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Update index.html
Browse files- index.html +50 -166
index.html
CHANGED
@@ -301,28 +301,29 @@
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}
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handleMove(e) {
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}
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}
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}
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}
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isValidMove(row, col) {
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if(this.board[row][col] !== null) return false;
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@@ -492,171 +493,65 @@
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// GoGame ν΄λμ€ λ΄μ makeStrategicMove λ©μλλ₯Ό λ€μκ³Ό κ°μ΄ μμ
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makeStrategicMove() {
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// νμ¬ λ³΄λ μν νκ°
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const boardScore = this.evaluateBoard();
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// κ°λ₯ν λͺ¨λ μμ μ μλ₯Ό κ³μ°
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let bestScore = -Infinity;
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let bestMove = null;
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this.
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this.board[i][j] = null;
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if(score > bestScore) {
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bestScore = score;
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bestMove = [i, j];
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}
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}
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}
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}
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this.placeStone(bestMove[0], bestMove[1]);
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} else {
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this.pass();
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}
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}
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territory: this.evaluateTerritory(),
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influence: this.evaluateInfluence(),
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connections: this.evaluateConnections(),
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captures: this.captures
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};
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return evaluation;
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}
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calculateMoveScore(row, col, boardScore) {
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let score = 0;
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// 1. μν μ μ
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score += this.calculateTerritoryScore(row, col) * 2;
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// 2. μ°κ²°μ± μ μ
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score += this.calculateConnectionScore(row, col) * 1.5;
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// 3. 곡격/λ°©μ΄ μ μ
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score += this.calculateTacticalScore(row, col);
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// 4. μν ννΌ μ μ
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score += this.calculateSafetyScore(row, col);
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// 5. μ λ΅μ μμΉ μ μ
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score += this.calculateStrategicScore(row, col);
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return score;
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}
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calculateTerritoryScore(row, col) {
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let score = 0;
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const radius = 3;
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for(let i = Math.max(0, row-radius); i <= Math.min(this.size-1, row+radius); i++) {
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for(let j = Math.max(0, col-radius); j <= Math.min(this.size-1, col+radius); j++) {
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const distance = Math.abs(row-i) + Math.abs(col-j);
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if(distance <= radius) {
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if(this.board[i][j] === null) score += (radius - distance + 1);
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else if(this.board[i][j] === 'white') score += 2;
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else score -= 1;
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}
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}
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}
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return score;
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}
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let score = 0;
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const neighbors = this.getNeighbors(row, col);
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if(this.board[nRow][nCol] === '
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score += 10;
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// λ λμ΄ μ°κ²°λλ©΄ λ λμ μ μ
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if(this.areConnected(row, col, nRow, nCol)) score += 5;
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}
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}
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return score;
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}
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calculateTacticalScore(row, col) {
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let score = 0;
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const neighbors = this.getNeighbors(row, col);
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// μλ λ 곡격 κΈ°ν νμΈ
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for(const [nRow, nCol] of neighbors) {
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if(this.board[nRow][nCol] === 'black') {
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const group = this.getGroup(nRow, nCol);
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const liberties = this.countLiberties(group);
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if(liberties <= 2) score += (20 - liberties * 5);
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}
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}
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return score;
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}
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const
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score += liberties * 5;
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// λ νμ± κ°λ₯μ± μ²΄ν¬
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if(this.canFormEye(row, col)) score += 15;
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return score;
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}
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let score = 0;
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// μ€μ μ§μ μ νΈ
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const centerDistance = Math.abs(row - 9) + Math.abs(col - 9);
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score += Math.max(0, 10 - centerDistance);
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// λ³μ λΆμ§ μλλ‘
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if(row === 0 || row === 18 || col === 0 || col === 18) score -= 5;
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// μ€νν¬μΈνΈ κ·Όμ² μ νΈ
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if(this.isNearStarPoint(row, col)) score += 3;
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return score;
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}
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for(const [row, col] of group) {
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const neighbors = this.getNeighbors(row, col);
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for(const [nRow, nCol] of neighbors) {
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if(this.board[nRow][nCol] === null) {
