add imagen lora server
Browse files- .gitignore +1 -0
- __pycache__/app.cpython-313.pyc +0 -0
- app.py +43 -0
- helpers/image-gen/flux-cctv.py +7 -6
- static/assets/css/style.css +424 -0
- static/assets/fonts/horrorbrush.ttf +0 -0
- static/assets/img/blood-2.png +0 -0
- static/assets/img/hand.png +0 -0
- static/assets/img/help.png +0 -0
- static/assets/img/logo.png +0 -0
- static/assets/img/perso.png +0 -0
- static/assets/img/splatter.png +0 -0
- static/assets/img/vite.svg +1 -0
- static/game/apt.json +3 -3
- static/game/game-with-chat.html +0 -537
- static/game/gameState.js +94 -0
- static/game/index.html +39 -54
- static/game/test prompt.txt +39 -0
- static/how-to-play.html +32 -0
- static/index.html +31 -147
- static/maker/index.html +39 -1
- static/mistral/index.html +274 -0
- test/.DS_Store +0 -0
.gitignore
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.env
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__pycache__/app.cpython-313.pyc
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Binary file (2.3 kB). View file
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app.py
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from fastapi import FastAPI, HTTPException
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from pydantic import BaseModel
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from typing import List
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import os
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from mistralai import Mistral
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from dotenv import load_dotenv
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# Load environment variables
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load_dotenv()
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api_key = os.getenv("MISTRAL_API_KEY")
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# Initialize FastAPI app
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app = FastAPI()
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# Initialize Mistral client
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client = Mistral(api_key=api_key)
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class Message(BaseModel):
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role: str
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content: str
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class ChatRequest(BaseModel):
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model: str
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messages: List[Message]
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@app.post("/chat/complete")
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async def chat_complete(request: ChatRequest):
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try:
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response = client.chat.complete(
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model=request.model,
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messages=[{"role": msg.role, "content": msg.content} for msg in request.messages]
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)
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return {
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"content": response.choices[0].message.content,
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"finish_reason": response.choices[0].finish_reason
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}
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except Exception as e:
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raise HTTPException(status_code=500, detail=str(e))
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if __name__ == "__main__":
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import uvicorn
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uvicorn.run(app, host="0.0.0.0", port=8000)
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helpers/image-gen/flux-cctv.py
CHANGED
@@ -1,7 +1,7 @@
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import gradio as gr
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import numpy as np
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import random
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-
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import torch
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from diffusers import DiffusionPipeline, FlowMatchEulerDiscreteScheduler, AutoencoderTiny, AutoencoderKL
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from transformers import CLIPTextModel, CLIPTokenizer, T5EncoderModel, T5TokenizerFast
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@@ -16,7 +16,7 @@ good_vae = AutoencoderKL.from_pretrained("black-forest-labs/FLUX.1-dev", subfold
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pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=dtype, vae=taef1).to(device)
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# Load the CCTV Horror LoRA
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pipe.load_lora_weights("Alfred126/lora-horror-cctv")
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torch.cuda.empty_cache()
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@@ -25,13 +25,15 @@ MAX_IMAGE_SIZE = 2048
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pipe.flux_pipe_call_that_returns_an_iterable_of_images = flux_pipe_call_that_returns_an_iterable_of_images.__get__(pipe)
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def infer(prompt, seed=42, randomize_seed=False, width=1024, height=1024, guidance_scale=3.5, num_inference_steps=28, lora_scale=0.7, progress=gr.Progress(track_tqdm=True)):
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if randomize_seed:
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seed = random.randint(0, MAX_SEED)
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generator = torch.Generator().manual_seed(seed)
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#
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for img in pipe.flux_pipe_call_that_returns_an_iterable_of_images(
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prompt=prompt,
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guidance_scale=guidance_scale,
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generator=generator,
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output_type="pil",
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good_vae=good_vae,
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cross_attention_kwargs={"scale": lora_scale},
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):
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yield img, seed
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outputs=[result, seed]
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)
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demo.launch(
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import gradio as gr
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import numpy as np
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import random
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import spaces
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import torch
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from diffusers import DiffusionPipeline, FlowMatchEulerDiscreteScheduler, AutoencoderTiny, AutoencoderKL
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from transformers import CLIPTextModel, CLIPTokenizer, T5EncoderModel, T5TokenizerFast
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pipe = DiffusionPipeline.from_pretrained("black-forest-labs/FLUX.1-dev", torch_dtype=dtype, vae=taef1).to(device)
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# Load the CCTV Horror LoRA
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pipe.load_lora_weights("Alfred126/lora-horror-cctv", adapter_name="horror")
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torch.cuda.empty_cache()
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pipe.flux_pipe_call_that_returns_an_iterable_of_images = flux_pipe_call_that_returns_an_iterable_of_images.__get__(pipe)
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@spaces.GPU(duration=75)
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def infer(prompt, seed=42, randomize_seed=False, width=1024, height=1024, guidance_scale=3.5, num_inference_steps=28, lora_scale=0.7, progress=gr.Progress(track_tqdm=True)):
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if randomize_seed:
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seed = random.randint(0, MAX_SEED)
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generator = torch.Generator().manual_seed(seed)
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# Set the LoRA scale through the pipeline parameters
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pipe.set_adapters_scale(lora_scale)
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for img in pipe.flux_pipe_call_that_returns_an_iterable_of_images(
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prompt=prompt,
