Avisvsv / script.js
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Update script.js
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document.addEventListener("DOMContentLoaded", () => {
const balanceDisplay = document.getElementById("balance");
const stakeAmountInput = document.getElementById("stake-amount");
const stakeBtn = document.getElementById("stake-btn");
const cashoutBtn = document.getElementById("cashout-btn");
const backBtn = document.getElementById("back-btn");
const plane = document.getElementById("plane");
const multiplierDisplay = document.getElementById("multiplier");
const audio = new Audio("sound.mp3"); // Replace with your sound file path
let balance = 10000; // Default balance
let gameInterval;
let multiplier = 1.0;
let crashPoint = 0;
let stakeAmount = 0;
// Play sound
const playSound = () => {
if (audio) audio.play();
};
// Stop sound
const stopSound = () => {
if (audio) {
audio.pause();
audio.currentTime = 0; // Reset sound to the beginning
}
};
// Start the game
const startGame = () => {
stakeAmount = parseFloat(stakeAmountInput.value);
if (isNaN(stakeAmount) || stakeAmount <= 0 || stakeAmount > balance) {
alert("Invalid stake amount.");
return;
}
crashPoint = Math.random() * 5 + 1; // Random crash point for simulation
multiplier = 1.0;
balance -= stakeAmount;
balanceDisplay.textContent = balance.toFixed(2);
cashoutBtn.disabled = false;
stakeBtn.disabled = true;
playSound(); // Play sound when the game starts
// Start multiplier animation and plane movement
gameInterval = setInterval(() => {
multiplier += 0.05; // Slower multiplier increment
multiplierDisplay.textContent = multiplier.toFixed(2) + "x";
// Move the plane across the screen
plane.style.transform = `translateX(${multiplier * 10}px)`;
if (multiplier >= crashPoint) {
clearInterval(gameInterval);
alert("Plane crashed! You lost your stake.");
stopSound(); // Stop sound on crash
resetGame();
}
}, 200); // Slower interval for smoother animation
};
// Cash out before crash
const cashout = () => {
clearInterval(gameInterval);
const winnings = stakeAmount * multiplier;
balance += winnings;
balanceDisplay.textContent = balance.toFixed(2);
alert(`You cashed out at ${multiplier.toFixed(2)}x. Winnings: ${winnings.toFixed(2)}`);
stopSound(); // Stop sound on cash out
resetGame();
};
// Reset the game state
const resetGame = () => {
multiplierDisplay.textContent = "1.0x";
plane.style.transform = "translateX(0px)";
cashoutBtn.disabled = true;
stakeBtn.disabled = false;
};
// Event listeners
stakeBtn.addEventListener("click", startGame);
cashoutBtn.addEventListener("click", cashout);
backBtn.addEventListener("click", () => {
window.location.href = "home"; // Replace with your actual back button URL
});
// Initialize balance
balanceDisplay.textContent = balance.toFixed(2);
});