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liberties.add(`${nRow},${nCol}`);
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}
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}
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}
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return liberties.size;
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}
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let emptyCount = 0;
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for(const [nRow, nCol] of neighbors) {
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if(this.board[nRow][nCol] === 'white') whiteCount++;
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else if(this.board[nRow][nCol] === null) emptyCount++;
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}
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return
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}
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isNearStarPoint(row, col) {
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const starPoints = [
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[3,3], [3,9], [3,15],
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Math.abs(point[1] - col) <= 1
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);
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}
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areConnected(row1, col1, row2, col2) {
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const diagonal = Math.abs(row1 - row2) === 1 && Math.abs(col1 - col2) === 1;
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if(!diagonal) return true;
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// λκ°μ λ°©ν₯ μ°κ²° νμΈ
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const mid1 = this.board[row1][col2];
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const mid2 = this.board[row2][col1];
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return mid1 === null || mid2 === null;
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}
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}
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const game = new GoGame();
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}
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handleMove(e) {
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const row = parseInt(e.target.dataset.row);
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const col = parseInt(e.target.dataset.col);
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// AI μ°¨λ‘μΌ λλ νλ μ΄μ΄κ° λμ λμ μ μμ
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if (this.gameMode === 'ai' && this.currentPlayer === 'white') {
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return;
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}
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if (this.isValidMove(row, col)) {
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this.placeStone(row, col);
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// AI μ°¨λ‘μΌ λ μλμΌλ‘ λ λκΈ°
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if (this.gameMode === 'ai' && this.currentPlayer === 'white') {
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setTimeout(() => {
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if (this.difficulty === 'easy') {
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this.makeRandomMove();
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} else {
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this.makeStrategicMove();
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}
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}, 500);
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}
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}
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}
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isValidMove(row, col) {
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if(this.board[row][col] !== null) return false;
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// GoGame ν΄λμ€ λ΄μ makeStrategicMove λ©μλλ₯Ό λ€μκ³Ό κ°μ΄ μμ
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makeStrategicMove() {
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let bestScore = -Infinity;
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let bestMove = null;
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// λͺ¨λ κ°λ₯ν μμΉ νκ°
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for (let i = 0; i < this.size; i++) {
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for (let j = 0; j < this.size; j++) {
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if (this.isValidMove(i, j)) {
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const score = this.evaluateMove(i, j);
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if (score > bestScore) {
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bestScore = score;
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bestMove = [i, j];
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}
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}
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}
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}
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// μ΅μ μ μμΉμ λ λκΈ°
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if (bestMove) {
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this.placeStone(bestMove[0], bestMove[1]);
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} else {
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this.pass();
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}
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}
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// μμΉ νκ°λ₯Ό μν λ©μλ μΆκ°
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evaluateMove(row, col) {
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let score = 0;
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// 1. μ£Όλ³ λ νκ°
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const neighbors = this.getNeighbors(row, col);
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for (const [nRow, nCol] of neighbors) {
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if (this.board[nRow][nCol] === 'white') score += 10;
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else if (this.board[nRow][nCol] === 'black') score += 5;
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}
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// 2. ν¬μ κ°λ₯μ± νκ°
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this.board[row][col] = 'white';
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const captures = this.checkCaptures(row, col);
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this.board[row][col] = null;
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score += captures.length * 30;
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// 3. μ€μ μ νΈλ
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const centerDistance = Math.abs(row - 9) + Math.abs(col - 9);
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score += Math.max(0, 10 - centerDistance);
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// 4. μ€νν¬μΈνΈ κ·Όμ² μ νΈ
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if (this.isNearStarPoint(row, col)) {
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score += 5;
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}
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// 5. κ°μ₯μ리 ννΌ
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if (row === 0 || row === 18 || col === 0 || col === 18) {
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score -= 5;
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}
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return score;
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}
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// μ€νν¬μΈνΈ κ·Όμ²μΈμ§ νμΈνλ λ©μλ μΆκ°
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isNearStarPoint(row, col) {
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const starPoints = [
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[3,3], [3,9], [3,15],
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Math.abs(point[1] - col) <= 1
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);
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}
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}
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const game = new GoGame();
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