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guidance_scale=guidance_scale,
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generator=generator,
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output_type="pil",
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good_vae=good_vae,
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):
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yield img, seed
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outputs=[result, seed]
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)
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demo.launch()
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static/assets/css/style.css
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@font-face {
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font-family: "HorrorBrush";
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src: url("/static/assets/fonts/horrorbrush.ttf") format("truetype");
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}
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+
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background-color: #000000;
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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align-items: center;
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position: relative;
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overflow: hidden;
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}
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+
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.background-elements {
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position: absolute;
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width: 100%;
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height: 100%;
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pointer-events: none;
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}
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+
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+
.blood {
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position: absolute;
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}
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+
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.blood-top-left {
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top: 0;
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+
left: 0;
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+
width: 350px;
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+
opacity: 50%;
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}
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+
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.blood-bottom-right {
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bottom: 0;
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+
right: 0;
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width: 250px;
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+
position: absolute;
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+
bottom: -120px;
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right: -50px;
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opacity: 40%;
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}
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+
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.blood-top-right {
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position: absolute;
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top: 0;
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right: 0;
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width: 250px;
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margin: 20px 20px 0px 0px;
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transform: rotate(30deg);
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}
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+
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.splatter {
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position: absolute;
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opacity: 60%;
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bottom: 240px;
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left: 30%;
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transform: translateX(-50%);
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transform: rotate(20deg);
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width: 400px;
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}
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+
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main {
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70 |
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display: flex;
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+
flex-direction: column;
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+
align-items: center;
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+
gap: 100px;
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+
z-index: 1;
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+
margin-top: 200px;
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+
}
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77 |
+
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+
.logo {
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+
position: absolute;
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80 |
+
top: 40px;
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81 |
+
left: 50%;
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82 |
+
transform: translateX(-50%);
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83 |
+
animation: flicker 4s linear infinite;
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84 |
+
}
|
85 |
+
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86 |
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.logo img {
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87 |
+
width: 230px;
|
88 |
+
height: auto;
|
89 |
+
}
|
90 |
+
|
91 |
+
.menu {
|
92 |
+
display: flex;
|
93 |
+
flex-direction: column;
|
94 |
+
gap: 30px;
|
95 |
+
align-items: center;
|
96 |
+
position: relative;
|
97 |
+
}
|
98 |
+
|
99 |
+
.menu::after {
|
100 |
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content: "";
|
101 |
+
position: absolute;
|
102 |
+
width: 800px;
|
103 |
+
height: 800px;
|
104 |
+
background: radial-gradient(
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105 |
+
circle,
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106 |
+
rgba(155, 0, 0, 0.35) 0%,
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107 |
+
rgba(0, 0, 0, 0) 70%
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108 |
+
);
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109 |
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z-index: -1;
|
110 |
+
top: 50%;
|
111 |
+
left: 50%;
|
112 |
+
transform: translate(-50%, -50%);
|
113 |
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}
|
114 |
+
|
115 |
+
.menu-item {
|
116 |
+
font-family: "HorrorBrush", cursive;
|
117 |
+
font-size: 48px;
|
118 |
+
color: #fff;
|
119 |
+
text-decoration: none;
|
120 |
+
transition: color 0.3s ease;
|
121 |
+
letter-spacing: 4px;
|
122 |
+
text-transform: uppercase;
|
123 |
+
}
|
124 |
+
|
125 |
+
.new-game {
|
126 |
+
color: #9b0000;
|
127 |
+
}
|
128 |
+
|
129 |
+
.menu-item:hover {
|
130 |
+
color: #9b0000;
|
131 |
+
}
|
132 |
+
|
133 |
+
.how-to-play:hover {
|
134 |
+
color: #9b0000;
|
135 |
+
}
|
136 |
+
|
137 |
+
.level-maker:hover {
|
138 |
+
color: #9b0000;
|
139 |
+
}
|
140 |
+
|
141 |
+
@keyframes flicker {
|
142 |
+
0% {
|
143 |
+
opacity: 1;
|
144 |
+
}
|
145 |
+
5% {
|
146 |
+
opacity: 0.9;
|
147 |
+
}
|
148 |
+
10% {
|
149 |
+
opacity: 1;
|
150 |
+
}
|
151 |
+
15% {
|
152 |
+
opacity: 0.4;
|
153 |
+
}
|
154 |
+
16% {
|
155 |
+
opacity: 1;
|
156 |
+
}
|
157 |
+
17% {
|
158 |
+
opacity: 0.4;
|
159 |
+
}
|
160 |
+
18% {
|
161 |
+
opacity: 1;
|
162 |
+
}
|
163 |
+
35% {
|
164 |
+
opacity: 1;
|
165 |
+
}
|
166 |
+
36% {
|
167 |
+
opacity: 0.3;
|
168 |
+
}
|
169 |
+
37% {
|
170 |
+
opacity: 1;
|
171 |
+
}
|
172 |
+
38% {
|
173 |
+
opacity: 0.5;
|
174 |
+
}
|
175 |
+
39% {
|
176 |
+
opacity: 1;
|
177 |
+
}
|
178 |
+
50% {
|
179 |
+
opacity: 1;
|
180 |
+
}
|
181 |
+
51% {
|
182 |
+
opacity: 0.7;
|
183 |
+
}
|
184 |
+
52% {
|
185 |
+
opacity: 1;
|
186 |
+
}
|
187 |
+
53% {
|
188 |
+
opacity: 0.4;
|
189 |
+
}
|
190 |
+
54% {
|
191 |
+
opacity: 1;
|
192 |
+
}
|
193 |
+
85% {
|
194 |
+
opacity: 1;
|
195 |
+
}
|
196 |
+
86% {
|
197 |
+
opacity: 0.6;
|
198 |
+
}
|
199 |
+
87% {
|
200 |
+
opacity: 1;
|
201 |
+
}
|
202 |
+
88% {
|
203 |
+
opacity: 0.4;
|
204 |
+
}
|
205 |
+
89% {
|
206 |
+
opacity: 1;
|
207 |
+
}
|
208 |
+
100% {
|
209 |
+
opacity: 1;
|
210 |
+
}
|
211 |
+
}
|
212 |
+
|
213 |
+
.led-bar {
|
214 |
+
position: fixed;
|
215 |
+
top: 0;
|
216 |
+
left: 0;
|
217 |
+
width: 100%;
|
218 |
+
height: 2px;
|
219 |
+
background: linear-gradient(
|
220 |
+
90deg,
|
221 |
+
transparent 0%,
|
222 |
+
rgba(255, 0, 0, 0.4) 20%,
|
223 |
+
rgba(255, 0, 0, 0.8) 35%,
|
224 |
+
rgba(255, 50, 50, 1) 50%,
|
225 |
+
rgba(255, 0, 0, 0.8) 65%,
