Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +530 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: voice-dive
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emoji: 🐳
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colorFrom: gray
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colorTo: yellow
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,530 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Voice-Controlled Free Diving Game</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/p5.min.js"></script>
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<style>
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.water-overlay {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: linear-gradient(to bottom, rgba(0, 120, 255, 0.2), rgba(0, 60, 200, 0.6));
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pointer-events: none;
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z-index: 10;
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}
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.volume-indicator {
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position: absolute;
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bottom: 20px;
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left: 50%;
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transform: translateX(-50%);
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width: 80%;
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height: 10px;
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background: rgba(255, 255, 255, 0.3);
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border-radius: 5px;
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overflow: hidden;
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z-index: 100;
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}
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.volume-level {
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height: 100%;
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background: linear-gradient(to right, #4facfe, #00f2fe);
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width: 0%;
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transition: width 0.1s;
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}
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.depth-meter {
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position: absolute;
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right: 20px;
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top: 50%;
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transform: translateY(-50%);
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width: 30px;
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height: 200px;
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background: rgba(0, 0, 0, 0.5);
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border-radius: 15px;
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overflow: hidden;
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z-index: 100;
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}
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.depth-fill {
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position: absolute;
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bottom: 0;
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width: 100%;
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height: 0%;
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background: linear-gradient(to top, #4facfe, #00f2fe);
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transition: height 0.2s;
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}
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+
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.depth-label {
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position: absolute;
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right: 60px;
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top: 50%;
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transform: translateY(-50%);
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color: white;
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font-size: 24px;
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text-shadow: 0 0 5px black;
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z-index: 100;
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}
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+
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.bubble {
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position: absolute;
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background: rgba(255, 255, 255, 0.6);
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border-radius: 50%;
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filter: blur(1px);
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z-index: 5;
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}
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81 |
+
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.fish {
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83 |
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position: absolute;
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z-index: 8;
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transition: transform 0.5s;
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}
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87 |
+
|
88 |
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.game-container {
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89 |
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position: relative;
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width: 100vw;
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height: 100vh;
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overflow: hidden;
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}
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94 |
+
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#videoElement {
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position: absolute;
|
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top: 0;
|
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left: 0;
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width: 100%;
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height: 100%;
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object-fit: cover;
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z-index: 1;
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}
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+
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#canvas {
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position: absolute;
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top: 0;
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left: 0;
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z-index: 2;
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}
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.start-screen {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.7);
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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z-index: 200;
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color: white;
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}
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.start-btn {
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128 |
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margin-top: 20px;
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padding: 15px 30px;
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background: linear-gradient(to right, #4facfe, #00f2fe);
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border: none;
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132 |
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border-radius: 30px;
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133 |
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color: white;
|
134 |
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font-size: 18px;
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cursor: pointer;
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box-shadow: 0 0 15px rgba(0, 242, 254, 0.5);
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transition: all 0.3s;
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}
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.start-btn:hover {
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transform: scale(1.05);
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box-shadow: 0 0 20px rgba(0, 242, 254, 0.8);
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}
|
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+
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.title {
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146 |
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font-size: 3rem;
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147 |
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margin-bottom: 20px;
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148 |
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text-shadow: 0 0 10px #00f2fe;
|
149 |
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background: linear-gradient(to right, #4facfe, #00f2fe);
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150 |
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-webkit-background-clip: text;
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-webkit-text-fill-color: transparent;
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}
|
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|
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.instructions {
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text-align: center;
|
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max-width: 80%;
|
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margin-bottom: 30px;
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line-height: 1.6;
|
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}
|
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+
|
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.silence-warning {
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162 |
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position: absolute;
|
163 |
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bottom: 50px;
|
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left: 50%;
|
165 |
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transform: translateX(-50%);
|
166 |
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background: rgba(0, 0, 0, 0.7);
|
167 |
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color: white;
|
168 |
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padding: 10px 20px;
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169 |
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border-radius: 20px;
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170 |
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z-index: 150;
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opacity: 0;
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172 |
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transition: opacity 0.3s;
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}
|
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+
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.volume-threshold {
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176 |
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position: absolute;
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177 |
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left: 0;
|
178 |
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width: 15%;
|
179 |
+
height: 100%;
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180 |
+
background-color: rgba(255, 255, 255, 0.2);
|
181 |
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z-index: 101;
|
182 |
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}
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183 |
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</style>
|
184 |
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</head>
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185 |
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<body class="bg-black overflow-hidden">
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186 |
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<div class="game-container">
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187 |
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<video id="videoElement" autoplay playsinline></video>
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188 |
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<canvas id="canvas"></canvas>
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189 |
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<div class="water-overlay"></div>
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190 |
+
|
191 |
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<div class="volume-indicator">
|
192 |
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<div class="volume-threshold"></div>
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193 |
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<div class="volume-level" id="volumeLevel"></div>
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194 |
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</div>
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195 |
+
|
196 |
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<div class="depth-meter">
|
197 |
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<div class="depth-fill" id="depthFill"></div>
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198 |
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</div>
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199 |
+
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200 |
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<div class="depth-label" id="depthLabel">0m</div>
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201 |
+
|
202 |
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<div class="silence-warning" id="silenceWarning">
|
203 |
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Take a deep breath and make noise to dive deeper!
