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Update app.py
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app.py
CHANGED
@@ -4,7 +4,6 @@ from PIL import Image
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import random
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from io import BytesIO
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import datetime
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import base64
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# Adjust Streamlit layout to wide mode
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st.set_page_config(layout="wide")
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@@ -12,10 +11,11 @@ st.set_page_config(layout="wide")
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# Function to arrange images dynamically
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def arrange_images(image_files, canvas_size=(3000, 3000)):
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if not image_files:
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return None
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positions = [] # Keeps track of image positions (x1, y1, x2, y2)
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canvas = Image.new("RGBA", canvas_size, "white")
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def get_center(pos):
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"""Calculate center of a bounding box (x1, y1, x2, y2)."""
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@@ -42,9 +42,10 @@ def arrange_images(image_files, canvas_size=(3000, 3000)):
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x2, y2 = x1 + width, y1 + height
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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# Place remaining images
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for img_file in image_files[1:]:
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placed = False
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img_path = os.path.join(map_dir, img_file)
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@@ -74,21 +75,16 @@ def arrange_images(image_files, canvas_size=(3000, 3000)):
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if not does_overlap((x1, y1, x2, y2), positions):
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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placed = True
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buffer = BytesIO()
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canvas.save(buffer, format="PNG")
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buffer.seek(0)
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return buffer, canvas
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#
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b64 = base64.b64encode(image_bytes.getvalue()).decode()
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href = f'<a href="data:image/png;base64,{b64}" download="{filename}">📥 Download {filename}</a>'
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return href
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# Streamlit App
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st.title("Dynamic Dungeon Map Generator")
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# Directory for images
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map_dir = "."
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@@ -99,29 +95,38 @@ if "layout_image" not in st.session_state:
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st.session_state["layout_image"] = None
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if "canvas" not in st.session_state:
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st.session_state["canvas"] = None
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# Generate map if layout_image is empty
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if st.session_state["layout_image"] is None:
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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st.session_state["layout_image"] = layout_image
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st.session_state["canvas"] = canvas
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# Sidebar Controls
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st.sidebar.title("Map Controls")
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if st.sidebar.button("💾 Save Map"):
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now = datetime.datetime.now()
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filename = f"dungeon_map_{now.strftime('%Y%m%d_%H%M%S')}.png"
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st.session_state["canvas"].save(filename)
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st.sidebar.success(f"Map saved as {filename}")
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if st.sidebar.button("🗺️ Regenerate Map"):
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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layout_image, canvas = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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st.session_state["layout_image"] = layout_image
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st.session_state["canvas"] = canvas
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st.rerun()
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# Zoom Controls
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import random
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from io import BytesIO
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import datetime
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# Adjust Streamlit layout to wide mode
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st.set_page_config(layout="wide")
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# Function to arrange images dynamically
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def arrange_images(image_files, canvas_size=(3000, 3000)):
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if not image_files:
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return None, []
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positions = [] # Keeps track of image positions (x1, y1, x2, y2)
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canvas = Image.new("RGBA", canvas_size, "white")
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room_details = [] # To store room layout details
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def get_center(pos):
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"""Calculate center of a bounding box (x1, y1, x2, y2)."""
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x2, y2 = x1 + width, y1 + height
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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room_details.append(f"Room 1: {image_files[0]} at center")
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# Place remaining images
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for idx, img_file in enumerate(image_files[1:], start=2):
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placed = False
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img_path = os.path.join(map_dir, img_file)
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if not does_overlap((x1, y1, x2, y2), positions):
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positions.append((x1, y1, x2, y2))
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canvas.paste(img, (x1, y1))
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room_details.append(f"Room {idx}: {img_file} at ({x1}, {y1})")
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placed = True
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buffer = BytesIO()
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canvas.save(buffer, format="PNG")
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buffer.seek(0)
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return buffer, canvas, room_details
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# Sidebar Title
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st.sidebar.markdown("#### 🏰 Dynamic Dungeon Map Generator")
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# Directory for images
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map_dir = "."
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st.session_state["layout_image"] = None
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if "canvas" not in st.session_state:
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st.session_state["canvas"] = None
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if "room_details" not in st.session_state:
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st.session_state["room_details"] = []
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# Generate map if layout_image is empty
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if st.session_state["layout_image"] is None:
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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layout_image, canvas, room_details = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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st.session_state["layout_image"] = layout_image
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st.session_state["canvas"] = canvas
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st.session_state["room_details"] = room_details
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# Sidebar Controls
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if st.sidebar.button("💾 Save Map"):
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now = datetime.datetime.now()
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filename = f"dungeon_map_{now.strftime('%Y%m%d_%H%M%S')}.png"
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st.session_state["canvas"].save(filename)
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st.sidebar.success(f"Map saved as {filename}")
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# Save room details as text
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layout_filename = f"room_layout_{now.strftime('%Y%m%d_%H%M%S')}.txt"
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with open(layout_filename, "w") as f:
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f.write("\n".join(st.session_state["room_details"]))
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st.sidebar.success(f"Room layout saved as {layout_filename}")
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if st.sidebar.button("🗺️ Regenerate Map"):
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image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")]
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if image_files:
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layout_image, canvas, room_details = arrange_images(image_files, canvas_size=(canvas_size, canvas_size))
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st.session_state["layout_image"] = layout_image
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st.session_state["canvas"] = canvas
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st.session_state["room_details"] = room_details
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st.rerun()
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# Zoom Controls
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