|
226 |
+
rgba(255, 0, 0, 0.4) 80%,
|
227 |
+
transparent 100%
|
228 |
+
);
|
229 |
+
z-index: 100;
|
230 |
+
animation: ledFlicker 4s infinite, ledPulse 10s infinite;
|
231 |
+
box-shadow: 0 0 20px rgba(255, 0, 0, 0.7), 0 0 35px rgba(255, 0, 0, 0.5),
|
232 |
+
0 0 50px rgba(255, 0, 0, 0.4), 0 0 70px rgba(155, 0, 0, 0.3);
|
233 |
+
filter: blur(0.6px);
|
234 |
+
}
|
235 |
+
|
236 |
+
.light-beam {
|
237 |
+
position: absolute;
|
238 |
+
top: 0;
|
239 |
+
left: 0;
|
240 |
+
width: 100%;
|
241 |
+
height: 250px;
|
242 |
+
background: linear-gradient(
|
243 |
+
180deg,
|
244 |
+
rgba(255, 0, 0, 0.3) 0%,
|
245 |
+
rgba(255, 0, 0, 0.2) 20%,
|
246 |
+
rgba(255, 0, 0, 0.15) 30%,
|
247 |
+
rgba(155, 0, 0, 0.08) 60%,
|
248 |
+
transparent 100%
|
249 |
+
);
|
250 |
+
animation: beamFlicker 4s infinite;
|
251 |
+
pointer-events: none;
|
252 |
+
filter: blur(2px);
|
253 |
+
}
|
254 |
+
|
255 |
+
@keyframes ledFlicker {
|
256 |
+
0% {
|
257 |
+
opacity: 1;
|
258 |
+
}
|
259 |
+
95% {
|
260 |
+
opacity: 1;
|
261 |
+
}
|
262 |
+
96% {
|
263 |
+
opacity: 0.3;
|
264 |
+
}
|
265 |
+
97% {
|
266 |
+
opacity: 1;
|
267 |
+
}
|
268 |
+
98% {
|
269 |
+
opacity: 0.2;
|
270 |
+
}
|
271 |
+
99% {
|
272 |
+
opacity: 0.9;
|
273 |
+
}
|
274 |
+
100% {
|
275 |
+
opacity: 1;
|
276 |
+
}
|
277 |
+
}
|
278 |
+
|
279 |
+
@keyframes ledPulse {
|
280 |
+
0% {
|
281 |
+
filter: brightness(1) blur(0.6px);
|
282 |
+
}
|
283 |
+
50% {
|
284 |
+
filter: brightness(1.3) blur(0.4px);
|
285 |
+
}
|
286 |
+
100% {
|
287 |
+
filter: brightness(1) blur(0.6px);
|
288 |
+
}
|
289 |
+
}
|
290 |
+
|
291 |
+
@keyframes beamFlicker {
|
292 |
+
0% {
|
293 |
+
opacity: 0.7;
|
294 |
+
}
|
295 |
+
95% {
|
296 |
+
opacity: 0.7;
|
297 |
+
}
|
298 |
+
96% {
|
299 |
+
opacity: 0.2;
|
300 |
+
}
|
301 |
+
97% {
|
302 |
+
opacity: 0.7;
|
303 |
+
}
|
304 |
+
98% {
|
305 |
+
opacity: 0.1;
|
306 |
+
}
|
307 |
+
99% {
|
308 |
+
opacity: 0.6;
|
309 |
+
}
|
310 |
+
100% {
|
311 |
+
opacity: 0.7;
|
312 |
+
}
|
313 |
+
}
|
314 |
+
|
315 |
+
/* How to Play Page Styles */
|
316 |
+
.content {
|
317 |
+
color: #fff;
|
318 |
+
text-align: center;
|
319 |
+
max-width: 800px;
|
320 |
+
margin: 40px auto;
|
321 |
+
padding: 20px;
|
322 |
+
}
|
323 |
+
|
324 |
+
.content h1 {
|
325 |
+
font-family: "HorrorBrush", cursive;
|
326 |
+
font-size: 64px;
|
327 |
+
color: #9b0000;
|
328 |
+
position: absolute;
|
329 |
+
top: 40px;
|
330 |
+
left: 50%;
|
331 |
+
transform: translateX(-50%);
|
332 |
+
letter-spacing: 4px;
|
333 |
+
}
|
334 |
+
|
335 |
+
.back-button {
|
336 |
+
font-family: "HorrorBrush", cursive;
|
337 |
+
font-size: 36px;
|
338 |
+
color: #fff;
|
339 |
+
text-decoration: none;
|
340 |
+
transition: color 0.3s ease;
|
341 |
+
letter-spacing: 4px;
|
342 |
+
text-transform: uppercase;
|
343 |
+
position: absolute;
|
344 |
+
bottom: 40px;
|
345 |
+
left: 50%;
|
346 |
+
transform: translateX(-50%);
|
347 |
+
}
|
348 |
+
|
349 |
+
.back-button:hover {
|
350 |
+
color: #9b0000;
|
351 |
+
}
|
352 |
+
|
353 |
+
.character {
|
354 |
+
position: absolute;
|
355 |
+
bottom: -20px;
|
356 |
+
left: 50%;
|
357 |
+
transform: translateX(-50%);
|
358 |
+
z-index: 2;
|
359 |
+
animation: characterFlicker 6s infinite;
|
360 |
+
}
|
361 |
+
|
362 |
+
.character img {
|
363 |
+
width: 450px;
|
364 |
+
height: auto;
|
365 |
+
}
|
366 |
+
|
367 |
+
@keyframes characterFlicker {
|
368 |
+
0% {
|
369 |
+
opacity: 1;
|
370 |
+
filter: brightness(1);
|
371 |
+
}
|
372 |
+
42% {
|
373 |
+
opacity: 1;
|
374 |
+
filter: brightness(1);
|
375 |
+
}
|
376 |
+
43% {
|
377 |
+
opacity: 0.8;
|
378 |
+
filter: brightness(1.2);
|
379 |
+
}
|
380 |
+
44% {
|
381 |
+
opacity: 1;
|
382 |
+
filter: brightness(1);
|
383 |
+
}
|
384 |
+
45% {
|
385 |
+
opacity: 0.6;
|
386 |
+
filter: brightness(1.3);
|
387 |
+
}
|
388 |
+
46% {
|
389 |
+
opacity: 1;
|
390 |
+
filter: brightness(1);
|
391 |
+
}
|
392 |
+
47% {
|
393 |
+
opacity: 0.2;
|
394 |
+
filter: brightness(1.5);
|
395 |
+
}
|
396 |
+
48% {
|
397 |
+
opacity: 1;
|
398 |
+
filter: brightness(1);
|
399 |
+
}
|
400 |
+
49% {
|
401 |
+
opacity: 0.4;
|
402 |
+
filter: brightness(1.2);
|
403 |
+
}
|
404 |
+
50% {
|
405 |
+
opacity: 1;
|
406 |
+
filter: brightness(1);
|
407 |
+
}
|
408 |
+
80% {
|
409 |
+
opacity: 1;
|
410 |
+
filter: brightness(1);
|
411 |
+
}
|
412 |
+
81% {
|
413 |
+
opacity: 0.5;
|
414 |
+
filter: brightness(1.3);
|
415 |
+
}
|
416 |
+
82% {
|
417 |
+
opacity: 1;
|
418 |
+
filter: brightness(1);
|
419 |
+
}
|
420 |
+
100% {
|
421 |
+
opacity: 1;
|
422 |
+
filter: brightness(1);
|
423 |
+
}
|
424 |
+
}
|
static/assets/fonts/horrorbrush.ttf
ADDED
Binary file (286 kB). View file
|
|
static/assets/img/blood-2.png
ADDED
static/assets/img/hand.png
ADDED
static/assets/img/help.png
ADDED
static/assets/img/logo.png
ADDED
static/assets/img/perso.png
ADDED
static/assets/img/splatter.png
ADDED
static/assets/img/vite.svg
ADDED
static/game/apt.json
CHANGED
@@ -3243,7 +3243,7 @@
|
|
3243 |
],
|
3244 |
"rooms": [
|
3245 |
[
|
3246 |
-
"
|
3247 |
[
|
3248 |
{
|
3249 |
"x": 28,
|
@@ -3362,8 +3362,8 @@
|
|
3362 |
]
|
3363 |
],
|
3364 |
"characterPos": {
|
3365 |
-
"x":
|
3366 |
-
"y":
|
3367 |
},
|
3368 |
"gridCols": 32,
|
3369 |
"gridRows": 20
|
|
|
3243 |
],
|
3244 |
"rooms": [
|
3245 |
[
|
3246 |
+
"Kitchen",
|
3247 |
[
|
3248 |
{
|
3249 |
"x": 28,
|
|
|
3362 |
]
|
3363 |
],
|
3364 |
"characterPos": {
|
3365 |
+
"x": 4,
|
3366 |
+
"y": 16
|
3367 |
},
|
3368 |
"gridCols": 32,
|
3369 |
"gridRows": 20
|
static/game/game-with-chat.html
DELETED
@@ -1,537 +0,0 @@
|
|
1 |
-
<!DOCTYPE html>
|
2 |
-
<html>
|
3 |
-
<head>
|
4 |
-
<title>Get Me Out! - Apartment Escape Game with Chat</title>
|
5 |
-
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
|
6 |
-
<style>
|
7 |
-
/* Layout */
|
8 |
-
body {
|
9 |
-
margin: 0;
|
10 |
-
font-family: Arial, sans-serif;
|
11 |
-
display: flex;
|
12 |
-
height: 100vh;
|
13 |
-
}
|
14 |
-
#gameContainer {
|
15 |
-
display: flex;
|
16 |
-
width: 100%;
|
17 |
-
height: 100%;
|
18 |
-
}
|
19 |
-
#mapSection {
|
20 |
-
flex: 1;
|
21 |
-
position: relative;
|
22 |
-
background: #f5f5f5;
|
23 |
-
display: flex;
|
24 |
-
flex-direction: column;
|
25 |
-
align-items: center;
|
26 |
-
}
|
27 |
-
/* We'll place the P5 canvas in here */
|
28 |
-
.map-wrapper {
|
29 |
-
margin: 20px;
|
30 |
-
transform-origin: top left;
|
31 |
-
}
|
32 |
-
|
33 |
-
#chatSection {
|
34 |
-
width: 400px;
|
35 |
-
border-left: 1px solid #ddd;
|
36 |
-
display: flex;
|
37 |
-
flex-direction: column;
|
38 |
-
background: white;
|
39 |
-
}
|
40 |
-
#chatHistory {
|
41 |
-
flex: 1;
|
42 |
-
overflow-y: auto;
|
43 |
-
padding: 20px;
|
44 |
-
background: #f8f9fa;
|
45 |
-
}
|
46 |
-
#chatControls {
|
47 |
-
padding: 20px;
|
48 |
-
border-top: 1px solid #ddd;
|
49 |
-
background: white;
|
50 |
-
}
|
51 |
-
.chat-message {
|
52 |
-
padding: 10px;
|
53 |
-
margin: 5px 0;
|
54 |
-
border-radius: 16px;
|
55 |
-
max-width: 80%;
|
56 |
-
word-wrap: break-word;
|
57 |
-
}
|
58 |
-
.user-message {
|
59 |
-
background: #007AFF;
|
60 |
-
color: white;
|
61 |
-
margin-left: auto;
|
62 |
-
border-radius: 16px 16px 4px 16px;
|
63 |
-
}
|
64 |
-
.assistant-message {
|
65 |
-
background: #E9E9EB;
|
66 |
-
color: black;
|
67 |
-
margin-right: auto;
|
68 |
-
border-radius: 16px 16px 16px 4px;
|
69 |
-
}
|
70 |
-
textarea {
|
71 |
-
width: 100%;
|
72 |
-
padding: 10px;
|
73 |
-
border: 1px solid #ddd;
|
74 |
-
border-radius: 4px;
|
75 |
-
margin-bottom: 10px;
|
76 |
-
resize: none;
|
77 |
-
font-family: inherit;
|
78 |
-
}
|
79 |
-
button {
|
80 |
-
padding: 8px 16px;
|
81 |
-
background: #007AFF;
|
82 |
-
color: white;
|
83 |
-
border: none;
|
84 |
-
border-radius: 4px;
|
85 |
-
cursor: pointer;
|
86 |
-
}
|
87 |
-
button:hover {
|
88 |
-
background: #0056b3;
|
89 |
-
}
|
90 |
-
.loading-dots {
|
91 |
-
display: inline-flex;
|
92 |
-
gap: 4px;
|
93 |
-
padding: 5px;
|
94 |
-
margin: 5px 0;
|
95 |
-
}
|
96 |
-
.dot {
|
97 |
-
width: 8px;
|
98 |
-
height: 8px;
|
99 |
-
background: #6c757d;
|
100 |
-
border-radius: 50%;
|
101 |
-
animation: wave 1.3s linear infinite;
|
102 |
-
}
|
103 |
-
.dot:nth-child(2) { animation-delay: -1.1s; }
|
104 |
-
.dot:nth-child(3) { animation-delay: -0.9s; }
|
105 |
-
@keyframes wave {
|
106 |
-
0%, 60%, 100% { transform: translateY(0); }
|
107 |
-
30% { transform: translateY(-4px); }
|
108 |
-
}
|
109 |
-
|
110 |
-
/* Modal for API key (if needed) */
|
111 |
-
#apiKeyModal {
|
112 |
-
display: none;
|
113 |
-
position: fixed;
|
114 |
-
top: 0; left: 0;
|
115 |
-
width: 100%; height: 100%;
|
116 |
-
background: rgba(0,0,0,0.5);
|
117 |
-
justify-content: center;
|
118 |
-
align-items: center;
|
119 |
-
}
|
120 |
-
.modal-content {
|
121 |
-
background: white;
|
122 |
-
padding: 20px;
|
123 |
-
border-radius: 8px;
|
124 |
-
width: 300px;
|
125 |
-
}
|
126 |
-
#apiKey {
|
127 |
-
width: 100%;
|
128 |
-
margin: 10px 0;
|
129 |
-
padding: 8px;
|
130 |
-
}
|
131 |
-
</style>
|
132 |
-
</head>
|
133 |
-
<body>
|
134 |
-
<div id="gameContainer">
|
135 |
-
<div id="mapSection">
|
136 |
-
<div id="mapWrapper" class="map-wrapper">
|
137 |
-
<!-- P5.js canvas goes here -->
|
138 |
-
</div>
|
139 |
-
</div>
|
140 |
-
<div id="chatSection">
|
141 |
-
<div id="chatHistory"></div>
|
142 |