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204 |
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</div>
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205 |
+
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206 |
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<div class="start-screen" id="startScreen">
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207 |
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<h1 class="title">VOICE DIVE</h1>
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208 |
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<p class="instructions">
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209 |
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Welcome to Voice Dive! Use your voice to control your descent into the deep blue.<br>
|
210 |
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The louder you are, the faster you'll dive. Try to reach the deepest point!<br>
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211 |
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Stay silent and you'll start floating back up. Make sure to allow camera and microphone access when prompted.
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212 |
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</p>
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213 |
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<button class="start-btn" id="startBtn">START DIVING</button>
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214 |
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</div>
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215 |
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</div>
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216 |
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|
217 |
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<script>
|
218 |
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// Game variables
|
219 |
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let video;
|
220 |
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let canvas;
|
221 |
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let ctx;
|
222 |
+
let bubbles = [];
|
223 |
+
let fishes = [];
|
224 |
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let depth = 0;
|
225 |
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let maxDepth = 1000; // in meters
|
226 |
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let volume = 0;
|
227 |
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let isPlaying = false;
|
228 |
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let animationId;
|
229 |
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let lastBubbleTime = 0;
|
230 |
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let silenceTimer = 0;
|
231 |
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let isSilent = false;
|
232 |
+
|
233 |
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// Fish images
|
234 |
+
const fishImages = [
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235 |
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'🐠', '🐟', '🐡', '🦈', '🐋', '🦑', '🐙', '🦀', '🦐', '🐚'
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236 |
+
];
|
237 |
