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import gradio as gr
from functools import partial
from dead import show_section_dead
from wounded import show_section_wounded
from circumstances import show_causes
from circumstances_dropdowns import *
from physical_select_animal import show_physical, find_bounding_box
from behavior_checkbox import show_behavior
from maps import get_location
from style import *
from theme import theme, css

with gr.Blocks(theme=theme, css=css) as demo:
    # ---------------------------------------------------------
    # Intro Text
    with gr.Row():
        with gr.Column(scale=1):
            title = gr.Markdown("# Welcome to Digiwild", label="Title")
            description = gr.Markdown("Please record your wildlife observations here !", label="description")

    # ---------------------------------------------------------
    # Camera
    with gr.Row():
        #with gr.Column(scale=1):
        camera = gr.Image(elem_id="image")
            
    # ---------------------------------------------------------
    # Location
    #with gr.Row():
        with gr.Column(scale=1):
            location = gr.Textbox(visible=True, interactive=True, label="Location of Sighting")
            #display location processing
            identified_location= gr.Textbox(visible=False, interactive=False, 
                                            label="Identified GPS Location")
            with gr.Row():
                #to clear it
                clear_location = gr.ClearButton(components=[location], visible=True, interactive=True, scale=1
                                                )
                clear_location.click()
                #to submit it
                submit_location = gr.Button("Get GPS Coordinates", visible=True, interactive=True, scale=3)
                submit_location.click(get_location, inputs=[location], outputs=[identified_location])
    
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    with gr.Tab("Animal 1"):
    # ---------------------------------------------------------
        # Dead and Wounded Buttons
        gr.Markdown("## The State of the Animal", label="Title")
        gr.Markdown("Please tell us if the animal was wounded or dead.", label="description")
        with gr.Row() as block_form:
            with gr.Column(scale=1):
                butt_wounded = gr.Button("Wounded", elem_id="wounded")
            with gr.Column(scale=1):
                butt_dead = gr.Button("Dead", elem_id="dead")

        # ---------------------------------------------------------
        # Initiate sections
        section_dead, \
            button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
                dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead \
                    = show_section_dead(False)
        section_wounded, radio_cause_wounded, radio_behavior_wounded, radio_physical_wounded, \
            button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
                dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
                    behavior_checkbox, behavior_text, \
                        physical_boxes_wounded, \
                            checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs \
                            = show_section_wounded(False)
    
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    with gr.Tab("Animal 2"):
    # ---------------------------------------------------------
        # Dead and Wounded Buttons
        gr.Markdown("## The State of the Animal", label="Title")
        gr.Markdown("Please tell us if the animal was wounded or dead.", label="description")
        with gr.Row() as block_form:
            with gr.Column(scale=1):
                butt_wounded = gr.Button("Wounded", elem_id="wounded")
            with gr.Column(scale=1):
                butt_dead = gr.Button("Dead", elem_id="dead")

        # ---------------------------------------------------------
        # Initiate sections
        section_dead, \
            button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, \
                dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead \
                    = show_section_dead(False)
        section_wounded, radio_cause_wounded, radio_behavior_wounded, radio_physical_wounded, \
            button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, \
                dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded, \
                    behavior_checkbox, behavior_text, \
                        physical_boxes_wounded, \
                            checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs \
                            = show_section_wounded(False)
    # ---------------------------------------------------------
    # ---------------------------------------------------------
    # ---------------------------------------------------------
        
    # ---------------------------------------------------------
    # Dead Button Logic
    partial_show_section_dead = partial(show_section_dead, True)
    partial_hide_section_wounded = partial(show_section_wounded, False)
    butt_dead.click(partial_show_section_dead, 
                    inputs=None, 
                    outputs=[section_dead, 
                            button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, 
                            dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
                            ])
    butt_dead.click(partial_hide_section_wounded, 
                    inputs=None, 
                    outputs=[section_wounded, 
                            radio_cause_wounded, radio_behavior_wounded, radio_physical_wounded,
                            button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, 
                            dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
                            behavior_checkbox, behavior_text, 
                            physical_boxes_wounded, 
                            checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
                            ])
    # ---------------------------------------------------------
    # Wounded Button Logic
    partial_show_section_wounded = partial(show_section_wounded, True)
    partial_hide_section_dead = partial(show_section_dead, False)

    butt_wounded.click(partial_show_section_wounded, 
                       inputs=None, 
                       outputs=[section_wounded, 
                                radio_cause_wounded, radio_behavior_wounded, radio_physical_wounded,
                                button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, 
                                dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded,
                                behavior_checkbox, behavior_text, 
                                physical_boxes_wounded, 
                                checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
                                ])
    butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead, 
                                                                        button_collision_dead, button_deliberate_destruction_dead, button_indirect_destruction_dead, button_natural_cause_dead, 
                                                                        dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead
                                                                        ])
    # ---------------------------------------------------------
    # Dropdowns Dead
    button_collision_dead.click(dropdown_collision,  
                                outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])
    button_deliberate_destruction_dead.click(dropdown_deliberate_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])
    button_indirect_destruction_dead.click(dropdown_indirect_destruction, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])
    button_natural_cause_dead.click(dropdown_natural_cause, outputs=[dropdown_dead, dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])

    dropdown_dead.select(on_select, None, [dropdown_level2_dead, openfield_level2_dead, dropdown_extra_level2_dead])

    # ---------------------------------------------------------
    # Radio Cause Wounded
    radio_cause_wounded.change(fn=show_causes,
                              inputs=[radio_cause_wounded],
                              outputs=[button_collision_wounded, button_deliberate_destruction_wounded, button_indirect_destruction_wounded, button_natural_cause_wounded, 
                                        dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded]
                              )
    
    # Dropdowns Cause Wounded
    button_collision_wounded.click(dropdown_collision,  
                                outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
    button_deliberate_destruction_wounded.click(dropdown_deliberate_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
    button_indirect_destruction_wounded.click(dropdown_indirect_destruction, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
    button_natural_cause_wounded.click(dropdown_natural_cause, outputs=[dropdown_wounded, dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])
    
    dropdown_wounded.select(on_select, None, [dropdown_level2_wounded, openfield_level2_wounded, dropdown_extra_level2_wounded])

    # ---------------------------------------------------------
    # Radio Behavior Wounded
    radio_behavior_wounded.change(fn=show_behavior,
                                  inputs=[radio_behavior_wounded, gr.Text("wounded", visible=False)],
                                  outputs=[behavior_checkbox, behavior_text])

    # ---------------------------------------------------------
    # Radio Physical Wounded
    radio_physical_wounded.change(fn=show_physical,
                                  inputs=[radio_physical_wounded, gr.Text("wounded", visible=False)],
                                  outputs=[physical_boxes_wounded])

    # Checkbox Physical Wounded
    physical_boxes_wounded.select(find_bounding_box, 
                     inputs=[physical_boxes_wounded, gr.Textbox(value="wounded", visible=False)], 
                     outputs=[checkbox_beak, text_beak, checkbox_body, text_body, checkbox_feathers, text_feathers, checkbox_head, text_head, checkbox_legs, text_legs
                                ])
    
    # ---------------------------------------------------------
    #Submit Button
    with gr.Column(scale=1):
        subbutt = gr.Button("SUBMIT YOUR OBSERVATION TO ORNITHO", 
                            elem_id="submit", 
                            icon="https://cdn.iconscout.com/icon/free/png-256/free-send-2451554-2082560.png",
                            scale=1)
        output_message = gr.Markdown("Thank you, you are a champion of biodiversity conservation !")

    

demo.launch(server_name="0.0.0.0")