-
<div id="chatControls">
|
143 |
-
<textarea id="prompt" placeholder="Type your message..." rows="3"></textarea>
|
144 |
-
<button onclick="sendMessage()">Send</button>
|
145 |
-
</div>
|
146 |
-
</div>
|
147 |
-
</div>
|
148 |
-
<div id="apiKeyModal">
|
149 |
-
<div class="modal-content">
|
150 |
-
<h3>Enter Mistral API Key</h3>
|
151 |
-
<input type="password" id="apiKey" placeholder="Enter your API key">
|
152 |
-
<button onclick="saveApiKey()">Save</button>
|
153 |
-
</div>
|
154 |
-
</div>
|
155 |
-
|
156 |
-
<script>
|
157 |
-
/*
|
158 |
-
* This script loads ./apt.json to set up the map,
|
159 |
-
* draws it in p5.js, and provides a chat interface on the right.
|
160 |
-
*/
|
161 |
-
|
162 |
-
// Constants and variables for the map
|
163 |
-
const CELL_SIZE = 30;
|
164 |
-
let GRID_COLS = 0;
|
165 |
-
let GRID_ROWS = 0;
|
166 |
-
let grid = [];
|
167 |
-
let rooms = new Map();
|
168 |
-
let characterPos = null;
|
169 |
-
let path = [];
|
170 |
-
let isMoving = false;
|
171 |
-
let moveInterval = null;
|
172 |
-
|
173 |
-
// Chat variables
|
174 |
-
let apiKey = localStorage.getItem('mistralApiKey');
|
175 |
-
const systemPrompt = `You are the game master of "Get Me Out!", a single-player text-based survival game. The scenario: a player must guide their girlfriend to safety via text messages while she's being hunted by a murderous clown in their apartment. The player has access to security cameras and can send instructions through text.
|
176 |
-
|
177 |
-
RESPONSE FORMAT:
|
178 |
-
You must ALWAYS respond with a JSON object. The response should reflect the girlfriend's reaction to the player's message.
|
179 |
-
|
180 |
-
1. For movement instructions ("go" action):
|
181 |
-
{
|
182 |
-
"action": "go",
|
183 |
-
"to": "[room name]",
|
184 |
-
"textMessage": "[girlfriend's response]"
|
185 |
-
}
|
186 |
-
|
187 |
-
2. For any other input or unclear instructions:
|
188 |
-
{
|
189 |
-
"textMessage": "[girlfriend's response]"
|
190 |
-
}
|
191 |
-
|
192 |
-
VALID ROOMS:
|
193 |
-
Only these rooms are recognized for movement:
|
194 |
-
- Main Bathroom
|
195 |
-
- Guest Toilet
|
196 |
-
- Dining Room
|
197 |
-
- Kitchen
|
198 |
-
- TV Room
|
199 |
-
- Living Room
|
200 |
-
- Hallway
|
201 |
-
- Office
|
202 |
-
- Bedroom
|
203 |
-
|
204 |
-
CHARACTER BEHAVIOR:
|
205 |
-
The girlfriend is aware of the danger and extremely distressed. Her text responses should be:
|
206 |
-
- Brief and urgent
|
207 |
-
- Reflect genuine fear and panic
|
208 |
-
- Written like real text messages (short, quick responses)
|
209 |
-
- No time for pleasantries or long explanations
|
210 |
-
- May include typos or rushed writing due to stress
|
211 |
-
`;
|
212 |
-
|
213 |
-
// Load apt.json upon page start
|
214 |
-
async function loadAptJson() {
|
215 |
-
try {
|
216 |
-
const response = await fetch('./apt.json');
|
217 |
-
if (!response.ok) {
|
218 |
-
alert("Failed to load apt.json!");
|
219 |
-
return;
|
220 |
-
}
|
221 |
-
const data = await response.json();
|
222 |
-
// Update local variables from apt.json
|
223 |
-
GRID_COLS = data.gridCols || 40;
|
224 |
-
GRID_ROWS = data.gridRows || 20;
|
225 |
-
grid = data.grid || [];
|
226 |
-
rooms = new Map(data.rooms);
|
227 |
-
characterPos = data.characterPos || { x: 0, y: 0 };
|
228 |
-
|
229 |
-
// Once loaded, initialize the P5 canvas with correct dims
|
230 |
-
let canvas = createCanvas(GRID_COLS * CELL_SIZE, GRID_ROWS * CELL_SIZE);
|
231 |
-
canvas.parent('mapWrapper');
|
232 |
-
adjustScale();
|
233 |
-
|
234 |
-
} catch (e) {
|
235 |
-
console.error("Error loading apt.json:", e);
|
236 |
-
}
|
237 |
-
}
|
238 |
-
|
239 |
-
function adjustScale() {
|
240 |
-
const availableWidth = window.innerWidth - 400 - 40; // space for chat + margins
|
241 |
-
const actualCanvasWidth = GRID_COLS * CELL_SIZE;
|
242 |
-
const scale = availableWidth / actualCanvasWidth;
|
243 |
-
const mapWrapper = document.querySelector('#mapSection .map-wrapper');
|
244 |
-
if (mapWrapper) {
|
245 |
-
// use CSS zoom or transform
|
246 |
-
mapWrapper.style.zoom = scale;
|
247 |
-
}
|
248 |
-
}
|
249 |
-
|
250 |
-
window.addEventListener('resize', adjustScale);
|
251 |
-
|
252 |
-
// p5.js setup
|
253 |
-
function setup() {
|
254 |
-
// We'll wait to createCanvas until apt.json is loaded
|
255 |
-
loadAptJson();
|
256 |
-
}
|
257 |
-
|
258 |
-
// p5.js draw loop
|
259 |
-
function draw() {
|
260 |
-
if (!grid || grid.length === 0) {
|
261 |
-
// No grid loaded yet or apt.json not ready
|
262 |
-
return;
|
263 |
-
}
|
264 |
-
background(255);
|
265 |
-
drawGrid();
|
266 |
-
drawRooms();
|
267 |
-
drawWallsAndDoors();
|
268 |
-
drawPath();
|
269 |
-
drawCharacter();
|
270 |
-
}
|
271 |
-
|
272 |
-
function drawGrid() {
|
273 |
-
stroke(200);
|
274 |
-
for (let x = 0; x <= GRID_COLS; x++) {
|
275 |
-
line(x * CELL_SIZE, 0, x * CELL_SIZE, GRID_ROWS*CELL_SIZE);
|
276 |
-
}
|
277 |
-
for (let y = 0; y <= GRID_ROWS; y++) {
|
278 |
-
line(0, y * CELL_SIZE, GRID_COLS*CELL_SIZE, y * CELL_SIZE);
|
279 |
-
}
|
280 |
-
}
|
281 |
-
|
282 |
-
function drawRooms() {
|
283 |
-
for (let [roomName, cells] of rooms) {
|
284 |
-
const hue = stringToHue(roomName);
|
285 |
-
fill(hue, 30, 95, 0.3);
|
286 |
-
noStroke();
|
287 |
-
for (let cell of cells) {
|
288 |
-
rect(cell.x * CELL_SIZE, cell.y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
|
289 |
-
}
|
290 |
-
if (cells.length > 0) {
|
291 |
-
fill(0);
|
292 |
-
textAlign(CENTER, CENTER);
|
293 |
-
textSize(10);
|
294 |
-
text(roomName,
|
295 |
-
cells[0].x * CELL_SIZE + CELL_SIZE/2,
|
296 |
-
cells[0].y * CELL_SIZE + CELL_SIZE/2
|
297 |
-
);
|
298 |
-
}
|
299 |
-
}
|
300 |
-
}
|
301 |
-
|
302 |
-
function drawWallsAndDoors() {
|
303 |
-
for (let y = 0; y < GRID_ROWS; y++) {
|
304 |
-
for (let x = 0; x < GRID_COLS; x++) {
|
305 |
-
const cell = grid[y][x];
|
306 |
-
if (cell.type === 'wall') {
|
307 |
-
fill(0);
|
308 |
-
noStroke();
|
309 |
-
rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
|
310 |
-
} else if (cell.type === 'door') {
|
311 |
-
fill(255, 0, 0);
|
312 |
-
noStroke();
|
313 |
-
rect(x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE);
|
314 |
-
}
|
315 |
-
}
|
316 |
-
}
|
317 |
-
}
|
318 |
-
|
319 |
-
function drawPath() {
|
320 |
-
if (path.length > 0 && isMoving) {
|
321 |
-
noFill();
|
322 |
-
stroke(0, 255, 0);
|
323 |
-
strokeWeight(2);
|
324 |
-
line(
|
325 |
-
characterPos.x * CELL_SIZE + CELL_SIZE/2,
|
326 |
-
characterPos.y * CELL_SIZE + CELL_SIZE/2,
|
327 |
-
path[0].x * CELL_SIZE + CELL_SIZE/2,
|
328 |
-
path[0].y * CELL_SIZE + CELL_SIZE/2
|
329 |
-
);
|
330 |
-
for (let i = 0; i < path.length - 1; i++) {
|
331 |
-
line(
|
332 |
-
path[i].x * CELL_SIZE + CELL_SIZE/2,
|
333 |
-
path[i].y * CELL_SIZE + CELL_SIZE/2,
|
334 |
-
path[i + 1].x * CELL_SIZE + CELL_SIZE/2,
|
335 |
-
path[i + 1].y * CELL_SIZE + CELL_SIZE/2
|
336 |
-
);
|
337 |
-
}
|
338 |
-
strokeWeight(1);
|
339 |
-
}
|
340 |
-
}
|
341 |
-
|
342 |
-
function drawCharacter() {
|
343 |
-
if (characterPos) {
|
344 |
-
textSize(CELL_SIZE * 0.8);
|
345 |
-
textAlign(CENTER, CENTER);
|
346 |
-
text('👧',
|
347 |
-
characterPos.x * CELL_SIZE + CELL_SIZE/2,
|
348 |
-
characterPos.y * CELL_SIZE + CELL_SIZE/2
|
349 |
-
);
|
350 |
-
}
|
351 |
-
}
|
352 |
-
|
353 |
-
function stringToHue(str) {
|
354 |
-
let hash = 0;
|
355 |
-
for (let i = 0; i < str.length; i++) {
|
356 |
-
hash = str.charCodeAt(i) + ((hash << 5) - hash);
|
357 |
-
}
|
358 |
-
return hash % 360;
|
359 |
-
}
|
360 |
-
|
361 |
-
// Simple BFS for pathfinding
|
362 |
-
function findPath(start, end) {
|
363 |
-
const queue = [[start]];
|
364 |
-
const visited = new Set();
|
365 |
-
const key = pos => `${pos.x},${pos.y}`;
|
366 |
-
visited.add(key(start));
|
367 |
-
|
368 |
-
while (queue.length > 0) {
|
369 |
-
const currentPath = queue.shift();
|
370 |
-
const current = currentPath[currentPath.length - 1];
|
371 |
-
|
372 |
-
if (current.x === end.x && current.y === end.y) {
|
373 |
-
return currentPath;
|
374 |
-
}
|
375 |
-
const neighbors = [
|
376 |
-
{ x: current.x, y: current.y - 1 },
|
377 |
-
{ x: current.x+1, y: current.y },
|
378 |
-
{ x: current.x, y: current.y+1 },
|
379 |
-
{ x: current.x-1, y: current.y }
|
380 |
-
];
|
381 |
-
for (const next of neighbors) {
|
382 |
-
if (next.x < 0 || next.x >= GRID_COLS || next.y < 0 || next.y >= GRID_ROWS) continue;
|
383 |
-
if (visited.has(key(next))) continue;
|
384 |
-
|
385 |
-
const cell = grid[next.y][next.x];
|
386 |
-
if (cell.type === 'wall') continue;
|
387 |
-
|
388 |
-
visited.add(key(next));
|
389 |
-
queue.push([...currentPath, next]);
|
390 |
-
}
|
391 |
-
}
|
392 |
-
return [];
|
393 |
-
}
|
394 |
-
|
395 |
-
function moveToRoom(roomName) {
|
396 |
-
const targetRoom = Array.from(rooms.entries())
|
397 |
-
.find(([name]) => name.toLowerCase() === roomName.toLowerCase());
|
398 |
-
if (!targetRoom || !characterPos) return false;
|
399 |
-
|
400 |
-
const [_, cells] = targetRoom;
|
401 |
-
if (cells.length === 0) return false;
|
402 |
-
path = findPath(characterPos, cells[0]);
|
403 |
-
if (path.length > 0) {
|
404 |
-
isMoving = true;
|
405 |
-
moveCharacterAlongPath();
|
406 |
-
return true;
|
407 |
-
}
|
408 |
-
return false;
|
409 |
-
}
|
410 |
-
|
411 |
-