+
|
238 |
+
// Initialize the game
|
239 |
+
function initGame() {
|
240 |
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video = document.getElementById('videoElement');
|
241 |
+
canvas = document.getElementById('canvas');
|
242 |
+
ctx = canvas.getContext('2d');
|
243 |
+
|
244 |
+
// Set canvas size
|
245 |
+
canvas.width = window.innerWidth;
|
246 |
+
canvas.height = window.innerHeight;
|
247 |
+
|
248 |
+
// Setup camera
|
249 |
+
setupCamera();
|
250 |
+
|
251 |
+
// Create initial fishes
|
252 |
+
createFishes(10);
|
253 |
+
|
254 |
+
// Start game loop
|
255 |
+
gameLoop();
|
256 |
+
}
|
257 |
+
|
258 |
+
// Setup camera
|
259 |
+
function setupCamera() {
|
260 |
+
if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
|
261 |
+
navigator.mediaDevices.getUserMedia({
|
262 |
+
video: {
|
263 |
+
facingMode: "user",
|
264 |
+
width: { ideal: 1280 },
|
265 |
+
height: { ideal: 720 }
|
266 |
+
}
|
267 |
+
})
|
268 |
+
.then(function(stream) {
|
269 |
+
video.srcObject = stream;
|
270 |
+
})
|
271 |
+
.catch(function(error) {
|
272 |
+
console.error("Camera error: ", error);
|
273 |
+
});
|
274 |
+
}
|
275 |
+
}
|
276 |
+
|
277 |
+
// Setup microphone
|
278 |
+
function setupMicrophone() {
|
279 |
+
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
280 |
+
const analyser = audioContext.createAnalyser();
|
281 |
+
analyser.fftSize = 32;
|
282 |
+
|
283 |
+
navigator.mediaDevices.getUserMedia({ audio: true, video: false })
|
284 |
+
.then(function(stream) {
|
285 |
+
const microphone = audioContext.createMediaStreamSource(stream);
|
286 |
+
microphone.connect(analyser);
|
287 |
+
|
288 |
+
const dataArray = new Uint8Array(analyser.frequencyBinCount);
|
289 |
+
|
290 |
+
function analyzeVolume() {
|
291 |
+
analyser.getByteFrequencyData(dataArray);
|
292 |
+
let sum = 0;
|
293 |
+
for (let i = 0; i < dataArray.length; i++) {
|
294 |
+
sum += dataArray[i];
|
295 |
+
}
|
296 |
+
volume = sum / dataArray.length;
|
297 |
+
|
298 |
+
// Check for no breath (volume below 15%)
|
299 |
+
if (volume < 15) {
|
300 |
+
silenceTimer++;
|
301 |
+
if (silenceTimer > 30 && !isSilent) { // 0.5 seconds of silence
|
302 |
+
isSilent = true;
|
303 |
+
document.getElementById('silenceWarning').style.opacity = '1';
|
304 |
+
}
|
305 |
+
} else {
|
306 |
+
silenceTimer = 0;
|
307 |
+
if (isSilent) {
|
308 |
+
isSilent = false;
|
309 |
+
document.getElementById('silenceWarning').style.opacity = '0';
|
310 |
+
}
|
311 |
+
}
|
312 |
+
|
313 |
+
// Update volume indicator
|
314 |
+
document.getElementById('volumeLevel').style.width = `${volume}%`;
|
315 |
+
|
316 |
+
if (isPlaying) {
|
317 |
+
// Change depth based on volume
|
318 |
+
if (volume >= 15) { // Normal breathing - descend
|
319 |
+
depth += volume / 15; // Adjusted for better control
|
320 |
+
} else { // No breath - ascend
|
321 |
+
depth = Math.max(0, depth - 1.5); // Faster ascent
|
322 |
+
}
|
323 |
+
|
324 |
+
// Update depth meter
|
325 |
+
const depthPercentage = Math.min(100, (depth / maxDepth) * 100);
|
326 |
+
document.getElementById('depthFill').style.height = `${depthPercentage}%`;
|
327 |
+
document.getElementById('depthLabel').textContent = `${Math.floor(depth)}m`;
|
328 |
+
|
329 |
+
// Create bubbles when breathing out
|
330 |
+
