Pixelated-Game / app.py
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# Importing required libraries
import gradio as gr
from PIL import Image
import os
# Define the folder containing images
CELEB_FOLDER = "./Celebs"
# Get the list of celebrity images from the folder
celebs = {os.path.splitext(file)[0]: os.path.join(CELEB_FOLDER, file) for file in os.listdir(CELEB_FOLDER)}
# Define pixel sizes for different levels of clarity
PIXEL_SIZES = [128, 96, 64, 48, 32, 24, 16, 12, 8, 4, 2]
# Initialize global variables
current_image = None
current_name = None
current_pixel_size = 256
# Function to pixelate an image
def pixelate(image, pixel_size):
# Reduce the image size
small = image.resize((image.size[0] // pixel_size, image.size[1] // pixel_size), Image.Resampling.NEAREST)
# Scale back to the original size
return small.resize(image.size, Image.Resampling.NEAREST)
# Start a new game
def start_game():
global current_image, current_name, current_pixel_size
current_name, image_path = random.choice(list(celebs.items()))
current_image = Image.open(image_path)
current_pixel_size = PIXEL_SIZES[0]
pixelated_image = pixelate(current_image, current_pixel_size)
return pixelated_image, "Image Loaded. Guess the Celebrity!"
# Reveal more of the image
def clear_more():
global current_pixel_size
if current_pixel_size > PIXEL_SIZES[-1]:
current_pixel_size = PIXEL_SIZES[PIXEL_SIZES.index(current_pixel_size) + 1]
pixelated_image = pixelate(current_image, current_pixel_size)
return pixelated_image, "Getting clearer! Keep guessing!"
# Reveal the answer
def reveal_answer():
return f"The correct answer is: {current_name}!"
# Create the Gradio interface
with gr.Blocks(theme=gr.themes.Ocean()) as demo:
gr.Markdown("# 🎭 Guess the Celebrity Game!")
gr.Markdown("Can you identify the celebrity as the image becomes clearer?")
with gr.Row():
pixelated_image = gr.Image(type="pil", label="Pixelated Image")
answer = gr.Textbox(label="Your Guess", placeholder="Type your guess here...")
result = gr.Label(label="Game Status")
with gr.Row():
start_button = gr.Button("Start Game", variant='primary')
clear_button = gr.Button("Clear More", variant='secondary')
reveal_button = gr.Button("Reveal Answer", variant='success')
start_button.click(start_game, inputs=[], outputs=[pixelated_image, result])
clear_button.click(clear_more, inputs=[], outputs=[pixelated_image, result])
reveal_button.click(reveal_answer, inputs=[], outputs=result)
demo.launch(debug=True, show_error=True)