function moveCharacterAlongPath() {
|
412 |
-
if (moveInterval) clearInterval(moveInterval);
|
413 |
-
moveInterval = setInterval(() => {
|
414 |
-
if (path.length === 0) {
|
415 |
-
isMoving = false;
|
416 |
-
clearInterval(moveInterval);
|
417 |
-
return;
|
418 |
-
}
|
419 |
-
const nextPos = path.shift();
|
420 |
-
characterPos = nextPos;
|
421 |
-
}, 200);
|
422 |
-
}
|
423 |
-
|
424 |
-
/* Chat / Mistral-related code */
|
425 |
-
function createLoadingIndicator() {
|
426 |
-
const loadingDiv = document.createElement('div');
|
427 |
-
loadingDiv.className = 'chat-message assistant-message';
|
428 |
-
loadingDiv.innerHTML = `
|
429 |
-
<div class="loading-dots">
|
430 |
-
<div class="dot"></div>
|
431 |
-
<div class="dot"></div>
|
432 |
-
<div class="dot"></div>
|
433 |
-
</div>
|
434 |
-
`;
|
435 |
-
return loadingDiv;
|
436 |
-
}
|
437 |
-
|
438 |
-
function addMessageToChat(role, content) {
|
439 |
-
const chatHistory = document.getElementById('chatHistory');
|
440 |
-
const messageDiv = document.createElement('div');
|
441 |
-
messageDiv.className = `chat-message ${role}-message`;
|
442 |
-
messageDiv.textContent = content;
|
443 |
-
chatHistory.appendChild(messageDiv);
|
444 |
-
chatHistory.scrollTop = chatHistory.scrollHeight;
|
445 |
-
}
|
446 |
-
|
447 |
-
async function sendMessage() {
|
448 |
-
const prompt = document.getElementById('prompt').value.trim();
|
449 |
-
if (!prompt) return;
|
450 |
-
|
451 |
-
if (!apiKey) {
|
452 |
-
alert('Please enter your Mistral API key first');
|
453 |
-
document.getElementById('apiKeyModal').style.display = 'flex';
|
454 |
-
return;
|
455 |
-
}
|
456 |
-
|
457 |
-
// Add user message to the chat
|
458 |
-
addMessageToChat('user', prompt);
|
459 |
-
document.getElementById('prompt').value = '';
|
460 |
-
|
461 |
-
// Add loading indicator
|
462 |
-
const chatHistory = document.getElementById('chatHistory');
|
463 |
-
const loadingIndicator = createLoadingIndicator();
|
464 |
-
chatHistory.appendChild(loadingIndicator);
|
465 |
-
|
466 |
-
try {
|
467 |
-
// Make call to Mistral or any AI endpoint
|
468 |
-
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
469 |
-
method: 'POST',
|
470 |
-
headers: {
|
471 |
-
'Content-Type': 'application/json',
|
472 |
-
'Authorization': `Bearer ${apiKey}`
|
473 |
-
},
|
474 |
-
body: JSON.stringify({
|
475 |
-
model: 'mistral-large-latest',
|
476 |
-
messages: [
|
477 |
-
{ role: 'system', content: systemPrompt },
|
478 |
-
{ role: 'user', content: prompt }
|
479 |
-
]
|
480 |
-
})
|
481 |
-
});
|
482 |
-
|
483 |
-
if (!response.ok) {
|
484 |
-
throw new Error(`HTTP error! status: ${response.status}`);
|
485 |
-
}
|
486 |
-
|
487 |
-
const data = await response.json();
|
488 |
-
const assistantResponse = data.choices[0].message.content || "";
|
489 |
-
|
490 |
-
try {
|
491 |
-
const jsonStart = assistantResponse.indexOf('{');
|
492 |
-
const jsonEnd = assistantResponse.lastIndexOf('}') + 1;
|
493 |
-
const jsonContent = assistantResponse.substring(jsonStart, jsonEnd);
|
494 |
-
const jsonResponse = JSON.parse(jsonContent);
|
495 |
-
|
496 |
-
if (jsonResponse.textMessage) {
|
497 |
-
addMessageToChat('assistant', jsonResponse.textMessage);
|
498 |
-
}
|
499 |
-
if (jsonResponse.action === 'go' && jsonResponse.to) {
|
500 |
-
moveToRoom(jsonResponse.to);
|
501 |
-
}
|
502 |
-
} catch (e) {
|
503 |
-
console.error('Error parsing JSON from response:', e);
|
504 |
-
addMessageToChat('assistant', 'Sorry, I had trouble understanding that response.');
|
505 |
-
}
|
506 |
-
} catch (error) {
|
507 |
-
addMessageToChat('assistant', `Error: ${error.message}`);
|
508 |
-
} finally {
|
509 |
-
loadingIndicator.remove();
|
510 |
-
}
|
511 |
-
}
|
512 |
-
|
513 |
-
function saveApiKey() {
|
514 |
-
const key = document.getElementById('apiKey').value.trim();
|
515 |
-
if (key) {
|
516 |
-
apiKey = key;
|
517 |
-
localStorage.setItem('mistralApiKey', key);
|
518 |
-
document.getElementById('apiKeyModal').style.display = 'none';
|
519 |
-
}
|
520 |
-
}
|
521 |
-
|
522 |
-
// Allow sending message with Enter
|
523 |
-
document.addEventListener('DOMContentLoaded', () => {
|
524 |
-
document.getElementById('prompt').addEventListener('keypress', function(e) {
|
525 |
-
if (e.key === 'Enter' && !e.shiftKey) {
|
526 |
-
e.preventDefault();
|
527 |
-
sendMessage();
|
528 |
-
}
|
529 |
-
});
|
530 |
-
|
531 |
-
if (!apiKey) {
|
532 |
-
document.getElementById('apiKeyModal').style.display = 'flex';
|
533 |
-
}
|
534 |
-
});
|
535 |
-
</script>
|
536 |
-
</body>
|
537 |
-
</html>
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|
static/game/gameState.js
ADDED
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
1 |
+
|
2 |
+
// Game state management
|
3 |
+
class GameState {
|
4 |
+
constructor() {
|
5 |
+
// Initialize with rooms from apt.json
|
6 |
+
this.rooms = [
|
7 |
+
"My Bedroom",
|
8 |
+
"Kichen",
|
9 |
+
"Storage",
|
10 |
+
"Bathroom",
|
11 |
+
"Main Hallway",
|
12 |
+
"Living Room",
|
13 |
+
"Guest Bedroom",
|
14 |
+
"Dining Room",
|
15 |
+
"Office",
|
16 |
+
"North Hallway"
|
17 |
+
];
|
18 |
+
|
19 |
+
this.hideTargets = [
|
20 |
+
{"room": "My Bedroom", "hiding_place": "bed"},
|
21 |
+
{"room": "North Hallway", "hiding_place": "coat closet"},
|
22 |
+
{"room": "Dining Room", "hiding_place": "table"},
|
23 |
+
{"room": "Guest Bedroom", "hiding_place": "bed"}
|
24 |
+
]
|
25 |
+
|
26 |
+
this.searchTargets = ["dresser", "desk", "bookcase", "cabinet", "dead body", "fridge", "stove", "coffee table"];
|
27 |
+
|
28 |
+
this.items = ["lock pick", "book note", "flashlight", "knife", "oil", "remote"];
|
29 |
+
|
30 |
+
this.useTargets = ["bedroom door", "bookcase", "storage door", "dead body","coffee table","TV"];
|
31 |
+
|
32 |
+
// Track current game state
|
33 |
+
this.currentRoom = this.rooms[0];
|
34 |
+
this.inventory = [];
|
35 |
+
this.isHiding = false;
|
36 |
+
}
|
37 |
+
setCurrentRoom(room) {
|
38 |
+
this.currentRoom = room;
|
39 |
+
}
|
40 |
+
|
41 |
+
handleAction(action, target) {
|
42 |
+
switch (action) {
|
43 |
+
case 'go':
|
44 |
+
this.currentRoom = target;
|
45 |
+
break;
|
46 |
+
case 'hide':
|
47 |
+
this.isHiding = true;
|
48 |
+
break;
|
49 |
+
case 'search':
|
50 |
+
// Could add found items to inventory
|
51 |
+
break;
|
52 |
+
case 'use':
|
53 |
+
// Handle item usage
|
54 |
+
break;
|
55 |
+
}
|
56 |
+
}
|
57 |
+
|
58 |
+
getPrompt() {
|
59 |
+
return `You are the game master of "Get Me Out!", a single-player text-based survival game. The scenario: a player must guide their girlfriend to safety via text messages while she's being hunted by a murderous clown in their apartment. The player has access to security cameras and can give instructions through text.
|
60 |
+
|
61 |
+
Current state:
|
62 |
+
- Room: ${this.currentRoom}
|
63 |
+
- Hiding: ${this.isHiding}
|
64 |
+
- Inventory: ${this.inventory.join(", ") || "empty"}
|
65 |
+
|
66 |
+
RESPONSE FORMAT:
|
67 |
+
You must ALWAYS respond with a JSON object. The response should reflect the girlfriend's reaction to the player's message.
|
68 |
+
|
69 |
+
1. For movement instructions ("go" action):
|
70 |
+
{
|
71 |
+
"action": "go",
|
72 |
+
"to": "[room name]",
|
73 |
+
"textMessage": "[girlfriend's response]"
|
74 |
+
}
|
75 |
+
|
76 |
+
2. For any other input or unclear instructions:
|
77 |
+
{
|
78 |
+
"textMessage": "[girlfriend's response]"
|
79 |
+
}
|
80 |
+
|
81 |
+
VALID ROOMS:
|
82 |
+
Only these rooms are recognized for movement:
|
83 |
+
${this.rooms.join('\n')}
|
84 |
+
|
85 |
+
CHARACTER BEHAVIOR:
|
86 |
+
The girlfriend is aware of the danger and extremely distressed. Her text responses should be:
|
87 |
+
- Brief and urgent
|
88 |
+
- Reflect genuine fear and panic
|
89 |
+
- Written like real text messages (short, quick responses)
|
90 |
+
- No time for pleasantries or long explanations
|
91 |
+
- May include typos or rushed writing due to stress`;
|
92 |
+
}
|
93 |
+
|
94 |
+
}
|
static/game/index.html
CHANGED
@@ -3,6 +3,7 @@
|
|
3 |
<head>
|
4 |
<title>Get Me Out! - Apartment Escape Game with Chat</title>
|
5 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
|
|
|
6 |
<style>
|
7 |
/* Layout */
|
8 |
body {
|
@@ -47,6 +48,8 @@
|
|
47 |
padding: 20px;
|
48 |
border-top: 1px solid #ddd;
|
49 |
background: white;
|
|
|
|
|
50 |
}
|
51 |
.chat-message {
|
52 |
padding: 10px;
|
@@ -67,13 +70,11 @@
|
|
67 |
margin-right: auto;
|
68 |
border-radius: 16px 16px 16px 4px;
|
69 |
}
|
70 |
-
|
71 |
-
|
72 |
padding: 10px;
|
73 |
border: 1px solid #ddd;
|
74 |
border-radius: 4px;
|
75 |
-
margin-bottom: 10px;
|
76 |
-
resize: none;
|
77 |
font-family: inherit;
|
78 |
}
|
79 |
button {
|
@@ -140,8 +141,8 @@
|
|
140 |
<div id="chatSection">
|
141 |
<div id="chatHistory"></div>
|
142 |
<div id="chatControls">
|
143 |
-
<
|
144 |
-
<button onclick="
|
145 |
</div>
|
146 |
</div>
|
147 |
</div>
|
@@ -170,45 +171,12 @@
|
|
170 |
let isMoving = false;
|
171 |
let moveInterval = null;
|
172 |
|
|
|
|
|
|
|
173 |
// Chat variables
|
174 |
let apiKey = localStorage.getItem('mistralApiKey');
|
175 |
-
|
176 |
-
|
177 |
-
RESPONSE FORMAT:
|
178 |
-
You must ALWAYS respond with a JSON object. The response should reflect the girlfriend's reaction to the player's message.
