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Update app.py
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app.py
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import streamlit as st
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import os
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from PIL import Image
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import random
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# Function to calculate aspect ratio
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def calculate_aspect_ratio(image_path):
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@@ -36,20 +38,43 @@ def generate_dungeon_map(image_files):
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dungeon["Rooms"].append(img_file)
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#
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layout =
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return layout, dungeon
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# Streamlit App
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st.title("Dynamic Dungeon Map Generator")
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st.write("Automatically generates dungeon maps by analyzing PNG images in a directory.")
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@@ -62,28 +87,33 @@ if os.path.exists(map_dir):
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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st.subheader("
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layout, dungeon = generate_dungeon_map(image_files)
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st.
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st.write(", ".join(dungeon["Doors"]) if dungeon["Doors"] else "No doors found.")
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st.write(f"{key}: {value}")
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else:
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st.write("No PNG files found in the specified directory.")
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else:
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st.write("The specified directory does not exist. Please check the path.")
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#
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st.sidebar.title("Options")
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uploaded_file = st.sidebar.file_uploader("Upload a PNG file", type="png")
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with open(os.path.join(map_dir, uploaded_file.name), "wb") as f:
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f.write(uploaded_file.getbuffer())
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st.sidebar.success("File uploaded successfully! Refresh the app to include it in the dungeon map.")
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# Placeholder for visualization
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st.subheader("Visual Representation")
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st.write("A feature to visualize the map will be added soon.")
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import streamlit as st
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import os
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import random
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from PIL import Image
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import networkx as nx
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import matplotlib.pyplot as plt
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# Function to calculate aspect ratio
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def calculate_aspect_ratio(image_path):
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dungeon["Rooms"].append(img_file)
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# Generate connections between elements
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layout = nx.Graph()
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for i, hallway in enumerate(dungeon["Hallways"]):
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layout.add_node(f"Hallway {i+1}", type="Hallway")
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if dungeon["Rooms"]:
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room = dungeon["Rooms"].pop(0)
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layout.add_node(room, type="Room")
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layout.add_edge(f"Hallway {i+1}", room)
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if dungeon["Doors"]:
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door = dungeon["Doors"].pop(0)
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layout.add_node(door, type="Door")
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layout.add_edge(f"Hallway {i+1}", door)
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return layout, dungeon
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# Function to visualize the dungeon layout
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def visualize_dungeon(layout, output_path="dungeon_tree.png"):
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plt.figure(figsize=(12, 8))
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pos = nx.spring_layout(layout) # Positions for nodes
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types = nx.get_node_attributes(layout, 'type')
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# Draw nodes with different colors
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color_map = {
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"Hallway": "blue",
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"Door": "green",
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"Room": "orange"
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}
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colors = [color_map[types[node]] for node in layout.nodes]
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nx.draw(
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layout, pos, with_labels=True, node_color=colors, node_size=2000,
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font_size=10, font_color="white", font_weight="bold", edge_color="gray"
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)
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plt.savefig(output_path)
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plt.close()
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# Streamlit App
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st.title("Dynamic Dungeon Map Generator")
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st.write("Automatically generates dungeon maps by analyzing PNG images in a directory.")
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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st.subheader("Generate Dungeon Map")
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# Add emoji buttons
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if st.button("🔄 Regenerate Dungeon"):
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layout, dungeon = generate_dungeon_map(image_files)
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visualize_dungeon(layout)
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st.image("dungeon_tree.png", caption="Dungeon Layout Tree")
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# Display classified rooms
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st.subheader("Classified Rooms")
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st.write("### Hallways")
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st.write(", ".join(dungeon["Hallways"]) if dungeon["Hallways"] else "No hallways found.")
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st.write("### Doors")
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st.write(", ".join(dungeon["Doors"]) if dungeon["Doors"] else "No doors found.")
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st.write("### Rooms")
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st.write(", ".join(dungeon["Rooms"]) if dungeon["Rooms"] else "No rooms found.")
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else:
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st.write("Click the button above to generate a dungeon map.")
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else:
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st.write("No PNG files found in the specified directory.")
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else:
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st.write("The specified directory does not exist. Please check the path.")
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# Sidebar for file upload
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st.sidebar.title("Options")
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uploaded_file = st.sidebar.file_uploader("Upload a PNG file", type="png")
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with open(os.path.join(map_dir, uploaded_file.name), "wb") as f:
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f.write(uploaded_file.getbuffer())
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st.sidebar.success("File uploaded successfully! Refresh the app to include it in the dungeon map.")
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