |
-
we propose a TAsk Planing Agent (TaPA) in embodied tasks for grounded planning
|
665 |
-
with physical scene constraint, where the agent generates executable plans
|
666 |
-
according to the existed objects in the scene by aligning LLMs with the visual
|
667 |
-
perception models. Specifically, we first construct a multimodal dataset
|
668 |
-
containing triplets of indoor scenes, instructions and action plans, where we
|
669 |
-
provide the designed prompts and the list of existing objects in the scene for
|
670 |
-
GPT-3.5 to generate a large number of instructions and corresponding planned
|
671 |
-
actions. The generated data is leveraged for grounded plan tuning of
|
672 |
-
pre-trained LLMs. During inference, we discover the objects in the scene by
|
673 |
-
extending open-vocabulary object detectors to multi-view RGB images collected
|
674 |
-
in different achievable locations. Experimental results show that the generated
|
675 |
-
plan from our TaPA framework can achieve higher success rate than LLaVA and
|
676 |
-
GPT-3.5 by a sizable margin, which indicates the practicality of embodied task
|
677 |
-
planning in general and complex environments.
|
678 |
-
8. <b> Joint Representation Learning for Text and 3D Point Cloud </b>
|
679 |
-
Abstract: Recent advancements in vision-language pre-training (e.g. CLIP) have shown
|
680 |
-
that vision models can benefit from language supervision. While many models
|
681 |
-
using language modality have achieved great success on 2D vision tasks, the
|
682 |
-
joint representation learning of 3D point cloud with text remains
|
683 |
-
under-explored due to the difficulty of 3D-Text data pair acquisition and the
|
684 |
-
irregularity of 3D data structure. In this paper, we propose a novel Text4Point
|
685 |
-
framework to construct language-guided 3D point cloud models. The key idea is
|
686 |
-
utilizing 2D images as a bridge to connect the point cloud and the language
|
687 |
-
modalities. The proposed Text4Point follows the pre-training and fine-tuning
|
688 |
-
paradigm. During the pre-training stage, we establish the correspondence of
|
689 |
-
images and point clouds based on the readily available RGB-D data and use
|
690 |
-
contrastive learning to align the image and point cloud representations.
|
691 |
-
Together with the well-aligned image and text features achieved by CLIP, the
|
692 |
-
point cloud features are implicitly aligned with the text embeddings. Further,
|
693 |
-
we propose a Text Querying Module to integrate language information into 3D
|
694 |
-
representation learning by querying text embeddings with point cloud features.
|
695 |
-
For fine-tuning, the model learns task-specific 3D representations under
|
696 |
-
informative language guidance from the label set without 2D images. Extensive
|
697 |
-
experiments demonstrate that our model shows consistent improvement on various
|
698 |
-
downstream tasks, such as point cloud semantic segmentation, instance
|
699 |
-
segmentation, and object detection. The code will be available here:
|
700 |
-
https://github.com/LeapLabTHU/Text4Point
|
701 |
-
9. <b> Executable Code Actions Elicit Better LLM Agents </b>
|
702 |
-
Abstract: Large Language Model (LLM) agents, capable of performing a broad range of
|
703 |
-
actions, such as invoking tools and controlling robots, show great potential in
|
704 |
-
tackling real-world challenges. LLM agents are typically prompted to produce
|
705 |
-
actions by generating JSON or text in a pre-defined format, which is usually
|
706 |
-
limited by constrained action space (e.g., the scope of pre-defined tools) and
|
707 |
-
restricted flexibility (e.g., inability to compose multiple tools). This work
|
708 |
-
proposes to use executable Python code to consolidate LLM agents' actions into
|
709 |
-
a unified action space (CodeAct). Integrated with a Python interpreter, CodeAct
|
710 |
-
can execute code actions and dynamically revise prior actions or emit new
|
711 |
-
actions upon new observations through multi-turn interactions. Our extensive
|
712 |
-
analysis of 17 LLMs on API-Bank and a newly curated benchmark shows that
|
713 |
-
CodeAct outperforms widely used alternatives (up to 20% higher success rate).
|
714 |
-
The encouraging performance of CodeAct motivates us to build an open-source LLM
|
715 |
-
agent that interacts with environments by executing interpretable code and
|
716 |
-
collaborates with users using natural language. To this end, we collect an
|
717 |
-
instruction-tuning dataset CodeActInstruct that consists of 7k multi-turn
|
718 |
-
interactions using CodeAct. We show that it can be used with existing data to
|
719 |
-
improve models in agent-oriented tasks without compromising their general
|
720 |
-
capability. CodeActAgent, finetuned from Llama2 and Mistral, is integrated with
|
721 |
-
Python interpreter and uniquely tailored to perform sophisticated tasks (e.g.,
|
722 |
-
model training) using existing libraries and autonomously self-debug.
|
723 |
-
10. <b> VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks </b>
|
724 |
-
Abstract: Autonomous agents capable of planning, reasoning, and executing actions on
|
725 |
-
the web offer a promising avenue for automating computer tasks. However, the
|
726 |
-
majority of existing benchmarks primarily focus on text-based agents,
|
727 |
-
neglecting many natural tasks that require visual information to effectively
|
728 |
-
solve. Given that most computer interfaces cater to human perception, visual
|
729 |
-
information often augments textual data in ways that text-only models struggle
|
730 |
-
to harness effectively. To bridge this gap, we introduce VisualWebArena, a
|
731 |
-
benchmark designed to assess the performance of multimodal web agents on
|
732 |
-
realistic \textit{visually grounded tasks}. VisualWebArena comprises of a set
|
733 |
-
of diverse and complex web-based tasks that evaluate various capabilities of
|
734 |
-
autonomous multimodal agents. To perform on this benchmark, agents need to
|
735 |
-
accurately process image-text inputs, interpret natural language instructions,
|
736 |
-
and execute actions on websites to accomplish user-defined objectives. We
|
737 |
-
conduct an extensive evaluation of state-of-the-art LLM-based autonomous
|
738 |
-
agents, including several multimodal models. Through extensive quantitative and
|
739 |
-
qualitative analysis, we identify several limitations of text-only LLM agents,
|
740 |
-
and reveal gaps in the capabilities of state-of-the-art multimodal language
|
741 |
-
agents. VisualWebArena provides a framework for evaluating multimodal
|
742 |
-
autonomous language agents, and offers insights towards building stronger
|
743 |
-
autonomous agents for the web.
|
744 |
""")
|
|
|
39 |
|
40 |
st.markdown("## **Interaction Protocol** 🤝 :bulb:**")
|
41 |
st.markdown("### **Key Elements** :guards:")
|
42 |
+
st.markdown("""
|
43 |
1. **Communication** 🗣 \n
|
44 |
- Agents exchange information \n
|
45 |
2. **Cooperation** 🤝 \n
|
|
|
116 |
---------------
|
117 |
|
118 |
### 19 Feb 2024 | [ScreenAI: A Vision-Language Model for UI and Infographics Understanding](https://arxiv.org/abs/2402.04615) | [⬇️](https://arxiv.org/pdf/2402.04615)
|
119 |
+
*Gilles Baechler, Srinivas Sunkara, Maria Wang, Fedir Zubach, Hassan Mansoor, Vincent Etter, Victor Crbune, Jason Lin, Jindong Chen, Abhanshu Sharma*
|
120 |
|
121 |
Screen user interfaces (UIs) and infographics, sharing similar visual
|
122 |
language and design principles, play important roles in human communication and
|
|
|
266 |
model training) using existing libraries and autonomously self-debug.
|
267 |
|
268 |
---------------
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269 |
""")
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