|
179 |
-
|
180 |
-
1. For movement instructions ("go" action):
|
181 |
-
{
|
182 |
-
"action": "go",
|
183 |
-
"to": "[room name]",
|
184 |
-
"textMessage": "[girlfriend's response]"
|
185 |
-
}
|
186 |
-
|
187 |
-
2. For any other input or unclear instructions:
|
188 |
-
{
|
189 |
-
"textMessage": "[girlfriend's response]"
|
190 |
-
}
|
191 |
-
|
192 |
-
VALID ROOMS:
|
193 |
-
Only these rooms are recognized for movement:
|
194 |
-
- Main Bathroom
|
195 |
-
- Guest Toilet
|
196 |
-
- Dining Room
|
197 |
-
- Kitchen
|
198 |
-
- TV Room
|
199 |
-
- Living Room
|
200 |
-
- Hallway
|
201 |
-
- Office
|
202 |
-
- Bedroom
|
203 |
-
|
204 |
-
CHARACTER BEHAVIOR:
|
205 |
-
The girlfriend is aware of the danger and extremely distressed. Her text responses should be:
|
206 |
-
- Brief and urgent
|
207 |
-
- Reflect genuine fear and panic
|
208 |
-
- Written like real text messages (short, quick responses)
|
209 |
-
- No time for pleasantries or long explanations
|
210 |
-
- May include typos or rushed writing due to stress
|
211 |
-
`;
|
212 |
|
213 |
// Load apt.json upon page start
|
214 |
async function loadAptJson() {
|
@@ -445,6 +413,14 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
445 |
if (path.length === 0) {
|
446 |
isMoving = false;
|
447 |
clearInterval(moveInterval);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
448 |
return;
|
449 |
}
|
450 |
const nextPos = path.shift();
|
@@ -473,9 +449,12 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
473 |
messageDiv.textContent = content;
|
474 |
chatHistory.appendChild(messageDiv);
|
475 |
chatHistory.scrollTop = chatHistory.scrollHeight;
|
|
|
|
|
|
|
476 |
}
|
477 |
|
478 |
-
async function
|
479 |
const prompt = document.getElementById('prompt').value.trim();
|
480 |
if (!prompt) return;
|
481 |
|
@@ -485,17 +464,24 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
485 |
return;
|
486 |
}
|
487 |
|
488 |
-
// Add user message to the chat
|
489 |
addMessageToChat('user', prompt);
|
490 |
document.getElementById('prompt').value = '';
|
491 |
|
492 |
-
// Add loading indicator
|
493 |
const chatHistory = document.getElementById('chatHistory');
|
494 |
const loadingIndicator = createLoadingIndicator();
|
495 |
chatHistory.appendChild(loadingIndicator);
|
496 |
|
497 |
try {
|
498 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
499 |
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
500 |
method: 'POST',
|
501 |
headers: {
|
@@ -504,10 +490,7 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
504 |
},
|
505 |
body: JSON.stringify({
|
506 |
model: 'mistral-large-latest',
|
507 |
-
messages:
|
508 |
-
{ role: 'system', content: systemPrompt },
|
509 |
-
{ role: 'user', content: prompt }
|
510 |
-
]
|
511 |
})
|
512 |
});
|
513 |
|
@@ -516,6 +499,7 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
516 |
}
|
517 |
|
518 |
const data = await response.json();
|
|
|
519 |
const assistantResponse = data.choices[0].message.content || "";
|
520 |
|
521 |
try {
|
@@ -523,6 +507,7 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
523 |
const jsonEnd = assistantResponse.lastIndexOf('}') + 1;
|
524 |
const jsonContent = assistantResponse.substring(jsonStart, jsonEnd);
|
525 |
const jsonResponse = JSON.parse(jsonContent);
|
|
|
526 |
|
527 |
if (jsonResponse.textMessage) {
|
528 |
addMessageToChat('assistant', jsonResponse.textMessage);
|
@@ -550,12 +535,12 @@ The girlfriend is aware of the danger and extremely distressed. Her text respons
|
|
550 |
}
|
551 |
}
|
552 |
|
553 |
-
// Allow
|
554 |
document.addEventListener('DOMContentLoaded', () => {
|
555 |
document.getElementById('prompt').addEventListener('keypress', function(e) {
|
556 |
-
if (e.key === 'Enter'
|
557 |
e.preventDefault();
|
558 |
-
|
559 |
}
|
560 |
});
|
561 |
|
|
|
3 |
<head>
|
4 |
<title>Get Me Out! - Apartment Escape Game with Chat</title>
|
5 |
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.7.0/p5.min.js"></script>
|
6 |
+
<script src="/static/game/gameState.js"></script>
|
7 |
<style>
|
8 |
/* Layout */
|
9 |
body {
|
|
|
48 |
padding: 20px;
|
49 |
border-top: 1px solid #ddd;
|
50 |
background: white;
|
51 |
+
display: flex;
|
52 |
+
gap: 10px;
|
53 |
}
|
54 |
.chat-message {
|
55 |
padding: 10px;
|
|
|
70 |
margin-right: auto;
|
71 |
border-radius: 16px 16px 16px 4px;
|
72 |
}
|
73 |
+
input {
|
74 |
+
flex: 1;
|
75 |
padding: 10px;
|
76 |
border: 1px solid #ddd;
|
77 |
border-radius: 4px;
|
|
|
|
|
78 |
font-family: inherit;
|
79 |
}
|
80 |
button {
|
|
|
141 |
<div id="chatSection">
|
142 |
<div id="chatHistory"></div>
|
143 |
<div id="chatControls">
|
144 |
+
<input type="text" id="prompt" placeholder="Type your message...">
|
145 |
+
<button onclick="Message()">▶</button>
|
146 |
</div>
|
147 |
</div>
|
148 |
</div>
|
|
|
171 |
let isMoving = false;
|
172 |
let moveInterval = null;
|
173 |
|
174 |
+
// Initialize game state
|
175 |
+
const gameState = new GameState();
|
176 |
+
|
177 |
// Chat variables
|
178 |
let apiKey = localStorage.getItem('mistralApiKey');
|
179 |
+
let chatMessages = []; // Array to store chat history
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
180 |
|
181 |
// Load apt.json upon page start
|
182 |
async function loadAptJson() {
|
|
|
413 |
if (path.length === 0) {
|
414 |
isMoving = false;
|
415 |
clearInterval(moveInterval);
|
416 |
+
// Update game state with new room when movement is complete
|
417 |
+
const currentRoomEntry = Array.from(rooms.entries())
|
418 |
+
.find(([_, cells]) => cells.some(cell =>
|
419 |
+
cell.x === characterPos.x && cell.y === characterPos.y
|
420 |
+
));
|
421 |
+
if (currentRoomEntry) {
|
422 |
+
gameState.setCurrentRoom(currentRoomEntry[0]);
|
423 |
+
}
|
424 |
return;
|
425 |
}
|
426 |
const nextPos = path.shift();
|
|
|
449 |
messageDiv.textContent = content;
|
450 |
chatHistory.appendChild(messageDiv);
|
451 |
chatHistory.scrollTop = chatHistory.scrollHeight;
|
452 |
+
|
453 |
+
// Store message in chat history
|
454 |
+
chatMessages.push({ role, content });
|
455 |
}
|
456 |
|
457 |
+
async function Message() {
|
458 |
const prompt = document.getElementById('prompt').value.trim();
|
459 |
if (!prompt) return;
|
460 |
|
|
|
464 |
return;
|
465 |
}
|
466 |
|
|
|
467 |
addMessageToChat('user', prompt);
|
468 |
document.getElementById('prompt').value = '';
|
469 |
|
|
|
470 |
const chatHistory = document.getElementById('chatHistory');
|
471 |
const loadingIndicator = createLoadingIndicator();
|
472 |
chatHistory.appendChild(loadingIndicator);
|
473 |
|
474 |
try {
|
475 |
+
// Get last 5 messages from chat history
|
476 |
+
const recentMessages = chatMessages.slice(-5);
|
477 |
+
|
478 |
+
// Prepare messages array for Mistral
|
479 |
+
const messages = [
|
480 |
+
{ role: 'system', content: gameState.getPrompt() },
|
481 |
+
...recentMessages,
|
482 |
+
{ role: 'user', content: prompt }
|
483 |
+
];
|
484 |
+
|
485 |
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
486 |
method: 'POST',
|
487 |
headers: {
|
|
|
490 |
},
|
491 |
body: JSON.stringify({
|
492 |
model: 'mistral-large-latest',
|
493 |
+
messages: messages
|
|
|
|
|
|
|
494 |
})
|
495 |
});
|
496 |
|
|
|
499 |
}
|
500 |
|
501 |
const data = await response.json();
|
502 |
+
console.log('Mistral response:', data.choices[0].message.content);
|
503 |
const assistantResponse = data.choices[0].message.content || "";
|
504 |
|
505 |
try {
|
|
|
507 |
const jsonEnd = assistantResponse.lastIndexOf('}') + 1;
|
508 |
const jsonContent = assistantResponse.substring(jsonStart, jsonEnd);
|
509 |
const jsonResponse = JSON.parse(jsonContent);
|
510 |
+
console.log('Parsed JSON response:', jsonResponse);
|
511 |
|
512 |
if (jsonResponse.textMessage) {
|
513 |
addMessageToChat('assistant', jsonResponse.textMessage);
|
|
|
535 |
}
|
536 |
}
|
537 |
|
538 |
+
// Allow ing message with Enter
|
539 |
document.addEventListener('DOMContentLoaded', () => {
|
540 |
document.getElementById('prompt').addEventListener('keypress', function(e) {
|
541 |
+
if (e.key === 'Enter') {
|
542 |
e.preventDefault();
|
543 |
+
Message();
|
544 |
}
|
545 |
});
|
546 |
|
static/game/test prompt.txt
ADDED
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
You are the game master of "Get Me Out!", a single-player text-based survival game. The scenario: a player must guide their girlfriend to safety via text messages while she's being hunted by a murderous clown in their apartment. The player has access to security cameras and can instructions through text.
|
2 |
+
|
3 |
+
RESPONSE FORMAT:
|
4 |
+
You must ALWAYS respond with a JSON object. The response should reflect the girlfriend's reaction to the player's message.
|
5 |
+
|
6 |
+
1. For movement instructions ("go" action):
|
7 |
+
{
|
8 |
+
"action": "go",
|
9 |
+
"to": "[room name]",
|
10 |
+
"textMessage": "[girlfriend's response]"
|
11 |
+
}
|
12 |
+
|
13 |
+
2. For any other input or unclear instructions:
|
14 |
+
{
|
15 |
+
"textMessage": "[girlfriend's response]"
|
16 |
+
}
|
17 |
+
|
18 |
+
VALID ROOMS:
|
19 |
+
Only these rooms are recognized for movement:
|
20 |
+
- Main Bathroom
|
21 |
+
- Guest Toilet
|
22 |
+
- Dining Room
|
23 |
+
- Kitchen
|
24 |
+
- TV Room
|
25 |
+
- Living Room
|
26 |
+
- Hallway
|
27 |