const now = Date.now();
|
331 |
+
if (volume >= 15 && now - lastBubbleTime > 100 - volume) {
|
332 |
+
createBubbles();
|
333 |
+
lastBubbleTime = now;
|
334 |
+
}
|
335 |
+
}
|
336 |
+
|
337 |
+
animationId = requestAnimationFrame(analyzeVolume);
|
338 |
+
}
|
339 |
+
|
340 |
+
analyzeVolume();
|
341 |
+
})
|
342 |
+
.catch(function(error) {
|
343 |
+
console.error("Microphone error: ", error);
|
344 |
+
});
|
345 |
+
}
|
346 |
+
|
347 |
+
// Create bubbles with physics
|
348 |
+
function createBubbles() {
|
349 |
+
const bubbleCount = Math.floor(1 + volume / 15);
|
350 |
+
|
351 |
+
for (let i = 0; i < bubbleCount; i++) {
|
352 |
+
const size = 5 + Math.random() * 15;
|
353 |
+
const x = window.innerWidth / 2 + (Math.random() - 0.5) * 200;
|
354 |
+
const y = window.innerHeight - 50 + (Math.random() - 0.5) * 20;
|
355 |
+
const baseSpeed = 0.5 + Math.random() * 2 + volume / 50;
|
356 |
+
|
357 |
+
// Physics properties
|
358 |
+
const horizontalSpeed = (Math.random() - 0.5) * 0.5;
|
359 |
+
const rotationSpeed = (Math.random() - 0.5) * 0.02;
|
360 |
+
const rotationRadius = 5 + Math.random() * 20;
|
361 |
+
|
362 |
+
bubbles.push({
|
363 |
+
x,
|
364 |
+
y,
|
365 |
+
size,
|
366 |
+
baseSpeed,
|
367 |
+
horizontalSpeed,
|
368 |
+
rotationSpeed,
|
369 |
+
rotationRadius,
|
370 |
+
angle: Math.random() * Math.PI * 2,
|
371 |
+
opacity: 0.3 + Math.random() * 0.7,
|
372 |
+
time: 0
|
373 |
+
});
|
374 |
+
}
|
375 |
+
}
|
376 |
+
|
377 |
+
// Create fishes
|
378 |
+
function createFishes(count) {
|
379 |
+
for (let i = 0; i < count; i++) {
|
380 |
+
const fishType = fishImages[Math.floor(Math.random() * fishImages.length)];
|
381 |
+
const size = 30 + Math.random() * 50;
|
382 |
+
const x = Math.random() * window.innerWidth;
|
383 |
+
const y = Math.random() * window.innerHeight;
|
384 |
+
const speed = 0.1 + Math.random() * 0.5;
|
385 |
+
const direction = Math.random() > 0.5 ? 1 : -1;
|
386 |
+
|
387 |
+
fishes.push({
|
388 |
+
type: fishType,
|
389 |
+
x,
|
390 |
+
y,
|
391 |
+
size,
|
392 |
+
speed,
|
393 |
+
direction,
|
394 |
+
startX: x,
|
395 |
+
startY: y,
|
396 |
+
amplitude: 50 + Math.random() * 100,
|
397 |
+
frequency: 0.01 + Math.random() * 0.03
|
398 |
+
});
|
399 |
+
}
|
400 |
+
}
|
401 |
+
|
402 |
+
// Update bubbles with physics
|
403 |
+
function updateBubbles() {
|
404 |
+
for (let i = bubbles.length - 1; i >= 0; i--) {
|
405 |
+
const bubble = bubbles[i];
|
406 |
+
|
407 |
+
// Update physics properties
|
408 |
+
bubble.time += 0.1;
|
409 |
+
bubble.angle += bubble.rotationSpeed;
|
410 |
+
|
411 |
+
// Calculate movement
|
412 |
+
const verticalSpeed = bubble.baseSpeed * (1 + 0.2 * Math.sin(bubble.time));
|
413 |
+
bubble.y -= verticalSpeed;
|
414 |
+
bubble.x += bubble.horizontalSpeed + Math.sin(bubble.angle) * bubble.rotationRadius;
|
415 |
+
|
416 |
+
// Remove bubbles that are off screen
|
417 |
+
if (bubble.y + bubble.size < 0 ||
|
418 |
+
bubble.x + bubble.size < 0 ||
|
419 |
+
bubble.x - bubble.size > window.innerWidth) {
|
420 |
+
bubbles.splice(i, 1);
|
421 |
+
}
|
422 |
+
}
|
423 |
+
}
|
424 |
+
|
425 |
+
// Update fishes
|
426 |
+
function updateFishes() {
|
427 |
+
fishes.forEach(fish => {
|
428 |
+
fish.x += fish.speed * fish.direction;
|
429 |
+
