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import streamlit as st | |
import os | |
from PIL import Image | |
import random | |
from io import BytesIO | |
# Function to arrange images dynamically | |
def arrange_images(image_files, canvas_size=(3000, 3000)): | |
if not image_files: | |
return None | |
# Initialize layout | |
positions = [] # Keeps track of image positions (x1, y1, x2, y2) | |
canvas = Image.new("RGBA", canvas_size, "white") | |
def get_center(pos): | |
"""Calculate center of a bounding box (x1, y1, x2, y2).""" | |
return ((pos[0] + pos[2]) // 2, (pos[1] + pos[3]) // 2) | |
def does_overlap(new_box, existing_boxes): | |
"""Check if a new bounding box overlaps any existing boxes.""" | |
for box in existing_boxes: | |
if ( | |
new_box[0] < box[2] | |
and new_box[2] > box[0] | |
and new_box[1] < box[3] | |
and new_box[3] > box[1] | |
): | |
return True | |
return False | |
# Place the first image at the center of the canvas | |
first_img_path = os.path.join(map_dir, image_files[0]) | |
with Image.open(first_img_path) as img: | |
width, height = img.size | |
x1 = (canvas_size[0] - width) // 2 | |
y1 = (canvas_size[1] - height) // 2 | |
x2, y2 = x1 + width, y1 + height | |
positions.append((x1, y1, x2, y2)) | |
canvas.paste(img, (x1, y1)) | |
# Place remaining images | |
for img_file in image_files[1:]: | |
placed = False | |
img_path = os.path.join(map_dir, img_file) | |
with Image.open(img_path) as img: | |
width, height = img.size | |
while not placed: | |
# Choose a random existing image to connect to | |
target_box = random.choice(positions) | |
target_center = get_center(target_box) | |
# Randomly choose a side of the target image | |
side = random.choice(["top", "bottom", "left", "right"]) | |
# Calculate the new image's position based on the chosen side | |
if side == "top": | |
x1 = target_center[0] - width // 2 | |
y1 = target_box[1] - height | |
elif side == "bottom": | |
x1 = target_center[0] - width // 2 | |
y1 = target_box[3] | |
elif side == "left": | |
x1 = target_box[0] - width | |
y1 = target_center[1] - height // 2 | |
elif side == "right": | |
x1 = target_box[2] | |
y1 = target_center[1] - height // 2 | |
x2, y2 = x1 + width, y1 + height | |
# Check for overlap | |
if not does_overlap((x1, y1, x2, y2), positions): | |
# Place the image | |
positions.append((x1, y1, x2, y2)) | |
canvas.paste(img, (x1, y1)) | |
placed = True | |
# Save canvas to memory | |
buffer = BytesIO() | |
canvas.save(buffer, format="PNG") | |
buffer.seek(0) | |
return buffer | |
# Streamlit App | |
st.title("Dynamic Dungeon Map Generator") | |
st.write("Automatically generates dungeon maps by arranging PNG images dynamically.") | |
# Directory for images | |
map_dir = "." # Top-level directory | |
# Canvas size and scroll offsets | |
canvas_size = 3000 | |
scroll_offset = {"x": 0, "y": 0} | |
# WASD Controls for scrolling | |
st.sidebar.title("Scroll Map") | |
scroll_buttons = st.sidebar.columns(3) | |
if scroll_buttons[0].button("⬅️"): | |
scroll_offset["x"] -= 100 | |
if scroll_buttons[1].button("⬆️"): | |
scroll_offset["y"] -= 100 | |
if scroll_buttons[2].button("➡️"): | |
scroll_offset["x"] += 100 | |
if st.sidebar.button("⬇️"): | |
scroll_offset["y"] += 100 | |
# Scan the directory for .png files | |
image_files = [f for f in os.listdir(map_dir) if f.endswith(".png")] | |
if image_files: | |
# Add "Create Map" button | |
if st.button("🗺️ Create Map"): | |
scroll_offset = {"x": 0, "y": 0} # Reset scroll offset | |
layout_image = arrange_images(image_files, canvas_size=(canvas_size, canvas_size)) | |
if layout_image: | |
st.image( | |
layout_image, | |
caption="Generated Dungeon Map Layout", | |
use_container_width=True, | |
output_format="PNG", | |
clamp=True | |
) | |
else: | |
st.write("Failed to generate a map. Please check the images in the directory.") | |
else: | |
st.write("No PNG files found in the top-level directory.") | |
# Sidebar for file upload | |
st.sidebar.title("Options") | |
uploaded_file = st.sidebar.file_uploader("Upload a PNG file", type="png") | |
if uploaded_file: | |
# Save uploaded file to the directory | |
with open(os.path.join(map_dir, uploaded_file.name), "wb") as f: | |
f.write(uploaded_file.getbuffer()) | |
st.sidebar.success("File uploaded successfully! Refresh the app to include it in the dungeon map.") | |