+
- Office
|
28 |
+
- Bedroom
|
29 |
+
|
30 |
+
CHARACTER BEHAVIOR:
|
31 |
+
The girlfriend is aware of the danger and extremely distressed. Her text responses should be:
|
32 |
+
- Brief and urgent
|
33 |
+
- Reflect genuine fear and panic
|
34 |
+
- Written like real text messages (short, quick responses)
|
35 |
+
- No time for pleasantries or long explanations
|
36 |
+
- May include typos or rushed writing due to stress
|
37 |
+
|
38 |
+
|
39 |
+
|
static/how-to-play.html
ADDED
@@ -0,0 +1,32 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="fr">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8" />
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
6 |
+
<title>Through Their Eyes - How to Play</title>
|
7 |
+
<link rel="stylesheet" href="/src/style.css" />
|
8 |
+
</head>
|
9 |
+
<body>
|
10 |
+
<div class="led-bar">
|
11 |
+
<div class="light-beam"></div>
|
12 |
+
</div>
|
13 |
+
|
14 |
+
<div class="background-elements">
|
15 |
+
<img src="public/blood-2.png" alt="" class="blood blood-top-left" />
|
16 |
+
<img src="public/help.png" alt="" class="blood blood-top-right" />
|
17 |
+
<img src="public/splatter.png" alt="" class="blood splatter" />
|
18 |
+
<img src="public/hand.png" alt="" class="blood blood-bottom-right" />
|
19 |
+
</div>
|
20 |
+
|
21 |
+
<main>
|
22 |
+
<div class="content">
|
23 |
+
<h1>How to Play</h1>
|
24 |
+
<!-- Contenu à ajouter -->
|
25 |
+
</div>
|
26 |
+
|
27 |
+
<a href="index.html" class="back-button">Back to Menu</a>
|
28 |
+
</main>
|
29 |
+
|
30 |
+
<script type="module" src="/src/main.js"></script>
|
31 |
+
</body>
|
32 |
+
</html>
|
static/index.html
CHANGED
@@ -1,150 +1,34 @@
|
|
1 |
<!DOCTYPE html>
|
2 |
-
<html>
|
3 |
-
<head>
|
4 |
-
<
|
5 |
-
<
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
}
|
19 |
-
|
20 |
-
.container {
|
21 |
-
text-align: center;
|
22 |
-
padding: 2rem;
|
23 |
-
max-width: 800px;
|
24 |
-
position: relative;
|
25 |
-
z-index: 1;
|
26 |
-
}
|
27 |
-
|
28 |
-
h1 {
|
29 |
-
font-size: 4rem;
|
30 |
-
margin-bottom: 1rem;
|
31 |
-
text-shadow: 0 0 10px #ff0000, 0 0 20px #ff0000;
|
32 |
-
animation: flicker 4s infinite;
|
33 |
-
letter-spacing: 2px;
|
34 |
-
}
|
35 |
-
|
36 |
-
.subtitle {
|
37 |
-
font-size: 1.2rem;
|
38 |
-
color: #bb0000;
|
39 |
-
margin-bottom: 3rem;
|
40 |
-
text-shadow: 0 0 5px #ff0000;
|
41 |
-
}
|
42 |
-
|
43 |
-
.menu {
|
44 |
-
display: grid;
|
45 |
-
gap: 2rem;
|
46 |
-
margin-top: 2rem;
|
47 |
-
}
|
48 |
-
|
49 |
-
.menu-item {
|
50 |
-
background: rgba(20, 20, 20, 0.8);
|
51 |
-
padding: 1.5rem;
|
52 |
-
border-radius: 5px;
|
53 |
-
cursor: pointer;
|
54 |
-
transition: all 0.3s ease;
|
55 |
-
text-decoration: none;
|
56 |
-
color: white;
|
57 |
-
border: 1px solid #440000;
|
58 |
-
box-shadow: 0 0 10px rgba(255, 0, 0, 0.2);
|
59 |
-
}
|
60 |
-
|
61 |
-
.menu-item:hover {
|
62 |
-
transform: scale(1.05);
|
63 |
-
background: rgba(40, 0, 0, 0.8);
|
64 |
-
border-color: #ff0000;
|
65 |
-
box-shadow: 0 0 20px rgba(255, 0, 0, 0.4);
|
66 |
-
}
|
67 |
-
|
68 |
-
.menu-item h2 {
|
69 |
-
margin: 0 0 0.5rem 0;
|
70 |
-
font-size: 1.8rem;
|
71 |
-
color: #ff0000;
|
72 |
-
}
|
73 |
-
|
74 |
-
.menu-item p {
|
75 |
-
margin: 0;
|
76 |
-
color: #cccccc;
|
77 |
-
font-size: 1rem;
|
78 |
-
}
|
79 |
-
|
80 |
-
@keyframes flicker {
|
81 |
-
0%, 100% { opacity: 1; }
|
82 |
-
92% { opacity: 1; }
|
83 |
-
93% { opacity: 0.8; }
|
84 |
-
94% { opacity: 1; }
|
85 |
-
95% { opacity: 0.9; }
|
86 |
-
96% { opacity: 1; }
|
87 |
-
}
|
88 |
-
|
89 |
-
/* Blood drips */
|
90 |
-
.blood-drip {
|
91 |
-
position: fixed;
|
92 |
-
top: 0;
|
93 |
-
width: 3px;
|
94 |
-
height: 60px;
|
95 |
-
background: linear-gradient(to bottom, transparent, rgba(255, 0, 0, 0.8));
|
96 |
-
animation: drip 4s infinite;
|
97 |
-
opacity: 0.7;
|
98 |
-
}
|
99 |
-
|
100 |
-
@keyframes drip {
|
101 |
-
0% {
|
102 |
-
transform: translateY(-60px);
|
103 |
-
opacity: 0;
|
104 |
-
}
|
105 |
-
50% {
|
106 |
-
opacity: 0.7;
|
107 |
-
}
|
108 |
-
100% {
|
109 |
-
transform: translateY(100vh);
|
110 |
-
opacity: 0;
|
111 |
-
}
|
112 |
-
}
|
113 |
-
|
114 |
-
|
115 |
-
</style>
|
116 |
-
</head>
|
117 |
-
<body>
|
118 |
-
<!-- Blood drip effects -->
|
119 |
-
<div class="blood-drip" style="left: 15%"></div>
|
120 |
-
<div class="blood-drip" style="left: 35%; animation-delay: 1.5s"></div>
|
121 |
-
<div class="blood-drip" style="left: 55%; animation-delay: 2.5s"></div>
|
122 |
-
<div class="blood-drip" style="left: 75%; animation-delay: 1s"></div>
|
123 |
-
<div class="blood-drip" style="left: 95%; animation-delay: 2s"></div>
|
124 |
-
|
125 |
-
<div class="container">
|
126 |
-
<h1>THE LAST MESSAGE</h1>
|
127 |
-
<div class="subtitle">Will your final words save them?</div>
|
128 |
-
|
129 |
-
<div class="menu">
|
130 |
-
<a href="game/" class="menu-item">
|
131 |
-
<h2>📱 PLAY THE STORY</h2>
|
132 |
-
<p>Experience the original nightmare</p>
|
133 |
-
</a>
|
134 |
-
|
135 |
-
<a href="maker/" class="menu-item">
|
136 |
-
<h2>🏗️ CREATE & PLAY</h2>
|
137 |
-
<p>Design and play your own horror scenario</p>
|
138 |
-
</a>
|
139 |
-
</div>
|
140 |
-
|
141 |
</div>
|
142 |
|
143 |
-
<
|
144 |
-
|
145 |
-
|
146 |
-
|
147 |
-
|
148 |
-
|
149 |
-
</
|
150 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
<!DOCTYPE html>
|
2 |
+
<html lang="fr">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8" />
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
6 |
+
<title>Through Their Eyes</title>
|
7 |
+
<link rel="stylesheet" href="assets/css/style.css">
|
8 |
+
</head>
|
9 |
+
<body>
|
10 |
+
<div class="led-bar">
|
11 |
+
<div class="light-beam"></div>
|
12 |
+
</div>
|
13 |
+
<div class="background-elements">
|
14 |
+
<img src="assets/img/blood-2.png" alt="" class="blood blood-top-left" />
|
15 |
+
<img src="assets/img/help.png" alt="" class="blood blood-top-right" />
|
16 |
+
<img src="assets/img/splatter.png" alt="" class="blood splatter" />
|
17 |
+
<img src="assets/img/hand.png" alt="" class="blood blood-bottom-right" />
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
18 |
</div>
|
19 |
|
20 |
+
<main>
|
21 |
+
<div class="logo">
|
22 |
+
<img src="assets/img/logo.png" alt="Through Their Eyes" />
|
23 |
+
</div>
|
24 |
+
|
25 |
+
<nav class="menu">
|
26 |
+
<a href="game/" class="menu-item new-game">NEW GAME</a>
|
27 |
+
<a href="how-to-play.html" class="menu-item how-to-play">HOW TO PLAY</a>
|
28 |
+
</nav>
|
29 |
+
<div class="character">
|
30 |
+
<img src="assets/img/perso.png" alt="Character" />
|
31 |
+
</div>
|
32 |
+
</main>
|
33 |
+
</body>
|
34 |
+
</html>
|
static/maker/index.html
CHANGED
@@ -57,6 +57,7 @@
|
|
57 |
|
|
58 |
<button onclick="saveMap()">Save Map</button>
|
59 |
<button onclick="loadMap()">Load Map</button>
|
|
|
60 |
|
|
61 |
<input type="number" id="gridCols" value="40" min="1" style="width: 60px"> ×
|
62 |
<input type="number" id="gridRows" value="20" min="1" style="width: 60px">
|
@@ -69,7 +70,7 @@
|
|
69 |
<!-- Move the JSON text areas here so they appear after the editor and canvas -->
|
70 |
<div style="margin-top: 20px; width: 100%; max-width: 1200px; text-align: center;">
|
71 |
<textarea id="roomsJson" readonly style="width: 90%; height: 100px; margin: 10px; padding: 10px;" placeholder="Rooms will appear here in JSON format"></textarea>
|
72 |
-
<textarea id="gameJson"
|
73 |
</div>
|
74 |
|
75 |
<script>
|
@@ -481,6 +482,43 @@
|
|
481 |
updateGameJson(); // Update game JSON after loading
|
482 |
}
|
483 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
484 |
function removeSelectedRoom() {
|
485 |
const roomName = document.getElementById('roomSelect').value;
|
486 |
if (!roomName) return;
|
|
|
57 |
|
|
58 |
<button onclick="saveMap()">Save Map</button>
|
59 |
<button onclick="loadMap()">Load Map</button>
|
60 |
+
<button onclick="loadFromJson()">Load from JSON</button>
|
61 |
|
|
62 |
<input type="number" id="gridCols" value="40" min="1" style="width: 60px"> ×
|
63 |
<input type="number" id="gridRows" value="20" min="1" style="width: 60px">
|
|
|
70 |
<!-- Move the JSON text areas here so they appear after the editor and canvas -->
|
71 |
<div style="margin-top: 20px; width: 100%; max-width: 1200px; text-align: center;">
|
72 |
<textarea id="roomsJson" readonly style="width: 90%; height: 100px; margin: 10px; padding: 10px;" placeholder="Rooms will appear here in JSON format"></textarea>
|
73 |
+
<textarea id="gameJson" style="width: 90%; height: 200px; margin: 10px; padding: 10px;" placeholder="Complete game definition will appear here in JSON format"></textarea>
|
74 |
</div>
|
75 |
|
76 |
<script>
|
|
|
482 |
updateGameJson(); // Update game JSON after loading
|
483 |
}
|
484 |
|
485 |
+
function loadFromJson() {
|
486 |
+
const gameJson = document.getElementById('gameJson').value;
|
487 |
+
if (!gameJson) {
|
488 |
+
alert('Please paste a valid game JSON in the textarea below');
|
489 |
+
return;
|
490 |
+
}
|
491 |
+
|
492 |
+
try {
|
493 |
+
const data = JSON.parse(gameJson);
|
494 |
+
|
495 |
+
// Validate required fields
|
496 |
+
if (!data.grid || !Array.isArray(data.grid)) {
|
497 |
+
throw new Error('Invalid grid data');
|
498 |
+
}
|
499 |
+
|
500 |
+
// Update grid dimensions and input fields
|
501 |
+