fish.y = fish.startY + Math.sin(fish.x * fish.frequency) * fish.amplitude;
|
430 |
+
|
431 |
+
// Reverse direction at screen edges
|
432 |
+
if (fish.x > window.innerWidth + fish.size) {
|
433 |
+
fish.x = -fish.size;
|
434 |
+
} else if (fish.x < -fish.size) {
|
435 |
+
fish.x = window.innerWidth + fish.size;
|
436 |
+
}
|
437 |
+
});
|
438 |
+
}
|
439 |
+
|
440 |
+
// Draw video frame
|
441 |
+
function drawVideo() {
|
442 |
+
ctx.drawImage(video, 0, 0, canvas.width, canvas.height);
|
443 |
+
}
|
444 |
+
|
445 |
+
// Draw bubbles with physics effects
|
446 |
+
function drawBubbles() {
|
447 |
+
bubbles.forEach(bubble => {
|
448 |
+
// Add slight distortion based on movement
|
449 |
+
const distortionX = Math.sin(bubble.time * 2) * bubble.size * 0.1;
|
450 |
+
const distortionY = Math.cos(bubble.time * 1.5) * bubble.size * 0.1;
|
451 |
+
|
452 |
+
ctx.beginPath();
|
453 |
+
ctx.ellipse(
|
454 |
+
bubble.x + distortionX,
|
455 |
+
bubble.y + distortionY,
|
456 |
+
bubble.size,
|
457 |
+
bubble.size * (0.8 + 0.2 * Math.sin(bubble.time)),
|
458 |
+
0, 0, Math.PI * 2
|
459 |
+
);
|
460 |
+
ctx.fillStyle = `rgba(255, 255, 255, ${bubble.opacity})`;
|
461 |
+
ctx.fill();
|
462 |
+
|
463 |
+
// Add highlight for more realism
|
464 |
+
ctx.beginPath();
|
465 |
+
ctx.ellipse(
|
466 |
+
bubble.x - bubble.size * 0.3 + distortionX,
|
467 |
+
bubble.y - bubble.size * 0.3 + distortionY,
|
468 |
+
bubble.size * 0.3,
|
469 |
+
bubble.size * 0.15,
|
470 |
+
0, 0, Math.PI * 2
|
471 |
+
);
|
472 |
+
ctx.fillStyle = `rgba(255, 255, 255, ${bubble.opacity * 0.8})`;
|
473 |
+
ctx.fill();
|
474 |
+
});
|
475 |
+
}
|
476 |
+
|
477 |
+
// Draw fishes
|
478 |
+
function drawFishes() {
|
479 |
+
ctx.font = '30px Arial';
|
480 |
+
fishes.forEach(fish => {
|
481 |
+
ctx.save();
|
482 |
+
ctx.translate(fish.x, fish.y);
|
483 |
+
if (fish.direction < 0) {
|
484 |
+
ctx.scale(-1, 1);
|
485 |
+
}
|
486 |
+
ctx.fillText(fish.type, 0, 0);
|
487 |
+
ctx.restore();
|
488 |
+
});
|
489 |
+
}
|
490 |
+
|
491 |
+
// Game loop
|
492 |
+
function gameLoop() {
|
493 |
+
if (!isPlaying) {
|
494 |
+
requestAnimationFrame(gameLoop);
|
495 |
+
return;
|
496 |
+
}
|
497 |
+
|
498 |
+
// Clear canvas
|
499 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
500 |
+
|
501 |
+
// Draw elements
|
502 |
+
drawVideo();
|
503 |
+
drawBubbles();
|
504 |
+
drawFishes();
|
505 |
+
|
506 |
+
// Update elements
|
507 |
+
updateBubbles();
|
508 |
+
updateFishes();
|
509 |
+
|
510 |
+
requestAnimationFrame(gameLoop);
|
511 |
+
}
|
512 |
+
|
513 |
+
// Start game
|
514 |
+
document.getElementById('startBtn').addEventListener('click', function() {
|
515 |
+
document.getElementById('startScreen').style.display = 'none';
|
516 |
+
isPlaying = true;
|
517 |
+
setupMicrophone();
|
518 |
+
});
|
519 |
+
|
520 |
+
// Handle window resize
|
521 |
+
window.addEventListener('resize', function() {
|
522 |
+
canvas.width = window.innerWidth;
|
523 |
+
canvas.height = window.innerHeight;
|
524 |
+
});
|
525 |
+
|
526 |
+
// Initialize game when page loads
|
527 |
+
window.addEventListener('load', initGame);
|
528 |
+
</script>
|
529 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Tingchenliang/voice-dive" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
530 |
+
</html>
|