GRID_COLS = data.gridCols || data.grid[0].length;
|
502 |
+
GRID_ROWS = data.gridRows || data.grid.length;
|
503 |
+
document.getElementById('gridCols').value = GRID_COLS;
|
504 |
+
document.getElementById('gridRows').value = GRID_ROWS;
|
505 |
+
|
506 |
+
// Resize canvas and initialize grid
|
507 |
+
resizeCanvas(GRID_COLS * CELL_SIZE, GRID_ROWS * CELL_SIZE);
|
508 |
+
initGrid();
|
509 |
+
|
510 |
+
// Load saved data
|
511 |
+
grid = data.grid;
|
512 |
+
rooms = new Map(data.rooms || []);
|
513 |
+
characterPos = data.characterPos;
|
514 |
+
|
515 |
+
updateRoomDropdown();
|
516 |
+
updateGameJson();
|
517 |
+
} catch (error) {
|
518 |
+
alert('Error loading JSON: ' + error.message);
|
519 |
+
}
|
520 |
+
}
|
521 |
+
|
522 |
function removeSelectedRoom() {
|
523 |
const roomName = document.getElementById('roomSelect').value;
|
524 |
if (!roomName) return;
|
static/mistral/index.html
ADDED
@@ -0,0 +1,274 @@
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Mistral Chat Test Bed</title>
|
7 |
+
<style>
|
8 |
+
body {
|
9 |
+
font-family: Arial, sans-serif;
|
10 |
+
max-width: 800px;
|
11 |
+
margin: 20px auto;
|
12 |
+
padding: 0 20px;
|
13 |
+
}
|
14 |
+
|
15 |
+
/* System Prompt Section */
|
16 |
+
#systemPromptSection {
|
17 |
+
margin-bottom: 20px;
|
18 |
+
padding: 10px;
|
19 |
+
background: #f8f9fa;
|
20 |
+
border-radius: 4px;
|
21 |
+
}
|
22 |
+
|
23 |
+
textarea {
|
24 |
+
width: 100%;
|
25 |
+
height: 150px;
|
26 |
+
margin: 10px 0;
|
27 |
+
padding: 8px;
|
28 |
+
font-family: monospace;
|
29 |
+
}
|
30 |
+
|
31 |
+
/* Chat Section */
|
32 |
+
#chatHistory {
|
33 |
+
max-height: 400px;
|
34 |
+
overflow-y: auto;
|
35 |
+
margin: 20px 0;
|
36 |
+
padding: 10px;
|
37 |
+
border: 1px solid #ddd;
|
38 |
+
border-radius: 4px;
|
39 |
+
}
|
40 |
+
|
41 |
+
.chat-message {
|
42 |
+
padding: 10px;
|
43 |
+
margin: 5px 0;
|
44 |
+
border-radius: 4px;
|
45 |
+
}
|
46 |
+
|
47 |
+
.user-message {
|
48 |
+
background: #e3f2fd;
|
49 |
+
}
|
50 |
+
|
51 |
+
.assistant-message {
|
52 |
+
background: #f5f5f5;
|
53 |
+
white-space: pre-wrap;
|
54 |
+
}
|
55 |
+
|
56 |
+
/* Raw JSON Section */
|
57 |
+
.raw-json {
|
58 |
+
font-family: monospace;
|
59 |
+
font-size: 0.9em;
|
60 |
+
color: #666;
|
61 |
+
margin-top: 5px;
|
62 |
+
padding: 5px;
|
63 |
+
background: #f8f9fa;
|
64 |
+
border-left: 3px solid #007bff;
|
65 |
+
}
|
66 |
+
|
67 |
+
/* Controls */
|
68 |
+
#controls {
|
69 |
+
display: flex;
|
70 |
+
gap: 10px;
|
71 |
+
margin: 20px 0;
|
72 |
+
}
|
73 |
+
|
74 |
+
input[type="text"] {
|
75 |
+
flex: 1;
|
76 |
+
padding: 8px;
|
77 |
+
}
|
78 |
+
|
79 |
+
button {
|
80 |
+
padding: 8px 16px;
|
81 |
+
background: #007bff;
|
82 |
+
color: white;
|
83 |
+
border: none;
|
84 |
+
border-radius: 4px;
|
85 |
+
cursor: pointer;
|
86 |
+
}
|
87 |
+
|
88 |
+
button:hover {
|
89 |
+
background: #0056b3;
|
90 |
+
}
|
91 |
+
|
92 |
+
/* Display Options */
|
93 |
+
.display-options {
|
94 |
+
margin: 10px 0;
|
95 |
+
padding: 10px;
|
96 |
+
background: #f8f9fa;
|
97 |
+
border-radius: 4px;
|
98 |
+
}
|
99 |
+
</style>
|
100 |
+
</head>
|
101 |
+
<body>
|
102 |
+
<h1>Mistral Chat Test Bed</h1>
|
103 |
+
|
104 |
+
<div id="systemPromptSection">
|
105 |
+
<h3>System Prompt</h3>
|
106 |
+
<textarea id="systemPrompt">You are the game master of "Get Me Out!", a single-player text-based survival game. The scenario: a player must guide their girlfriend to safety via text messages while she's being hunted by a murderous clown in their apartment. The player has access to security cameras and can give instructions through text.
|
107 |
+
|
108 |
+
Current state:
|
109 |
+
- Room: Main Bathroom
|
110 |
+
- Hiding: false
|
111 |
+
- Inventory: empty
|
112 |
+
|
113 |
+
RESPONSE FORMAT:
|
114 |
+
You must ALWAYS respond with a JSON object. The response should reflect the girlfriend's reaction to the player's message.
|
115 |
+
|
116 |
+
1. For movement instructions ("go" action):
|
117 |
+
{
|
118 |
+
"action": "go",
|
119 |
+
"to": "[room name]",
|
120 |
+
"textMessage": "[girlfriend's response]"
|
121 |
+
}
|
122 |
+
|
123 |
+
2. For any other input or unclear instructions:
|
124 |
+
{
|
125 |
+
"textMessage": "[girlfriend's response]"
|
126 |
+
}
|
127 |
+
|
128 |
+
VALID ROOMS:
|
129 |
+
Only these rooms are recognized for movement:
|
130 |
+
Main Bathroom
|
131 |
+
Guest Toilet
|
132 |
+
Dining Room
|
133 |
+
Kitchen
|
134 |
+
TV Room
|
135 |
+
Living Room
|
136 |
+
Hallway
|
137 |
+
Office
|
138 |
+
Bedroom
|
139 |
+
|
140 |
+
CHARACTER BEHAVIOR:
|
141 |
+
The girlfriend is aware of the danger and extremely distressed. Her text responses should be:
|
142 |
+
- Brief and urgent
|
143 |
+
- Reflect genuine fear and panic
|
144 |
+
- Written like real text messages (short, quick responses)
|
145 |
+
- No time for pleasantries or long explanations
|
146 |
+
- May include typos or rushed writing due to stress</textarea>
|
147 |
+
</div>
|
148 |
+
|
149 |
+
<div class="display-options">
|
150 |
+
<label>
|
151 |
+
<input type="checkbox" id="showRawJson" checked>
|
152 |
+
Show Raw JSON Response
|
153 |
+
</label>
|
154 |
+
</div>
|
155 |
+
|
156 |
+
<div id="chatHistory"></div>
|
157 |
+
|
158 |
+
<div id="controls">
|
159 |
+
<input type="text" id="userInput" placeholder="Type your message...">
|
160 |
+
<button onclick="sendMessage()">Send</button>
|
161 |
+
</div>
|
162 |
+
|
163 |
+
<div id="apiKeySection">
|
164 |
+
<h3>API Key</h3>
|
165 |
+
<input type="password" id="apiKey" placeholder="Enter Mistral API Key">
|
166 |
+
<button onclick="saveApiKey()">Save API Key</button>
|
167 |
+
</div>
|
168 |
+
|
169 |
+
<script>
|
170 |
+
let apiKey = localStorage.getItem('mistralApiKey');
|
171 |
+
|
172 |
+
if (apiKey) {
|
173 |
+
document.getElementById('apiKey').value = apiKey;
|
174 |
+
}
|
175 |
+
|
176 |
+
function saveApiKey() {
|
177 |
+
const key = document.getElementById('apiKey').value.trim();
|
178 |
+
if (key) {
|
179 |
+
apiKey = key;
|
180 |
+
localStorage.setItem('mistralApiKey', key);
|
181 |
+
alert('API key saved!');
|
182 |
+
}
|
183 |
+
}
|
184 |
+
|
185 |
+
function addMessage(role, content, rawJson = null) {
|
186 |
+
const chatHistory = document.getElementById('chatHistory');
|
187 |
+
const messageDiv = document.createElement('div');
|
188 |
+
messageDiv.className = `chat-message ${role}-message`;
|
189 |
+
messageDiv.textContent = content;
|
190 |
+
|
191 |
+
if (rawJson && document.getElementById('showRawJson').checked) {
|
192 |
+
const jsonDiv = document.createElement('div');
|
193 |
+
jsonDiv.className = 'raw-json';
|
194 |
+
jsonDiv.textContent = JSON.stringify(rawJson, null, 2);
|
195 |
+
messageDiv.appendChild(jsonDiv);
|
196 |
+
}
|
197 |
+
|
198 |
+
chatHistory.appendChild(messageDiv);
|
199 |
+
chatHistory.scrollTop = chatHistory.scrollHeight;
|
200 |
+
}
|
201 |
+
|
202 |
+
async function sendMessage() {
|
203 |
+
const userInput = document.getElementById('userInput');
|
204 |
+
const message = userInput.value.trim();
|
205 |
+
|
206 |
+
if (!message) return;
|
207 |
+
if (!apiKey) {
|
208 |
+
alert('Please enter your Mistral API key first');
|
209 |
+
return;
|
210 |
+
}
|
211 |
+
|
212 |
+
// Add user message to chat
|
213 |
+
addMessage('user', message);
|
214 |
+
userInput.value = '';
|
215 |
+
|
216 |
+
try {
|
217 |
+
const response = await fetch('https://api.mistral.ai/v1/chat/completions', {
|
218 |
+
method: 'POST',
|
219 |
+
headers: {
|
220 |
+
'Content-Type': 'application/json',
|
221 |
+
'Authorization': `Bearer ${apiKey}`
|
222 |
+
},
|
223 |
+
body: JSON.stringify({
|
224 |
+
model: 'mistral-large-latest',
|
225 |
+
messages: [
|
226 |
+
{
|
227 |
+
role: 'system',
|
228 |
+
content: document.getElementById('systemPrompt').value
|
229 |
+
},
|
230 |
+
{
|
231 |
+
role: 'user',
|
232 |
+
content: message
|
233 |
+
}
|
234 |
+
]
|
235 |
+
})
|
236 |
+
});
|
237 |
+
|
238 |
+
if (!response.ok) {
|
239 |
+
throw new Error(`HTTP error! status: ${response.status}`);
|
240 |
+
}
|
241 |
+
|
242 |
+
const data = await response.json();
|
243 |
+
const assistantResponse = data.choices[0].message.content;
|
244 |
+
|
245 |
+
try {
|
246 |
+
// Extract JSON from response
|
247 |
+
const jsonStart = assistantResponse.indexOf('{');
|
248 |
+
const jsonEnd = assistantResponse.lastIndexOf('}') + 1;
|
249 |
+
const jsonContent = assistantResponse.substring(jsonStart, jsonEnd);
|
250 |
+
const jsonResponse = JSON.parse(jsonContent);
|
251 |
+
|
252 |
+
// Add assistant message with both text and raw JSON
|
253 |
+
addMessage('assistant', jsonResponse.textMessage, jsonResponse);
|
254 |
+
|
255 |
+
} catch (e) {
|
256 |
+
console.error('Error parsing JSON from response:', e);
|
257 |
+
addMessage('assistant', assistantResponse);
|
258 |
+
}
|
259 |
+
|
260 |
+
} catch (error) {
|
261 |
+
addMessage('assistant', `Error: ${error.message}`);
|
262 |
+
}
|
263 |
+
}
|
264 |
+
|
265 |
+
// Allow sending message with Enter key
|
266 |
+
document.getElementById('userInput').addEventListener('keypress', function(e) {
|
267 |
+
if (e.key === 'Enter') {
|
268 |
+
e.preventDefault();
|
269 |
+
sendMessage();
|
270 |
+
}
|
271 |
+
});
|
272 |
+
</script>
|
273 |
+
</body>
|
274 |
+
</html>
|
test/.DS_Store
ADDED
Binary file (6.15 kB). View file
|
|